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版本更新 · v2arXiv:2511.07414

Wasserstein-Cramér-Rao Theory of Unbiased Estimation

Nicolás García Trillos, Adam Quinn Jaffe, Bodhisattva Sen

原文摘要

The quantity of interest in the classical Cramér-Rao theory of unbiased estimation (e.g., the Cramér-Rao lower bound, its exact attainment for exponential families, and asymptotic efficiency of maximum likelihood estimation) is the variance, which represents the instability of an estimator when its value is compared to the value for an independently-sampled data set from the same distribution. In this paper we are interested in a quantity which represents the instability of an estimator when its value is compared to the value for an infinitesimal additive perturbation of the original data set; we refer to this as the "sensitivity" of an estimator. The resulting theory of sensitivity is based on the Wasserstein geometry in the same way that the classical theory of variance is based on the Fisher-Rao (equivalently, Hellinger) geometry, and this insight allows us to determine a collection of results which are analogous to the classical case: a Wasserstein-Cramér-Rao lower bound for the sensitivity of any unbiased estimator, a characterization of models in which there exist unbiased estimators achieving the lower bound exactly, and various results on the asymptotic achievement of the lower bound. More precisely, we show that Wasserstein projection estimators (and one-step approximations thereof) are asymptotically sensitivity-efficient under suitable assumptions, and that there exist Hodges-type estimators which exhibit super-sensitivity-efficiency. We use these results to treat many statistical examples, sometimes revealing new optimality properties for existing estimators and other times revealing entirely new estimators.

math.ST · math.OC · stat.ME · stat.ML

版本更新 · v2arXiv:2604.22506

ICPR 2026 Competition on Low-Resolution License Plate Recognition

Rayson Laroca, Valfride Nascimento, Donggun Kim, Sanghyeok Chung, Subin Bae, Uihwan Seo, Seungsang Oh, Chi M. Phung 等 22 位作者

原文摘要

Low-Resolution License Plate Recognition (LRLPR) remains a challenging problem in real-world surveillance scenarios, where long capture distances, compression artifacts, and adverse imaging conditions can severely degrade license plate legibility. To promote progress in this area, we organized the ICPR 2026 Competition on Low-Resolution License Plate Recognition, the first competition specifically dedicated to LRLPR using real low-quality data collected under operationally relevant conditions. The competition was based on the LRLPR-26 dataset, which comprises 20,000 training tracks and 3,000 test tracks; each training track contains five low-resolution and five high-resolution images of the same license plate. Notably, a total of 269 teams from 41 countries registered for the competition, and 99 teams submitted valid entries in the Blind Test Phase. The winning team achieved a Recognition Rate of 82.13%, and four teams surpassed the 80% mark, highlighting both the high level of competition at the top of the leaderboard and the continued difficulty of the task. In addition to presenting the competition design, evaluation protocol, and main results, this paper summarizes the methods adopted by the top-5 teams and discusses current trends and promising directions for future research on LRLPR. The competition webpage is available at https://icpr26lrlpr.github.io/

cs.CV

新论文 · v1arXiv:2610.36020

Exploratory creative pre-ranking: Hierarchical empirical-Bayes Thompson sampling for real-time creative optimization

Jiale Han, Ajith Moparthi, Dan Xie, Xiaowu Dai

原文摘要

Dynamic creative optimization decides which creative of an ad to render for each request. Recent work places that choice before ad ranking, but relies on deterministic point predictors with no calibrated uncertainty. AI-generated content has made creatives nearly free, while feedback per creative remains sparse and selection faces a tight latency budget. We introduce a creative pre-ranker that scores every recalled creative and shortlists each campaign's pool before the per-user ranker runs. Creatives sit in a hierarchy of audience segment, advertised item, campaign and creative, so a cold creative falls back on what its parent levels have earned, and how much it borrows from its parents is set in closed form from historical logs, with one parameter per level and nothing tuned. To stay within the latency budget, the pre-ranker predicts for an audience segment rather than an individual user, from per-attribute counters. It selects by a single Thompson draw per creative, balancing exploration and exploitation so that a new creative still has a chance to be learned. Replaying Roblox Sponsored-ads traffic over campaigns with competing creatives, the shortlist lifts predicted play-through rate by 8.14% against 2.80% for an equally sized random shortlist, forwards more than 40% fewer creatives than the full pool, and adds only 0.2% to serving time. After an A/B test on live traffic, the method now serves in production at Roblox.

cs.LG · cs.GT

新论文 · v1arXiv:2610.35806

Does VGGT Know What It Does Not Know?

Adityan Thirumani Srinivasan, David Nordström

原文摘要

Feed-forward 3D reconstruction models such as VGGT regress cameras and geometry in a single forward pass, but they report no uncertainty for the camera poses they predict: an incorrect relative pose looks no different from a correct one. We ask whether the frozen model nonetheless knows when its pose is wrong. On HardMatch, a benchmark of 1,000 deliberately difficult image pairs on which VGGT fails on 35% of pairs, a linear probe on VGGT's frozen features predicts pose failure on held-out categories with ROC-AUC 93.5%, compared with 79.7% for VGGT's own point-map confidence and 77.7% for a classifier trained on all of VGGT's outputs. The probe catches failures VGGT is confident about, lets a downstream system abstain on the pairs it distrusts, and transfers without retraining to rotation failures on PhotoTourism and ScanNet-1500, beyond what co-visibility explains. This knowledge is absent from the per-image encoder: it is computed partway through the layers that fuse the two views, and the same holds for a second model, $π^3$. In essence, we find that VGGT knows more about its own failures than it reports.

cs.CV · cs.LG

新论文 · v1arXiv:2610.36018

Anchored Stein Variational Gradient Descent Algorithm for Non-smooth Sampling

Thanh Dang, Matthew X. Burns, Jiaming Liang

原文摘要

We introduce a Stein variational framework for sampling from a target density $p\propto e^{-U}$ when the target potential $U$ is possibly non-smooth. The key idea is to introduce a smoother reference potential $U_0$ and the anchor weight $a=e^{U-U_0}$. The resulting anchored Stein variational gradient descent (SVGD) algorithm is able to target $p\propto e^{-U}$ without computing the gradient of $U$ and include standard SVGD as a special case. In particular, we allow the target potential $U$ to be locally Lipschitz while the reference potential $U_0$ is continuously differentiable, along with other suitable assumptions. Under this low regularity regime, we establish a Kullback-Leibler first variation formula for anchored perturbations, identify the corresponding steepest descent direction in the reproducing kernel Hilbert space and prove a nonasymptotic convergence bound for the anchored SVGD algorithm in terms of an anchored kernelized Stein discrepancy. Finally, we also provide guidance on constructing a suitable reference potential $U_0$ based on $U$.

stat.ML · cs.LG

新论文 · v1arXiv:2610.35804

Learning When to Commit: Schedule Distillation for Fast Diffusion Language Models

Aidar Myrzakhan, Zhiqiang Shen

原文摘要

Diffusion large language models (dLLMs) can generate multiple tokens in parallel, but often require many decoding rounds to complete a response. Efficient generation depends not only on which tokens are easy to predict, but also on how committing to them helps predict the remaining positions. A highly predictable token may provide little useful context, while revealing a less predictable token can help several other positions become predictable sooner. We propose dSpark, a new schedule distillation-based framework for learning when to commit tokens for faster diffusion language generation. To achieve this, we construct unmasking schedules that prioritize tokens whose reveal makes other positions easier to predict, reducing uncertainty earlier in decoding. We then distill these schedules into the model to enable faster parallel sampling, with a KL-divergence regularizer to help preserve generation quality. We extensively evaluate our approach across mathematical reasoning and code generation tasks. On GSM8K, our method achieves remarkable 10.12$\times$ and 5.12$\times$ speedups over the various baselines on LLaDA-8B-Instruct and Dream-7B-Instruct, respectively, while maintaining superior task performance. Our code is available at https://github.com/VILA-Lab/dSpark.

cs.CL · cs.AI · cs.LG

新论文 · v1arXiv:2610.35802

Game theory of academic effort and hiring in the age of AI

Saptarshi Pal, Peter S. Park

原文摘要

Many academic disciplines (in particular, mathematics and the theoretical sciences) face difficult questions about how to adapt their practices to the rise of highly capable artificial intelligence (AI). Before AI, a well-written research paper with a strong theoretical result acted as a reliable signal that its authors understood their field in depth. Now that AI is widely accessible, such signals have become cheaper to produce. As a result, they no longer reliably sort academics by their level of understanding. This has direct consequences for academic hiring. The age of AI raises a question for each side of the academic job market. Should an early-career researcher invest in a deep understanding of their field, or instead use AI to build a longer resume with many papers? Should a recruiter favor applicants with fewer papers who pass an interview aimed at probing understanding, or insist on both publication volume and a pass? In this paper, we develop a game-theoretic model of this two-sided dilemma. We classify all pure-strategy equilibria that can arise in this game and use learning simulations to identify the behaviors that populations of applicants and recruiters may learn to adopt. Our analysis provides a framework for reasoning about how academic hiring can adapt to AI and for evaluating practices that preserve the value of deep understanding.

cs.AI · cs.CY · cs.GT

版本更新 · v2arXiv:2605.21060

Divide et Calibra: Multiclass Local Calibration via Vector Quantization

Cesare Barbera, Lorenzo Perini, Giovanni De Toni, Andrea Passerini, Andrea Pugnana

原文摘要

Accurate and well-calibrated Machine Learning (ML) models are mandatory in high-stakes settings, yet effective multiclass calibration remains challenging: global approaches assume calibration errors are homogeneous across the latent space, while local methods often rely on representation-space dimensionality reduction, discarding latent directions relevant to miscalibration. To address these issues, we propose a compositional approach to multiclass calibration, where region-specific calibration maps are constructed from shared factors. We instantiate this idea via Vector Quantization (VQ), which induces a structured partition of the representation space, and an indexed parameterization of Dirichlet concentrations that enables parameter sharing across regions. Our approach learns heterogeneous calibration maps that generalize well even to sparse regions of the latent space. Experiments on benchmark datasets show significant improvements in local calibration while maintaining competitive global calibration and predictive performance.

cs.LG · cs.AI · stat.ML

版本更新 · v2arXiv:2605.01165

CEZSAR: A Contrastive Embedding Method for Zero-Shot Action Recognition

Valter Estevam, Rayson Laroca, Helio Pedrini, David Menotti

原文摘要

This paper proposes a novel Zero-Shot Action Recognition~(ZSAR) method based on contrastive learning. In ZSAR, we aim to classify examples from classes that were missing during training. Two well-known problems remain in ZSAR: the semantic gap and the domain shift. A semantic gap occurs because label representations come from the textual domain (i.e., language models) and must be associated with visual representations (i.e., CNNs, RNNs, transformer-based). This multimodal nature implies that the semantic properties of the two spaces are not identical. On the other hand, the domain shift arises from differences between the training and test sets and is inherent to ZSAR once the test set is unknown. One of the most promising methods to address both issues is learning joint embedding spaces. Therefore, we propose a new model that encodes videos and sentences in a joint embedding space, trained by aligning videos with their natural-language descriptions. We design an automatic negative sampling procedure to augment the training dataset and generate unpaired data, i.e., visual appearance and unrelated descriptions. Our results are state-of-the-art on the UCF-101 and Kinetics-400 datasets under several split configurations. Our code is available at https://github.com/valterlej/cezsar.

cs.CV

新论文 · v1arXiv:2610.35801

FOCUS: Active Critic Learning for Long-Horizon Language Model Agents

Zhengping Jiang, William Jurayj, Liaoyaqi Wang, Chunsheng Zuo, Anqi Liu, Benjamin Van Durme

原文摘要

Sparse outcome rewards make it difficult for long-horizon language-model agents to assign credit to earlier actions. Learned critics provide value estimates for intermediate states, but these estimates can be inaccurate, while estimating intermediate values with repetitive continuation samples from points within a trajectory incurs substantial costs. To mitigate these issues, we introduce FOCUS, an RL method that uses selective branching to help the critic network learn its value estimator. The rollout controller facilitates active learning for the critic by sampling continuations from states that are expected to most reduce the critic's estimation error. These refined value estimates then score the segment between consecutive states with a TD($λ$) advantage, while the sampled evidence supplies training targets for the critic. FOCUS supports long-horizon agentic reinforcement learning through a modular context-management interface that decouples context management from rollout allocation. Our experiments show that using compaction-induced segment boundaries for value estimation and credit assignment, FOCUS outperforms GRPO and VinePPO with matched per-step generation budgets on legal reasoning, deep search, and code localization benchmarks, improving held-out accuracy at Qwen3.5-9B scale by 7.2 points over the strongest baseline on BrowseComp-Plus (55.4 vs. 48.2) and by 4.1 points on DeonticBench (56.5 vs. 52.4).

cs.LG

版本更新 · v3arXiv:2605.03953

SATFormer: Learning When to Use Early Value Residuals in Transformers

Skye Gunasekaran, Téa Wright, Rui-Jie Zhu, Jason Eshraghian

原文摘要

Recent Transformer architectures expose later layers to representations computed in earlier layers, motivated by the observation that low-level features can become harder to recover as the residual stream is transformed through depth. One such method adds static value residuals: learned mixing coefficients that expose the first-layer value projection V_1 uniformly across tokens and heads. However, we theorize that the usefulness of $V_1$ is unlikely to be constant across tokens, heads, and contexts, and therefore treat early-representation reuse as a retrieval problem. Here, we introduce Selective Access Transformer (SATFormer), which preserves the first-layer value pathway while controlling access with a context-dependent gate. Across models from 130M to 1.3B parameters, SATFormer improves validation loss over the static value-residual and Transformer baselines at every evaluated scale, and improves average zero-shot accuracy over both at all four scales. Its strongest gains appear on retrieval-intensive benchmarks, where it improves over static value residuals by approximately 1.5 average points, while maintaining near baseline throughput and memory. Mechanistic analyses suggest sparse, depth-dependent, head-specific, and category-sensitive access patterns, supporting the interpretation that SATFormer learns selective reuse of early representations rather than uniform residual copying. Our code is available at https://github.com/skyegunasekaran/satformer.

cs.LG · cs.CL

新论文 · v1arXiv:2610.35794

Computational complexity of the $H$-coloring problem in cubic graphs

Vahan Mkrtchyan

原文摘要

If $G$ and $H$ are two cubic graphs, then an $H$-coloring of $G$ is a mapping $f: E(G)\rightarrow E(H)$, such that for every $v\in V(G)$ there is a vertex $x\in V(H)$, such that $f(\partial_G(v))=\partial_H(x)$. If $G$ admits an $H$-coloring then it is common to write $H\prec G$. In this paper, for a fixed connected cubic graph $H$, we consider a decision problem, which we call $H$-coloring. In this problem, on the input one is given a connected cubic graph $G$. The goal is to decide whether $H\prec G$. A conjecture by Hakobyan and the author states that $H$-coloring is polynomial time solvable, if $H$ does not admit a $P_{12}$-coloring. Here $P_{12}$ is the unique cubic graph obtained from the Petersen graph by expanding one of its vertices into a triangle. In this paper, we disprove this conjecture under $P\neq NP$, by showing that $S_6$-coloring is NP-complete. Here $S_6$ is the unique cubic graph on six vertices having exactly one bridge. Our second result is an algorithm that solves $H$-coloring problem in time $O^*(c^n)$, where $H$ is a simple connected cubic graph, $n$ is the number of vertices of the input cubic graph $G$ and $c=\sqrt{8}\approx 2.8284$.

cs.CC · math.CO

新论文 · v1arXiv:2610.35793

Quantifying Claim Smoothing by LLM Research Agents

Tiasa Singha Roy, Manya Wadhwa, Greg Durrett

原文摘要

Deep research, or any use of large language models (LLMs) to read a large document collection and produce insights, requires synthesizing information from different sources. In this work, we find that LLMs produce long-form research reports that read as confident syntheses but which fail to accurately reflect the underlying documents. We call this failure smoothing. In collapsing diverse and potentially conflicting sources into a single narrative, the model discards the evidential "jaggedness" of its corpus and asserts conclusions more decisive than the citations can support. We introduce a claim level scoring pipeline, SmoothScore, to quantify this effect. Our pipeline extracts key conclusive claims from model generated reports, then finds evidence relevant to each claim and clusters that evidence along high level aspects. Finally, each claim is scored with respect to the evidence to quantify the degree of smoothing done by the agent. Across 7 systems and 4 datasets, we find that agents consistently produce stronger claims than warranted.

cs.CL

版本更新 · v2arXiv:2601.10307

The Straight and Narrow: Do LLMs Possess an Internal Moral Path?

Luoming Hu, Jingjie Zeng, Liang Yang, Hongfei Lin

原文摘要

Enhancing the moral alignment of Large Language Models (LLMs) is a critical challenge in AI safety. Current alignment techniques often act as superficial guardrails, leaving the intrinsic moral representations of LLMs largely untouched. In this paper, we bridge this gap by leveraging Moral Foundations Theory (MFT) to map and manipulate the fine-grained moral landscape of LLMs. Through cross-lingual linear probing, we validate the shared nature of moral representations in middle layers and uncover a shared yet different moral subspace between English and Chinese. Building upon this, we extract steerable Moral Vectors and successfully validate their efficacy at both internal and behavioral levels. Leveraging the high generalizability of morality, we propose Adaptive Moral Fusion (AMF), a dynamic inference-time intervention that synergizes probe detection with vector injection to tackle the safety-helpfulness trade-off. Empirical results confirm that our approach acts as a targeted intrinsic defense, effectively reducing incorrect refusals on benign queries while minimizing jailbreak success rates compared to standard baselines.

cs.CL

版本更新 · v3arXiv:2606.23566

LangMAP: A Language-Adaptive Approach to Tokenization

Clara Meister, Suchir Salhan, Andrzej Szablewski, Pietro Lesci, Paula Buttery, Tiago Pimentel

原文摘要

Language-specific tokenizers improve tokenization quality and the downstream performance of models on those languages. Using one with an existing pretrained model requires either training a new model from scratch or adapting the vocabulary of the pretrained one. We propose Language-adaptive Maximum a Posteriori (LangMAP) Tokenization, which extends the UnigramLM algorithm to the multilingual setting by replacing its single distribution over the vocabulary with one distribution per language over the same vocabulary. LangMAP can be used to train a multilingual language model from scratch, or to adapt a pretrained model's tokenizer to individual languages without changing its vocabulary. Language labels are required to estimate the per-language distributions; at inference, the algorithm selects the highest-probability segmentation across languages, i.e., it does not need a language label. In experiments where we adapt a pretrained tokenizer with LangMAP, we observe that LangMAP's new segmentation has consistently higher morphological boundary recall than the original tokenizer. In code data, it improves alignment with abstract syntax tree (AST) leaf boundaries in all configurations we try. Despite ostensible improvements in segmentations, in language model fine-tuning experiments, we do not observe significant differences in performance for most language-task pairs.

cs.CL

新论文 · v1arXiv:2610.35787

Selective Tie Learning: Mitigating Spurious Correlations in Preference Optimization

Christian Moya, Purav Matlia, Elliott Thornley, Guang Lin

原文摘要

Preference optimization can learn spurious correlations, and augmenting the preference data with ties (equally preferred responses) can reduce spurious reliance. However, ties differ in their corrective effect, making their selection for augmentation important. For log-linear policies, we derive each tie's influence on spurious reliance and show that taking the largest predicted reductions is first-order optimal among subsets of equal size. Computing these influences requires knowledge of the spurious features and the curvature of the training objective, which is often unavailable or expensive to estimate. To this end, we explore using the magnitude of a tie's implicit reward margin and characterize the conditions under which it is a useful proxy for predicted influence. To test the theory and its qualitative transfer to neural models, we estimate influence with a counterfactual proxy for spurious reliance and use a generalized Gauss--Newton approximation to curvature for language models. Across log-linear policies, neural models, and large language models, our selection rules consistently achieve comparable reductions in spurious reliance with fewer ties than uniform selection.

cs.LG

版本更新 · v2arXiv:2608.25197

Exact algorithms for optimal discretization

László Kozma, Junqi Tan

原文摘要

The optimal discretization problem asks, given two disjoint sets of points $R$ and $B$ in the plane, for a minimal family of horizontal and vertical lines that separate the two sets, so that no cell delimited by the lines contains points from both sets. The problem arises as a pre-processing in supervised machine learning, and has received significant attention in parameterized algorithmics. Answering the question raised by Bonnet, Giannopoulos, and Lampis [IPEC 2017] and Froese [PhD thesis, 2018], it was shown by Kratsch, Masařík, Muzi, Pilipczuk, and Sorge [SODA 2021] that optimal discretization admits a fixed-parameter algorithm with running time $2^{\mathcal{O}(k^2 \log k)} \cdot n^{\mathcal{O}(1)}$, where $k$ is the solution size and $n = |R| + |B|$. In this paper we give an algorithm for optimal discretization that runs in time $\mathcal{O}(1.9602^n)$. We also study the related point separation problem that asks to separate all input points by axis-parallel lines. For this problem we obtain an algorithm with runtime $\mathcal{O}(1.8899^n)$. Our guarantees follow from structural observations about bichromatic and monochromatic point sets. To our knowledge, these are the first improvements over the trivial $2^n$ bound for both problems.

cs.DS

新论文 · v1arXiv:2610.35785

A theory of noisy linear recurrent neural network learning dynamics

John J. Vastola, Kanaka Rajan

原文摘要

Biological neural networks are noisy: their dynamics involve difficult-to-predict fluctuations which are likely due not just to chaos, but also to a variety of low-level biophysical processes. Despite the omnipresence of intrinsic noise, its theoretical consequences are incompletely understood, especially in the context of learning. For example, does noise meaningfully shape representation learning, or is it better viewed as a nuisance factor whose presence or absence changes little about what solution is found and when? Here, we argue that intrinsic noise can significantly modulate representation learning in recurrent neural networks (RNNs), since it can strongly break solution-space degeneracies and in some cases control whether a non-degenerate solution exists at all. We show that this is true for an analytically tractable model of noisy RNN learning with a linear activation function and white noise inputs. We find that, in the so-called rich regime (where weights are initialized with small values), noise strongly modulates the directions in which the read-in, readout, and recurrent weights align. Moreover, we find that noise produces a kind of phase transition: for sufficiently high noise, a non-degenerate solution is not even optimal if parameter scales are limited (e.g., via regularization). These results extend recent analytic work on RNN representation learning and show that noise can act as a fundamental determinant of representations.

cs.LG · q-bio.NC

版本更新 · v2arXiv:2605.17912

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

Zhuohang Li, Yiding Ma, Yu Shang, Lei Jin, Shengyuan Wang, Jianjie Fang, Zhaolu Wang, Xvyuan Liu 等 29 位作者

原文摘要

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO · cs.CV

新论文 · v1arXiv:2610.35782

Atomic Security Concerns: Towards a Foundational Language for Security Knowledge Representation

Hanane Houmani

原文摘要

Cybersecurity governance, risk management, compliance, and security architecture rely on numerous concepts, including security properties, domains, controls, risks, implementation measures, capabilities, and compliance requirements. Although these concepts are widely used, they are often represented through heterogeneous abstractions and vocabularies, making relationships among them difficult to express consistently and leaving much of the associated reasoning dependent on expert knowledge. This paper introduces the concepts of Security Concerns and Atomic Security Concerns (ASCs) and explores the hypothesis that cybersecurity knowledge may be represented through a finite set of foundational concerns. Inspired by the role of atoms in chemistry, the proposed approach views cybersecurity concepts as compositions of more fundamental concerns rather than as independent abstractions. Hence, Atomic Security Concerns could be viewed as a common abstraction layer for the representation of cybersecurity concepts, independently of their domain, nature, or level of granularity. Building upon this perspective, the paper explores how Atomic Security Concerns may provide the vocabulary of a cybersecurity language and how cybersecurity concepts may be represented as concern sets supporting explicit relationships among concepts. The contribution of this work is intentionally conceptual: it introduces a framework and research hypothesis for investigating the foundations of a common language for cybersecurity knowledge representation, reasoning, and future formalization.

cs.CR · cs.CL

版本更新 · v2arXiv:2605.15464

Where and What to Reward? Understanding Generalization Between Verifiable and Open-Ended Domains in Reinforcement Learning

Shangjian Yin, Yu Fu, Yue Dong, Zhouxing Shi

原文摘要

Reinforcement learning with verifiable rewards (RLVR) is widely used to improve the reasoning capability of language models, since model-generated answers can be easily verified by a rule-based verifier. In contrast, reinforcement learning from human feedback (RLHF) is mainly used to optimize open-ended conversation with a learned reward model, because such responses are not easy to verify. RLVR and RLHF are usually trained separately with their own domain data and training protocols. How gains transfer between these domains is unclear, partly because comparisons change both where a model is trained (the prompts) and what is rewarded (by a verifier or a reward model). We separate the two in a controlled study of RL on multiple base models that fixes the optimizer and the number of training prompts, and varies only the source domain of the prompts (math, multi-domain, chat, or mixtures) and the reward. We find that RLHF on open-ended prompts substantially improves conversational ability and also brings large gains in reasoning and coding, whereas RLVR improves reasoning but its gains in open-ended conversation plateau far below those of RLHF, suggesting that RL on open-ended prompts with a reward model can serve as an effective approach for generalizing across domains.

cs.LG · cs.AI · cs.CL

新论文 · v1arXiv:2610.36015

Do Coding Agents Still Need a Debugger? Frontier-Model-Based Fault Localization at the Accuracy Ceiling

Christoph Daxerer, Johann Glock, Christian Macho, Rudolf Ramler, Martin Pinzger, Josef Pichler

原文摘要

Background: To localize a fault, a coding agent can reason from source code alone or use debugger assistance by running the program and stepping through it in an interactive debugger. While earlier agents struggled with static execution tracing and debugger operation, frontier LLMs have improved at both. Objective: We evaluate how accurately coding agents localize faults without tools across original and transformed programs, how much debugger assistance improves accuracy and at what cost, and how agents use it when optional. Methods: We seed 610 single-line faults into 144 LeetCodeDataset solutions and rewrite each faulty program with five recipes of behavior-preserving transformations. Agents based on Sol 6.1, Luna 6, and Qwen 3.8 localize each fault with no, optional, or encouraged debugger assistance. Results: Without tools, the agents localized 98.2 to 99.9% of faults in original and 96.7 to 99.9% in transformed programs, losing accuracy mainly where recipes restructured loops and conditions. Encouraged assistance removed 63% and 61% of Luna 6's and Qwen 3.8's remaining transformed errors (+2.1 and +1.3 percentage points) at 14.7 to 27.0 times the token use, while Sol 6.1 stayed at 99.9%. With optional assistance, Luna 6 and Qwen 3.8 still gained +1.5 and +1.3 points, though the agents used the interactive debugger in only 0.2 to 6.2% of runs. Conclusions: On short, precisely specified programs, current coding agents localize nearly all faults from source code alone, and debugger assistance removes most errors that remain. Given the choice, agents executed the program far more often than they stepped through it, yet kept most of the benefit.

cs.SE · cs.AI

新论文 · v1arXiv:2610.36014

Immersive Commons: Designing Ephemeral Spatial Dialogue for Co-Located Mixed Reality Environments

Wuwu Ran, Mohammed Faraj Al-Suwaidi

原文摘要

Head-mounted mixed reality (MR) often prioritises individual immersion, potentially drawing attention away from others sharing the room. This paper asks how MR can support co-located spatial dialogue through embodied interaction and activity visible to non-headset observers. We introduce Immersive Commons, a design framework, and Atmos Messages, a prototype combining gesture-based, ephemeral spatial messages with voice transcription, preset text, and a public floor-plan overview. Following a Research through Design approach, fifteen participants created 236 messages across two sessions, including 48 voice-authored messages. Questionnaire responses highlighted playfulness and social awareness, while observations suggested opportunities for exchange grounded in the architectural setting. Interaction clustered near the public display, although this was also where participants put on their headsets. These findings suggest the potential of ephemeral spatial messaging to support co-located exchange, with playfulness, shared visibility, and architectural context informing the design of more social and situated MR experiences.

cs.HC · cs.MM

新论文 · v1arXiv:2610.36013

OmniBrain-0: A Unified Agentic Model for Embodied Intelligence

Xiaomi Embodied Intelligence Team, Yuechen Luo, Chong He, Fang Li, Shaoqing Xu, Jingkai Wang, Menglun Su, Jiaxin Liu 等 32 位作者

原文摘要

General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.

cs.CL · cs.CV

版本更新 · v2arXiv:2601.00913

CleanGS: Pareto-Guided Post-Hoc Cleanup of 3D Gaussian Splatting Scenes

Jyotirmaya Shivottam, Om Kumar, Subhankar Mishra

原文摘要

A pretrained 3D Gaussian Splatting (3DGS) reconstruction can reproduce its capture views well while retaining off-object structure that becomes visible under reframing. We present CleanGS, a post-hoc cleanup method that removes such structure without retraining the underlying representation. Given calibrated views and binary target masks, CleanGS scores candidate three-view subsets using mask reliability, camera baseline, viewing-direction diversity, and complementary sparse 3D support. Rather than collapsing these objectives a priori, it computes the exact Pareto front over subsets of the reduced candidate pool and selects a balanced on-dominated subset using weighted Chebyshev scalarization. The selected views then drive rasterization-aware two-of-three voting to retain a subset of the original Gaussians. We evaluate the exported asset directly and introduce a fixed-pose widened-field protocol that exposes structure outside the original framing. Across 18 scenes, CleanGS achieves 19.03 dB standard and 17.83 dB widened-field PSNR, compared with 16.44/16.29 dB for FlashSplat and 15.28/15.10 dB for GaussianCut with the same three masks. CleanGS leads five of six photometric metrics and remains within 0.32 dB of the uncleaned reconstruction in standard PSNR. Its filtering-and-export stage takes a median of 20 seconds and 1.9 GB peak memory, compared with 3.1 minutes and 41.6 GB for FlashSplat and 4.2 minutes and 34.9 GB for GaussianCut. Code is available at https://github.com/smlab-niser/clean-gs/.

cs.CV · cs.LG

新论文 · v1arXiv:2610.35773

A Unified Arena for LLM Agents across Diverse Eurogame

Fengrui Zhang, Xiang Li, Ruomeng Ding, Jiayi Yuan, Yuchen Huang, Zhaoyang Han, Xiaoliang Wang, Daoyuan Chen 等 9 位作者

原文摘要

Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.

cs.AI

新论文 · v1arXiv:2610.35770

The Undecidability of FO3 and the Calculus of Relations with Just One Binary Relation

Yoshiki Nakamura

原文摘要

The validity problem for first-order logic is a well-known undecidable problem. The undecidability also holds even for $\mathsf{FO}3$ and (equational formulas of) the calculus of relations. In this paper we tighten these undecidability results to the following: (1) $\mathsf{FO}3$ with just one binary relation is undecidable even without equality; and (2) the calculus of relations with just one character and with only composition, union, and complement is undecidable. Additionally we prove that the finite validity problem is also undecidable for the above two classes.

cs.LO · math.LO

版本更新 · v3arXiv:2607.16051

Loop the Loopies!

Zitian Gao, Yilong Chen, Yihao Xiao, Xinyu Yang, Ran Tao, Joey Zhou, Bryan Dai

原文摘要

We present Loopie, the most powerful open-source looped Transformer to date. The Loopie series consists of two Mixture-of-Experts (MoE) models: a 20B-parameter model with 2B active parameters and a 6B parameter model with 0.6B active parameters. Looped Transformers have long faced a challenge: given an N-fold pre-training compute, increasing the parameter count by a factor of N usually outperforms looping N times. Loopie addresses this challenge. Extensive ablation studies, including comparisons with a vanilla 30B-A3B model, show that Loopie substantially outperforms vanilla Transformer baselines trained with the same compute budget. With a novel post-training method, Loopie develops strong reasoning abilities and achieves frontier-level reasoning performance.

cs.CL · cs.AI

新论文 · v1arXiv:2610.35767

Free to Look, Free to Reason: Simple LLM Harnesses Outdiagnose Hand-Crafted Root Cause Analysis Agents

Tingzhu Bi, Xun Zhang, Jinglin Li, Ping Wang, Meng Ma

原文摘要

Root cause analysis (RCA) of microservice failures has attracted many LLM agents whose investigation is hand-crafted, through standard operating procedures, fixed stages and role agents. Each is evaluated on its own data against few baselines, so it is unknown whether this design beats letting a capable model investigate on its own. We compare three simple harnesses that prescribe none of the model's calls (one call over an evidence package, a SQL agent and the Codex coding agent) with five published LLM RCA agents and with statistical and causal methods on RCAtlas, 90 validated cases from eight public datasets, across six models and three reasoning efforts. The simple harnesses are the most accurate (PR@1 65-77% on three mid-tier models), ahead of the published agents (16-53%) and the non-LLM methods (6-39%), on every model on which both families were run. The published agents fix from a tenth to all of their model calls in the program, and a case study shows how these prescriptions skip the decisive evidence. A stronger model mainly improves reliability, a multi-turn harness mainly improves aptitude, and more reasoning effort changes accuracy by a few points at most while multiplying the time by up to seven. Among runs more accurate than the best non-LLM method, every Pareto-optimal run in cost or time uses a simple harness.

cs.AI · cs.DC · cs.SE