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arXiv:2412.09321 · v7

Learning to Choose with Categories: Theory and an Application to Algorithmic Prominence

基于类别的学习选择:理论及其在算法突出性中的应用

首次提交 2024-12-12 22:47
版本更新 2026-11-10 02:14
雷达观测 2026-11-10 15:22
arXiv ↗PDF ↗

摘要

We introduce Coarse Q-learning, a reinforcement learning framework in which a decision-maker partitions alternatives into coarse similarity classes, chooses among available classes using logit, and learns class valuations by averaging experienced payoffs. Even in stationary bandit problems with independently drawn menus, choices change the composition of pooled feedback. By deriving the continuous-time mean field ODE limit, we show this endogenous sampling can generate a unique globally attracting mixed equilibrium with limiting indifference, multiple stable strict rankings, or persistent cycling. Learning can reduce welfare even when the coarse representation admits efficient choice. An application demonstrates how digital platforms may exploit this feedback by promoting high-quality products to sustain purchases of inferior products under a common brand.

作者备注:45 Main pages + 92 Supplemental Appendix pages

AI 论文解读

基于摘要 · 非全文审阅

提出粗粒度Q学习框架,刻画决策者按相似类别选择并学习类别估值时,内生采样反馈如何导致多重均衡、循环或福利下降,并应用于数字平台的算法突出性。

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v7 · 2026-11-10 02:14 · 最新观测版本

Learning to Choose with Categories: Theory and an Application to Algorithmic Prominence

We introduce Coarse Q-learning, a reinforcement learning framework in which a decision-maker partitions alternatives into coarse similarity classes, chooses among available classes using logit, and learns class valuations by averaging experienced payoffs. Even in stationary bandit problems with independently drawn menus, choices change the composition of pooled feedback. By deriving the continuous-time mean field ODE limit, we show this endogenous sampling can generate a unique globally attracting mixed equilibrium with limiting indifference, multiple stable strict rankings, or persistent cycling. Learning can reduce welfare even when the coarse representation admits efficient choice. An application demonstrates how digital platforms may exploit this feedback by promoting high-quality products to sustain purchases of inferior products under a common brand.

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