← 研踪 PaperTrailCVF · CVPR 2026:cvf:9a72a545eecb91c15d7aa4b20cd3b4a5 · 记录 #1
V-DPM: 4D Video Reconstruction with Dynamic Point Maps
来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-05 03:01
摘要
Powerful 3D representations such as DUSt3R's invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed-forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend the concept to dynamic 3D content by also representing scene motion. However, DPMs have so far been limited to image pairs and, like DUSt3R, require post-processing via optimisation when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to set up DPMs for videos to optimise representational power, facilitate neural prediction, and enable reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data suffices to adapt it into an effective V-DPM predictor. This yields state-of-the-art 3D and 4D reconstruction in dynamic settings. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the 3D motion of every point in the scene.
论文发现出处
这些页面提供论文线索,不代表同行评审或质量认证。
观测到的版本
平台记录号代表本站观测到的元数据变化,不是作者修订号。来源日期仅到月份或年份时,按该月或该年首日存档。
记录 #1 · 2026 · 最新观测版本
V-DPM: 4D Video Reconstruction with Dynamic Point Maps
Powerful 3D representations such as DUSt3R's invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed-forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend the concept to dynamic 3D content by also representing scene motion. However, DPMs have so far been limited to image pairs and, like DUSt3R, require post-processing via optimisation when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to set up DPMs for videos to optimise representational power, facilitate neural prediction, and enable reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data suffices to adapt it into an effective V-DPM predictor. This yields state-of-the-art 3D and 4D reconstruction in dynamic settings. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the 3D motion of every point in the scene.
查看此版本解读 →查看此版本原文 ↗