AI 速览:提出 Multi-View MoE,用多个路由器聚合专家选择偏好,并复用路由分数调制专家输入,在固定激活专家预算下提升下游性能。
Sparse mixture-of-experts (MoE) models expand parameter capacity by activating a small subset of experts per token. Expert selection directly affects model capabilities under a fixed active-expert budget. Dense evaluation of all experts reveals weak agreement between single-router rankings and expert-utility evaluation rankings, especially in middle and deep layers. Richer signals for selection and computation incur additional cost: selection based on internal expert activations requires preliminary computation, while processing multiple full representations separately through the same expert repeats its computation. We propose Multi-View MoE to improve expert selection with multiple routers and reuse their preferences to modulate expert computation under a fixed expert budget. Its Multi-Router submodule aggregates sigmoid scores from independently initialized routers. These routers develop highly differentiated expert preferences during training, allowing experts strongly favored by one router or jointly supported by several routers to be selected. Multi-View further uses each selected expert's relative scores across routers to mix learned latent views into its input, reusing routing preferences for both selection and computation. Each selected expert executes one forward pass, preserving the active-expert count, expert FLOPs, and all-to-all communication volume. On a 24-layer 10B-A1B model trained on 708B tokens, full Multi-View MoE improves the nine-task downstream mean by 1.18 percentage points over the baseline. Multi-Router alone yields a 0.6-percentage-point gain and improves the rank correlation between router scores and evaluated expert utility, with relative increases of 8.1% globally and approximately 58% in the layer with the lowest single-router alignment. Controlled mixing interventions show the model uses input differences that depend on both the expert and the token.
As AI coding agents take on increasingly complex, long-horizon software engineering tasks, existing benchmarks are rapidly saturating and their evaluation quality has come under serious scrutiny: a recent audit found that nearly 60% of unsolved SWE-bench Verified instances contain flawed tests -- either overly narrow tests that reject correct solutions or overly broad tests that check unstated requirements -- and that frontier models can verbatim reproduce gold patches from training data. Code refactoring, which requires coordinated, behavior-preserving changes across many files, offers a substantially harder and more realistic test of agent capability, yet remains underserved by current benchmarks. We introduce SWE-Bench ProMax, an expert-curated, multilingual code refactoring benchmark of 170 instances drawn from real commits across seven programming languages (Python, Java, TypeScript, Go, C, C++, and Rust). Every instance undergoes rigorous, multi-stage curation that directly addresses the quality problems identified in prior benchmarks: issue descriptions are rewritten from scratch to provide precise, unambiguous specifications, and test suites are manually reviewed to remove overly narrow and overly broad tests. Tasks with insufficient complexity or limited cross-file scope are filtered out, yielding a benchmark of challenging, large-scale refactoring tasks that average 11.5 modified files and 261.6 lines of code per instance, substantially exceeding the scale of existing benchmarks. Experiments with frontier models under two agent scaffolds show that the best model achieves only 41.2% resolve rate, confirming that SWE-Bench ProMax presents a meaningful and unsaturated challenge for current AI coding agents. Our benchmark is available at https://huggingface.co/datasets/swe-bench-promax/SWE-Bench-ProMax.
Pengna Li, Kangyi Wu, Shaoqing Xu, Fang Li, Lin Zhao, Long Chen Xiaomi, Zhi-Xin Yang University of Macau, Nanning Zheng Xi'an Jiaotong University
Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framew ork for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhang Zheng The Hong Kong University of Science and Technology, Deheng Ye, Peilin Zhao Shanghai Jiao Tong University, Hao Wang The Hong Kong University of Science and Technology (Guangzhou)
Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive communication in influencing other players’ beliefs and responses. In SDGs, success depends not only on making correct deductions but also on convincing others to respond in alignment with one’s intent. To address this limitation, we formalize turn-based dialogue in SDGs as a Stackelberg competition, where the current player acts as the leader who strategically influences the follower’s response. Building on this theoretical foundation, we propose a reinforcement learning framework that trains agents to optimize utterances for persuasive impact. Through comprehensive experiments across four diverse social deduction benchmarks, we demonstrate that our agents significantly outperform baselines. This work represents a significant step toward developing AI agents capable of strategic social influence, with implications extending to scenarios requiring persuasive communication. Our code and data are available at https://3dagentworld.github.io/leader_follower.
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
The efficiency of long-video inference remains a critical bottleneck, mainly due to the dense computation in the prefill stage of Large Multimodal Models (LMMs). Existing methods either compress visual embeddings or apply sparse attention on a single GPU, yielding limited acceleration or degraded performance and restricting LMMs from handling longer, more complex videos. To overcome these issues, we propose APB-V, a sequence-parallel framework with optimized attention that accelerates long-video inference across multiple GPUs. By distributing approximate attention, APB-V reduces computation and increases parallelism, enabling efficient processing of more visual embeddings without compression and thereby improving task performance. System-level optimizations, such as load balancing and fused forward passes, further unleash the potential of APB-V, delivering speedups of 12.72x, 1.70x, and 1.18x over FlashAttn, ZigZagRing, and APB, without notable performance loss.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xi Xiao University of Alabama at Birmingham, Chenrui Ma, Yunbei Zhang Tulane University, Chen Liu Yale University, Zhuxuanzi Wang Cornell University, Yanshu Li, Lin Zhao Northeastern University, Guosheng Hu University of Bristol 等 10 位作者
Low-Rank Adaptation (LoRA) has become a cornerstone of parameter-efficient fine-tuning (PEFT). Yet, its efficacy is hampered by two fundamental limitations: \textit{semantic drift}, arising from treating all update directions with equal importance, and \textit{structural incoherence}, due to adapting layers independently, resulting in uncoordinated and suboptimal updates. To address these issues, we propose \textbf{StructLoRA}, a framework that tackles both limitations through a principled dual-component design: (1) an Information Bottleneck-guided filter that prunes task-irrelevant directions to mitigate semantic drift, and (2) a lightweight, training-only graph-based coordinator that enforces inter-layer consistency to resolve structural incoherence. Extensive experiments across large language models, vision language models, and vision models (including LLaMA, LLaVA, and ViT) demonstrate that \textbf{StructLoRA} consistently establishes a new state of the art, outperforming not only vanilla LoRA but also advanced dynamic rank allocation and sparsity-based methods. Notably, the gains are particularly pronounced in challenging low-rank and low-data regimes. Crucially, since the proposed modules operate only during training, \textbf{StructLoRA} improves performance with \textbf{zero additional inference cost}, shifting the focus of PEFT from mere parameter compression to a more holistic optimization of information quality and structural integrity.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Peer review is fundamental to the integrity and advancement of scientific publication. Traditional methods of peer review analyses often rely on exploration and statistics of existing peer review data, which do not adequately address the multivariate nature of the process, account for the latent variables, and are further constrained by privacy concerns due to the sensitive nature of the data. We introduce AgentReview, the first large language model (LLM) based peer review simulation framework, which effectively disentangles the impacts of multiple latent factors and addresses the privacy issue. Our study reveals significant insights, including a notable 37.1% variation in paper decisions due to reviewers' biases, supported by sociological theories such as the social influence theory, altruism fatigue, and authority bias. We believe that this study could offer valuable insights to improve the design of peer review mechanisms. Our code is available at https://github.com/Ahren09/AgentReview.