← 研踪 PaperTrailCVF · CVPR 2026:cvf:81512c507b86bbc98d2a55fbc2fa4151 · 记录 #1
Exploring 6D Object Pose Estimation with Deformation
来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-05 02:23
摘要
We present DeSOPE, a large-scale dataset for 6DoF deformed objects. Most 6D object pose methods assume rigid or articulated objects, an assumption that fails in practice as objects deviate from their canonical shapes due to wear, impact, or deformation. To model this, we introduce the DeSOPE dataset, which features high-fidelity 3D scans of 26 common object categories, each captured in one canonical state and three deformed configurations, with accurate 3D registration to the canonical mesh. Additionally, it features an RGB-D dataset with 133K frames across diverse scenarios and 665K pose annotations produced via a semi-automatic pipeline. We begin by annotating 2D masks for each instance, then compute initial poses using an object pose method, refine them through an object-level SLAM system, and finally perform manual verification to produce the final annotations. We evaluate several object pose methods and find that performance drops sharply with increasing deformation, suggesting that robust handling of such deformations is critical for practical applications. The project page and dataset are available at https://desope-6d.github.io/.
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记录 #1 · 2026 · 最新观测版本
Exploring 6D Object Pose Estimation with Deformation
We present DeSOPE, a large-scale dataset for 6DoF deformed objects. Most 6D object pose methods assume rigid or articulated objects, an assumption that fails in practice as objects deviate from their canonical shapes due to wear, impact, or deformation. To model this, we introduce the DeSOPE dataset, which features high-fidelity 3D scans of 26 common object categories, each captured in one canonical state and three deformed configurations, with accurate 3D registration to the canonical mesh. Additionally, it features an RGB-D dataset with 133K frames across diverse scenarios and 665K pose annotations produced via a semi-automatic pipeline. We begin by annotating 2D masks for each instance, then compute initial poses using an object pose method, refine them through an object-level SLAM system, and finally perform manual verification to produce the final annotations. We evaluate several object pose methods and find that performance drops sharply with increasing deformation, suggesting that robust handling of such deformations is critical for practical applications. The project page and dataset are available at https://desope-6d.github.io/.
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