The rise of Mean Field Games (MFGs) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However, the field currently lacks a standardized evaluation protocol, forcing researchers to rely on bespoke, isolated, and often simplistic environments. This fragmentation makes it difficult to assess the robustness, generalization, and failure modes of emerging methods. To address this gap, we propose a comprehensive benchmark suite for MFGs, focusing on the discrete-time, discrete-space, stationary setting. We introduce a taxonomy of problem classes, ranging from no-interaction and monotone games to potential and dynamics-coupled games, and provide prototypical environments for each. Furthermore, we present MF-Garnets, a method for generating random MFG instances to facilitate rigorous statistical testing. We benchmark a variety of learning algorithms across these environments, including a novel population-based approach (MF-PSO). To our knowledge, this is the first benchmark for MFGs.
A Variable Parameter (VP) analysis, that we introduce here, aims to give a precise algorithm time complexity expression in which an exponent appears solely in terms of a variable parameter. A variable parameter is the number of objects with specific problem-dependent properties. Here we describe two VP-algorithms, an implicit enumeration algorithm and a polynomial-time approximation scheme for a strongly $NP$-hard problem of scheduling $n$ independent jobs with release and due times on one machine to minimize the maximum job lateness. For the problem considered, a variable parameter is the number of a special kind of the so-called ``emerging'' jobs. A partial solution without these jobs is constructed in a low degree polynomial time, and an exponential time procedure (in the number of variable parameters) is carried out to augment it to a complete optimal solution. In the alternative time complexity expressions that we derive, the exponential dependence is solely on some job parameters. Applying the fixed parameter analysis to these estimations, a purely polynomial-time dependence is obtained. Both, the intuitive probabilistic estimation and an extensive experimental study support an intuitively evident conjecture that the total number of the variable parameters is far less than $n$. In particular, its ratio to $n$ asymptotically converges to 0.
The timeline by which quantum computers can solve breakthrough problems in science depends on improved quantum algorithms as much as on better hardware. Such algorithmic advances are typically achieved through many years of expert human collaboration. In mathematics and computer science, large language models have accelerated progress through automated discovery loops. However, quantum algorithms can only be evaluated by classical computers on restricted or small instances. Here we demonstrate automated discovery of quantum programs beyond these regimes including order-of-magnitude improvements on scientific applications. To achieve this, we build a quantum program library in the Lean theorem prover in which Gemini 4 agents synthesize novel programs against formal problem specifications and verify their correctness and cost. Agent teams collaborate, sharing results and knowledge through wikis and discussing ideas at organized conferences. Our results improve on prior baselines for parallel search (up to 2.55x), quantum arithmetic (290x), and simulations relevant to fusion, photochemistry and drug-metabolism by 11x, 8x and 2.5x respectively. Combining human and artificial intelligence at scale, under the rigor of mathematical proof, lets researchers design algorithms that today's classical and quantum computers cannot test, shortening the path to practical quantum computation.
The imperative to develop more sustainable agriculture demands a transition from isolated automation toward the deployment of multi-robot systems (MRS) in agrifood environments. However, Mediterranean greenhouse settings-characterized by narrow corridors, dense biomass, and structural metallic interference-pose significant challenges for robust and scalable communication between agents. Traditional robotic frameworks, such as ROS 2, frequently encounter node discovery issues and latency spikes due to dynamic obstacles, dense foliage, and other characteristic greenhouse elements, creating a critical bottleneck for real-time coordination. This paper proposes an innovative cloud-based hybrid architecture that establishes a two-way communication bridge between ROS 2, acting as an edge computing platform, and iVeg as a Decision Support System (DSS), using MQTT and the European FIWARE platform. The proposed framework enables seamless interoperability between fleets of multiple robots in environments with communication constraints, facilitating the synchronised exchange of high-level telemetry, point cloud data and farmer identification for collaboration, amongst other critical data. The architecture was validated in a high-fidelity simulation environment and subsequently tested in a real-world greenhouse scenario, demonstrating its ability to maintain persistent connectivity and data integrity under adverse network conditions. The results indicate that the integration of MQTT effectively eliminates information silos, providing a scalable and decentralised solution for managing complex robotic missions, which are executed locally via Edge Computing. This work sets a new methodological precedent for the concept of Greenhouse Models as a Service (GMaaS), bridging the gap between low-level robotic control and high-level, cloud-based IoT decision-making.
Efficiency in multiwinner voting is most naturally captured by Pareto-optimality (PO), yet this notion is computationally and structurally difficult to handle. We therefore study fractional Pareto-optimality (fPO), under which a committee may not be dominated even by a fractional committee, i.e., any convex combination of committees. fPO turns out to be a natural refinement of PO as it retains exactly those Pareto-optimal committees whose efficiency is robust under uniform cloning of candidates. Furthermore, fPO committees are guaranteed to exist and have strong structural properties. We present a characterization of fPO in terms of weighted utilitarian welfare maximization, which yields a polynomial-time algorithm for verifying fPO and shows that the set of fPO committees satisfies committee monotonicity and is connected under single-candidate swaps. Analyzing welfarist rules through the lens of fPO, we further uncover an incompatibility between fPO and equality-oriented objectives. Most notably, we show that proportional approval voting (PAV) violates fPO in the approval setting. We close by pinpointing preference domains, including various one-dimensional ones, on which PO and fPO collapse into one notion.
QRecoupling.jl: numerical and exact computation of classical and quantum recoupling coefficients
Seth K. Asante
AI 速读 基于摘要
介绍 Julia 包 QRecoupling,用于数值、精确和符号地计算 Clebsch-Gordan 系数、3j/6j 符号及用户自定义阶乘乘积求和。
cs.MS · gr-qc · math-ph · physics.comp-ph
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The Julia package QRecoupling evaluates classical and quantum recoupling coefficients, such as Clebsch-Gordan coefficients and $3j$ and $6j$ symbols, and user-defined sums of factorial products, with numerical, exact and symbolic targets. One compact factorial rule covers classical and deformed evaluations, while its cyclotomic exponents reveal common factors and determine which terms contribute at unitary levels. Adaptive arithmetic resolves strongly cancelling sums, while exact tests in quantum integers distinguish algebraic zeros from small nonzero values without a computer-algebra system. At spin cutoff 500, classical $3j$ and $6j$ symbols are evaluated about 7 and 15 times faster than with WIGXJPF. For the tested quantum deformations, relative errors remain below $4\times10^{-14}$ through spin cutoff 400. Recurrences compute fusion matrices with 401 channels about 100 times faster than loops over their entries. The resulting coefficients support recoupling identities, changes of coupling basis and tensor-network calculations.
Human-in-the-loop Reinforcement Learning has become a popular approach for training, finetuning, and aligning robot behavior with user preferences. Our paper explores the feasibility of using brain signals via functional near-infrared spectroscopy (fNIRS) to modulate robot learning in simulation. We compare agents trained on passive (observational) versus active (demonstrative) interaction tasks, and test multiple methods for enhancing the RL algorithm with the neural signal, focusing on parameter augmentation in contrast to replacement. We further examine how model granularity and noise affect agent learning. Our results show that this framework is effective. The neural signal improves learning when augmenting trajectory priorities and state-action q-targets. Additionally, the framework learns successfully from offline data, offering a practical alternative for settings where real-time BCI setups are impractical or only limited data is available.
Dung Anh Hoang, Cuong Pham, Cuong Nguyen, Trung le, Jianfei Cai, Thanh-Toan Do
原文摘要
Recent advances in post-training quantization for large language models (LLMs) have demonstrated that low-bit quantization methods can maintain most of the original model performance. Despite such successes, 1-bit quantization remains particularly challenging. A common strategy in 1-bit quantization is to determine binary weights by matching full-precision parameters, following a weight-driven criterion. However, this objective is not directly aligned with the quantized model's objective, which is to preserve the model's output behavior under the impact of quantization. A natural alternative is to adopt output-driven criteria that minimize discrepancies in model outputs using calibration data. Surprisingly, naive output-driven approaches often perform even worse in the 1-bit regime. In this paper, we show that this failure arises from two fundamental issues: error accumulation across layers and, more critically, anisotropic distortion of the representation space. Based on this observation, we introduce a geometry-preserving output-alignment framework for 1-bit LLM quantization. First, we formulate output alignment as a constrained optimization problem that improves reconstruction while explicitly controlling changes in token similarity, preventing reconstruction gains from being achieved at the expense of representation geometry. Second, we propose a geometry-aware salient-mask selection strategy that identifies quantization configurations according to their ability to preserve token relations, rather than relying solely on reconstruction error. These components enable effective output-driven optimization while retaining the structural information lost by naive alignment. Extensive experiments across multiple LLM families and downstream tasks demonstrate consistent improvements over existing 1-bit PTQ methods.
3D shape completion from partial scans remains challenging for unseen categories and noisy real-world observations, where geometry alone is often insufficient for inferring missing structure. We present DinoComplete, a deterministic and efficient shape completion framework that augments geometric reconstruction with voxel-aligned semantic priors distilled from DINO features. First, we construct multi-view DINO feature volumes aligned with ShapeNet data and train a student network to predict dense semantic features directly from incomplete shapes. These predicted features capture global structure and part-aware semantic context while remaining aligned with the underlying geometry. We then integrate these distilled features into a completion network, where geometric and semantic voxel representations are fused through voxel state-space modeling. To enable efficient long-range reasoning without sacrificing resolution, we introduce a Multi-Scale Voxel Mamba module that refines the fused features by combining full-grid and chunk-wise sequence modeling. Experiments on unseen ShapeNet categories and ScanNet objects show that DinoComplete achieves competitive completion quality than prior deterministic and generative based completion methods while using relatively fewer parameters, requiring lower memory, and achieving faster inference. Our results demonstrate that distilling semantic priors from visual foundation models improves generalization and robustness in 3D shape completion.
We give a quantum algorithm for Lindbladian simulation given a block encoding of the Hamiltonian $H$ and a projected unitary encoding of the stacked jump operator $B=\sum_{k=1}^m \lvert k\rangle\otimes L_k$, with normalization factors $α_H$ and $α_B$, respectively. For evolution time $t$, set $τ=(α_H+α_B^2)t$. The algorithm approximates the evolution channel to diamond-norm error $\varepsilon$ using $O\!\left(τ+\frac{\log(1/\varepsilon)}{\log\!\left(e+\log(1/\varepsilon)/τ\right)}\right)$ oracle queries, matching the query lower bound for Hamiltonian simulation. The number of additional one- and two-qubit gates is linear in the query complexity up to polylogarithmic factors. The query- and gate-complexity bounds extend to Lipschitz-continuous time-dependent Lindbladians under coherent time-indexed oracle access. Our construction uses a one-query transducer that implements a product of rational approximations to short-time evolution when supplied with a catalyst. We bound the error from omitting the catalyst by exploiting orthogonality between different sequences of Kraus labels. The gate implementation combines a compressed Kraus-label representation, which stores only the positions and values of the nonzero labels, with the rotation factorization of Chen et al.
Before deployment, an AI system might be evaluated on thousands or even millions of inputs, but after deployment it may encounter billions, so its worst failures may not appear during evaluation. Jones et al. (2025) proposed forecasting how risky the riskiest deployment inputs will be by scoring how close the system comes to failure on each evaluation input and extrapolating from the highest scores. We show that the error of this forecast splits into a noise term, whose distribution is the same for every model up to scale, and terms that depend on the shape of the tail of the model's risk scores. These model-dependent terms can make the forecast under-predict badly, both in theory, whenever the evaluation set lacks a rare kind of input that deployment contains, and in practice: on real user prompts marked as toxic, the forecast under-predicted the probability that a response begins with an offensive word for all eleven language models we tested. Because the shape of this tail is a property of the model, we propose fine-tuning the model itself to make the forecast accurate, using the forecast error as the training loss. In a model organism of jailbreaking and in an RL gridworld with rare traps, our method reduced the held-out squared forecast error by factors of 14 to 60, lowered worst-case risk about as much as direct risk minimization (or more), and preserved the model's primary behavior. For settings in which the model should change as little as possible, we show that training with an alternative safety constraint and an added loss term improved the forecast with far smaller changes to the model. Our method also improved the forecast in RL from sampled returns, in language models of up to 8B parameters, and (with minimal-change training) on the toxic user prompts.
Cataloguing Hugging Face Models to Software Engineering Activities: Automation and Findings
Alexandra González, Xavier Franch, David Lo, Silverio Martínez-Fernández
AI 速读 基于摘要
作者构建了覆盖146项软件工程任务的分类体系,并通过仓库挖掘为 Hugging Face 上的预训练模型建立面向软件工程的目录,最终得到5,027个软件工程预训练模型。
cs.SE · cs.LG
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Context: Open-source Pre-Trained Models (PTMs) provide extensive resources for various Machine Learning (ML) tasks, yet these resources lack a classification tailored to Software Engineering (SE). Objective: To address this gap, we derive a taxonomy encompassing 146 SE tasks and apply an SE-oriented classification to PTMs in a popular open-source ML repository, Hugging Face (HF). Method: Our repository mining study followed a five-phase pipeline: (i) identification of SE tasks from the literature; (ii) collection of PTM data from the HF API, including model card descriptions and metadata, and the abstracts of the associated arXiv papers; (iii) text processing to ensure consistency; (iv) a two-phase validation of SE relevance, involving humans and LLM assistance, supported by five pilot studies with human annotators and a generalization test; and (v) data analysis. This process yielded a curated catalogue of 5,027 SE PTMs. Results: We find that most SE PTMs target code generation and coding, emphasizing implementation over early or late development stages. In terms of ML tasks, text generation dominates within SE PTMs. Notably, the number of SE PTMs has increased markedly since 2023 Q2, while benchmarking remains limited: only 5.55\% of all SE PTMs in our catalogue provide evaluation results. Conclusions: Our catalogue reveals documentation and transparency gaps, highlights SE activity imbalances, and supports automated SE scenarios, such as the selection of suitable PTMs.
Molecular representations such as fingerprints and learned embeddings play a central role in cheminformatics and small-molecule machine learning. They serve as the primary input for a diverse array of tasks, including clustering, dataset splitting, and virtual screening, yet their evaluation is often limited to downstream model performance on narrow benchmark tasks. We carried out a systematic investigation of the quality of molecular representations, finding that none of the state-of-the-art molecular embedding models capture graph structure, 3D shape, or ADMET endpoint similarity better than fingerprints or physicochemical descriptors. However, classical fingerprints also revealed their own material limitations. For example, we show that depending on the representation, between 225M and $\sim$4B molecules have non-unique representations in the 10.8B Enamine REAL database, with implications for virtual screening. Our findings provide an insight into the current limitations of molecular representations, outlining future research directions for the development of more robust encodings of small molecules.
We present a systematic comparison between arbitrary precise arithmetic and integration, IEEE-754 compliant floating point arithmetic (fp16, bfp16, fp32, double precision fp64, and quadruple precision fp128), and two implementations of Posits (type III unum) for solving Newton's chaotic N-body problem. Each implementation is benchmarked with arbitrary precise calculations to objectively evaluate their performance in precision as well as speed. We rely on hardware and compiler implementations for fp64, and software implementations for arbitrary-precision arithmetic and Posits. Half precision arithmetic (fp16, bfp16, and Posits$<16,1>$) are insufficiently precise for solving Newton's equations of motion. Single precision (fp32, and Posits$<32,2>$) could be used for statistical ensemble calculations, but lead to relatively large errors in any individual strong encounter. All 64-bit implementations fp64 as well as Posits (Posits$<64,3>$) experience difficulty in our tests. One of the implementations of Posits (Universal) gives precision comparable to fp64 but is slow (by at least an orders of magnitude compared to fp64 after correcting for the more efficient hardware support for the latter). The other (CPPPosits) has a speed comparable to fp64 but has systematically larger errors (by about an order of magnitude compared to fp64 with excesses exceeding two orders of magnitude). As a consequence, this implementation leads to a systematic drift in the result space and has difficulty resolving close encounters. Posits and fp64 have difficulty when integrating a dynamical system in a moving reference frame; testing Galileo invariancy. In their current implementation, Posits do not seem to be the ideal alternative for fp64 when integrating chaotic or stiff ordinary differential equations, such as Newton's equations of motion.
Machine learning interatomic potentials (MLIPs) are commonly trained and evaluated by their ability to reproduce first-principles energies and forces. Practical value, however, is often determined by downstream processes such as structural relaxation. Much of MLIP literature is motivated by the expectation that improving force accuracy will produce correspondingly better downstream behavior. Although this expectation is natural, it may not hold in practice due to model inaccuracies. Here, we demonstrate that force accuracy and relaxation accuracy can be driven in opposite directions. Starting from pretrained MLIPs, we differentiate through relaxation trajectories and optimize the the final structures. This intervention produces increases in force-prediction errors while substantially reducing structural errors. Importantly, this represents a trade-off between two aspects of physical fidelity: the learned forces become less faithful to first-principles forces, while the resulting relaxed structures become more faithful to first-principles predictions. Rather than observing a discrepancy between local quality and downstream performance, we demonstrate that this discrepancy can be induced through optimization. Our findings suggest that MLIPs need not be optimized as approximations of first-principles forces, but can instead learn task-specific vector fields that guide relaxation trajectories toward more accurate final structures. By propagating supervision through complete relaxation trajectories, our framework captures dependencies between successive predictions that are absent when structure--force pairs are treated independently. More broadly, these results demonstrate that conventional force metrics can provide an incomplete assessment of downstream performance and highlights the importance of evaluating scientific machine-learning models within computational workflows.
Large Language Models (LLMs) are powerful but limited by static parametric knowledge that becomes outdated once pretraining ends. Knowledge editing addresses this problem by updating model behavior on target facts without full retraining. In particular, in-context knowledge editing has gained attention because it is training-free and readily applicable to black-box LLMs. Recent reinforcement learning (RL)-based approaches improve over fixed retrieval strategies by adapting prompt construction to the quantity-quality trade-off. Despite initial success, they fail to model the prompt as a structured entity under the distinct and often competing objectives of reliability, generality, and specificity. Previous methods largely optimize a single objective and make decisions over only part of the prompt construction process, thereby overlooking both the balance of different objectives and the global organization of demonstrations. We propose Multi-Objective In-context Knowledge Editing (MO-IKE), a multi-objective RL algorithm that formulates prompt construction for in-context knowledge editing as a Constrained Markov Decision Process. MO-IKE trains a dynamic retriever to optimize competing objectives in knowledge editing, enabling more balanced and globally coherent prompt construction. On Llama-3.2, MO-IKE improves edit success (reliability) from 85.0% to 92.0%, paraphrase consistency (generality) from 77% to 79%, while increasing retention rate (specificity) by 23.0% compared to prior RL-based methods.
Collegiate cross country programs set race schedules without large comparable datasets across courses and conditions. Using the comprehensive-era National Running Club Database (NRCD; 23,360 results; 7,056 athletes; 2023-2025), where course and weather coverage exceed 99%, we ask what public results can identify about seasonal improvement, measurement, and racing opportunity. Hierarchical models of Standardized times recover pooled within-season improvement of about -5.7 s/week for men and -5.2 for women, but reading those slopes as fitness requires residual meet difficulty not to track the calendar: crossed meet effects can erase the week slope, while repeating-venue effects recover a clearer men's estimate under a weaker assumption. After the opener, race-1-only forecasts of who will improve are near noise (held-out R^2 ~ 0). Weather standardization remains a useful convention (Converted Only overstates first-to-last gains by about 15-21 s relative to Standardized), and prospectively trained venue factors modestly help where prior course data exist. Successful programs race more and place higher at nationals, but that may not be why they win: the schedule-placement link is between programs and is entangled with roster size, not evidence that changing one team's race count raises nationals place.
We introduce OCRia-1, a 4B vision-language model (VLM) for document parsing that excels at preserving table structure, extracting chart data and retaining text formatting. OCRia-1 handles content that has traditionally been challenging in document parsing: merged cells and spanning headers, tables with thousands of cells, chart data, and meaningful text formatting such as bold, italics, subscripts and superscripts, preserving details needed for business-critical document analysis. At the time of this report, it achieves the highest scores on tables, charts and text formatting among the systems evaluated, including a 35B model and Mistral OCR 4.1. Its mean ParseBench score over the four dimensions we evaluate is 0.87, against 0.75 for the next-best system. We emphasize data quality and reward design in training OCRia-1. Synthetic pages provide exact ground truth for long tables and rich formatting, while real pages are transcribed using a pipeline grounded in the PDF text layer. We attribute OCRia-1's performance primarily to careful data curation that prioritizes quality and diversity over quantity. Dimension-specific rewards evaluate table reconstruction, chart-data extraction and text-formatting fidelity. We train the model on the curated data using supervised fine-tuning (SFT), then refine it through reinforcement learning with verifiable rewards (RLVR). To our knowledge, OCRia-1 is the fastest published document-parsing VLM in its class, decoding at about 4,700 tokens per second with a single request on one B200 GPU, about nine times faster than the base model on stock vLLM. This is achieved through a block-diffusion speculator, quantization and custom kernels.
Recent LLM role-playing systems build character agents from novels by extracting characters, scenes, and relations. Yet long-narrative role playing suffers from two failures: Factual Overreach, where shared retrieval or parametric memory lets a character use facts outside its perspective, and Stylistic Monotony, where profile descriptions flatten a character into a fixed voice. To address these failures, we propose ReverieMem, a three-layer memory architecture for book-based character agents. The episodic layer stores first-person scene memories; the semantic layer stores visibility-tagged facts; and the personality layer stores situation-dependent speech and behaviour patterns. We evaluate ReverieMem and six reference methods on KBF-QA, a new benchmark of 4,386 questions across eight novels that assesses character knowledge boundaries. ReverieMem improves Knowledge Boundary Fidelity by 34.6 percentage points over the strongest reference method. On BookWorld's five-dimension pairwise narrative protocol, ReverieMem achieves a mean win rate of 78.86% against BookWorld across five generator LLMs and two generation modes, suggesting that perspective-bounded memory improves both boundary fidelity and character-grounded narrative generation.
Spatial-IQ: Deconstructing Spatial Intelligence via Hierarchical Capability Tests
Patrick Rim, Tom Long, Ekta Prashnani, Ruth Rosenholtz, Ben Boudaoud, Peter Xenopoulos, Alex Wong, Joohwan Kim 等 9 位作者
AI 速读 基于摘要
提出分层诊断框架 Spatial-IQ,将堆叠 3D 结构中的物体计数拆解为 9 个感知与认知子任务,用于定位多模态大模型空间推理失败的具体环节。
cs.CV · cs.AI
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Multimodal large language models (MLLMs) excel at visual interpretation but fail on spatial reasoning tasks that humans solve reliably. Existing benchmarks evaluate these models as black boxes, limiting their ability to identify the underlying causes of lower performance: when a model fails a spatial reasoning task, it remains difficult to ascertain whether the hurdle is perceptual, such as recognizing object boundaries, or cognitive, such as reasoning about occlusion to infer hidden geometry. We introduce Spatial-IQ, a hierarchical diagnostic framework that decomposes object counting in stacked 3D structures into 9 perceptual and cognitive sub-tasks organized by the developmental stages of human spatial cognition, with mental rotation as an additional target probe. Using NVIDIA Isaac Sim, we procedurally generated a diverse dataset of roughly 80,000 stacked 3D structures with per-task ground truth. We evaluate models across three output formats (free-response text, multiple-choice images, and image editing) alongside a human baseline. The Spatial-IQ framework shows that top-performing models often succeed at the target task (object counting) without succeeding on the lower-level sub-tasks intended to support it, and that models differ in how much of these hierarchical chains they preserve, often revealing shortcut behavior that raw target-task accuracy alone would obscure. Finally, we demonstrate that training models with chain-of-thought (CoT) supervision over our hierarchical sub-tasks, combined with reinforcement learning with verifiable rewards, significantly improves both spatial consistency across sub-tasks and target-task accuracy, supporting the value of the proposed decomposition as both a diagnostic tool and a training signal.
Sparse-accelerator design spaces are usually searched against analytical models, so a design is judged by a model's prediction rather than by a measurement of the hardware. SparseCraft is a closed loop on the CHIA framework in which a large language model (LLM) agent co-designs the configuration, memories and sparse-kernel schedule of a Gemmini accelerator. A candidate counts only after it passes a legality check, cycle-accurate simulation, a bit-for-bit comparison of every output and synthesis. Post-synthesis timing analysis checks its clock, and its energy is computed from measured counters, with per-event energies validated against gate-level and SRAM-macro data. We compare the agent with expert Gemmini configurations and with random, greedy and multi-objective TPE search at the agent's budget of 15 evaluations, all measured by the same flow. On a GraphChallenge sparse-DNN layer, the agent's designs reach 159-164$\times$ the inverse energy-delay-area product of stock Gemmini and 2.07-2.14$\times$ that of the best expert configuration. Their Pareto hypervolume is 0.5557-0.5704, against at most 0.2806 for search. On a power-law graph and a pruned BERT layer, the agent raises perf/W by 11.45$\times$ and 4.43$\times$, and held-out transfer shows that its designs specialise to their workload. The loop is also resilient to faulty designs. When a design fails a check, a repair agent diagnoses the failure from its evidence and fixes it automatically, or declines when the only fix would undo the intended change. In a fault-injection benchmark, it fixed every scorable fault at its first attempt.
We introduce Coarse Q-learning, a reinforcement learning framework in which a decision-maker partitions alternatives into coarse similarity classes, chooses among available classes using logit, and learns class valuations by averaging experienced payoffs. Even in stationary bandit problems with independently drawn menus, choices change the composition of pooled feedback. By deriving the continuous-time mean field ODE limit, we show this endogenous sampling can generate a unique globally attracting mixed equilibrium with limiting indifference, multiple stable strict rankings, or persistent cycling. Learning can reduce welfare even when the coarse representation admits efficient choice. An application demonstrates how digital platforms may exploit this feedback by promoting high-quality products to sustain purchases of inferior products under a common brand.
Aerial imagery provides complementary spatial context for autonomous driving by exposing road structure beyond the immediate perception range of onboard sensors. Yet map construction from aerial imagery, aerial-assisted online HD mapping, and cross-view localization are typically studied on separate data and benchmarks. We introduce KITScenes Aerial, an extension of the KITScenes Multimodal dataset that augments synchronized onboard sensor data, vehicle poses, and rich Lanelet2 map annotations with spatially associated aerial imagery and higher-resolution neural representations, providing a common basis for a variety of research tasks. Our mapping evaluation focuses on all 53 KITScenes map classes across different model designs, spatial ranges, and aerial resolutions, while retaining compatibility with the widely used three-class setting. Representative baselines show that aerial context is particularly beneficial for fine-grained and extended-range mapping, more than doubling 53-class mAP at the larger mapping extent. Higher-resolution aerial imagery yields a further 4.3 mAP (+24 %) improvement, with gains extending to challenging map elements such as traffic lights. We additionally evaluate cross-view localization under geographically disjoint conditions, where an adapted fine-grained feature-matching baseline achieves a mean translation error of 5.13 m. KITScenes Aerial thus enables unified study of aerial and ground-level information across complementary mapping and localization tasks. Project page: https://kitscenes.com/aerial
Emergency management assistance programs, such as relief distribution, are essential for delivering necessary supplies to affected communities. However, these programs operate in a decentralized network of local centers that face uncertain local demand and supply dynamics, resulting in inconsistent avail- ability of local services. Redistribution of supplies among these local centers reduces these imbalances, but the centers often make decisions independently, with limited information and disrupted transportation. This study develops CoRe-MARL, a cooperative multi-agent reinforcement learning (MARL) framework, by formulating a decentralized partially observable Markov decision process (Dec-POMDP). We treat each center as an agent that learns a redistribution policy to improve the service in the worst-case region and reduce the service gap across regions while protecting network-wide service. We incorporate a recurrent network that captures evolving supply and demand dynamics without direct observation, while multi-agent proximal policy optimization (MAPPO) enables centralized training and decentralized execution (CTDE). We evaluate the framework in a simulated environment with diverse trajectories, where exact dynamics are not observed by actors and the MAPPO critic. We compare the recurrent MAPPO with the recurrent independent PPO (IPPO) and a local only heuristic, and find that MAPPO reduces the service gap across local centers and enhances service for the worst-served center while maintaining competitive network-wide service. The recurrent MAPPO also shows consistent performance across diverse trajectory patterns, demonstrating its ability to adapt to evolving dynamics. The findings demonstrate the capability of cooperative learning for decentralized redistribution and improving equitable service under uncertain and evolving dynamics.
Multi-criteria decision making over large databases is fundamental to many real-world applications. Interactive regret minimization has emerged recently as a promising approach that combines the controllable output size of top-$k$ queries with the flexibility of skyline queries, without requiring users to explicitly specify a utility function. Instead, the system iteratively presents a small set of options, learns the user's implicit preferences from their selections, and progressively refines its recommendations. However, modern applications such as housing search and financial product selection often involve hundreds of attributes. Existing interactive methods either fail to scale to such high-dimensional data or require excessive user interaction, frequently exceeding $1000$ rounds. We address this limitation with FHDR (Fast High-Dimensional Reduction), a framework that exploits sparse linear preferences to discover key attributes through lightweight interactions. We also propose AttributeSubset, an efficient single-round algorithm that returns a compact recommendation set without further feedback. In our experiments on real datasets, FHDR completes in under $0.03$s and requires fewer than $30$ interaction rounds under the default setting. Extensive experiments on both synthetic and real-world datasets show that FHDR outperforms the best-known baselines by at least one order of magnitude in execution time and by up to several orders of magnitude in interaction cost. These results establish FHDR as a new state of the art for scalable interactive regret minimization.
For effective resource management, infrastructure planning, and sustainable tourism, it is really important to predict accurate visitors. This paper estimates the daily visitation of Nebraska lakes using spatial, basic temporal, and interpretable temporal features. Moreover, we evaluate the base models with multiple metrics. Using the best three models, our method will ensemble hybrid models and choose the best hybrid technique. Further, we investigate the impact of lag features and how the models work with different outlier detection techniques such as Interquartile Range (IQR) and anomaly detection. The models are evaluated using regression metrics (MAE, MSE, RMSE, MAPE, and R2). Experiment results show that, after removing anomalies, MAE, MSE, RMSE, and MAPE are reduced. Adding lag features also shows some positive effects on the results. Moreover, anomaly detection techniques perform better than IQR in improving performance while preserving data. The reported anomaly-based cross-validation results favored the voting ensemble over the compared base models on the evaluated metrics. In anomaly-based cross-validation, VOTE improved prediction errors compared with MLP (256,128,64); improvements varied in the single-split comparison. Specifically, the hybrid model reduced MAE by 9.82%, MSE by 3.12%, RMSE by 1.76%, and MAPE by 6.77%. In the reported cross-validation comparison, the best anomaly-based hybrid model had lower MAE, MSE, RMSE, and MAPE than the best IQR-based hybrid model by 9.81%, 34.30%, 18.99%, and 0.66%, respectively.
Conway's 99-graph problem asks whether a strongly regular graph with parameters srg(99,14,1,2) exists. We develop two complementary lines of attack. Fixing one vertex, the conditions lambda=1 and mu=2 force its neighbourhood to be a perfect matching and determine every edge between that neighbourhood and the remaining vertices. For (99,14,1,2), the unresolved part is therefore a constrained 12-regular graph on 84 vertices. We encode this reduction in CP-SAT and validate it by recovering the unique srg(9,4,1,2). We also prove by exhaustive enumeration that no circulant graph on Z/99 satisfies more than 68.0% of the CAISc constraints, and we give a validated orbit formulation for prescribed automorphisms. We then study the partial-score search problem. Fourteen human-designed search configurations reached at most 69.43%. Separately, we supplied the scoring function to an evolutionary program-search system. It produced a degree-preserving 4-vertex-switch tabu search whose best verified artifact scores 70.73%. The generated move differs from those used in our own searches and crosses a plateau that was stable under them. A tabu search restricted to graphs with a prescribed symmetry group, first Z/33 and then its subgroup of order 11, reaches a 14-regular graph scoring 76.67%. These results do not resolve the existence problem, but they reduce the exact search space and improve the best verified partial construction found in our experiments.
Abdolah Amirany, HamidReza Imani, Samuel Farid, Tarek El-Ghazawi
AI 速读 基于摘要
提出一种利用MTJ非易失性实现内部多配置存储并具备SEU加固能力的自旋电子FPGA架构。
cs.ET
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Due to susceptibility to radiation-induced soft errors and resource constraints implementing large and complex designs on field programmable gate arrays (FPGAs) in harsh environments is challenging. Therefore, to mitigate these issues, this paper proposes an innovative approach through the introduction of a single event upset (SEU)-hardened spintronic FPGA architecture that incorporates multi-context capabilities. Leveraging the non-volatile properties of magnetic tunnel junction (MTJ), the proposed design can store two/four distinct configurations internally, eliminating the dependence on external non-volatile memory which significantly boosts the system performance. Additionally, through post-layout simulation, we demonstrate our design immunity to SEU, which enhances its reliability and operational stability in environments susceptible to radiation-induced soft errors. The efficiency of the proposed design was also evaluated using the ROSSETA benchmark, which serves as a representative model for real-world FPGA applications.
The list update problem is one of the oldest and simplest problems in online algorithms: A set of items must be maintained in a list while requests to these items arrive over time. Whenever an item is requested, the algorithm pays a cost equal to the position of the item in the list. In the i.i.d. model, where requests are drawn independently from a fixed distribution, the static ordering by decreasing access probabilities $p_1\ge p_2\ge \dots \ge p_n$ achieves the minimal expected access cost $\mathrm{OPT}=\sum_{i=1}^n ip_i$. However, $p$ is typically unknown, and approximating it by tracking access frequencies creates undesirable overheads. A 50-year old conjecture by Rivest states that the Transposition rule (swap the requested item with its predecessor) is optimal among memoryless algorithms. While known to be false in the strict sense, prior research provided asymptotic confirmation of Rivest's conjecture for restricted distributions. We show that for all distributions, Transposition has stationary expected access cost at most $\mathrm{OPT}+1$, confirming Rivest's conjecture up to an unavoidable additive constant, and showing near-optimality even among algorithms with memory. More abstractly, it yields a purely memoryless procedure to approximately sort probabilities via sampling.
Learn from your own latents and not from tokens: A sample-complexity theory
Daniel J. Korchinski, Alessandro Favero, Matthieu Wyart
AI 速读 基于摘要
作者在可解析的概率上下文无关文法数据上证明:预测自身潜在表示相比监督学习或词元级自监督学习可将样本复杂度从随深度 L 指数增长降为常数级(至多对数因子),并据此认为显式堆叠多尺度层级(如 H-JEPA)基本冗余。
cs.LG
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Generative models, from diffusion models to large language models, achieve remarkable performance but at a cost in training data orders of magnitude larger than what biological learners require. An alternative paradigm has emerged in which networks are trained to predict their own latent representations of related views or masked regions, as in data2vec and JEPA -- an idea related to predictive-coding accounts of the cortex. Despite strong empirical results, the theoretical understanding of these methods remains limited. Central questions include: by how much does latent prediction actually improve data efficiency? Is there a benefit to stacking such methods into multi-scale hierarchies? We answer both using as data a tractable probabilistic context-free grammar that captures the compositional structure of natural language and images. Such a grammar generates strings of visible tokens by recursively applying production rules along a tree of hidden symbols of depth $L$. For such data, supervised or token-level SSL require a number of samples exponential in $L$ to recover the latent tree; we prove that latent prediction achieves this with a number of samples constant in $L$, up to logarithmic factors. We confirm this bound with (i) a hierarchical clustering algorithm, (ii) an end-to-end neural network whose predictor-clusterer modules predict their own latents at each level via gradient descent, and (iii) the first sample-complexity analysis of data2vec, which we show implicitly performs hierarchical latent prediction. This suggests that explicit stacking such as H-JEPA is largely redundant.