← 研踪 PaperTrailCVF · CVPR 2026:cvf:d4637a26cbaeba6b2b151dfbc89499bc · 记录 #1
TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment Videos
Lee, SeungjaeJung, YoonkyoChun, InkookLee, Yao-ChihCai, ZikuiHuang, HongjiaTalreja, AayushDao, TanLiang, YongyuanHuang, Jia-BinHuang, Furong 来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-01 23:30
摘要
Learning new robot tasks on new platforms and in new scenes from only a handful of demonstrations remains challenging. While videos of other embodiments---humans and different robots---are abundant, differences in embodiment, camera, and environment hinder their direct use. We address the small-data problem by introducing a unifying, symbolic representation---a compact 3D "trace-space" of scene-level trajectories---that enables learning from cross-embodiment, cross-environment, and cross-task videos. We present TraceGen, a world model that predicts future motion in trace-space rather than pixel space, abstracting away appearance while retaining the geometric structure needed for manipulation. To train TraceGen at scale, we develop TraceForge, a data pipeline that transforms heterogeneous human and robot videos into consistent 3D traces, yielding a corpus of 123K videos and 1.8M observation--trace--language triplets. Pretraining on this corpus produces a transferable 3D motion prior that adapts efficiently: with just five target robot videos, TraceGen attains 80% success across four tasks while offering 50-600x faster inference than state-of-the-art video-based world models. In the more challenging case where only five uncalibrated human demonstration videos captured on a handheld phone are available, it still reaches 67.5% success on a real robot, highlighting TraceGen's ability to adapt across embodiments without heavy pixel-space generation.
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记录 #1 · 2026 · 最新观测版本
TraceGen: World Modeling in 3D Trace Space Enables Learning from Cross-Embodiment Videos
Learning new robot tasks on new platforms and in new scenes from only a handful of demonstrations remains challenging. While videos of other embodiments---humans and different robots---are abundant, differences in embodiment, camera, and environment hinder their direct use. We address the small-data problem by introducing a unifying, symbolic representation---a compact 3D "trace-space" of scene-level trajectories---that enables learning from cross-embodiment, cross-environment, and cross-task videos. We present TraceGen, a world model that predicts future motion in trace-space rather than pixel space, abstracting away appearance while retaining the geometric structure needed for manipulation. To train TraceGen at scale, we develop TraceForge, a data pipeline that transforms heterogeneous human and robot videos into consistent 3D traces, yielding a corpus of 123K videos and 1.8M observation--trace--language triplets. Pretraining on this corpus produces a transferable 3D motion prior that adapts efficiently: with just five target robot videos, TraceGen attains 80% success across four tasks while offering 50-600x faster inference than state-of-the-art video-based world models. In the more challenging case where only five uncalibrated human demonstration videos captured on a handheld phone are available, it still reaches 67.5% success on a real robot, highlighting TraceGen's ability to adapt across embodiments without heavy pixel-space generation.
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