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GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection
Huang, XuanXiang, MochuShen, ZhelunWu, JinboWu, ChenmingZhao, ChenWang, KaisiyuanZhou, HangLiu, ShanshanFeng, HaochengHe, WeiWang, Jingdong 来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-05 03:59
摘要
Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing competitors.
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记录 #1 · 2026 · 最新观测版本
GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection
Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing competitors.
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