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新论文 · v1arXiv:2610.35782

Atomic Security Concerns: Towards a Foundational Language for Security Knowledge Representation

Hanane Houmani

原文摘要

Cybersecurity governance, risk management, compliance, and security architecture rely on numerous concepts, including security properties, domains, controls, risks, implementation measures, capabilities, and compliance requirements. Although these concepts are widely used, they are often represented through heterogeneous abstractions and vocabularies, making relationships among them difficult to express consistently and leaving much of the associated reasoning dependent on expert knowledge. This paper introduces the concepts of Security Concerns and Atomic Security Concerns (ASCs) and explores the hypothesis that cybersecurity knowledge may be represented through a finite set of foundational concerns. Inspired by the role of atoms in chemistry, the proposed approach views cybersecurity concepts as compositions of more fundamental concerns rather than as independent abstractions. Hence, Atomic Security Concerns could be viewed as a common abstraction layer for the representation of cybersecurity concepts, independently of their domain, nature, or level of granularity. Building upon this perspective, the paper explores how Atomic Security Concerns may provide the vocabulary of a cybersecurity language and how cybersecurity concepts may be represented as concern sets supporting explicit relationships among concepts. The contribution of this work is intentionally conceptual: it introduces a framework and research hypothesis for investigating the foundations of a common language for cybersecurity knowledge representation, reasoning, and future formalization.

cs.CR · cs.CL

版本更新 · v2arXiv:2605.15464

Where and What to Reward? Understanding Generalization Between Verifiable and Open-Ended Domains in Reinforcement Learning

Shangjian Yin, Yu Fu, Yue Dong, Zhouxing Shi

原文摘要

Reinforcement learning with verifiable rewards (RLVR) is widely used to improve the reasoning capability of language models, since model-generated answers can be easily verified by a rule-based verifier. In contrast, reinforcement learning from human feedback (RLHF) is mainly used to optimize open-ended conversation with a learned reward model, because such responses are not easy to verify. RLVR and RLHF are usually trained separately with their own domain data and training protocols. How gains transfer between these domains is unclear, partly because comparisons change both where a model is trained (the prompts) and what is rewarded (by a verifier or a reward model). We separate the two in a controlled study of RL on multiple base models that fixes the optimizer and the number of training prompts, and varies only the source domain of the prompts (math, multi-domain, chat, or mixtures) and the reward. We find that RLHF on open-ended prompts substantially improves conversational ability and also brings large gains in reasoning and coding, whereas RLVR improves reasoning but its gains in open-ended conversation plateau far below those of RLHF, suggesting that RL on open-ended prompts with a reward model can serve as an effective approach for generalizing across domains.

cs.LG · cs.AI · cs.CL

新论文 · v1arXiv:2610.36015

Do Coding Agents Still Need a Debugger? Frontier-Model-Based Fault Localization at the Accuracy Ceiling

Christoph Daxerer, Johann Glock, Christian Macho, Rudolf Ramler, Martin Pinzger, Josef Pichler

原文摘要

Background: To localize a fault, a coding agent can reason from source code alone or use debugger assistance by running the program and stepping through it in an interactive debugger. While earlier agents struggled with static execution tracing and debugger operation, frontier LLMs have improved at both. Objective: We evaluate how accurately coding agents localize faults without tools across original and transformed programs, how much debugger assistance improves accuracy and at what cost, and how agents use it when optional. Methods: We seed 610 single-line faults into 144 LeetCodeDataset solutions and rewrite each faulty program with five recipes of behavior-preserving transformations. Agents based on Sol 6.1, Luna 6, and Qwen 3.8 localize each fault with no, optional, or encouraged debugger assistance. Results: Without tools, the agents localized 98.2 to 99.9% of faults in original and 96.7 to 99.9% in transformed programs, losing accuracy mainly where recipes restructured loops and conditions. Encouraged assistance removed 63% and 61% of Luna 6's and Qwen 3.8's remaining transformed errors (+2.1 and +1.3 percentage points) at 14.7 to 27.0 times the token use, while Sol 6.1 stayed at 99.9%. With optional assistance, Luna 6 and Qwen 3.8 still gained +1.5 and +1.3 points, though the agents used the interactive debugger in only 0.2 to 6.2% of runs. Conclusions: On short, precisely specified programs, current coding agents localize nearly all faults from source code alone, and debugger assistance removes most errors that remain. Given the choice, agents executed the program far more often than they stepped through it, yet kept most of the benefit.

cs.SE · cs.AI

新论文 · v1arXiv:2610.36014

Immersive Commons: Designing Ephemeral Spatial Dialogue for Co-Located Mixed Reality Environments

Wuwu Ran, Mohammed Faraj Al-Suwaidi

原文摘要

Head-mounted mixed reality (MR) often prioritises individual immersion, potentially drawing attention away from others sharing the room. This paper asks how MR can support co-located spatial dialogue through embodied interaction and activity visible to non-headset observers. We introduce Immersive Commons, a design framework, and Atmos Messages, a prototype combining gesture-based, ephemeral spatial messages with voice transcription, preset text, and a public floor-plan overview. Following a Research through Design approach, fifteen participants created 236 messages across two sessions, including 48 voice-authored messages. Questionnaire responses highlighted playfulness and social awareness, while observations suggested opportunities for exchange grounded in the architectural setting. Interaction clustered near the public display, although this was also where participants put on their headsets. These findings suggest the potential of ephemeral spatial messaging to support co-located exchange, with playfulness, shared visibility, and architectural context informing the design of more social and situated MR experiences.

cs.HC · cs.MM

新论文 · v1arXiv:2610.36013

OmniBrain-0: A Unified Agentic Model for Embodied Intelligence

Xiaomi Embodied Intelligence Team, Yuechen Luo, Chong He, Fang Li, Shaoqing Xu, Jingkai Wang, Menglun Su, Jiaxin Liu 等 32 位作者

原文摘要

General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.

cs.CL · cs.CV

版本更新 · v2arXiv:2601.00913

CleanGS: Pareto-Guided Post-Hoc Cleanup of 3D Gaussian Splatting Scenes

Jyotirmaya Shivottam, Om Kumar, Subhankar Mishra

原文摘要

A pretrained 3D Gaussian Splatting (3DGS) reconstruction can reproduce its capture views well while retaining off-object structure that becomes visible under reframing. We present CleanGS, a post-hoc cleanup method that removes such structure without retraining the underlying representation. Given calibrated views and binary target masks, CleanGS scores candidate three-view subsets using mask reliability, camera baseline, viewing-direction diversity, and complementary sparse 3D support. Rather than collapsing these objectives a priori, it computes the exact Pareto front over subsets of the reduced candidate pool and selects a balanced on-dominated subset using weighted Chebyshev scalarization. The selected views then drive rasterization-aware two-of-three voting to retain a subset of the original Gaussians. We evaluate the exported asset directly and introduce a fixed-pose widened-field protocol that exposes structure outside the original framing. Across 18 scenes, CleanGS achieves 19.03 dB standard and 17.83 dB widened-field PSNR, compared with 16.44/16.29 dB for FlashSplat and 15.28/15.10 dB for GaussianCut with the same three masks. CleanGS leads five of six photometric metrics and remains within 0.32 dB of the uncleaned reconstruction in standard PSNR. Its filtering-and-export stage takes a median of 20 seconds and 1.9 GB peak memory, compared with 3.1 minutes and 41.6 GB for FlashSplat and 4.2 minutes and 34.9 GB for GaussianCut. Code is available at https://github.com/smlab-niser/clean-gs/.

cs.CV · cs.LG

新论文 · v1arXiv:2610.35773

A Unified Arena for LLM Agents across Diverse Eurogame

Fengrui Zhang, Xiang Li, Ruomeng Ding, Jiayi Yuan, Yuchen Huang, Zhaoyang Han, Xiaoliang Wang, Daoyuan Chen 等 9 位作者

原文摘要

Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.

cs.AI

新论文 · v1arXiv:2610.35770

The Undecidability of FO3 and the Calculus of Relations with Just One Binary Relation

Yoshiki Nakamura

原文摘要

The validity problem for first-order logic is a well-known undecidable problem. The undecidability also holds even for $\mathsf{FO}3$ and (equational formulas of) the calculus of relations. In this paper we tighten these undecidability results to the following: (1) $\mathsf{FO}3$ with just one binary relation is undecidable even without equality; and (2) the calculus of relations with just one character and with only composition, union, and complement is undecidable. Additionally we prove that the finite validity problem is also undecidable for the above two classes.

cs.LO · math.LO

版本更新 · v3arXiv:2607.16051

Loop the Loopies!

Zitian Gao, Yilong Chen, Yihao Xiao, Xinyu Yang, Ran Tao, Joey Zhou, Bryan Dai

原文摘要

We present Loopie, the most powerful open-source looped Transformer to date. The Loopie series consists of two Mixture-of-Experts (MoE) models: a 20B-parameter model with 2B active parameters and a 6B parameter model with 0.6B active parameters. Looped Transformers have long faced a challenge: given an N-fold pre-training compute, increasing the parameter count by a factor of N usually outperforms looping N times. Loopie addresses this challenge. Extensive ablation studies, including comparisons with a vanilla 30B-A3B model, show that Loopie substantially outperforms vanilla Transformer baselines trained with the same compute budget. With a novel post-training method, Loopie develops strong reasoning abilities and achieves frontier-level reasoning performance.

cs.CL · cs.AI

新论文 · v1arXiv:2610.35767

Free to Look, Free to Reason: Simple LLM Harnesses Outdiagnose Hand-Crafted Root Cause Analysis Agents

Tingzhu Bi, Xun Zhang, Jinglin Li, Ping Wang, Meng Ma

原文摘要

Root cause analysis (RCA) of microservice failures has attracted many LLM agents whose investigation is hand-crafted, through standard operating procedures, fixed stages and role agents. Each is evaluated on its own data against few baselines, so it is unknown whether this design beats letting a capable model investigate on its own. We compare three simple harnesses that prescribe none of the model's calls (one call over an evidence package, a SQL agent and the Codex coding agent) with five published LLM RCA agents and with statistical and causal methods on RCAtlas, 90 validated cases from eight public datasets, across six models and three reasoning efforts. The simple harnesses are the most accurate (PR@1 65-77% on three mid-tier models), ahead of the published agents (16-53%) and the non-LLM methods (6-39%), on every model on which both families were run. The published agents fix from a tenth to all of their model calls in the program, and a case study shows how these prescriptions skip the decisive evidence. A stronger model mainly improves reliability, a multi-turn harness mainly improves aptitude, and more reasoning effort changes accuracy by a few points at most while multiplying the time by up to seven. Among runs more accurate than the best non-LLM method, every Pareto-optimal run in cost or time uses a simple harness.

cs.AI · cs.DC · cs.SE

新论文 · v1arXiv:2610.35765

Do Similarity Measures Measure Similarity? How User Activity Creates Phantom Correlation in Recommender Systems

Marco Favier, Noah Daniëls, Jens Leysen, Sander Marinus, Bart Goethals

原文摘要

Item-item similarity is one of the oldest and most foundational signals in recommender systems: two items are assumed to be similar when the same users consume them. Despite the sparsity and scale of interaction data, the implicit assumption across the field is that item co-occurrence reflects genuine shared preference, capturing what users like together. In this paper, we demonstrate that a substantial fraction of observed item-item similarity is an artifact of variance in user activity rather than shared taste. Even if every user consumed items completely independently, differing only in their total consumption volume, standard similarity measures still detect strong associations between items. We term this phenomenon phantom correlation: spurious item association that emerges strictly from heterogeneous user activity in the complete absence of preference structure. Starting from minimal formal assumptions, we show that independent consumption under varying activity is described by a Rasch model, and we derive how the resulting association depends on item popularity for each similarity measure. By comparing our theoretical baseline against real-world benchmark datasets, we reveal the extent to which popular similarity measures reflect phantom correlation, which bears on how item co-occurrence is interpreted and used in collaborative filtering.

cs.IR · cs.AI

版本更新 · v2arXiv:2605.08960

CrystalREPA: Transferring Physical Priors from Universal MLIPs to Crystal Generative Models

Chengqian Zhang, Yucheng Jin, Duo Zhang, Tiejun Li, Han Wang

原文摘要

Crystal generative models mainly learn what stable crystals look like, with little explicit supervision for what makes them stable. We reveal a substantial representation gap between state-of-the-art crystal generative models and pretrained universal machine learning interatomic potentials (MLIPs) via energy probing, and show this gap can be closed by a simple training-time alignment. We propose Crystal REPresentation Alignment (CrystalREPA), a plug-and-play framework that aligns the atom-wise hidden states of generative encoders with frozen MLIP representations through an element-aware contrastive objective, transferring stability-aware atomistic priors with marginal training overhead and no additional inference cost. Across three generative frameworks, ten MLIP teachers, and two benchmark datasets, CrystalREPA consistently improves the thermodynamic stability, structural validity, and structural fidelity of generated crystals. Equally important, we find that an MLIP's transfer effectiveness is poorly predicted by its accuracy on standard leaderboards (e.g., Matbench Discovery) but strongly predicted by the distinguishability of its atom-wise representation space, yielding a practical, accuracy-independent criterion for selecting MLIP teachers for generative transfer. Code is available at https://github.com/Chengqian-Zhang/CrystalREPA.

cs.LG

版本更新 · v3arXiv:2604.08095

The estimates for Boolean surface area of polynomial threshold functions

Fan Chang, Joseph Slote, Chun-Kai Tseng, Alexander Volberg, Haonan Zhang

原文摘要

Polynomial threshold functions (PTFs) are an important low-complexity class of Boolean functions, with strong connections to learning theory and approximation theory. Recent work on learning and testing PTFs has exploited structural and isoperimetric properties of the class, especially bounds on average sensitivity, one of the central themes in the study of PTFs since the Gotsman--Linial conjecture recently solved by OpenAI, \cite{GLsol}. In this work we study PTFs through the lens of the Boolean surface area (or Talagrand boundary) \[ \mathbf{BSA}[f]=\mathbb{E}|\nabla f|=\mathbb{E}\sqrt{s_{f}(x)}, \] a natural measure of vertex-boundary complexity on the discrete cube. Our main result is that every degree-$d$ PTF has polylogarithmic Boolean surface area: \[ \mathbf{BSA}[f]\le C_d(\log(en))^{C_d}. \] The proof is based on the PTF Restriction Lemma of Kabanets, Kane, and Lu \cite{KKL2017} and proceeds through a tail bound for the pointwise sensitivity. In particular, it controls all subcritical fractional moments of the sensitivity. We also record a random block partition principle for Boolean surface area and an alternative recursive argument following Kane's work \cite{DK} on average sensitivity, which independently yields the second bound \[ \mathbf{BSA}[f]\le \exp(C(d)\sqrt{\log n}). \] This bound was obtained in \cite{FSVZ} without clarifying the magnitude of $C(d)$, which we do below. For lower moments $\bE |\nabla f|^η \le C(d, η)$ there is no dependence on $n$ for $0<η<1$.

cs.CC · math.AP · math.CA · math.PR

版本更新 · v2arXiv:2610.13426

Goal-Oriented Ordered Autoencoding for Successive Refinement in Progressive Communication

Qi Liao, Dario Bega

原文摘要

Goal-oriented communication often struggles to sustain downstream task performance under variable and unpredictable bandwidth. We address this problem by proposing GO-OAE (Goal-Oriented Ordered AutoEncoding), which learns a progressively refinable quantized latent sequence, optimized directly for task utility rather than source reconstruction. Each component of the sequence is represented for transmission by its code index, and the learned ordering enables inference from any received prefix of the index sequence, with performance improving as more indices arrive. We prove that optimizing the goal-oriented distortion objective is equivalent to solving a weighted conditional information bottleneck formulation, and introduce an unbiased multi-prefix importance sampling (MPIS) estimator, to reduce GO-OAE training computational cost from O(BK) to O(Bm) with m << K, and reduces the estimator variance by a factor of 1/m. Experiments show that, on MiniImageNet, GO-OAE achieves over 96% of the lossless upper-bound classification accuracy using 324 bits per image (683X compression vs. raw RGB), and already attains over 94% of the upper bound with only 70% of the transmitted indices. It consistently outperforms reconstruction-optimized codecs and ordered autoencoders trained with uniform prefix sampling across all transmission budgets, demonstrating effective communication at extreme compression rates.

cs.IT

版本更新 · v3arXiv:2610.28356

CountVideoBench: A Benchmark to Evaluate Prediction Biases on the Object Counting task by Video-Language Models

Marc Chapus, Carlos Crispim-Junior, Véronique Eglin, Atilla Baskurt

原文摘要

Object counting in videos remains a poorly characterized capability of multimodal large language models. Counting questions are included in many existing VideoQA benchmarks, but the ground-truth count distributions in these benchmarks are heavily skewed toward small values. Across the nine benchmarks we survey, the median ground-truth count is at most five, and the three most frequent values together account for between 45% and 93% of the videos. The resulting mean accuracy is then dominated by the most frequent counts; a value-dependent bias at a rare count contributes negligibly to the average and remains invisible. We introduce CountVideoBench, a benchmark of 2,600 synthetic videos covering 26 cardinalities in the interval [5, 50] (100 videos each), grouped into six clusters of consecutive counts that span the range while enabling near-neighbor comparisons. Each video contains a single class of static objects under a controlled camera motion, removing object motion and reducing recognition as confounds. We evaluate sixteen video-language models from nine architecture families in a zero-shot setting. No model exceeds 27.6% Exact Match. The dependence of accuracy on cardinality varies across models, ranging from monotonic decline to a non-monotonic peak-and-collapse pattern, which rules out increasing difficulty with cardinality as the dominant explanation of counting failure. Every model further concentrates its predictions on its own set of preferred integers, with accuracy peaks coinciding with these values and collapsing at adjacent counts. These findings highlight the need for balanced, diagnostic counting benchmarks to reliably assess this fundamental visual capability.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2610.35762

The Evolution and 'Chineseness' of Urban Screens in China: From Propaganda Posters to Smart City Interfaces

Wuwu Ran

原文摘要

Urban screens have become a global feature of the media city, yet their developmental paths are not universal. This paper argues that the evolution of urban screens in China constitutes a distinct paradigm of media urbanism, termed Chineseness, understood here not as cultural essence but as a relational, historically situated configuration of three linked elements: deep-rooted lineages of public communication; state-steered technological leapfrogging driven by industrial policy and mega-events; and a regulatory paradox that enables spectacular scale while tightening operational control. Drawing on a five-stage genealogy (1990-present), a chronology of representative screens, and five paradigmatic cases, the study shows how this configuration produces temporal-spatial compression, the coexistence of multiple technological generations, and privileges collective witnessing over device-centric interactivity. The paper contributes a documented genealogy of Chinese urban screens, develops temporal-spatial compression and collective witnessing as analytical tools for non-Western media ecologies, and positions Chineseness as a globally relevant alternative to market-led models of media architecture.

cs.HC

新论文 · v1arXiv:2610.35761

Beyond Physical Illness: Can Clinical Narratives Reveal Emerging Mental Health Risks in Chronically Ill Patients?

Sudeshna Jana, Siddhartha Laha, Manjira Sinha, Tirthankar Dasgupta, Pabitra Mitra

原文摘要

Mental-health risks such as depression, dementia, and suicidal ideation can emerge during hospitalization among chronically ill patients and may worsen without timely recognition and intervention. However, most existing mental health studies focus on patients with established psychiatric conditions rather than patients hospitalized primarily for physical illness. In this work, we investigate whether latent mental-health risk in chronically ill patients can be inferred from longitudinal clinical narratives. We construct a weakly supervised cohort around 4,000 patients from MIMIC-III using mental-health evidence extracted from discharge summaries. A hierarchical state-space framework derives mental-health representations from day-wise clinical narratives and models their temporal evolution for risk estimation throughout hospitalization. Preliminary results demonstrate improved binary risk prediction using the proposed representations and show distinct model derived risk trajectories between risk and no-risk cohorts, providing a foundation for studying emerging mental-health risks in chronically ill patients.

cs.AI · cs.LG

新论文 · v1arXiv:2610.35757

EEGaze: Multimodal Attention Prediction in Visual Search via EEG-Based Saliency Refinement

Mansi Sharma, Dinar Orazgaliyev, Antonio Krüger, Philipp Müller

原文摘要

Visual search is ubiquitous in daily life, from locating keys in a messy apartment to finding a tool in a cluttered workshop or an application icon on a desktop screen. While visual attention is to a large extent driven by image content, research in psychology indicates that user cognitive states have a significant influence on attention allocation. A promising way to access information about cognitive states is via Electroencephalography (EEG) recordings. Despite this potential, previous works in computational attention modeling have largely disregarded EEG, and related studies in psychology operate with abstract, simplistic stimuli, or even artificially guided search procedures. We bridge this gap with two contributions. First, we present EEGaze 140, the largest publicly available multimodal dataset of free visual search with realistic stimuli. The dataset contains synchronized EEG and eye tracking recordings from 36 participants across 140 naturalistic scenes, covering two scenarios: searching for desktop icons and finding tools in cluttered workshop scenes. Second, we introduce EEGazeNet, the first method for human attention prediction in visual search that integrates EEG signals. Our approach consists of a EEG guided refinement stage that adapts the output of a state of the art saliency prediction method to the user current cognitive state. In comprehensive evaluations on EEGaze 140, we show that EEGazeNet consistently outperforms all baselines and ablation conditions.

cs.HC · cs.AI · cs.MM

新论文 · v1arXiv:2610.35756

VidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion

Yanming Yang, Chenxi Song, Tong Zhao, Juntao Xu, Wenhao Rao, Yiwen Chen, Yiwei Wang, Chi Zhang

原文摘要

Recent advancements in text-guided 3D editing, particularly with 3D Gaussian Splatting (3DGS), have shown promise but still lag behind the flexibility of 2D editing tools. Existing methods face a critical trade-off between preserving multi-view consistency and allowing structural modifications. Image-based editors can also struggle to apply the intended edit to objects viewed from unusual angles. To address these limitations, we introduce VidEdit3D, a framework that reformulates 3D scene editing as a trajectory-based video editing task. By drawing a parallel between camera movement in static 3D scenes and temporal dynamics in video, we leverage the robust spatiotemporal priors of pre-trained Video Diffusion Models (VDMs) to encourage semantic and structural coherence across views. Specifically, we propose Trajectory-Guided Rendering (TGR) to select informative keyframes and construct smooth video clips aligned with VDM input requirements. To propagate edits from an anchor view to these clips, we develop Flow-Aligned Video Editing (FAVE), a training-free framework incorporating an Editing Consistency Guidance (ECG) mechanism. ECG contrasts source and edited image conditions at a shared latent state, using scheduled source-image amplification to strengthen adherence to the edited reference while maintaining original scene context. Finally, we introduce Region-Selective 3DGS Refinement (RS-GS) to strictly confine geometric and appearance updates to target primitives, reducing background attribute leakage. Experiments demonstrate stronger instruction alignment and better multi-view consistency than the baselines.

cs.CV

新论文 · v1arXiv:2610.35753

CLOSURE: Cross-Channel Closure for Multivariate Time Series Anomaly Detection

Fan Xu, Hao Wu, Zhi Song, Hanbo Huang, Wenzhuo Ma, Nan Wang, Wei Gong, Xibin Zhao

原文摘要

Multivariate time series produced by industrial installations and server clusters are under continuous monitoring, and anomaly detection is the first line of defense before a local fault escalates into a system-wide failure. In the absence of labels, the dominant paradigm trains a reconstruction model on normal data and scores the residual to reach a verdict. Recent work has steadily enriched the expressiveness of the recovery map through Transformers, diffusion models, and cross-scale associations. A residual, however, only certifies that an observation can be recovered; it does not certify that the variables still explain one another as they do under normal operation. A coordinated yet unfamiliar operating transition inflates the residual without breaking any relationship, whereas a sensor drifting away from its peers may leave the residual silent. Methods that fold inter-variable dependencies into the reconstruction objective inherit this ambiguity, because their relational evidence is ultimately supervised by the same recovery loss. We therefore propose CLOSURE, which evaluates recoverability and cross-channel consistency as two normal-data prediction tasks learned in separation. The recoverability task is solved by a diffusion reconstructor conditioned on a discrete memory of normal temporal bases. The consistency task is solved by a relation-closure operator that predicts every channel exclusively from the others, where the target's own trajectory is withheld and sparse signed gates decide which peers are actually used. The two scores are reconciled only through calibration on normal data. Extensive experiments show that CLOSURE consistently outperforms recent reconstruction-, frequency-, and topology-based detectors on public benchmark streams, confirming the value of examining consistency alongside recoverability.

cs.AI

新论文 · v1arXiv:2610.36011

E0.5: From Reconstructive to Future-Predictive 3D Foundations for Robotic World-Action Modeling

X-Era AI Lab Team, :, Jianhao Lai, Zhihao Zhan, Zhiquan Liao, Qichang Li, Shubin Chen, Zhiyuan Liu 等 28 位作者

原文摘要

World-action models (WAMs) offer a promising framework for embodied intelligence, yet mainstream approaches remain centered on video foundation models or vision-language models. Even when geometric features extracted by 3D models such as VGGT are incorporated, they are typically passed into a video model or VLM that serves as the primary backbone, leaving 3D geometry as an auxiliary input or prediction target rather than the native foundation for world modeling. We present E0.5, a geometry-native world-action model built directly on 3D foundation models. E0.5 introduces two key innovations. First, it adopts a 3D foundation model as the primary backbone, making 3D geometry the native representation for both world modeling and action prediction. Second, it explicitly predicts future 3D states together with actions, enabling the model to capture geometric world dynamics beyond action-only modeling or future video prediction. Experiments on RoboTwin 2.0 first demonstrate the effectiveness of E0.5 without embodied-data pretraining, achieving success rates of 89.90\% and 50.09\% under clean and randomized settings, respectively. Building on these results, we further pretrain E0.5 on more than 160k robot trajectories from AgiBotWorld-Beta, jointly learning robot actions and future geometry within the pretrained 3D foundation. This embodied pretraining improves mean real-world manipulation success rates by approximately 15 and 7 percentage points on AgileX Piper and Zerith H1, respectively. Together, these results demonstrate the potential of geometry-native foundations to acquire robot interaction knowledge and transfer it to physical manipulation. E0.5 embodies this geometry-native approach as a member of the VWA family of world-action models.

cs.RO

版本更新 · v2arXiv:2610.29111

SU(2)-Equivariant Spinor Message Passing for Molecular Magnetism

Erh-Wei Sheng, Beom Seok Kang, Yuchao Lin, Danish Khan, Anima Anandkumar

原文摘要

Predicting molecular magnetic properties often requires costly electronic-structure calculations that account for spin-orbit coupling. Inspired by the spinor nature of the underlying electronic states, we introduce eSpinor, an SU(2)-equivariant graph neural network that propagates spinor features alongside the integer-rank tensors used in conventional equivariant models. We initialize spinors from eigenvectors of an approximate Hamiltonian that includes spin-orbit coupling. The network preserves their rotation laws and makes predictions independent of arbitrary eigenbasis choices. Comparisons with geometry-only and Hamiltonian-informed baselines assess the benefit of this architecture beyond supplying electronic information. On cobalt single-molecule magnet candidates, eSpinor improves magnetic anisotropy predictions, including for unseen ligands. It also improves excitation-energy predictions for dysprosium candidates with unseen ligands, extending the benefit to rotationally invariant scalar targets. For a dysprosium magnetic resonance imaging probe, it predicts real electron-spin correlations and low-field nuclear relaxation rates more accurately despite static crystal-field errors similar to the Hamiltonian-informed baseline. This dynamical advantage extends from water to methanol without retraining. These results support spinor message passing as a useful inductive bias for molecular magnetism in the tested systems and show why model selection should be guided by accuracy on the intended physical observables.

cs.LG

新论文 · v1arXiv:2610.35748

Model Selection for Off-Policy Evaluation via Pairwise Bellman Validation

Lars van der Laan, Vasilis Syrgkanis, Nathan Kallus

原文摘要

Model selection and hyperparameter tuning pose a central challenge in off-policy evaluation (OPE) because errors of fitted Q-functions and occupancy-ratio estimates cannot be directly evaluated from held-out transitions. Bellman-residual and minimax validation methods often require auxiliary regressions or optimization over separate critic classes, adding computational and tuning costs. We introduce pairwise Bellman validation (PBV), a tuning-free minimax procedure for selecting among finite classes of fitted Q-functions and occupancy-ratio estimators using held-out transitions. PBV constructs critics from pairwise candidate differences, requiring only finitely many empirical moment calculations without auxiliary validation models or separate critic optimization. We establish finite-sample oracle inequalities relative to the best available candidate, even under candidate-class misspecification. Our key insight is that Q-function errors and log ratios between candidate and true occupancy ratios provide oracle critics whose Bellman and adjoint Bellman moments control estimation error. Pairwise candidate differences approximate these unknown critics, while penalties account for comparator approximation error. For Q-function selection, we first develop unweighted PBV, which evaluates pairwise Bellman moments under the offline distribution and admits oracle guarantees under a pairwise coercivity condition relating the offline distribution to the target-policy dynamics. We then develop target-aligned PBV (TA-PBV), which uses marginalized importance weighting to provide error control without pairwise coercivity. For occupancy-ratio selection, we develop adjoint PBV (A-PBV), which evaluates adjoint Bellman moments against log-ratio critics. On Hopper and Deep OPE, unweighted PBV performs competitively, while target-occupancy weighting can improve performance in settings with controlled overlap.

stat.ML · cs.LG · econ.EM

新论文 · v1arXiv:2610.35741

Graph Neural Network for Wide-Area 6DoF Ambisonic Rendering

Gioele Greco, Filippo Marri, Mirco Pezzoli, Fabio Antonacci

原文摘要

Wide-area 6DoF rendering from sparse Ambisonic recordings is commonly addressed by interpolating parametric spatial descriptors rather than the waveforms themselves. This preserves the fidelity of a nearby measured signal and avoids phase artifacts caused by mixing distant arrays. However, existing DirAC-based approaches rely on geometric interpolation weights that do not depend on the acoustic scene observed by the microphones. We propose a lightweight Graph Neural Network (GNN) that refines only this interpolation stage. The known Ambisonic arrays and the query position are represented as a graph whose nodes contain local DirAC features and whose edges encode relative distance and directional relations. The network predicts positive query-conditioned weights over the measured arrays, while the target energy, diffuseness, and direction of arrival are reconstructed by an analytical DirAC layer. Experiments on unseen rooms, unseen speech signals, and unseen array configurations show that the proposed weighting improves energy reconstruction and radiation-pattern similarity with respect to baseline interpolation.

cs.SD · eess.AS · eess.SP

新论文 · v1arXiv:2610.35740

LUCID: Local Understanding of Covariate Importance with Conditional Density Estimation

Yixiao Wang, Srikar Katta, Jon Donnelly, Emanuele Borgonovo, Cynthia Rudin

原文摘要

Computing local-level variable importance (VI) is critical for understanding machine learning models. Local permutation-based VI metrics offer a simple yet powerful approach, measuring how much a model's output changes when perturbing its inputs. However, existing perturbation strategies often ignore feature dependence or account for it only through restricted approximations. Perturbing a feature without fully respecting this dependence can generate unrealistic counterfactuals, thereby evaluating the model in regions unsupported by the observed data distribution. We address this gap by introducing a new model-agnostic local VI metric and estimator, Local Understanding of Covariate Importance with conditional Density estimation (LUCID). LUCID perturbs features of interest using plausible values drawn from the full conditional distribution given the remaining observed features. We establish theoretical connections between LUCID and existing VI measures, and provide an estimator with convergence guarantees and uncertainty quantification. Finally, we demonstrate LUCID's stable performance and practical utility across simulated and real-world examples.

cs.LG · stat.ML

版本更新 · v2arXiv:2608.20317

CMASS: A ClimbMix Agentic Search Suite for Evaluating Search Agents Across Heterogeneous Tasks

Sahel Sharifymoghaddam, Lingwei Gu, Yijun Ge, Jimmy Lin

原文摘要

Evaluating advances in agentic search requires testing whether methods generalize across tasks and corpus scale. Changing web search services impede controlled comparisons, while small corpora assembled around benchmark questions provide a limited test of generalization. We introduce CMASS, the ClimbMix Agentic Search Suite, which projects three search benchmarks---BrowseComp-Plus, Total Recall QA, and DeepSearchQA---and the multi-hop question-answering dataset HotpotQA onto a shared, fixed corpus. The target, ClimbMix, is a pre-training corpus of 553M documents and approximately 400B tokens, assembled independently of the benchmark questions. Our projection pipeline verifies grounding, answer uniqueness, and set completeness through independent agent audits, controlled revision, and human review. The 423 questions span entity identification, multi-hop reasoning, exhaustive answer sets, and aggregation. Evaluations of three models expose substantial headroom for open-weight agents and show that high answer accuracy can coexist with incomplete evidence coverage. By enabling measurement of accuracy alongside evidence coverage, search effort, and closed-book performance, CMASS supports developing agents that find sufficient evidence and produce complete answers efficiently. The pipeline code and dataset are available at https://cmass.tech

cs.IR

新论文 · v1arXiv:2610.35738

Fuji: The Shape, Composition, and Spread of Demand Bursts on Robinhood Chain

Pranay Anchuri

原文摘要

Demand on blockchain-based marketplaces arrives in bursts and at a high rate. On these platforms the data are completely visible, which makes it feasible to compare the bursty demand against the usual load. The congestion manifests as an increased demand for gas, the primary resource a blockchain sells. Existing studies consider how to price the gas. The demand itself, and what it is made of during bursts, has not been measured. We measure it on Robinhood Chain, a layer-2 blockchain that quickly became a venue for trading tokenized equities and memecoins. We collected the data from every block of its first three active months and more than 50 million Uniswap swaps that occurred during bursty periods. We find that a burst trades about as many pools as a quiet period, mostly different ones, and trades them harder, on top of elevated demand that accumulated for hours. With the bursts aligned on their peaks, the median peak is 2.5 times the usual load. Both the rise and the fall of the demand are described by the sum of two exponential functions with different timescales, a slow one of hours and a fast one of minutes. Against a matched quiet period, a burst has 1.05 times the pools, 1.40 times the trades, and 1.21 times the senders. We use two models to explain the arrival of bursts: externally triggered cascades and self-excitation. The former fits the data relatively better. Inside a burst, the entry of each trader into a pool is followed for about 24 seconds by more entries than the existing traders predict. Whether this is because of imitation or because of a shared signal is left open.

econ.EM · cs.SI · q-fin.TR

新论文 · v1arXiv:2610.35736

Preference-Guided Cooperation in Multi-Objective Multi-Agent Reinforcement Learning

Qiyue Xia, J. Michael Herrmann

原文摘要

Multi-objective multi-agent reinforcement learning (MOMARL) addresses agent coordination and objective trade-offs simultaneously while optimising overall system performance. Existing work tends to treat multi-agent cooperation and multi-objective optimisation as largely independent components of a learning problem, which amounts to an exorbitant complexity except in trivial cases. We study here whether the structure provided by multiple objectives can itself be exploited to facilitate cooperation, rather than being treated as an additional optimisation challenge. We formulate MOMARL at both the team and individual levels and introduce objective-wise counterfactual credit assignment to evaluate each agent's contribution across the team objectives. We propose Meta-Gradient Informed Multi-Objective Multi-Agent Reinforcement Learning (MIRL), with static (MIRL-S) and dynamic (MIRL-D) variants. By incorporating meta-gradient information, MIRL enables agents to learn how to prioritise objectives individually while collectively optimising the system-level objective, allowing the multi-objective structure to directly guide cooperation. Experiments on a multi-objective multiple particle environment show that our methods improve Pareto-front quality over baselines, with the dynamic variant achieving the strongest performance.

cs.MA · cs.LG

版本更新 · v4arXiv:2507.15117

A meta-modal logic for bisimulations

Alfredo Burrieza, Fernando Soler-Toscano, Antonio Yuste-Ginel

原文摘要

We propose a novel modal study of bisimulations. Our contribution is threefold. First, we extend the basic modal language with a new modality $\nbi$, whose intended meaning is universal quantification over all states that are bisimilar to the current one under a given bisimulation. We show that bisimulations are definable in this object language via frame validity (for the forth and back conditions) and model validity (for the atomic harmony condition). Additionally, some other related notions (refinements, simulations, bisimulations for a restricted set of variables, and $n$-bisimulations) are also shown to be definable. Second, we provide a sound and complete axiomatisation of the class of all pairs of Kripke models that are bisimulation-related. Third, we show that the satisfiability problem of this logic is decidable and PSPACE-complete via a translation to standard modal logic $K$ under a simple frame condition. All our results are encoded and verified by Isabelle/HOL.

cs.LO · math.LO

新论文 · v1arXiv:2610.35733

Multi-Objective Reinforcement Learning Using Routed Ensembles and Trajectory Attribution

Zhenshuo Zhang, Ruoxuan Xiong, Hongyang R. Zhang

原文摘要

Multi-objective reinforcement learning is a fundamental problem for modern AI, with applications spanning post-training, reasoning models, and robotic control. A central challenge is to learn policies that balance competing objectives, such as helpfulness versus honesty in safety and alignment, or speed versus energy in robotics. The optimal policy can vary sharply with objective-weighting combinations, and the extent of this variation depends crucially on the degree of conflict among objectives, making per-preference policy learning sample-inefficient. In this paper, we introduce objective-conflict coefficients and derive near-optimal regret bounds for online settings using this measure, thereby quantifying the impact of misalignment on learning efficiency. Then, we design routed ensemble policy learning, an algorithm that maintains a small set of basis policies and dynamically routes trajectories to the policy with the highest potential reward. Finally, we consider trajectory selection as another approach to mitigate objective conflict, and design a kernel surrogate trajectory attribution algorithm that estimates how feedback signals from a set of trajectories influence policy learning on other trajectories. The kernel can capture nonlinear interactions such as synergy and antagonism between trajectories. We evaluate our approach across diverse environments and benchmarks: routed ensembles improve average performance by 4.3% over baselines for online environments from Meta-World and MO-Gymnasium, and kernel surrogate attribution improves correlation with leave-one-out analysis over existing baselines by 50%. When applied to trajectory selection, kernel-based attribution yields a 27% improvement in reward over baseline attribution methods.

cs.LG · cs.AI · cs.MA · cs.RO · stat.ML