We propose Nemotron-Labs-Diffusion-Uni (NLD-Uni), a unified discrete diffusion large language model (DLLM) for visual understanding and generation tasks. Compared with prior unified diffusion models, NLD-Uni introduces two major innovations. First, we propose a unified cross-paradigm on-policy distillation (OPD) framework that successfully transfers the visual understanding ability of autoregressive VLMs and visual generation ability of continuous flow models, to a unified DLLM. Second, NLD-Uni incorporates a novel progressive self-refining diffusion process that gradually corrupts each token across multiple steps during training, as opposed to adopting the conventional masked diffusion formulation that directly corrupts a clean image token to an uninformative mask token. At inference, this design allows NLD-Uni to make intermediate commit to a token, enabling progressive self-refinement for better visual quality. Through extensive experiments, we show that NLD-Uni achieves state-of-the-art performance among unified DLLMs on diverse tasks including visual question-answering, multi-modal reasoning, object grounding, text-to-image generation, and image editing.
Alex Chen, Renato Geh University of California, Aditya Grover University of California, Los Angeles, Guy Van Den Broeck, Daniel Mingyi Israel
KV cache compression promises increased throughput and efficiency with negligible loss in performance. While the gains in throughput are indisputable and recent literature has indeed shown minimal degradation on particular benchmarks, in general the consequences of compression in realistic scenarios such as multi-instruction prompting have been insufficiently studied. In this paper, we identify several pitfalls that practitioners should be aware of when deploying KV cache compressed LLMs. We evaluate five KV cache compression methods (StreamingLLM, SnapKV, TOVA, H2O, and K-Norm) on Llama3.1 8B and Qwen2.5 14B under multi-instruction prompting with IFEval. Importantly, we show that certain instructions degrade much more rapidly with compression, effectively causing them to be completely ignored by the LLM. As a practical example, we highlight system prompt leakage as a case study, empirically demonstrating the impact of compression on leakage and general instruction-following. We identify several factors that contribute to system prompt leakage: compression method, instruction order, and KV eviction bias. We then propose simple changes to KV cache eviction policies that can reduce the impact of these factors and improve the overall performance in multi-instruction tasks.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Hritik Bansal, Clark Peng, Yonatan Bitton, Roman Goldenberg, Aditya Grover, Kai-Wei Chang
Large-scale video generative models, capable of creating realistic videos of diverse visual concepts, are strong candidates for general-purpose physical world simulators. However, their adherence to physical commonsense across real-world actions remains unclear (e.g., playing tennis, backflip). Existing benchmarks suffer from limitations such as limited size, lack of human evaluation, sim-to-real gaps, and absence of fine-grained physical rule analysis. To address this, we introduce VideoPhy-2, an action-centric dataset for evaluating physical commonsense in generated videos. We curate 200 diverse actions and detailed prompts for video synthesis from modern generative models. We perform human evaluation that assesses semantic adherence, physical commonsense, and grounding of physical rules in the generated videos. Our findings reveal major shortcomings, with even the best model achieving only 22% joint performance (i.e., high semantic and physical commonsense adherence) on the hard subset of VideoPhy-2. We find that the models particularly struggle with conservation laws like mass and momentum. Finally, we also train VideoPhy-AutoEval, an automatic evaluator for fast, reliable assessment on our dataset. Overall, VideoPhy-2 serves as a rigorous benchmark, exposing critical gaps in video generative models and guiding future research in physically-grounded video generation. The data and code is available at https://videophy2.github.io/.