← 研踪 PaperTrailCVF · CVPR 2026:cvf:5025f9bb2dfcb58c51cd11017b1130ed · 记录 #1
Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-01 23:02
摘要
Ray-tracing-based 3D Gaussian splatting (3DGS) enjoys the generality of supporting non-pinhole camera models and relightable formulations. However, they are usually lacking in performance, partially due to the need for depth-based sorting of all intersecting Gaussians along the traced rays.In this paper, we introduce a sorting-free differentiable stochastic formulation for ray-traced 3DGS, enabling efficient reconstruction and rendering of both standard and relightable 3DGS scenes.For standard 3DGS, our method offers performance comparable to rasterization-based 3DGS and outperforms sorting-based ray tracing.For relightable 3DGS, our technique provides higher-quality reconstructions and renderings thanks to the accurate shadow and shading computation provided by fully ray-traced shadow and light rays.
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记录 #1 · 2026 · 最新观测版本
Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
Ray-tracing-based 3D Gaussian splatting (3DGS) enjoys the generality of supporting non-pinhole camera models and relightable formulations. However, they are usually lacking in performance, partially due to the need for depth-based sorting of all intersecting Gaussians along the traced rays.In this paper, we introduce a sorting-free differentiable stochastic formulation for ray-traced 3DGS, enabling efficient reconstruction and rendering of both standard and relightable 3DGS scenes.For standard 3DGS, our method offers performance comparable to rasterization-based 3DGS and outperforms sorting-based ray tracing.For relightable 3DGS, our technique provides higher-quality reconstructions and renderings thanks to the accurate shadow and shading computation provided by fully ray-traced shadow and light rays.
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