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版本更新 · v5arXiv:2605.12374

Fill the GAP: A Granular Alignment Paradigm for Visual Reasoning in Multimodal Large Language Models

Yanting Miao, Yutao Sun, Dexin Wang, Mengyu Zhou, Pascal Poupart, Lei Lv, Qi Zhao, Li Wang 等 11 位作者

原文摘要

Visual latent reasoning lets a multimodal large language model (MLLM) create intermediate visual evidence as continuous tokens, avoiding external tools or image generators. However, existing methods usually follow an output-as-input latent paradigm and yield unstable gains. We identify a feature-space mismatch behind this instability: dominant visual-latent models build on pre-norm MLLMs and reuse decoder hidden states as predicted latent inputs, even though these states occupy a substantially different norm regime from the input embeddings the model was trained to consume. This mismatch makes direct latent feedback unreliable. Motivated by this diagnosis, we propose GAP, a Granular Alignment Paradigm for visual latent modeling. GAP aligns visual latent reasoning at three levels: data-level alignment grounds latent targets with inspectable auxiliary visual supervision; feature-level alignment maps decoder outputs into input-compatible visual latents through a lightweight PCA-aligned latent head; and model-level alignment assigns latent supervision selectively to examples where the base MLLM struggles. On Qwen2.5-VL 7B, GAP achieves the best aggregate perception and reasoning scores among all compared methods and is the only evaluated latent method that improves both over the base model. Inference-time interventions further show that generated latents carry task-relevant visual signal rather than merely adding token slots. Code is available at https://github.com/Qwen-Applications/GAP.

cs.CV · cs.AI · cs.LG

版本更新 · v3arXiv:2606.26092

TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy

Hao Sun, Hao Yan, Mengting Chen, Quanjian Song, Yu Li, Juan Cao, Jinsong Lan, Xiaoyong Zhu 等 10 位作者

原文摘要

While Video Virtual Try-on (VVT) has achieved remarkable progress in synthesizing realistic garment overlays on dynamic subjects, existing paradigms remains fundamentally constrained by a passive dependency on source camera trajectories, failing to accommodate the requisite interactive freedom for omnidirectional viewpoint exploration. To address this limitation, we define a pioneering research frontier: Camera-controllable Video Virtual Try-on (CaM-VVT). Unlike conventional VVT, CaM-VVT not only necessitates viewpoint-agnostic texture hallucination but also strict structural synchronization between non-rigid human dynamics and background contexts under arbitrary, unconstrained camera movements. To tackle these challenges, we present TryOnCrafter, the first unified DiT-based framework specifically architected for the CaM-VVT task. Departing from implicit pixel-space manipulation, we introduce a Renderable 4D Try-on Proxy that explicitly decouples the human subject from the environment. This is achieved by distilling high-fidelity 2D try-on priors into a clothed 3DGS-based avatar, which is subsequently animated via SMPL-X sequences and metric-aligned into a reconstructed background point cloud. This proxy establishes a robust structural foundation with superior texture density and motion integrity. Our Proxy-Anchored Video DiT leverages this robust structural foundation as a primary geometric anchor, ensuring that the synthesized photorealistic videos are strictly constrained by prescribed trajectories and physically plausible deformations. Benefiting from the inherent editability of the 4D proxy, TryOnCrafter facilitates diverse downstream applications, including human relocalization, ``bullet time'' effects, and $360$-degree orbital viewing.

cs.CV

版本更新 · v2arXiv:2610.12468

DreamTrue: Action-Faithful Robot World Model with Counterfactual Post-Training

Junyan Li, Ruizhi Li, Yu Liu, Xiangshuo Liu, Mingchao Sun, Hongyu Pan, Mu Xu, Lue Fan 等 9 位作者

原文摘要

We present DreamTrue, a multi-view, cross-embodiment robot world model for action-faithful and physically plausible video prediction. Training such a model on existing robot datasets faces two obstacles: imprecise calibration can impair action following, while limited coverage of unsuccessful interactions can bias predictions toward successful outcomes. To improve action following across embodiments, we render action trajectories into image-space conditions and introduce offline geometric calibration to align these conditions with the target videos. To broaden interaction coverage, we introduce counterfactual post-training, modifying recorded action trajectories and generating future videos under a wider range of actions and contact configurations. To provide feedback on these predictions without paired ground-truth futures, we construct a human-annotated video dataset covering robot, object, and interaction defects and use it to train an embodied video reward model. Its scores guide reinforcement-learning post-training toward more physically plausible interaction outcomes. On AgiBot, DreamTrue attains state-of-the-art action following, while reducing the human-assessed interaction defect rate from from 48.12% to 6.25%. Notably, our model ranks first in the world model track of the AgiBot World Challenge 2026. The project page can be found at https://brave-eai.github.io/DreamTrue.

cs.RO · cs.CV

新论文 · v1arXiv:2611.09191

Bootstrap Your Own AV-Proxies: Adaptive Contrastive and Prototype Learning for Audio-Visual Segmentation

Junbo Zhang, Hang Su, Zhaofan Li, Hang Dong, Chao Sun

原文摘要

Audio-Visual Segmentation (AVS) aims to accurately segment sounding objects in video frames by leveraging audio-visual correspondence cues. However, it remains challenging due to the intrinsic semantic incompleteness within a single modality and the semantic gap between audio and visual representations. Traditional feature-fusion decoding approaches struggle to suppress fusion noise effectively, while recent methods that incorporate data-dependent priors often increase the complexity of modeling audio-visual correlations, leading to poor cross-domain generalization. To address these issues, we propose a novel adaptive contrastive and prototype learning framework, BYOAVP, for AVS. Specifically, we design a Self-Supervised Audio Enhancement (SSAE) module that introduces contrastive learning to adaptively align audio representations with gradient-blocked visual embeddings, thus narrowing the semantic gap between modalities. Furthermore, a Dynamic Prototype Constraint (DPC) module is developed to refine pixel-wise category perception via momentum-based prototype updating, while enhancing localization of sounding regions through cross-modal interaction. Extensive experiments demonstrate that our method achieves SOTA performance across two AVS benchmarks and six sub-tasks, exhibiting strong robustness and generalization ability.

cs.CV

版本更新 · v2arXiv:2610.21569

Decoupled Safety Control: A Safety-Control Algorithm for Training-Free Safety Guidance

Huilin Zhou, Ruoxi Cheng, Yuhang Wang, Yuming Liu, Minghao Sun, Ruolong Ma, Lan Zhang

原文摘要

Diffusion models achieve strong performance in text-to-image generation, but they can still produce unsafe content. Training-free safety guidance offers a practical inference-time alternative that intervenes during sampling without modifying model weights. However, many existing safeguards still rely on a coupled safety-control chain. In this chain, the same unsafe condition simultaneously specifies what should be avoided, indicates the current unsafe signal, constructs the intervention, and determines when that intervention remains active. This coupling can work when unsafe factors are explicit, but becomes less reliable once harmful and benign semantics are entangled in the current generation state, often leaving residual unsafe content or unnecessarily degrading benign-generation quality or prompt fidelity. We address this problem with Decoupled Safety Control (DSC), a plug-in safety-control algorithm for training-free safety guidance. DSC reformulates training-free safety guidance as an explicit state-dependent control process, so the executed intervention is determined from the current generation state rather than inherited directly from a single unsafe condition. Experiments on standard safety benchmarks show that DSC improves representative latent- and text-space safeguards, achieving stronger unsafe-content suppression while preserving benign-generation quality and maintaining efficient inference.

cs.CV

新论文 · v1arXiv:2611.07301

ArtiVidRM: Verifiable Artifact-as-Rubric Reward Modeling for Explicit Quality Articulation in Video Generation

Caorui Li, Yangguang Ji, Shuxia Lin, Yu Chen, YiCheng Xiao, Yongliang Wu, Zhenxiang Jiang, Licheng Tang 等 15 位作者

原文摘要

Reinforcement learning has become an effective approach for improving video generation, but its success depends heavily on reliable reward models. Existing methods either map videos directly to opaque scalar scores or generate free-form rationales that are not explicitly optimized as the basis of the final judgment. We propose ArtiVidRM, a verifiable, artifact-as-rubrics video reward model that follows an observe-then-score paradigm. It first identifies visible generation artifacts and organizes them into a structured artifact list, then uses these artifacts as explicit rubrics for quality assessment. This intermediate representation grounds each score in concrete video-level evidence, making the reward more interpretable and informative for optimization. We further introduce a multi-reward reinforcement learning strategy to jointly optimize artifact prediction and quality assessment. The reward decomposes into complementary objectives that evaluate artifact prediction quality, including semantic coverage and prediction efficiency, together with a pairwise preference objective that supervises quality ranking through score differences. By jointly optimizing the intermediate artifact representation and the downstream preference prediction, the model learns to produce informative artifact lists while improving the accuracy of video quality assessment. Experiments show that ArtiVidRM achieves state-of-the-art performance on video preference benchmarks, provides effective signals for video diffusion optimization, and enables artifact-guided refinement of closed-source video generators.

cs.CV

新论文 · v1arXiv:2611.02551

Flat Features, Detailed Images? Simple Detail Control for Diffusion Transformers

Qingtao Yu, Zhen Wang, Jiyang Zheng, Minghao Sun, Hongdong Li, Dylan Campbell

原文摘要

Prompt engineering is commonly used to encourage text-to-image models to generate more detailed images. However, it does not provide reliable, continuous, or disentangled control. We analyze feature tokens produced with and without detail-enhancing prompts across six diffusion transformers and observe a common pattern: these prompts tend to increase the entropy of each token's energy distribution while largely preserving its ordering. That is, flattening the distribution increases the level of detail. Motivated by this counter-intuitive finding, we introduce a simple training-free approach that continuously adjusts the level of detail according to a scalar. Specifically, it shifts the squared channel magnitudes of each token toward a higher entropy distribution with a time-aware scheduler to concentrate the intervention at intermediate sampling steps. Across extensive experiments on different types of diffusion transformers, we show that our approach provides continuous control over detail metrics while largely preserving image quality and semantic structure. It requires only a few lines of code and adds negligible inference time overhead.

cs.CV

新论文 · v1arXiv:2611.01283

DriftingPlanner: Drifting Generative Models for One-Step Trajectory Planning in End-to-End Autonomous Driving

Ziming Liu, Yizhan Qu, Leichen Wang, Hao Sun

原文摘要

End-to-end planners decode the ego trajectory either by coordinate regression, which is fast but blends plausible maneuvers into one trajectory that may follow none of them, or by diffusion and flow matching, which model the trajectory distribution but need several inference steps. Drifting models move this iteration into training: a one-step generator learns to follow an attraction--repulsion field between generated and ground-truth samples. Drifting was developed for class-conditional image generation, where every class supplies many positive samples. In planning, every scene is its own condition. Pooling scenes would attract the generated trajectories of one scene to the ground truth of unrelated scenes, whereas computing the field per scene leaves a single positive, the expert trajectory. Mutual repulsion then holds the generated trajectories on a shell around it, so any single generated trajectory deviates from the ground truth. We present DriftingPlanner, a trajectory planner trained with the drifting loss alone, without any coordinate regression term. It computes the field per scene and removes the shell at inference: it decodes every noise vector together with its negation in one batched pass, and averaging each antithetic pair cancels the linear part of the displacement from the shell center. On NAVSIM navtest, DriftingPlanner reaches a state-of-the-art 93.75 PDMS, and with single-step inference its drifting decoder comes within 0.13 PDMS of the best diffusion or flow matching setting, which needs ten inference steps.

cs.CV · cs.RO

版本更新 · v2arXiv:2610.34321

TopX: Text-to-Motion for Unseen Skeletons from the Skeleton File Alone

Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan, Dongjie Fu, Xiaohao Cai, Hansung Kim

原文摘要

Text-to-motion models generate motion only for the skeletons they were trained on, while a new character arrives as a skeleton file and nothing else. We study text-to-motion for skeletons unseen in training, without clips of the character, templates, retargeting or fine-tuning. We present TopX, a 73M-parameter flow-matching transformer that generates joint rotations and a root trajectory for any skeleton from its kinematic tree, rest pose and joint names. Motion is normalised by the rest pose and the size of the skeleton, and the rest pose is encoded as a world-frame descriptor that is independent of how the rig's author oriented each joint, while rest conventions are randomised during training. Attention is factorised over the joints and the frames of a motion. Across joints, queries and keys are rotated by HK-RoPE, a heat-kernel rotary encoding of the skeleton graph that is defined for every tree and does not change with the order of its joints or the eigenbasis of its Laplacian; across frames, they are rotated by a rotary encoding of frame order. To evaluate this generalisation, we build SkelShift, which unifies four motion corpora under one codec and holds out whole skeletons, tree classes and species, so that each test bucket isolates one kind of skeleton shift: topology, joint count, body plan, species or rig source. It scores motion quality without a learned evaluator. A single model animates every benchmark skeleton (4--117 joints) directly from its skeleton file and generates up to 240 frames. On held-out game species its motion is about as close to the real clips as two halves of the real clips are to each other (kernel distance 0.127 against 0.124), and text-to-motion retrieval reaches R@1 0.953, compared with 0.929 for real motion. Project page: https://chdtevior.github.io/TopX-page/.

cs.CV

新论文 · v1arXiv:2610.36210

Diagnosing and Correcting Bias in MLLM for Long Video Understanding

Xusheng Liang, Jianqiao Sun, Hao Zhang, Yulei Niu, Hengshuang Zhao, Jiawei Ma

原文摘要

Long-video question answering is challenging since the answer often hinges on a few decisive moments scattered throughout the video, while memory constraints force Multimodal Large Language Models (MLLMs) to sample frames at extremely low rates, resulting in sparsity that risks omitting key evidence. Though aggressively enlarging the context size is intuitive, we argue that performance remains fundamentally constrained by the bias, \emph{i.e.}, the misleading cues caused by spurious \textit{linguistic} correlations and salient yet irrelevant \textit{visual} observations. In this paper, we first introduce {S-MME}, a benchmark designed to systematically diagnose shortcut-biased behavior in MLLMs. To mitigate this failure, we further propose a training-free framework, Counterfactual Long-video Evidence-Aware Reasoning (CLEAR). By treating the full video-question pair as a complete view, CLEAR estimates bias effects via augmented views by only keeping the question or locally salient visual clips. Then, we intervene hidden states to mitigate the discrepancy at inference such that the correct answer can be predicted confidently. With experimental studies across five benchmarks, we show that our method is generalizable and can be integrated in different MLLMs, yielding consistent gains in prediction and robustness. We hope CLEAR can offer a complementary direction in test-time scaling for long-video understanding.

cs.CV

版本更新 · v2arXiv:2610.30089

ProactEgoMem: Benchmarking Proactive Memory in Streaming Egocentric Video

Ruotong Liao, Meikel Kokowski, Xiaoxiao Sun, Yongqin Xian, Laura Bravo Sánchez, Shiye Su, Federico Tombari, Serena Yeung-Levy 等 9 位作者

原文摘要

Today's multimodal assistants are typically prompted to interpret the visual evidence presented to them. To offload the cognitive burden of remembering across long horizons, wearable assistants should instead proactively acquire and maintain useful memory as the user's surroundings evolve. Doing so on the user's behalf requires identifying what matters, understanding the scene in real time, and initiating memory maintenance in the background while the user stays focused on their activities. We introduce ProactEgoMem, a benchmark that evaluates proactive memory in streaming egocentric video. Three tasks ground the evaluation in ambient environmental needs: Information Capture (IC) preserves transient yet dense visual information, State Tracking (ST) follows changing object states, and Location Tracking (LT) records object movements. The benchmark defines its protocol at two levels of proactiveness: the Notification Level asks for a single timely notification that satisfies the user's intent, while the deeper Intervention Level asks the agent to maintain memory on the user's behalf through an active start-to-stop tool lifecycle. Parallel ProactEgoMem-Daily and ProactEgoMem-Sci tracks contain 300/100 clips covering daily and scientific use cases, paired with 1000/500 questions in ProactEgoMem-QA, which measures the quality of the proactively acquired memory. Across proprietary, open-source, video-language, and streaming baselines, even the strongest models fail to capture memory both timely and accurately. ProactEgoMem provides a rigorous evaluation foundation for proactive multimodal assistance and for video agents that co-exist with their users.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-industry.89ACL Anthology · ACL 2026

IPS: In-Prompt Process Supervision for Short Video Content Moderation

Mingchao Liu, Yu Sun, Ruixiao Sun, Xin Dong, Xiang Shen, Hongwei Wang, Hongyu Xiong, Yang Song

原文摘要

Multimodal large language models (MLLMs) are effective at capturing the semantics of short video content; however, they often fail to attend to the policy-specific details required for reliable content moderation.To address this limitation, we introduce IPS, a novel framework that integrates In-prompt Process Supervision into MLLMs by introducing sequential reasoning over ancillary questions during fine-tuning. IPS consistently outperforms baseline MLLMs on public and proprietary benchmarks.Moreover, replacing human-annotated ancillary labels with MLLM-generated ones results in only marginal performance degradation, demonstrating robustness to noisy supervision and strong scalability with model-generated annotations.These findings establish IPS as a scalable and effective solution for complex multimodal classification in large-scale industrial settings.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1016ACL Anthology · ACL 2026

MIRTH: Mutual-Information Reasoning with Temporal Hubs for Vision-Language-Action Agents

Hao Sun, Yu Song Ritsumeikan University, Teng Shiyu, Ziwei Niu, Yen-wei Chen Ritsumeikan University

原文摘要

VLA models have emerged as a powerful paradigm for transferring semantic knowledge from web-scale data to physical robotic control. However, current single-frame architectures suffer from intrinsic limitations: temporal myopia that discards historical dynamics, reasoning gaps between high-level instructions and low-level motor commands, and inference inefficiency due to autoregressive scalar decoding. In this work, we propose MIRTH, a unified framework designed to address these challenges. MIRTH augments a pretrained VLA backbone with three key innovations: (1) dual-scale temporal memory hubs that compress long-term scene evolution and short-term motion trends into compact embeddings; (2) latent reasoning tokens optimized via a mutual-information objective carving out a semantic plan space to align multimodal context with action trajectories; and (3) a parallel action decoding scheme that replaces autoregressive generation with vector-wise prediction to maximize control throughput. Extensive evaluations on the LIBERO simulation benchmark and a real-world LeRobot platform demonstrate that MIRTH achieves state-of-the-art performance and exhibiting emergent error recovery capabilities. We will release our code and collected datasets to facilitate reproducible research in embodied AI upon publication.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1164ACL Anthology · ACL 2026

Chart-MRAG: Benchmarking Multimodal Retrieval Augmented Generation on Chart-based Documents

Ymyang, Jiang Zhong Chongqing University, Li Jin, Xiao Sun, Jingwang Huang, Gaojinpeng, Qing Liu, Yang Bai 等 12 位作者

原文摘要

Multimodal Retrieval-Augmented Generation (MRAG) enhances reasoning capabilities by integrating external knowledge. However, existing benchmarks primarily focus on simple image-text interactions, overlooking complex visual formats like charts that are prevalent in real-world applications. In this work, we introduce a novel task, \textbf{Chart-based MRAG}, to address this limitation. To generate high-quality evaluation samples, we propose \textbf{CHARGE} (\textbf{CHAR}t-based document question-answering \textbf{GE}neration), a semi-automatic framework for generating evaluation samples through multi-modal keypoint extraction, knowledge graph construction, and qa pair synthesis.By combining CHARGE with expert validation, we construct \textbf{Chart-MRAG Bench}, a comprehensive benchmark for chart-based MRAG evaluation, featuring 4,738 question-answering pairs across 8 domains from real-world documents.Our experiments reveal three critical limitations in current approaches: (1) unified multimodal embedding retrieval methods struggles in chart-based scenarios, (2) even with ground-truth retrieval, state-of-the-art Multimodal Large Language Models (MLLMs) achieve only 71.15% Correctness and 80.74% Coverage scores, and (3) Widely-used MLLMs demonstrate consistent text-over-visual modality bias. These findings highlight great challenges in processing information-dense visual formats. We will make our code and dataset publicly available.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1854ACL Anthology · ACL 2026

Benchmarking Post-Training Quantization of Large Language Models under Microscaling Floating Point Formats

Manyi Zhang Huawei Technologies Ltd., Ji-Fu Li Huawei Technologies Ltd., Zhongao Sun Huawei Technologies Ltd., Haoli Bai Huawei Technologies Ltd., Hui-Ling Zhen, Zhenhua Dong, Xianzhi Yu Huawei Technologies Ltd.

原文摘要

Microscaling Floating-Point (MXFP) has emerged as a promising low-precision format for large language models (LLMs). Despite various post-training quantization (PTQ) algorithms being proposed, they mostly focus on integer quantization, while their applicability and behavior under MXFP formats remain largely unexplored. To address this gap, this work conducts a systematic investigation of PTQ under MXFP formats, encompassing over 7 PTQ algorithms, 15 evaluation benchmarks, and 3 LLM families. The key findings include: 1) MXFP8 consistently achieves near-lossless performance, while MXFP4 introduces substantial accuracy degradation and remains challenging; 2) PTQ effectiveness under MXFP depends strongly on format compatibility, with some algorithmic paradigms being consistently more effective than others; 3) PTQ performance exhibits highly consistent trends across model families and modalities, in particular, quantization sensitivity is dominated by the language model rather than the vision encoder in multimodal LLMs; 4) The scaling factor of quantization is a critical error source in MXFP4, and a simple pre-scale optimization strategy can significantly mitigate its impact. Together, these results provide practical guidance on adapting existing PTQ methods to MXFP quantization.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.248ACL Anthology · ACL 2026

G-Cap: A Game Character Caption Generator

Yang Yang SUN YAT-SEN UNIVERSITY, Feng Hu IEG, Tencent, Haiming Zhang Tencent AI Research, XU Cheng , Tsinghua University, Gui Zheng, Liang Yao SUN YAT-SEN UNIVERSITY, Wenqi Ren SUN YAT-SEN UNIVERSITY

原文摘要

While Large Vision-Language Models (LVLMs) have demonstrated remarkable proficiency in image captioning, existing research primarily focuses on real-world scenarios, leaving surreal, highly stylized, and semantically hybrid virtual-world scenarios significantly underexplored. In this work, we introduce Game Character Captioning, a novel task designed to evaluate LVLMs’ capability to perceive and describe game character from the virtual-world. To facilitate evaluation, we establish GC-Bench, a manually annotated benchmark, and propose Graph-F1 to effectively assess performance on this task. Our evaluation reveals that: (1) current state-of-the-art LVLMs, including closed-source giants such as Gemini 3 Pro and GPT-5.1, struggle to maintain the high performance seen in real-world scenarios; and (2) a notable gap exists between open-source and closed-source models. To bridge this gap, we construct GC-148K, a large-scale dataset generated via a specialized data pipeline, and develop the G-Cap series. Experiments demonstrate that G-Cap series rivals the performance of advanced closed-source models at a lower cost, offering an efficient solution for industrial-grade production environment.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.420ACL Anthology · ACL 2026

VisPCO: Visual Token Pruning Configuration Optimization via Budget-Aware Pareto-Frontier Learning for Vision-Language Models

Huawei Ji, Yuanhao Sun, Yuan Jin, Cheng Deng University of Edinburgh, University of Edinburgh, Jiaxin Ding Shanghai Jiaotong University, Luoyi Fu, Xinbing Wang Shanghai Jiao Tong University

原文摘要

Visual token pruning methods effectively mitigate the quadratic computational growth caused by processing high-resolution images and video frames in vision-language models (VLMs). However, existing approaches rely on predefined pruning configurations without determining whether they achieve computation-performance optimality. In this work, we introduce , a novel framework that formulates visual token pruning as a Pareto configuration optimization problem to automatically identify optimal configurations. Our approach employs continuous relaxation and straight-through estimators to enable gradient-based search, solved via the Augmented Lagrangian method. Extensive experiments across 8 visual benchmarks demonstrate that effectively approximates the empirical Pareto frontier obtained through grid search and generalizes well across various pruning methods and VLM architectures. Furthermore, through learnable kernel functions, we investigate layer-wise pruning patterns and reveal that multi-step progressive pruning captures VLMs’ hierarchical compression structure, achieving superior accuracy-efficiency trade-offs compared to single-layer approaches.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.90ACL Anthology · ACL 2026

APB-V: Accelerating Long-Video Understanding via Sequence-Parallelism-aware Approximate Attention

Yuxiang Huang Tsinghua University, Mingye Li, Xu Han Tsinghua University, Tsinghua University, Chaojun Xiao, Weilin Zhao Tsinghua University, Tsinghua University, Ao Sun, Ziqi Yuan, Hao Zhou Tencent 等 10 位作者

原文摘要

The efficiency of long-video inference remains a critical bottleneck, mainly due to the dense computation in the prefill stage of Large Multimodal Models (LMMs). Existing methods either compress visual embeddings or apply sparse attention on a single GPU, yielding limited acceleration or degraded performance and restricting LMMs from handling longer, more complex videos. To overcome these issues, we propose APB-V, a sequence-parallel framework with optimized attention that accelerates long-video inference across multiple GPUs. By distributing approximate attention, APB-V reduces computation and increases parallelism, enabling efficient processing of more visual embeddings without compression and thereby improving task performance. System-level optimizations, such as load balancing and fused forward passes, further unleash the potential of APB-V, delivering speedups of 12.72x, 1.70x, and 1.18x over FlashAttn, ZigZagRing, and APB, without notable performance loss.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表