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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ffe1ed7468eedc18dbe783a78441073CVF · CVPR 2026

FlexiVideo: Variation-Aware Temporal Dynamics Modeling for Efficient Video Understanding

Peng, Da, Yang, Xuesong, Guo, Zonghao, Zhang, Yichen, Chen, Chi, Zhang, Yidan, Yao, Yuan, Wan, Fang 等 10 位作者

原文摘要

Natural videos exhibit heterogeneous temporal dynamics, with certain segments undergoing high-dynamic scene transitions and others dominated by low-dynamic visual changes. However, treating all frames identically, a common practice in most MLLMs, leads to redundant visual encoding, which results in significant computational overhead. The recent state-of-the-art model, i.e., Qwen2.5-VL, adopts a fixed two-frame encoding scheme, but our pilot experiments indicate that it encounters a visual confusion problem under high-dynamic frame pairs. To address this issue, we propose FlexiVideo, an efficient MLLM that models temporal dynamics leveraging visual variation. FlexiVideo first employs an adaptive temporal segmentation module to estimate inter-frame differences, grouping consecutive frames into scene segments with subtle visual changes. Subsequently, a dynamical spatio-temporal embedding module adjusts the temporal window for scene-level encoding. By restructuring scene-level visual representations within a structured temporal organization, our approach models dynamics more effectively and reduces the encoding burden while preserving fine-grained visual variations. Extensive experiments show that FlexiVideo-3B consistently outperforms Qwen2.5-VL-3B across 6 general video benchmarks. Notably, when evaluated on MotionBench at 10 FPS, FlexiVideo-3B reduces visual tokens by 43.5% compared with Qwen2.5-VL-3B while achieving a 1.3% performance gain, striking a significantly better balance between efficiency and effectiveness. Code and checkpoints are available at github.com/AI9Stars/FlexiVideo.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fffc628efcef48ba3e05f3db5524ff5CVF · CVPR 2026

LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Szymanowicz, Stanislaw, Chen, Minghao, Wang, Jianyuan, Rupprecht, Christian, Vedaldi, Andrea

原文摘要

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation. See szymanowiczs.github.io/lagernvs for code, models, and examples.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1002377e51dddeabc8daf565d4e25b3dCVF · CVPR 2026

RoboWheel: A Data Engine from Real-World Human Demonstrations for Cross-Embodiment Robotic Learning

Zhang, Yuhong, Gao, Zihan, Li, Shengpeng, Chen, Ling-Hao, Liu, Kaisheng, Cheng, Runqing, Lin, Xiao, Liu, Junjia 等 15 位作者

原文摘要

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1006ee7fc9d1310c90c8e2da1b50b5a2CVF · CVPR 2026

EgoX: Egocentric Video Generation from a Single Exocentric Video

Kang, Taewoong, Kim, Kinam, Kim, Dohyeon, Park, Minho, Hyung, Junha, Choo, Jaegul

原文摘要

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input.EgoX leverages the pretrained spatio-temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width- and channel-wise concatenation.Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity.Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:100bdf19302c0fc27c1d9ee2ca27ffefCVF · CVPR 2026

Cross-Modal Emotion Transfer for Emotion Editing in Talking Face Video

Choi, Chanhyuk, Kim, Taesoo, Lee, Donggyu, Jung, Siyeol, Kim, Taehwan

原文摘要

Talking face generation has gained significant attention as a core application of generative models.To enhance the expressiveness and realism of synthesized videos, emotion editing in talking face video plays a crucial role.However, existing approaches often limit expressive flexibility and struggle to generate extended emotions.Label-based methods represent emotions with discrete categories, which fail to capture a wide range of emotions.Audio-based methods can leverage emotionally rich speech signals--and even benefit from expressive text-to-speech (TTS) synthesis--but they fail to express the target emotions because emotions and linguistic contents are entangled in emotional speeches.Images-based methods, on the other hand, rely on target reference images to guide emotion transfer, yet they require high-quality frontal views and face challenges in acquiring reference data for extended emotions (e.g., sarcasm).To address these limitations, we propose Cross-Modal Emotion Transfer (C-MET), a novel approach that generates facial expressions based on speeches by modeling emotion semantic vectors between speech and visual feature spaces.C-MET leverages a large-scale pretrained audio encoder and a disentangled facial expression encoder to learn emotion semantic vectors that represent the difference between two different emotional embeddings across modalities.Extensive experiments on the MEAD and CREMA-D datasets demonstrate that our method improves emotion accuracy by 14% over state-of-the-art methods, while generating expressive talking face videos--even for unseen extended emotions. Code, checkpoint, and demo are available at https://chanhyeok-choi.github.io/C-MET/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1014be4f9d0773d35d094583d4388fffCVF · CVPR 2026

Generate, Analyze, and Refine: Training-Free Sound Source Localization via MLLM Meta-Reasoning

Park, Subin, Kim, Jung Uk

原文摘要

Sound source localization task aims to identify the locations of sound-emitting objects by leveraging correlations between audio and visual modalities. Most existing SSL methods rely on contrastive learning-based feature matching, but lack explicit reasoning and verification, limiting their effectiveness in complex acoustic scenes. Inspired by human meta-cognitive processes, we propose a training-free SSL framework that exploits the intrinsic reasoning capabilities of Multimodal Large Language Models (MLLMs). Our Generation-Analysis-Refinement (GAR) pipeline consists of three stages: Generation produces initial bounding boxes and audio classifications; Analysis quantifies Audio-Visual Consistency via open-set role tagging and anchor voting; and Refinement applies adaptive gating to prevent unnecessary adjustments. Extensive experiments on single-source and multi-source benchmarks demonstrate competitive performance. The source code is available at https://github.com/VisualAIKHU/GAR-SSL.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:101ebf6601cd6395e262b540babada2fCVF · CVPR 2026

FFP-300K: Scaling First-Frame Propagation for Generalizable Video Editing

Huang, Xijie, Xu, Chengming, Luo, Donghao, Hu, Xiaobin, Tang, Peng, Peng, Xu, Zhang, Jiangning, Wang, Chengjie 等 9 位作者

原文摘要

First-Frame Propagation (FFP) offers a promising paradigm for controllable video editing, but existing methods are hampered by a reliance on cumbersome run-time guidance. We identify the root cause of this limitation as the inadequacy of current training datasets, which are often too short, low-resolution, and lack the task diversity required to teach robust temporal priors. To address this foundational data gap, we first introduce FFP-300K, a new large-scale dataset comprising 300K high-fidelity video pairs at 720p resolution and 81 frames in length, constructed via a principled two-track pipeline for diverse local and global edits. Building on this dataset, we propose a novel framework designed for true guidance-free FFP that resolves the critical tension between maintaining first-frame appearance and preserving source video motion. Architecturally, we introduce Adaptive Spatio-Temporal RoPE (AST-RoPE), which dynamically remaps positional encodings to disentangle appearance and motion references. At the objective level, we employ a self-distillation strategy where an identity propagation task acts as a powerful regularizer, ensuring long-term temporal stability and preventing semantic drift. Comprehensive experiments on the EditVerseBench benchmark demonstrate that our method significantly outperforming existing academic and commercial models by receiving about 0.2 PickScore and 0.3 VLM score improvement against these competitors. The project is at ffp-300k.github.io.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10317ec5ce8eede88448e5fcb8ad62fbCVF · CVPR 2026

XSeg: A Large-scale X-ray Contraband Segmentation Benchmark For Real-World Security Screening

Gao, Hongxia, Chen, Yixin, Wen, Jiali, Li, Litao, Liu, Qianyun, Zhang, Kaijie

原文摘要

X-ray contraband detection is critical for public safety. However, current methods primarily rely on bounding box annotations, which limit model generalization and performance due to the lack of pixel-level supervision and real-world data. To address these limitations, we introduce XSeg. To the best of our knowledge, XSeg is the largest X-ray contraband segmentation dataset to date, including 98,644 images and 295,932 instance masks, and contains the latest 30 common contraband categories. The images are sourced from public datasets and our synthesized data, filtered through a custom data cleaning pipeline to remove low-quality samples. To enable accurate and efficient annotation and reduce manual labeling effort, we propose Adaptive Point SAM (APSAM), a specialized mask annotation model built upon the Segment Anything Model (SAM). We address SAM's poor cross-domain generalization and limited capability in detecting stacked objects by introducing an Energy-Aware Encoder that enhances the initialization of the mask decoder, significantly improving sensitivity to overlapping items. Additionally, we design an Adaptive Point Generator that allows users to obtain precise mask labels with only a single coarse point prompt. Extensive experiments on XSeg demonstrate the superior performance of APSAM.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:103532a4681628898c31d29773e00c01CVF · CVPR 2026

IGen: Scalable Data Generation for Robot Learning from Open-World Images

Gu, Chenghao, Kang, Haolan, Lin, Junchao, Wang, Jinghe, Wu, Duo, Xie, Shuzhao, Huang, Fanding, Ge, Junchen 等 13 位作者

原文摘要

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training. Code for IGen will be made publicly available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10427da95f7d5d450039e287f58257ceCVF · CVPR 2026

Learning Effective Sign Features without Text for Gloss-free Sign Language Translation

Gan, Shiwei, Liu, Xiao, Yin, Yafeng, Liu, Nan, Liu, Kuizhuang, Tuerdaken, Desibieer, Jiang, Zhiwei, Xie, Lei 等 10 位作者

原文摘要

Self-supervised learning (SSL) has achieved remarkable success across both NLP and CV domains. However, sign language translation (SLT) models still heavily rely on gloss annotations in gloss-based SLT or text annotations in gloss-free SLT (GFSLT) during pretraining, aiming to ensure that the backbone provides effective sign language (SL) features for the translation model. Such reliance restricts the scalability and generalization ability of the SLT model. One natural question arises: Can existing SSL methods be directly applied to the SL domain to train an effective sign feature extractor for downstream GFSLT tasks, eliminating the need for text annotations? In this paper, we propose a simple yet effective pretraining framework with two goals: (1) decoupling the pretraining process from gloss or text annotations, relying purely on sign frames; and (2) only global frames are required during inference for simplicity. We show that directly applying existing SSL methods yields suboptimal performance, as SL features involve subtle motion patterns and discriminative cues that are often confined to local regions. To achieve this, we introduce SignDINO, a simple yet effective sign-aware DINO training strategy that learns effective and semantically meaningful representations from global frames without any textual supervision. Specifically, a student-teacher architecture is employed, where the teacher model receives the global sign frame, while the student model learns from masked local views that preserve only the hand and facial regions. Such a simple design encourages the model to infer global semantics from discriminative local cues, allowing the teacher model to extract SL-related feature during inference solely based on global views. Extensive experiments on public SL datasets show that SignDINO achieves highly competitive performance on the GFSLT task without relying on extra cues or additional SL-related pretraining.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1059415463481d45dadd7ded074c55abCVF · CVPR 2026

DiGraphHal-Bench: Evaluating Multimodal Large Language Models on Complex Directed Graphs

Fan, Yixin, He, Zhao, Hou, Yuxin, Zhou, Changhua, Liu, Zihao, Wang, Peng, Lu, Chenglong, Zhang, Xu 等 9 位作者

原文摘要

While prior research on Multimodal Large Language Model (MLLM) hallucinations has primarily examined cross-modal inconsistencies in natural images, hallucination over complex graph structures remains underexplored.Concurrently, there is a lack of robust evaluation for fine-grained reasoning integrating structural, visual, and semantic information.To address these gaps, we present DiGraphHal-Bench, the first large-scale Visual Question Answering (VQA) benchmark for evaluating both hallucination phenomena and fine-grained reasoning of MLLMs on real-world directed graphs. DiGraphHal-Bench comprises high-quality procedural graphs from over six distinct domains and is organized around a taxonomy of four high-level capabilities and twelve fine-grained tasks. To ensure benchmark fidelity, we propose a novel two-stage automatic data curation pipeline that reconciles the trade-off between data scale and quality, thereby guaranteeing reliable evaluation.Experiments reveal that state-of-the-art MLLMs hallucinate notably in fine-grained graph reasoning. Although SFT substantially mitigates these hallucinations and strengthens complex reasoning, performance remains far from optimal. Ablation studies highlight the importance of fundamental capabilities for integrative reasoning, and our benchmark provides a foundation for advancing robust multi-modal graph understanding.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1065ed413343547fe9d5bb1f6956c199CVF · CVPR 2026

ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation

Geng, Zichen, Hayder, Zeeshan, Liu, Wei, Wang, Hesheng, Mian, Ajmal Saeed

原文摘要

3D human reaction generation faces three main challenges: (1) high motion fidelity, (2) real-time inference, and (3) autoregressive adaptability for online scenarios. Existing methods fail to meet all three simultaneously. We propose ARMFlow, a MeanFlow-based autoregressive framework that models temporal dependencies between actor and reactor motions. It consists of a causal context encoder and an MLP-based velocity predictor. We introduce Bootstrap Contextual Encoding (BSCE) in training, encoding generated history instead of the ground-truth ones, to alleviate error accumulation in autoregressive generation. We further introduce the offline variant ReMFlow , achieving state-of-the-art performance with the fastest inference among offline methods. Our ARMFlow addresses key limitations of online settings by: (1) enhancing semantic alignment via a global contextual encoder; (2) achieving high accuracy and low latency in a single-step inference; and (3) reducing accumulated errors through BSCE. Our single-step online generation surpasses existing online methods on InterHuman and InterX by about 30% in FID, while matching offline state-of-the-art performance despite using only partial sequence conditions. Code is available in the supplementary.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:107a9b46e8439219d8fbbbc3183cc994CVF · CVPR 2026

Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation

Tang, Yiwen, Guo, Zoey, Zhu, Kaixin, Zhang, Ray, Chen, Qizhi, Jiang, Dongzhi, Liu, Junli, Zeng, Bohan 等 14 位作者

原文摘要

Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which require globally consistent geometry and fine-grained local textures. This makes 3D generation significantly sensitive to reward designs and RL algorithms. To address these challenges, we conduct the first systematic study of RL for text-to-3D autoregressive generation across several dimensions. (1) Reward designs: We evaluate reward dimensions and model choices, showing that alignment with human preference is crucial, and that general multi-modal models provide robust signal for 3D attributes. (2) RL algorithms: We study GRPO variants, highlighting the effectiveness of token-level optimization, and further investigate the scaling of training data and iterations. (3) Text-to-3D Benchmarks: Since existing benchmarks fail to measure implicit reasoning abilities in 3D generation models, we introduce MME-3DR. (4) Advanced RL paradigms: Motivated by the natural hierarchy of 3D generation, we propose Hi-GRPO, which optimizes the global-to-local hierarchical 3D generation through dedicated reward ensembles. Based on these insights, we develop AR3D-R1, the first RL-enhanced text-to-3D model, expert from coarse shape to texture refinement. We hope this study provides insights into RL-driven reasoning for 3D generation. The code is released at https://github.com/Ivan-Tang-3D/3DGen-R1.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10843d50034ec7ba86f863d3abb22893CVF · CVPR 2026

CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learning

Yang, Jiange, Shi, Yansong, Zhu, Haoyi, Liu, Mingyu, Ma, Kaijing, Wang, Yating, Wu, Gangshan, He, Tong 等 9 位作者

原文摘要

Unsupervised learning of latent motion from Internet videos is crucial for robot learning. Existing discrete methods generally mitigate the shortcut learning caused by extracting excessive static backgrounds through vector quantization with a small codebook size. However, they suffer from information loss and struggle to capture more complex and fine-grained dynamics. Moreover, there is an inherent gap between the distribution of discrete latent motion and continuous robot action, which hinders the joint learning of a unified policy. We propose CoMo, which aims to learn more precise continuous latent motion from internet-scale videos. CoMo employs an early temporal difference (Td) mechanism to increase the shortcut learning difficulty and explicitly enhance motion cues. Additionally, to ensure latent motion better captures meaningful foregrounds, we further propose a temporal contrastive learning (Tcl) scheme. Specifically, positive pairs are constructed with a small future frame temporal offset, while negative pairs are formed by directly reversing the temporal direction. The proposed Td and Tcl work synergistically and effectively ensure that the latent motion focuses better on the foreground and reinforces motion cues. Critically, CoMo exhibits strong zero-shot generalization, enabling it to generate effective pseudo action labels for unseen videos. Extensive simulated and real-world experiments show that policies co-trained with CoMo pseudo action labels achieve superior performance with both diffusion and auto-regressive architectures. The code is available at https://github.com/MCG-NJU/CoMo.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10970c24d4fbbf65e1a025f298eb3304CVF · CVPR 2026

Temporal Equilibrium MeanFlow: Bridging the Scale Gap for One-Step Generation

Tu, Yuanpeng, Chen, Yunpeng, Zhang, Xinyu, Liao, Chao, Zhao, Hengshuang

原文摘要

MeanFlow is a powerful few-step generative framework that can be trained from scratch, but its performance degrades significantly when the one-step loss uses a large portion of training data. This stems from a temporal scale imbalance: gradients from different stages of generation contribute unevenly, leading to unstable optimization--evident in blurry samples and high FID scores. The core issue is a conflict between two opposing forces: terms that amplify variance over long time spans and strong constraints needed near the start of generation, which a fixed sampling strategy cannot reconcile. To resolve this, we propose Temporal Equilibrium MeanFlow (TEMF), which balances these competing demands through two simple yet effective components: (1) a temporal equilibrium weighting function that equalizes gradient influence across all time scales, and (2) a dynamic boundary scheduler that gradually shifts training focus--from stabilizing early steps to refining the full trajectory as training progresses. Without changing the model architecture, TEMF retains true one-step generation with classifier-free guidance, achieving a state-of-the-art FID of 2.62 on ImageNet 256x256--achieving the best results among diffusion- and flow-based one-step methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10a461954ef6d22d067bf8e18553ad33CVF · CVPR 2026

Diffusion Mental Averages

Thawatdamrongkit, Phonphrm, Seripanitkarn, Sukit, Suwajanakorn, Supasorn

原文摘要

Can a diffusion model produce its own "mental average" of a concept--one that is as sharp and realistic as a typical sample? We introduce Diffusion Mental Averages (DMA), a model-centric answer to this question. While prior methods aim to average image collections, they produce blurry results when applied to diffusion samples from the same prompt. These data-centric techniques operate outside the model, ignoring the generative process. In contrast, DMA averages within the diffusion model's semantic space, as discovered by recent studies. Since this space evolves across timesteps and lacks a direct decoder, we cast averaging as trajectory alignment: optimize multiple noise latents so their denoising trajectories progressively converge toward shared coarse-to-fine semantics, yielding a single sharp prototype. We extend our approach to multimodal concepts (e.g., dogs with many breeds) by clustering samples in semantically-rich spaces such as CLIP and applying Textual Inversion or LoRA to bridge CLIP clusters into diffusion space. This is, to our knowledge, the first approach that delivers consistent, realistic averages, even for abstract concepts, serving as a concrete visual summary and a lens into model biases and concept representation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10ae655edcb0e2a1b468f6158a01b765CVF · CVPR 2026

Image Guides Images: Consistent Video Amodal Completion with Rectified In-Context Exemplar Guidance

Kong, Xiaoyu, Ren, Ketong, She, Dongyu, Dong, Weiming, Wang, Miao

原文摘要

Video amodal completion (VAC) aims to mimic the human brain's ability to implicitly perceive the complete appearance of partially occluded objects, thereby facilitating recognition and understanding. Existing VAC methods finetune video generation models on custom datasets, yet these datasets often have unrealistic distributions and small scales due to the challenges of collecting real amodal data, and thus limit their performance and generalization. To address this, we propose a training-free framework by utilizing pre-trained image inpainting models for VAC and introducing in-context (IC) learning to enhance inter-frame consistency. However, despite the satisfactory performance of DiT-based IC Learning in generation tasks, task-agnostic global attention tends to utilize irrelevant contextual information, resulting in completion failures when applied to amodal completion. Additionally, IC Learning faces a cold-start problem with the exemplar construction. To this end, we propose a consistent video amodal completion with rectified in-context exemplar guidance. Specifically, we introduce rectified exemplar-guided completion by adjusting the attention weights of exemplar relative to the target images for consistent completion, and adopt a dual-frame calibrated exemplar rectification to tackle the cold-start issue. Quantitative and qualitative experiments demonstrate that our method outperforms SOTAs, especially in terms of generalization and robustness on uncommon data and under severe occlusion. Codes are available at https://github.com/xxyCSCV/IC-Amodal.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10af78fe82a4e92c26af34c8e80526b5CVF · CVPR 2026

HP-Edit: A Human-Preference Post-Training Framework for Image Editing

Li, Fan, Wang, Chonghuinan, Lei, Lina, Qiu, Yuping, Xu, Jiaqi, Jiang, Jiaxiu, Qin, Xinran, Chen, Zhikai 等 12 位作者

原文摘要

Common image editing tasks typically adopt powerful generative diffusion models as the leading paradigm for real-world content editing. Meanwhile, although reinforcement learning (RL) methods such as Diffusion-DPO and Flow-GRPO have further improved generation quality, efficiently applying Reinforcement Learning from Human Feedback (RLHF) to diffusion-based editing remains largely unexplored, due to a lack of scalable human-preference datasets and frameworks tailored to diverse editing needs. To fill this gap, we propose HP-Edit, a post-training framework for Human Preference-aligned Editing, and introduce RealPref-50K, a real-world dataset across eight common tasks and balancing common object editing. Specifically, HP-Edit leverages a small amount of human-preference scoring data and a pretrained visual large language model (VLM) to develop HP-Scorer--an automatic, human preference-aligned evaluator. We then use HP-Scorer both to efficiently build a scalable preference dataset and to serve as the reward function for post-training the editing model. We also introduce RealPref-Bench, a benchmark for evaluating real-world editing performance. Extensive experiments demonstrate that our approach significantly enhances models such as Qwen-Image-Edit-2509, aligning their outputs more closely with human preference.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10d6a9e802828fb58915bb6448d3bc83CVF · CVPR 2026

Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images

Sun, Xiangyu, Jiang, Haoyi, Liu, Liu, Nam, Seungtae, Kang, Gyeongjin, Wang, Xinjie, Sui, Wei, Su, Zhizhong 等 11 位作者

原文摘要

Reconstructing and semantically interpreting 3D scenes from sparse 2D views remains a fundamental challenge in computer vision. Conventional methods often decouple semantic understanding from reconstruction or necessitate costly per-scene optimization, thereby restricting their scalability and generalizability. In this paper, we introduce Uni3R, a novel feed-forward framework that jointly reconstructs a unified 3D scene representation enriched with open-vocabulary semantics, directly from unposed multi-view images. Our approach leverages a Cross-View Transformer to robustly integrate information across arbitrary multi-view inputs, which then regresses a set of 3D Gaussian primitives endowed with semantic feature fields. This unified representation facilitates high-fidelity novel view synthesis, open-vocabulary 3D semantic segmentation, and depth prediction--all within a single, feed-forward pass. Extensive experiments demonstrate that Uni3R sets a new state of the art across multiple benchmarks, including in-domain datasets such as RE10K and ScanNet, as well as the out-of-domain dataset Mip-NeRF360. This work represents a new paradigm toward generalizable and unified 3D scene reconstruction and understanding.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10e7436c82d7ce881fc5c88c9398154dCVF · CVPR 2026

CREward: A Type-Specific Creativity Reward Model

Han, Jiyeon, Mahdavi-Amiri, Ali, Zhang, Hao, Jeong, Haedong

原文摘要

Creativity is a complex phenomenon. When it comes to representing and assessing creativity, treating it as a single undifferentiated quantity would appear naive and under-whelming. In this work, we learn the first type-specific creativity reward model, coined CREward, which spans three creativity "axes," geometry, material, and texture, to allow us to view creativity through the lens of the image formation pipeline. To build our reward model, we first conduct a human benchmark evaluation to capture human perception of creativity for each type across various creative images. We then analyze the correlation between human judgments and predictions by large vision-language models (LVLMs), confirming that LVLMs exhibit strong alignment with human perception. Building on this observation, we collect LVLM-generated labels to train our CREward model that is applicable to both evaluation and generation of creative images. We explore three applications of CREward: creativity assessment, explainable creativity, and creative sample acquisition for both human design inspiration and guiding creative generation through low-rank adaptation.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10fa8d6b13d6a075e7cfdaded57d3bdcCVF · CVPR 2026

Don't Show Pixels, Show Cues: Unlocking Visual Tool Reasoning in Language Models via Perception Programs

Janjua, Muhammad Kamran, Silva, Hugo, Niu, Di, Rashidi, Bahador

原文摘要

Multimodal language models (MLLMs) are increasingly paired with vision tools (e.g., depth, flow, correspondence) to enhance visual reasoning. However, despite access to these tool-generated visual cues, MLLMs often fail to benefit fully from them. Existing approaches typically feed raw tool outputs into the model, but these dense, pixel-level representations are misaligned with the language-native reasoning strengths of LLMs, leading to weak perception due to reliance on language priors. We argue that, in problems where vision tools can provide the necessary visual cues, the bottleneck is not more tool calls or larger MLLMs, it is how tool outputs are represented. We introduce Perception Programs (P^2), a training-free, model-agnostic method that rewrites tool outputs into compact, structured, language-native summaries that MLLMs can directly parse and reason over. Across six perception-centric tasks in BLINK, P^2 consistently yields large improvements over base models and raw tool-augmented baselines. With GPT-5 Mini as the base model, P^2 raises its accuracy from 41.35% to 86.47% on multi-view reasoning, from 52.42 to 81.45 on relative depth, and achieves a 19.66 overall average gain across tasks, setting new state-of-the-art results. Even on smaller MLLMs, e.g., InternVL3.5-4B and Qwen3VL-4B, we observe 21-25 absolute gains from P^2 across tasks when comparing to image-based tool variants, surpassing prior agentic, supervised, and RL-based tool-use methods, without any training or model modifications.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10fbd6cfe87355f1f6486a12e78aafa7CVF · CVPR 2026

ARC Is a Vision Problem!

Hu, Keya, Cy, Ali, Qiu, Linlu, Ding, Xiaoman Delores, Wang, Runqian, Zhu, Yeyin Eva, Andreas, Jacob, He, Kaiming

原文摘要

The Abstraction and Reasoning Corpus (ARC) is designed to promote research on abstract reasoning, a fundamental aspect of human intelligence. Common approaches to ARC treat it as a language-oriented problem, addressed by large language models (LLMs) or recurrent reasoning models. However, although the puzzle-like tasks in ARC are inherently visual, existing research has rarely approached the problem from a vision-centric perspective. In this work, we formulate ARC within a vision paradigm, framing it as an image-to-image translation problem. To incorporate visual priors, we represent the inputs on a "canvas" that can be processed like natural images. It is then straightforward for us to apply standard vision architectures, such as a vanilla Vision Transformer (ViT), to perform image-to-image mapping. Our model is trained from scratch solely on ARC data and generalizes to unseen tasks through test-time training. Our framework, termed Vision ARC (VARC), achieves 60.4% accuracy on the ARC-1 benchmark, substantially outperforming existing methods that are also trained from scratch. Our results are competitive with those of leading LLMs and close the gap to average human performance.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10ff3a327eff19a29dbb4083a097717dCVF · CVPR 2026

Deep Feature Deformation Weights

Liu, Richard, Lang, Itai, Hanocka, Rana

原文摘要

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require users to know ideal handle placement apriori, which can be unintuitive and inconsistent. Handle sets cannot be adjusted easily, as weights are typically optimized through energies defined by the handles. Modern data-driven methods, on the other hand, provide semantic edits but sacrifice fine-grained control and speed. We propose a technique that achieves the best of both worlds: deep feature proximity yields smooth, visual-aware deformation weights with no additional regularization. Importantly, these weights are computed in real-time for any surface point, unlike prior methods which require expensive optimization. We introduce barycentric feature distillation, an improved feature distillation pipeline which leverages the full visual signal from shape renders to make distillation complexity robust to mesh resolution. This enables high resolution meshes to be processed in minutes versus potentially hours for prior methods. We preserve and extend classical properties through feature space constraints and locality weighting. Our field representation enables automatic visual symmetry detection, which we use to produce symmetry-preserving deformations. We show a proof-of-concept application which can produce deformations for meshes up to 1 million faces in real-time on a consumer-grade machine. Project page at https://threedle.github.io/dfd.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:11018f0dcf0949d0826e332824ca9fa4CVF · CVPR 2026

FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

Wang, Yixian, Yu, Haolin, Tang, Jiadong, Gao, Yu, Wang, Xihan, Yue, Yufeng, Yang, Yi

原文摘要

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:110201523236778bef23f4ef6f86db31CVF · CVPR 2026

NoOVD: Novel Category Discovery and Embedding for Open-Vocabulary Object Detection

Zhang, Yupeng, Han, Ruize, Chen, Zhiwei, Feng, Wei, Wan, Liang

原文摘要

Despite the remarkable progress in open-vocabulary object detection (OVD), a significant gap remains between the training and testing phases. During training, the RPN and RoI heads often misclassify unlabeled novel-category objects as background, causing some proposals to be prematurely filtered out by the RPN while others are further misclassified by the RoI head. During testing, these proposals again receive low scores and are removed in post-processing, leading to a significant drop in recall and ultimately weakening novel-category detection performance.To address these issues, we propose a novel training framework--NoOVD--which innovatively integrates a self-distillation mechanism grounded in the knowledge of frozen vision-language models (VLMs).Specifically, we design K-FPN, which leverages the pretrained knowledge of VLMs to guide the model in discovering novel-category objects and facilitates knowledge distillation--without requiring additional data--thus preventing forced alignment of novel objects with background.Additionally, we introduce R-RPN, which adjusts the confidence scores of proposals during inference to improve the recall of novel-category objects.Cross-dataset evaluations on OV-LVIS, OV-COCO, and Objects365 demonstrate that our approach consistently achieves superior performance across multiple metrics.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1109830d7f1fdb64accbb771b493218aCVF · CVPR 2026

Gated Condition Injection without Multimodal Attention: Towards Controllable Linear-Attention Transformers

Liu, Yuhe, Tan, Zhenxiong, Hu, Yujia, Liu, Songhua, Wang, Xinchao

原文摘要

Recent advances in diffusion-based controllable visual generation have led to remarkable improvements in image quality. However, these powerful models are typically deployed on cloud servers due to their large computational demands, raising serious concerns about user data privacy. To enable secure and efficient on-device generation, we explore in this paper controllable diffusion models built upon linear attention architectures, which offer superior scalability and efficiency, even on edge devices. Yet, our experiments reveal that existing controllable generation frameworks, such as ControlNet and OminiControl, either lack the flexibility to support multiple heterogeneous condition types or suffer from slow convergence on such linear-attention models. To address these limitations, we propose a novel controllable diffusion framework tailored for linear attention backbones like SANA. The core of our method lies in a unified gated conditioning module working in a dual-path pipeline, which effectively integrates multi-type conditional inputs, such as spatially aligned and non-aligned cues. Extensive experiments on multiple tasks and benchmarks demonstrate that our approach achieves state-of-the-art controllable generation performance based on linear-attention models, surpassing existing methods in terms of fidelity and controllability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:11291b17763c3b6f07aa59d9eb445c33CVF · CVPR 2026

Ego: Embedding-Guided Personalization of Vision-Language Models

Seifi, Soroush, Gardier, Simon, Dorovatas, Vaggelis, Reino, Daniel Olmeda, Aljundi, Rahaf

原文摘要

AI assistants that support humans in daily life are becoming increasingly feasible, driven by the rapid advancements in multimodal language models. A key challenge lies in overcoming the generic nature of these models to deliver personalized experiences. Existing approaches to personalizing large vision language models often rely on additional training stages, which limit generality and scalability, or on engineered pipelines with external pre-trained modules, which hinder deployment efficiency. In this work, we propose an efficient personalization method that leverages the model's inherent ability to capture personalized concepts. Specifically, we extract visual tokens that predominantly represent the target concept by utilizing the model's internal attention mechanisms. These tokens serve as a memory of that specific concept, enabling the model to recall and describe it when it appears in test images. We conduct a comprehensive and unified evaluation of our approach and SOTA methods across various personalization settings including single-concept, multi-concept, and video personalization, demonstrating strong performance gains with minimal personalization overhead.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1129f838fa9cb3434f26c39cfcdf17d2CVF · CVPR 2026

Physically Ground Commonsense Knowledge for Articulated Object Manipulation with Analytic Concepts

Wei, Jiude, Li, Yuxuan, Lu, Cewu, Sun, Jianhua

原文摘要

We humans rely on a wide range of commonsense knowledge to interact with an extensive number and categories of objects in the physical world. Likewise, such commonsense knowledge is also crucial for robots to successfully develop generalized object manipulation skills. While recent advancements in Multi-modal Large Language Models (MLLMs) have showcased their impressive capabilities in acquiring commonsense knowledge and conducting commonsense reasoning, effectively grounding this semantic-level knowledge produced by MLLMs to the physical world to thoroughly guide robots in generalized articulated object manipulation remains a challenge that has not been sufficiently addressed. To this end, we introduce analytic concepts, procedurally defined upon mathematical symbolism that can be directly computed and simulated by machines. By leveraging the analytic concepts as a bridge between the semantic-level knowledge inferred by MLLMs and the physical world where real robots operate, we can identify the knowledge of object structure and functionality with physics-informed representations, and then use the physically grounded knowledge to instruct robot control policies for generalized and accurate articulated object manipulation. Extensive experiments in both real world and simulation demonstrate the superiority of our approach.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:112f5f76bc681ceebf1fee6ba6b4c41cCVF · CVPR 2026

When Do Models Actually Decide? Mapping the Layer-Wise Decision Timeline in Pretrained Neural Networks

Lee, Minhyeok

原文摘要

Neural networks are often treated as monolithic black boxes that process all inputs uniformly through all layers. However, researchers intuitively wonder: do simple images require all 50 layers of ResNet-50, or is the prediction effectively decided much earlier? We investigate when pretrained models make up their minds during a forward pass by training linear probes at each layer of ResNet variants on ImageNet, without modifying the base model. Our findings reveal substantial computational heterogeneity across architectures. We discover pronounced bimodal patterns with distinct populations of early and late deciders: in deeper ResNets, 33--39% of samples stabilize within the first third of the network, while 39--42% are assigned to the final 30% of depth; across all three ResNets, the late fraction ranges from 39% to 54%. The decision layer is highly sensitive to stability criteria, with mean depths increasing from 2.6--4.1 (k=1) to 9.0--10.0 (k=4). Linear probe accuracy exhibits sharp jumps in final residual stages, reaching 73--75% for ResNet-50/101 and 65% for ResNet-18, indicating that semantic consolidation occurs late. These findings expose computational heterogeneity in standard inference and clarify both the promise and the limits of stability-based early exiting.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1131c2c75f20c4522b7d20211ab30303CVF · CVPR 2026

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

Xu, Zelai, Xu, Zhexuan, Yi, Xiangmin, Yuan, Huining, Guang, Mo, Long, Kaiwen, Chen, Xinlei, Wu, Yi 等 10 位作者

原文摘要

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human studies, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents.

cs.CV · cs.CL · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表