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版本更新 · v2arXiv:2610.37470

Autonomous fixed-wing interception using reinforcement learning

Daan van Hamersveld, Ewoud Smeur, Iurii Kriachko

原文摘要

Medium altitude, long endurance unmanned aerial systems such as Shahed-type strike drones are an unanswered threat in modern conflicts. Conventional air defense systems are too expensive to provide a feasible large-scale solution. Quadcopter interceptors are a cheap, battle-proven alternative, but their extremely limited flight time restricts them to low altitude targets at short range, whereas fixed-wing platforms have the endurance to reach higher altitude targets from longer distances. However, such interceptors are still operated manually. Recent developments in learning-based controllers show potential for automation. In this work, a fixed-wing interceptor is presented that is controlled by a neural network that maps filtered monocular vision observations directly to actuator commands. The policy was trained in a custom Python environment using reinforcement learning and proximal policy optimization. The policy was then deployed on a fixed-wing platform and tested in real interception scenarios. As a baseline, two classical guidance controllers were also developed and tested in simulation. The policy is able to intercept targets both in simulation and in real flight. In simulation, the policy outperforms the classical controllers under most conditions. The interceptor was ultimately successfully validated in real flight by intercepting maneuvering fixed-wing targets. This novel system shows the potential of artificial intelligence for autonomous control of fixed-wing interceptor drones.

cs.RO · cs.AI · cs.NE · eess.SY

新论文 · v1arXiv:2611.01814

Control Barrier Functions for Safety-Aware Latent-Space Motion Planning

Chandrakiran Ravula, Siddhanth Ramesh

原文摘要

Latent-space path planning (LSPP) compresses the configuration space of a robotic manipulator into a compact, differentiable manifold learned by a variational autoencoder, enabling fast gradient-based planning without explicit inverse kinematics. Existing LSPP frameworks enforce obstacle avoidance with a binary collision classifier, whose saturated gradients near obstacle boundaries and lack of temporal structure cause the optimizer to stall and provide no forward-invariance guarantee. We replace the classifier with a neural control barrier function (CBF) learned directly in the latent space. The barrier is trained with a three-term objective that combines safe and unsafe sign constraints with a discrete-time decrease condition evaluated on transitions of an obstacle-blind nominal planner, and it is enforced at planning time by a closed-form, first-order correction that projects each goal-directed latent step back onto the CBF constraint. On a 7-DoF Franka Panda manipulator, the CBF planner achieves a 75.6\% success rate on a fixed-obstacle task, 12.0 percentage points above the best of 35 tuned classifier configurations, and 83.8\% on a multi-position task. A sweep of the decay rate $α$ characterizes the safety--performance trade-off, with the best operating points in $α\in [0.10, 0.20]$. In a fully general random-obstacle setting, success drops to 33.0\%, which we trace to covariate shift between the obstacle-blind training transitions and the states visited by the corrected planner.

cs.RO · cs.AI

新论文 · v1arXiv:2611.01748

CompliantBot: Learning Whole-Body Compliance across Task Interfaces for Humanoid Control

Haoyang Li, Keqi Zhu, Zhanxiang Cao, Yang Zhang, Yizhi Chen, Xuekang Yang, Yue Gao

原文摘要

Humanoid controllers need the ability to yield to external forces while retaining the capacity to resume their original tasks. However, tracking objectives penalize the deviations needed for yielding, while relaxing tracking goals persistently can make task recovery harder. Existing approaches often rely on task-specific interaction command interfaces or constructed compliant motion data and reference trajectories, limiting the direct reuse of their compliance-training mechanisms across different task interfaces. We introduce CompliantBot, a compliance-training framework for motion tracking and velocity-command locomotion. It preserves the original task inputs and requires no preconstructed compliant data or target trajectories. A state-dependent interaction force field couples applied loads to the robot's motion, enabling local articulation and whole-body movement to change the forces experienced. A complementary force-magnitude reward encourages lower interaction loads, while task rewards are downweighted during loading and restored after release to coordinate yielding and task resumption. The trained policies use task inputs and proprioceptive history without explicit external-force measurements. Across both task interfaces, CompliantBot yields farther under constant pulls and experiences lower spring interaction loads than matched baselines, while resuming task tracking after force removal. CompliantBot achieves the highest task completion among the compared methods under stronger pulls. Power evaluations further show that CompliantBot has the lowest mean joint mechanical power among the compared methods. Real-robot demonstrations further illustrate compliant responses through arm motion, stepping, and body reorientation.

cs.RO

新论文 · v1arXiv:2611.01729

ODE Policy: Robot Learning via Action Dynamics, Not Actions

Jindou Jia, Jingliang Li, Kuangji Zuo, Tuo An, Yuxuan Hu, Mengfei Zhao, Bofan Lyu, Jiaqi Bai 等 12 位作者

原文摘要

Most robot policies, whether trained by imitation learning (IL) or reinforcement learning (RL), map observations to action values at discrete control steps and leave the continuity of physical motion to be learned implicitly. We propose ODE policy, which learns the dynamics of the action rather than the action itself. A neural ordinary differential equation (ODE) learns the vector field of the action by matching the integrated actions to the targets over short action chunks in IL and single control steps in RL. A lightweight diversity head captures multi-modal behavior by randomizing the direction of the field. At deployment, each action is integrated from the previous one, so the executed trajectory is continuous by construction. We evaluate it as a visuomotor policy, as the action head of vision-language-action (VLA) and world action models (WAMs), and as the actor of model-based RL against 14 baselines on unimanual, bimanual, dexterous, locomotion, and loco-manipulation tasks. In IL, against flow matching, it reaches 5.9$\times$ the success, 5.4$\times$ the generalization, and 3.9$\times$ the mode balance after one epoch, and generates actions 10.8$\times$ faster. It mostly moves more smoothly than human demonstrations. On 14 real-world tasks across single-arm, dual-arm, dexterous, and humanoid robots, it achieves the highest success rate. In RL, it further speeds up SuperMimic for humanoid motion tracking and smooths its actions. Efficient in learning, data, parameters, and execution, ODE policy offers a promising path to scaling robot learning.

cs.RO

新论文 · v1arXiv:2611.01713

Route-Guided CBF-QP Repair for Safe Vision-Language-Action Models

Chan Park, Sunwoo Hong, Kirak Kim, Yoonjeong Park, Alexander W. Olson, Ali Pesaranghader

原文摘要

Vision-language-action (VLA) models can generate task-oriented robot actions, but they do not guarantee safe execution in obstacle-rich manipulation scenes. Although CBF-QP safety filters can locally project unsafe actions into a safe set, such correction may push the robot away from the learned task trajectory and leave the VLA policy without a reliable recovery direction. We propose Route-Guided CBF-QP Repair, a post-hoc repair module that uses the short-horizon action chunk predicted by the VLA to detect blocked nominal trajectories and generate entry-exit-rejoin guidance around obstacles. The selected route is added to the CBF-QP objective as a soft guidance term, while the CBF safety constraint remains hard. On SafeLIBERO, our method improves collision avoidance, task success, and SafeSuccess compared with AEGIS. Our project page is available at GitHub.

cs.AI · cs.RO

版本更新 · v2arXiv:2512.20276

ActionFlow: A Pipelined Action Acceleration for Vision Language Models on Edge

Yuntao Dai, Hang Gu, Teng Wang, Qianyu Cheng, Yifei Zheng, Zhiyong Qiu, Lei Gong, Wenqi Lou 等 9 位作者

原文摘要

Vision-Language-Action (VLA) models have emerged as a unified paradigm for robotic perception and control, enabling emergent generalization and long-horizon task execution. However, their deployment in dynamic, real-world environments is severely hindered by high inference latency. While smooth robotic interaction requires control frequencies of 20-30 Hz, current VLA models typically operate at only 3-5 Hz on edge devices due to the memory-bound nature of autoregressive decoding. Existing optimizations often require extensive retraining or compromise model accuracy. To bridge this gap, we introduce ActionFlow, a system-level inference framework tailored for resource-constrained edge platforms. At the core of ActionFlow is a Cross-Request Pipelining strategy, a novel scheduler that redefines VLA inference as a macro-pipeline of micro-requests. The strategy intelligently batches memory-bound Decode phases with compute-bound Prefill phases across continuous time steps to maximize hardware utilization. Furthermore, to support this scheduling, we propose a Cross-Request State Packed Forward operator and a Unified KV Ring Buffer, which fuse fragmented memory operations into efficient dense computations. Experimental results demonstrate that ActionFlow achieves a 2.55x improvement in FPS on the OpenVLA-7B model without retraining, enabling real-time dynamic manipulation on edge hardware. Our work is available at https://github.com/Frankd35/Action-Flow.

cs.AI · cs.RO

版本更新 · v2arXiv:2610.34356

RynnVLA-Latent: Scaling Robotic Manipulation Foundation Models with 3D-Grounded Latent Actions

Haoyu Zhao, Xingyue Zhao, Zhian Su, Bohan Hou, Yinzhou Tang, Fengyi Wang, Kehan Li, Yuming Jiang 等 14 位作者

原文摘要

Scaling vision-language-action (VLA) models is constrained by scarce action-labeled demonstrations and incompatible control spaces across robot embodiments. We present RynnVLA-Latent, a framework that turns heterogeneous interaction videos into scalable supervision for robot policy pretraining. At its core, RynnLAM learns continuous, 3D-grounded latent actions from visual transitions without requiring native robot controls. By combining residual future-feature prediction, camera-compensated 3D-flow supervision, and camera-motion decoupling, RynnLAM encourages representations that capture control-relevant motion rather than appearance changes alone. We apply RynnLAM to 30.1K hours of human, robot, and simulation videos, producing 745.52M latent-action descriptors. RynnVLA-Latent then learns to predict latent-action chunks from visual observations and language through flow matching, before adapting its pretrained backbone and action expert to embodiment-specific robot actions. The resulting 4B policy achieves 98.8% success on LIBERO, 84.7% on LIBERO-Plus without benchmark-specific adaptation, 51.9% average success across five VLABench tracks, and 88.6% average success on the RoboTwin 2.0 bimanual benchmark. It also achieves the highest observed success rates among the compared methods on six real-world manipulation tasks across dexterous-hand and mobile-gripper platforms. Together with representation ablations and data-scaling results, these findings demonstrate the potential of latent-action supervision for scaling robot policy learning beyond native action-labeled data.

cs.RO

新论文 · v1arXiv:2611.01663

GatedVLA with Camera-Based Emergency Braking: AlpaSim E2E Closed Loop Challenge Technical Report

Kaneyoshi Hiratsuka, Naoki Takada, Makoto Kawano

原文摘要

This report presents GatedVLA, our entry for the Physical AI AV (PAI-AV) track. Our learned vision-language-action (VLA) policy pairs the driving-pretrained Qwen-Drive-1.0-4B vision-language model with a layer-wise flow-matching action expert that outputs a 2.5 s horizon of acceleration and curvature controls, augmented with a soft visual mask applied to the expert's cross-attention. Compared to an identically trained baseline, the masked policy achieves comparable overall open-loop error while reducing error on left turns. In local closed-loop evaluation across the same 150 scenes (two rollouts per scene), the visual mask increases the mean scene score from 0.479 to 0.517 (paired difference +0.038, 95% bootstrap CI [-0.018, +0.093], wins/losses 37/26, sign test p = 0.21). Incorporating a rule-based automatic emergency braking (AEB) module at deployment further increases the mean score to 0.599 (+0.082, CI [+0.023, +0.143]) and reduces the mean number of scenes with at-fault collisions from 34.0 to 11.0.

cs.CV · cs.RO

新论文 · v1arXiv:2611.01659

HuG: Learning Humanoid Whole-Body Affordance-Aware Grasping with Active Perception

Xuanbin Peng, Lai Wei, Yuze Zhai, Qingyuan Yu, Keyi Wang, Jianglong Ye, Xiaolong Wang

原文摘要

Acquiring objects in human environments is hard for humanoids: targets are partially occluded under egocentric viewpoints, and reaching them demands coordinated whole-body motion that keeps the target visible and reachable while the base stays stable. We present HuG, a framework for whole-body affordance-aware grasping with active perception that couples perception and action through a Perceive-Align-Grasp pipeline: belief-driven active perception resolves occlusion by treating viewpoint as an explicit decision variable; a point-cloud-conditioned affordance policy proposes whole-body grasps; and an affordance-aware alignment stage repositions the body to the most executable configuration. A key insight is that, on a floating base, kinematic validity is not enough: we curate training data with controller-in-the-loop dynamics simulation, rejecting 73% of kinematically valid grasps that would destabilize the deployment controller, so the policy learns kinodynamically feasible affordances. Trained entirely in simulation with zero real demonstrations, HuG attains 87.5% real-world success on a multi-level shelf task, generalizes to novel objects, and holds at least 73% success at every tested height. Beyond generalizing within its training distribution, the policy extrapolates spatially: at scale in simulation it succeeds at table heights well below any seen during training, indicating that kinodynamically filtered synthetic data grounds affordances in object geometry and whole-body feasibility rather than in memorized configurations.

cs.RO

新论文 · v1arXiv:2611.01645

UA-Depth: Uncertainty-Aware Depth Restoration for Material-Agnostic Object Manipulation

Rui Cao, Jia-Hui Pan, Yin Zhang, Qiwei Meng, Jiapeng Li, Gang Wang, Runsong Zhu, Wei Chen 等 11 位作者

原文摘要

Robotic manipulation requires accurate metric depth, yet commodity RGB-D cameras often fail on non-Lambertian objects such as transparent, reflective, and translucent materials, producing holes, structured noise, and biased depth. Most restoration methods produce only a single depth map, treating noisy and reliable regions uniformly for downstream tasks while ignoring regional uncertainty. We present UA-Depth, an uncertainty-aware depth restoration framework that iteratively co-refines depth and pixel-wise uncertainty, and uses uncertainty-gated features to suppress unreliable cues for stable updates. To strengthen zero-shot behavior, UA-Depth leverages a frozen depth foundation model as a prior to initialize missing or unreliable depth, and applies two-stage MAD-weighted log-depth scale normalization to reduce outlier bias in relative-to-metric alignment. We introduce an eight-dataset zero-shot benchmark across diverse scenes, materials, and sensors. Across these benchmarks, UA-Depth achieves the best mean rank among representative baselines, with particularly strong gains on datasets dominated by transparent and reflective objects. Beyond depth metrics, we demonstrate downstream improvements in category-level 6D pose estimation and 6D grasp synthesis by exploiting the predicted uncertainty. \emph{Code, models, and data for training and evaluation will be released upon publication.}

cs.CV · cs.RO

新论文 · v1arXiv:2611.01600

SCOUT: Planning under Occlusion via Object-Centric World Model Rollouts

Amir Hossain Raj, Xuesu Xiao

原文摘要

Robots manipulating in cluttered spaces must often plan from partial views where foreground objects occlude the target, surrounding geometry, and usable free space. Reactive policies often miss these hidden constraints, while exhaustive search becomes computationally prohibitive in dense clutter. We present SCOUT, an occlusion-aware planning framework that bridges high-level deliberation with grounded physical rollouts. SCOUT leverages an object-centric scene representation to reconstruct hidden geometry and derive a relational planning state capturing blocker hierarchies and accessibility corridors. To navigate the vast action space in clutter, an LLM proposes structured action candidates which are then rigorously evaluated via Monte Carlo Tree Search (MCTS) using a learned action-conditioned world model. Evaluations on 'Reveal' and 'Placement' tasks show that SCOUT outperforms Vision-Language-Action (VLA) policies, embodied agents, and 3D world models, with significant gains in long-horizon tasks requiring reasoning over occluded geometry. We further validate the framework's robustness through real-world robotic manipulation in a cluttered shelf environment.

cs.RO · cs.AI · cs.CV

新论文 · v1arXiv:2611.01581

Recursive Self-Improvement of Exoskeleton Assistance Policies through Human-in-the-Loop Feedback

Muyuan Ma, Shuo Jiang, Lijun Han, Xinpan Meng, Zhenghua Ma, Xiuze Xia, Houcheng Li, Long Cheng

原文摘要

To reduce reliance on manual design and extensive parameter tuning, a framework for the autonomous evolution of exoskeleton assistance policies through human feedback is proposed. Assistance policies are autonomously generated as executable control code by an intelligent agent and evaluated in experiments with human participants. Subjective user feedback, movement performance, and muscle activation measurements are incorporated into policy assessment. Based on these assessments, policy deficiencies are autonomously identified and the control code is revised by the agent for subsequent trials. A closed loop of policy generation, human feedback, evaluation, and autonomous refinement is thereby established. The framework is evaluated using GPT, DeepSeek, GLM, and Kimi, and initial assistance performance and refinement outcomes are compared across models. Despite differences in initial performance, effective assistance is achieved with all four models after a single autonomous refinement iteration under the tested conditions. Across three tasks, biceps and triceps muscle activation levels are reduced by 29.4% and 35.2%, respectively, compared with those measured without an exoskeleton. However, limited adaptability to unexpected situations is observed, indicating that further improvements in robustness and safety are required.

cs.RO

新论文 · v1arXiv:2611.01565

Beyond Validation Loss: Coverage and Reliability Dynamics in Robot Policy Pretraining

Zhanyi Sun, Max Simchowitz, Shuran Song

原文摘要

In modern robot learning, generative robot policies are first pretrained through supervised learning from demonstrations, then refined through reinforcement learning, supervised finetuning, or other forms of posttraining. Yet conventional pretraining metrics, such as validation loss and average task success, provide an incomplete account of which policies support both effective direct deployment and subsequent posttraining. In this work, we study closed-loop pass@k, which evaluates the probability that k rollouts from the same initial condition attain at least one success. Thus, pass@1 measures mean task success; large-k pass@k measures whether success remains reachable under repeated sampling. Across a wide range of posttraining recipes, we show that large-k pass@k reveals posttraining differences not captured by pass@1. In particular, checkpoints with similar pass@1 but different large-k pass@k have different posttraining performance. Moreover, we show pass@k peaks at different checkpoints during supervised pretraining, revealing a coverage-reliability tradeoff over the course of training. Based on these observations, we propose two practical interventions: (1) a purely offline checkpoint-selection criterion that balances coverage and reliability without closed-loop evaluation, and (2) a generative data augmentation procedure that expands supervision beyond the finite demonstration set, preserving large-k pass@k while maintaining or improving pass@1 and raising the observed coverage-reliability Pareto frontier. Together, our results motivate evaluation, checkpoint selection, and training procedures that explicitly account for posttraining. Blog post, visualizations, and code are available at https://zhanyisun.github.io/robot-policy-learning-dynamics/.

cs.LG · cs.RO

新论文 · v1arXiv:2611.01483

$TF^2$-Steering: Action Refinement with Tactile Forecasts and Feedback via Velocity-Field Steering

Yiming Chen, Xiaofei Wei, Chun Gu, Wei Xiao, Peidong Liu, Li Zhang

原文摘要

Tactile sensing plays a crucial role in everyday human interaction. Consider inserting a plug into a tight socket, vision alone provides limited guidance during the final insertion stage, and we instead rely on both anticipated contact and realized tactile feedback to ajust the insertion motion. The same capability is equally important for robots, particularly in dexterous manipulation tasks. Yet many contemporary robot policies remain vision-dominant. This visual bias, compounded by limited tactile data and sparse contact events, can cause directly incorporated tactile signals to be ignored or even compromise the policy's pretrained capabilities, yielding degrading performance as observed in our experiments. We present $TF^2$-Steering, which refines actions via learned residual steering of the flow-matching action expert's velocity field, using a tactile mixture-of-experts architecture to integrate both tactile forecasts and real-time tactile feedback. Together with specific designed three stages training recipe, $TF^2$-Steering enables tactile signals to correct and, when necessary, redirect the flow-matching action-generation process, while building on the strong action-generation capacity of the vision-based foundation policy. Extensive experiments across six simulated and six real-world manipulation tasks demonstrate the effectiveness of $TF^2$-Steering. It outperforms the strongest evaluated baselines by 10.7 percentage points in average simulation success rate and 9.1 percentage points in average real-world progress success rate. Project page: https://yiming-cc.github.io/tf2-steering/.

cs.RO

版本更新 · v6arXiv:2410.22931

A Third-Order Gaussian Process Trajectory Representation Framework with Closed-Form Kinematics for Continuous-Time Motion Estimation

Thien-Minh Nguyen, Ziyu Cao, Kailai Li, William Talbot, Tongxing Jin, Shenghai Yuan, Timothy D. Barfoot, Lihua Xie

原文摘要

In this paper, we propose a third-order, i.e., white-noise-on-jerk, Gaussian Process (GP) Trajectory Representation (TR) framework for continuous-time (CT) motion estimation (ME) tasks. Our framework features a unified trajectory representation that encapsulates the kinematic models of both $SO(3)\times\mathbb{R}^3$ and $SE(3)$ pose representations. This encapsulation strategy allows users to use the same implementation of measurement-based factors for either choice of pose representation, which facilitates experimentation and comparison to achieve the best model for the ME task. In addition, unique to our framework, we derive the kinematic models with the closed-form temporal derivatives of the local variable of $SO(3)$ and $SE(3)$, which so far has only been approximated based on the Taylor expansion in the literature. Our experiments show that these kinematic models can improve the estimation accuracy in high-speed scenarios. All analytical Jacobians of the interpolated states with respect to the support states of the trajectory representation, as well as the motion prior factors, are also provided for accelerated Gauss-Newton (GN) optimization. Our experiments demonstrate the efficacy and efficiency of the framework in various motion estimation tasks such as localization, calibration, and odometry, facilitating fast prototyping for ME researchers. We release the source code for the benefit of the community. Our project is available at https://github.com/brytsknguyen/gptr.

cs.RO

版本更新 · v2arXiv:2605.30569

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

Weizhe Ni, Jinzhou Li, Xinyu Ma, Haoyu Li, Eva Bonde, Cody Andres Alessio-Bunnell, Wenjing Pan, Xianyi Cheng

原文摘要

Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate the morphology of human hands, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation system that leverages mechanical modularity and treats autonomous end-effector swapping as a pathway towards dexterity. Any-ttach combines: 1) a low-cost standardized interface with passive self-locking and mechanically triggered release mechanism; 2) a unified object-centric manipulation framework supporting kinesthetic teaching trajectory replay, human demonstration retargeting, and policy learning; and 3) hierarchical planning and execution system for tools and skills for multi-tool long-horizon tasks. We demonstrated 15 heterogeneous end-effector modules supported by our system, spanning different robotic fingers, everyday tools (including articulated tools such as scissors), and unconventional end-effectors through the same interface. Experiments demonstrate reliable autonomous swapping, automatic integration to new tools, and broad manipulation capability across different skill sources. Two multi-tool application demonstrations, comprising seven tool--skill steps across two tasks, further illustrate the autonomous composition of end-effector exchange and heterogeneous manipulation skills. These results show that end-effector swapping can expand manipulation capability without concentrating increasing complexity entirely in a single end-effector. More details and videos are available at https://any-ttach.github.io/.

cs.RO

新论文 · v1arXiv:2611.01442

Dual Path Following for an Aerial Manipulator Under State and Input Constraints via Transverse Feedback Linearization

Hamza Tariq, Adeel Akhtar

原文摘要

This paper studies dual path following for a quadrotor carrying a three-degree-of-freedom arm. The center of mass of the combined system must follow a vehicle path and the end effector must follow a second path, while the arm respects its joint limits and avoids its singular postures. The vehicle and the arm are mechanically coupled, so one controller must handle both paths. With the center of mass and the end-effector path coordinates as outputs, and a dynamic extension of the thrust, the system admits a normal form without internal dynamics. We characterize the states where this normal form fails. We formulate the transverse feedback linearizing controller as a quadratic program that relaxes only the speed of the end effector along its path and imposes safety and actuator limits as inequality constraints. The program reduces to a scalar problem with a closed-form solution. If it remains strictly feasible for all time, the feedback is locally Lipschitz, both paths are invariant and attractive, and every constraint holds. In the physics engine Drake, the controller resolves a conflict between the two speed references by slowing the end effector while both paths remain invariant. By contrast, a cascade with a safety filter leaves both paths. Code and animations are available at https://gradslab.github.io/am_dual_pf-/

cs.RO · eess.SY · math.OC

新论文 · v1arXiv:2611.01437

Adaptive Surface Cleaning under Uncertain Cleaning Response

Ruichen Li, Rachel Holladay

原文摘要

Surface cleaning requires robots to adapt both where they clean and how they interact with contamination whose response to cleaning may vary spatially and remain unobservable prior to interaction. We formulate adaptive surface cleaning as a partially observable Markov decision process and propose a belief-aware planning framework that uses observed cleaning outcomes to update a latent local cleaning-response model and adapt subsequent cleaning motions, forces, and passes. Preliminary grid-world simulations demonstrate the resulting closed-loop planner adapting its spatial decomposition and cleaning actions as the surface evolves.

cs.RO

版本更新 · v2arXiv:2610.34147

PS-DLO: Property- and Spatially Aware Deformable Linear Object Manipulation Policy

Mengdi Li, Boxian Yao, Xiyu Zhu, Yunfan Lou, Yifan Yang, Yuanpeng He, Xuan Han, Tao Liu 等 9 位作者

原文摘要

Deformable linear objects (DLO) pose a coupled perception and control challenge: their slender geometry makes precise localization difficult, while their deformations depend on object-specific physical properties. To address this challenge, we propose PS-DLO, a property- and spatially aware DLO manipulation policy. First, contrastive image-text learning maps the initial observation to categorical descriptions of DLO properties, providing explicit physical and structural priors for action generation. Second, SAM3 extracts mask-guided features from future observations, which are distilled into the policy's action expert to encode task-relevant DLO regions and their subsequent configurations. We evaluate PS-DLO on nine real-world tasks across single-arm and bimanual platforms, training a shared multi-task policy for each embodiment. PS-DLO achieves an average success rate of 68.9%, exceeding the strongest baseline by 20.0 percentage points. In generalization experiments, PS-DLO achieves higher success rates than the baseline in six of seven visual-shift conditions on butterfly-knot untying. These results demonstrate that combining object-property priors with future spatial supervision improves multi-task DLO manipulation and robustness to visual variation.

cs.RO

新论文 · v1arXiv:2611.01404

Serving Agentic Robot Fleets: Workload Characterization, KV-Cache Thrashing, and Admission Control

Sida He

原文摘要

Agentic robots combine a vision-language brain, a tool-using harness, and a vision-language-action (VLA) policy. Serving a fleet of these agents introduces two coupled resource constraints: the brain repeatedly revisits long, growing key-value (KV) cache states, while the VLA executes action chunks under tight control deadlines. We characterize 80 LIBERO-PRO episodes generated by GPT-6-Astra, RPent, and pi0.5 (1,862 brain turns and 1,582 VLA inference chunks), profile both layers on H800 graphics processing units (GPUs), and replay the resulting agent programs on a vLLM serving engine. Brain contexts reach 215k tokens; the median Astra request takes 7.78 s, while the intervening environment-step gap is only 1.0 s. Under a 0.25 s action-chunk deadline, one VLA GPU meets the 1% starvation target for one robot; under a 1.0 s deadline, its measured capacity reaches at least 32. In sustained brain replay, increasing concurrency from 20 to 32 robots reduces throughput from about 2.4 to 0.6 requests/s as repetitive prefill displaces generation. A static active-episode cap restores 2.24-2.25 requests/s and raises completed trace-program throughput from 1.30 to 5.00-5.55 episodes/min. Our measurements expose the workload-dependent shift between action deadlines and brain KV residency, and establish practical principles for capacity planning and admission in sustained agentic robot fleets.

cs.RO · cs.DC

新论文 · v1arXiv:2611.01390

Same Path, Less Time: Training-Free Fast Execution of Vision-Language-Action Models under Inference Latency

Fuyi Chen

原文摘要

Vision-language-action (VLA) models predict chunks of future actions, yet deployed robots waste time in two ways that are independent of model capability: they halt while the next chunk is inferred, and they move at the speed of slow, cautious demonstrations. Existing remedies remove one loss each, and stacking them fails, because asynchrony and speed-up each change the correspondence between planned progress and executed motion. We present Path-preserving Time Scaling (PTS), a training-free execution layer for frozen action-chunking policies built on one principle: the robot's motion is a time reparameterization of a reference path, and the path changes only in response to new observations. A path layer decodes every replan deterministically in one step and enters it at the progress consumed during inference. A time layer sums the planned increments, keeps the arm at 1x while the gripper moves, and caps the rate by the actuator's linear range and by chunk feasibility under latency. We show that misaligned entry and stochastic sampling add a bias and a variance to the continuation error, and derive a break-even success rate that states when speeding up pays off. On LIBERO with two frozen VLAs under injected inference latency, PTS raises task throughput over the strongest deployable baseline by 33% for pi0.5 and 104% for SmolVLA while matching or improving the success rate, is best on all six model-suite combinations, and exceeds zero-latency 1x execution. Against asynchronous 1x execution with the same one-step decoder, the time layer alone adds 28% and 38%. On LIBERO-Dynamic it improves on stop-and-wait execution by 38% and is comparable to asynchronous 1x execution.

cs.RO · cs.LG

版本更新 · v3arXiv:2605.24795

Lifted Schrödinger Bridges for Gaussian Mixture Endpoints: Projection Gaps and Path-Space Obstructions

Siddhartha Ganguly, George Rapakoulias, Panagiotis Tsiotras

原文摘要

We study stochastic density control between Gaussian-mixture endpoint distributions under Brownian prior dynamics. Since the direct Schrödinger bridge between Gaussian mixtures is generally not available in closed form, we introduce a lifted path-space construction in which each trajectory is augmented with a source--target component label. Consequently, the problem decomposes into Gaussian component-to-component Schrödinger bridges with explicit marginal, drift, and cost formulas, while the mixture-level assignment reduces to a finite-dimensional entropic coupling problem with a Sinkhorn scaling form. We then analyze the projection obtained by discarding or forgetting the label. By construction, the projected law satisfies the original Gaussian-mixture endpoint constraints, but its relative entropy generally differs from the lifted relative entropy by a nonnegative conditional label-information gap. This gap reveals a path-space obstruction: the lifted optimizer cannot, in general, be identified with the direct unlabeled Schrödinger bridge after projection. We also derive the posterior-averaged Markov drift associated with the projected marginal flow, prove a kinetic-energy upper bound, and identify a common path-potential condition under which the projection gap vanishes. Several numerical illustrations showing density and shape control are recorded for a self-contained exposition.

math.OC · cs.LG · cs.RO · eess.SY

版本更新 · v2arXiv:2605.24311

Terrain-Adaptive Grouser Wheel for Optimal Planetary Exploration: Design and Experimental Investigation

Vincent Griffo, Yashwanth Kumar Nakka

原文摘要

Planetary rovers operating in extraterrestrial environments often encounter significant mobility challenges due to varying terrain features such as gradients and granularity. While recent works in multimodal wheel design have explored adjustments in stiffness, compliance, and diameter as a means to improve terrain adaptability, full wheel grouser-adjustable designs remain largely unexplored. Grousers are a compelling feature to actuate, as granular terrains tend to require increased grouser height for improved wheel performance. As a result, we introduce GROVER, a multimodal wheel capable of continuously adjusting its grouser height for terrain adaptation. Fixed-height performance was characterized on vinyl, coarse rock, pea gravel, and sand under two packing states. Across 950 trials, the best configuration varied with terrain, reducing slip by 34.6\%--58.0\% in granular terrains and improving travel time and energy consumption by up to 77.4\%. No single grouser height minimized slip across all terrains, motivating mid-traversal reconfiguration toward lower-slip operation. Two experiments demonstrated this. First, an instructed terrain transition changed grouser height toward a known low-slip configuration during motion, with slip decreasing by $44.0\pm4.7\%$ from the transient peak across 20 trials. Second, an online adaptation routine used closed-loop slip feedback alone to search the grouser-height range for a lower-slip configuration on four terrains with previously uncharacterized granularities: three field terrains and one laboratory regolith terrain. The controller selected different heights, with settled slip 25.4\%--37.2\% lower than the pre-settled mean. Together, these results demonstrate GROVER's ability to improve mobility by varying wheel morphology during traversal toward lower-slip operating states.

cs.RO

版本更新 · v4arXiv:2605.08571

BEACON: Cross-Domain Co-Training of Generative Robot Policies via Best-Effort Adaptation

Antong Zhang, Han Qi, Heng Yang

原文摘要

We introduce BEACON--Best-Effort Adaptation for Cross-Domain Co-Training--a theory-guided framework for training generative robot policies with abundant source demonstrations and limited target demonstrations. BEACON casts cross-domain co-training as a discrepancy-aware importance-reweighting problem, jointly learning a diffusion-based visuomotor policy and per-sample source weights through an objective inspired by the Best-Effort Adaptation (BEA) bound. To make this approach practical for high-dimensional sequence policies, we develop scalable instance-level discrepancy proxies, stochastic alternating updates for policy and weights, and a multi-source extension that balances heterogeneous source domains. Across sim-to-sim, sim-to-real, and multi-source manipulation settings, BEACON improves robustness and data efficiency over target-only, fixed-ratio co-training, and feature-alignment baselines. Without an explicit alignment objective, BEACON also brings source and target representations closer together as an implicit result of discrepancy-aware co-training.

cs.RO

版本更新 · v2arXiv:2607.06699

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Shujie Zhang, Jingkun Yi, Weipeng Zhong, Zirui Zhou, Yangkun Zhu, Hanqing Wang, Xudong Xu, Weinan Zhang 等 9 位作者

原文摘要

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.

cs.RO

新论文 · v1arXiv:2611.01283

DriftingPlanner: Drifting Generative Models for One-Step Trajectory Planning in End-to-End Autonomous Driving

Ziming Liu, Yizhan Qu, Leichen Wang, Hao Sun

原文摘要

End-to-end planners decode the ego trajectory either by coordinate regression, which is fast but blends plausible maneuvers into one trajectory that may follow none of them, or by diffusion and flow matching, which model the trajectory distribution but need several inference steps. Drifting models move this iteration into training: a one-step generator learns to follow an attraction--repulsion field between generated and ground-truth samples. Drifting was developed for class-conditional image generation, where every class supplies many positive samples. In planning, every scene is its own condition. Pooling scenes would attract the generated trajectories of one scene to the ground truth of unrelated scenes, whereas computing the field per scene leaves a single positive, the expert trajectory. Mutual repulsion then holds the generated trajectories on a shell around it, so any single generated trajectory deviates from the ground truth. We present DriftingPlanner, a trajectory planner trained with the drifting loss alone, without any coordinate regression term. It computes the field per scene and removes the shell at inference: it decodes every noise vector together with its negation in one batched pass, and averaging each antithetic pair cancels the linear part of the displacement from the shell center. On NAVSIM navtest, DriftingPlanner reaches a state-of-the-art 93.75 PDMS, and with single-step inference its drifting decoder comes within 0.13 PDMS of the best diffusion or flow matching setting, which needs ten inference steps.

cs.CV · cs.RO

新论文 · v1arXiv:2611.01277

Programmable Droplets as Active Matter in a Reconfigurable Environment

Ivan Shmarov, Abhishek Sharma, Michael Jirasek, Kristine Laws, Leroy Cronin

原文摘要

Exploring systems that bridge the gap between non living and living matter requires a reconfigurable environment coupled to synthetic systems capable of autonomous motion, adaptive behaviour and persistent dynamics. Self propelled droplets provide a minimal platform for such life like behaviour, but quantitative measures capturing both persistence and adaptability to enable closed loop reconfiguration remain lacking. Here we introduce an autonomous closed loop robotic platform to characterise and dynamically program the autonomous behaviour of multicomponent oil in water droplets. We explored two chemical composition spaces, with and without external pH perturbations, analysing droplet behaviour in real time and iteratively selecting formulations. To quantify this behaviour, we introduce two descriptors, persistence and diversity. Persistence is quantified by mapping temporal dynamics in a speed shape complexity space, where we identify a persistence domain that distinguishes active from inactive droplets. Diversity captures spontaneous or environmentally induced variation in motion and the propensity of droplets to reorient or adapt under perturbation. We show that persistence and diversity are constrained by a behavioural trade off: high persistence limits diversity, whereas high diversity reduces persistent activity. Our results provide a quantitative framework for navigating and programming life like behaviours in active droplets and show how closed-loop experimentation can uncover organising principles in complex active matter.

cs.RO · cond-mat.mtrl-sci

新论文 · v1arXiv:2611.01250

Shades of Success: Evaluating Manipulation Quality from Object-Centric Constraints

Lorena Maria Genua, Sarvesh Prajapati, Ananya Trivedi, Taskin Padir

原文摘要

As learned manipulation policies become increasingly capable of solving practical manipulation tasks, assessing how well a task is performed becomes a fundamental challenge. While binary labels confirm task success, they cannot distinguish successful executions with different levels of geometric precision. To address this, we introduce SPECTRA, an object-centric framework for quantifying execution quality in manipulation of rigid objects. From a small set of oracle demonstrations generated in simulation, SPECTRA represents object interactions through progress-aligned relative poses. SPECTRA identifies which relative-pose directions are constrained and their admissible variations from demonstrations. These constraints establish a reference for evaluating robotic manipulation tasks. To score an unseen execution, deviations beyond the admissible variation are summarized by a Task Quality Index Q in [0,1]. Across seven simulated tasks, SPECTRA recovers constraints with 94% accuracy using 30 demonstrations per task. On rollouts from three learned policies, its scores achieve pooled Spearman correlations with human judgments of p=0.81 over all rollouts and p=0.61 among successful rollouts, exceeding all baselines in both subsets. Using the task reference learned in simulation, we use SPECTRA to select the highest-scoring demonstrations for training a diffusion policy on hardware. Exploratory results show higher success rate than training on randomly selected demonstrations.

cs.RO

新论文 · v1arXiv:2611.01220

Differentiable Iterative Learning Control for Black-Box Position-Commanded Manipulators

Mohammed Al-Ghaili, Yakoop Qasim, Hassan Almubarak

原文摘要

High-accuracy repetitive tracking is challenging for position-commanded manipulators whose low-level controllers are inaccessible, while constrained model-based iterative learning control (ILC) can require substantial manual parameter tuning. We present Differentiable Iterative Learning Control (Diff-ILC), an online bilevel framework that adapts the parameters of a constrained ILC update between physical robot executions. A closed-loop differential model is identified once from paired smooth perturbations and subsequently kept fixed. At each trial, a constrained quadratic program computes a feasible command correction, while a real-anchored next-trial prediction defines a task-level objective. Hypergradients are obtained by implicitly differentiating the locally active KKT system, enabling multiple computational parameter updates without additional robot executions. Experiments on a 6-DoF DOBOT CR3 across unseen planar and three-dimensional trajectories show substantially faster physical-trial convergence than fixed-parameter model-based ILC. Across the four primary trajectories, after only two trial-to-trial updates, Diff-ILC achieves 78.8% and 76.4% lower mean joint-vector and Cartesian RMSE, respectively, than fixed-parameter model-based ILC.

cs.RO · eess.SY

新论文 · v1arXiv:2610.40646

SwapBot:通过可互换末端执行器与触觉感知实现以工具为中心的机器人操作

SwapBot: Tool-Centric Robot Manipulation via Interchangeable End-Effectors and Tactile Sensing

Yunchu Zhang, Ray Song, Junhan Jiao, Liyiming Ke, Yuchen Yang, Ruihan Gao, Emma Romig, Siddhartha Srinivasa 等 9 位作者

AI 速读 基于摘要

SwapBot 提出一种模块化、以工具为中心的末端执行器系统,用低成本适配器把常见家用工具快速转换为机器人末端执行器,并结合触觉传感与模仿学习完成接触丰富的工具操作任务。

cs.RO

查看原文摘要

Robot manipulation in everyday environments inherently involves substantial tool usage. Seemingly simple household tasks, such as cooking pan-fried tofu, require forceful cutting, delicate brushing, and precise placement using different tools under contact-rich interaction. Thus, the ability to autonomously swap and use task-appropriate tools is important for tool-centric manipulation. We introduce SwapBot, a modular, tool-centric end effector system featuring low-cost adapters that quickly convert common household tools into robot end effectors. Rather than pursuing a single universal gripper, SwapBot adopts a unified design principle that combines a fixed robot-side coupling interface with low-cost, tool-side adapters, enabling compatibility with diverse tools, including articulated ones, and multiple robot platforms. Each adapter integrates compact tactile sensors, supports fast autonomous swapping, and interfaces with an intuitive teleoperation system for efficient demonstration collection. User studies show that, during teleoperation, SwapBot reduces task completion time and operator workload. Using collected demonstrations on the robot, we train imitation learning policies to successfully perform tool-centric tasks like cooking tofu, stirring salad, flipping meat. Our ablation study shows that using tactile-augmented demonstrations improves policy performance across contact-rich skills, increasing success rates by 15 to 25 percentage points over RGB-only policies. These results highlight modular, tactile-equipped tools as a practical and extensible pathway toward robust and capable robot manipulation. Project website https://personalrobotics.github.io/SwapBot.