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CVF · CVPR 2026:cvf:89226e4e3ffca97965bd1772cbdbe529 · 记录 #1

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-05 01:49
CVF · CVPR 2026 ↗PDF ↗

摘要

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult in general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific scenarios (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to camera optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color sequence. This results in simultaneous multi-view capture of the scene, in which high-speed temporal information is encoded in the images' color. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.

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记录 #1 · 2026 · 最新观测版本

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult in general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific scenarios (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to camera optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color sequence. This results in simultaneous multi-view capture of the scene, in which high-speed temporal information is encoded in the images' color. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.

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