← 研踪 PaperTrailCVF · CVPR 2026:cvf:11018f0dcf0949d0826e332824ca9fa4 · 记录 #1
FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-05 02:11
摘要
3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.
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记录 #1 · 2026 · 最新观测版本
FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.
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