跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.17018 · v1

Exploring Socially Acceptable 3D Feedback Design for Inclusive Small-Group Conversation

首次提交 2026-11-13 00:09
版本更新 2026-11-13 00:09
雷达观测 2026-11-13 14:15
arXiv ↗PDF ↗

摘要

Prior research has shown that providing feedback on group dynamics can improve the quality of small-group conversations. However, publicly delivered feedback that targets specific individuals may reduce social acceptability due to negative experiences such as social pressure, embarrassment, and resistance. This work investigates how public feedback can be designed to remain socially acceptable while maintaining its effectiveness in XR-based small-group conversations. Informed by social science and HCI literature, we identified three design strategies (incorporate humor, reduce social attention, and use indirectness) and proposed a set of metaphor- and agent-based 3D feedback probes. We then conducted a two-phase study: (1) an online survey with 50 participants to examine how such feedback designs are perceived under public and private delivery, and (2) follow-up interviews with 14 participants who completed the survey to better understand their interpretations and elicit additional insights. Results show that metaphor- and agent-based feedback can reduce social discomfort while maintaining effectiveness. Interview findings further highlighted the role of three strategies in making feedback easier to accept, while requiring careful balance. We also discussed design implications for creating socially acceptable 3D feedback to support inclusive small-group conversations in XR.

作者备注:24 pages, 9 figures

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只收录了一个版本。收录下一版后,可以对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-13 00:09 · 最新观测版本

Exploring Socially Acceptable 3D Feedback Design for Inclusive Small-Group Conversation

Prior research has shown that providing feedback on group dynamics can improve the quality of small-group conversations. However, publicly delivered feedback that targets specific individuals may reduce social acceptability due to negative experiences such as social pressure, embarrassment, and resistance. This work investigates how public feedback can be designed to remain socially acceptable while maintaining its effectiveness in XR-based small-group conversations. Informed by social science and HCI literature, we identified three design strategies (incorporate humor, reduce social attention, and use indirectness) and proposed a set of metaphor- and agent-based 3D feedback probes. We then conducted a two-phase study: (1) an online survey with 50 participants to examine how such feedback designs are perceived under public and private delivery, and (2) follow-up interviews with 14 participants who completed the survey to better understand their interpretations and elicit additional insights. Results show that metaphor- and agent-based feedback can reduce social discomfort while maintaining effectiveness. Interview findings further highlighted the role of three strategies in making feedback easier to accept, while requiring careful balance. We also discussed design implications for creating socially acceptable 3D feedback to support inclusive small-group conversations in XR.

查看此版本解读 →查看此版本原文 ↗