← 研踪 PaperTrailarXiv:2611.17018 · v1
Exploring Socially Acceptable 3D Feedback Design for Inclusive Small-Group Conversation
首次提交 2026-11-13 00:09
版本更新 2026-11-13 00:09
雷达观测 2026-11-13 14:15
摘要
Prior research has shown that providing feedback on group dynamics can improve the quality of small-group conversations. However, publicly delivered feedback that targets specific individuals may reduce social acceptability due to negative experiences such as social pressure, embarrassment, and resistance. This work investigates how public feedback can be designed to remain socially acceptable while maintaining its effectiveness in XR-based small-group conversations. Informed by social science and HCI literature, we identified three design strategies (incorporate humor, reduce social attention, and use indirectness) and proposed a set of metaphor- and agent-based 3D feedback probes. We then conducted a two-phase study: (1) an online survey with 50 participants to examine how such feedback designs are perceived under public and private delivery, and (2) follow-up interviews with 14 participants who completed the survey to better understand their interpretations and elicit additional insights. Results show that metaphor- and agent-based feedback can reduce social discomfort while maintaining effectiveness. Interview findings further highlighted the role of three strategies in making feedback easier to accept, while requiring careful balance. We also discussed design implications for creating socially acceptable 3D feedback to support inclusive small-group conversations in XR.
作者备注:24 pages, 9 figures
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v1 · 2026-11-13 00:09 · 最新观测版本
Exploring Socially Acceptable 3D Feedback Design for Inclusive Small-Group Conversation
Prior research has shown that providing feedback on group dynamics can improve the quality of small-group conversations. However, publicly delivered feedback that targets specific individuals may reduce social acceptability due to negative experiences such as social pressure, embarrassment, and resistance. This work investigates how public feedback can be designed to remain socially acceptable while maintaining its effectiveness in XR-based small-group conversations. Informed by social science and HCI literature, we identified three design strategies (incorporate humor, reduce social attention, and use indirectness) and proposed a set of metaphor- and agent-based 3D feedback probes. We then conducted a two-phase study: (1) an online survey with 50 participants to examine how such feedback designs are perceived under public and private delivery, and (2) follow-up interviews with 14 participants who completed the survey to better understand their interpretations and elicit additional insights. Results show that metaphor- and agent-based feedback can reduce social discomfort while maintaining effectiveness. Interview findings further highlighted the role of three strategies in making feedback easier to accept, while requiring careful balance. We also discussed design implications for creating socially acceptable 3D feedback to support inclusive small-group conversations in XR.
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