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CVF · CVPR 2026:cvf:43a417dac90bb9e78e02694a4173accc · 记录 #1

RebRL: Reinforcing Discrete Visual Diffusion Models with Rebalanced Timestep Credits

来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-02 00:35
CVF · CVPR 2026 ↗PDF ↗

摘要

Discrete Diffusion Models (DDMs) have shown great potential in image generation, especially when equipped with reinforcement learning (RL) techniques.However, a fundamental yet overlooked limitation is revealed in our experiments: severe imbalance of credit assignment across timesteps during training. As a result, early generation timesteps, which carry higher exploration potential and determine the global structure, provide a smaller contribution to policy optimization.To conquer this, we propose a simple-yet-effective approach, to Re-balance timestep credit of Reinforcement Learning (RebRL) for better exploration-exploitation trade-off and more efficient training of DDMs.RebRL is plug-and-play\textemdash simply replacing uniform temporal policy with strategic rebalancing along masking stages. RebRL is analytically plausible\textemdashderivation and analysis show that it enjoys a uniform token-level policy gradient, which benefits policy optimization.Experiments on text-to-image generation benchmarks show that RebRL achieves state-of-the-art performance on GenEval and improves human preference score by up to 3.40 while effectively reducing training steps by ~40\%.

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记录 #1 · 2026 · 最新观测版本

RebRL: Reinforcing Discrete Visual Diffusion Models with Rebalanced Timestep Credits

Discrete Diffusion Models (DDMs) have shown great potential in image generation, especially when equipped with reinforcement learning (RL) techniques.However, a fundamental yet overlooked limitation is revealed in our experiments: severe imbalance of credit assignment across timesteps during training. As a result, early generation timesteps, which carry higher exploration potential and determine the global structure, provide a smaller contribution to policy optimization.To conquer this, we propose a simple-yet-effective approach, to Re-balance timestep credit of Reinforcement Learning (RebRL) for better exploration-exploitation trade-off and more efficient training of DDMs.RebRL is plug-and-play\textemdash simply replacing uniform temporal policy with strategic rebalancing along masking stages. RebRL is analytically plausible\textemdashderivation and analysis show that it enjoys a uniform token-level policy gradient, which benefits policy optimization.Experiments on text-to-image generation benchmarks show that RebRL achieves state-of-the-art performance on GenEval and improves human preference score by up to 3.40 while effectively reducing training steps by ~40\%.

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