← 研踪 PaperTrailCVF · CVPR 2026:cvf:fe5e70495ea11fadda3c0336ea751a0d · 记录 #1
MeshSplatting: Differentiable Rendering with Opaque Meshes
Held, JanSon, SanghyunVandeghen, RenaudRebain, DanielGadelha, MatheusZhou, YiCioppa, AnthonyLin, Ming C.Van Droogenbroeck, MarcTagliasacchi, Andrea 来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-02 00:33
摘要
Primitive-based splatting methods like 3D Gaussian Splatting (3DGS) have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present Mesh Splatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By enforcing connectivity via restricted Delaunay triangulation and refining surface consistency, Mesh Splatting creates end-to-end smooth, high-fidelity meshes that render efficiently in real-time engines. On Mip-NeRF360 and Tanks&Temples, it boosts PSNR by +0.69dB, while training 2x faster and using 2x less memory, bridging neural rendering and interactive 3D graphics for seamless real-time scene interaction. The project page is available at https://meshsplatting.github.io/.
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记录 #1 · 2026 · 最新观测版本
MeshSplatting: Differentiable Rendering with Opaque Meshes
Primitive-based splatting methods like 3D Gaussian Splatting (3DGS) have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present Mesh Splatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By enforcing connectivity via restricted Delaunay triangulation and refining surface consistency, Mesh Splatting creates end-to-end smooth, high-fidelity meshes that render efficiently in real-time engines. On Mip-NeRF360 and Tanks&Temples, it boosts PSNR by +0.69dB, while training 2x faster and using 2x less memory, bridging neural rendering and interactive 3D graphics for seamless real-time scene interaction. The project page is available at https://meshsplatting.github.io/.
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