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新论文 · v1arXiv:2611.03138

KlaskTron: An Open-Source Platform for Physical Adversarial Multi-Agent RL

Aswin Ramachandran, Jona Schulz, Maurus Derungs, Carlo Angelini, Tobias Meier, Raffaello D'Andrea

原文摘要

Progress in robot learning, particularly physical multi-agent reinforcement learning (MARL), is currently challenged by a limited availability of accessible, standardized benchmarks. While simulation-based MARL has produced remarkable emergent behaviors, from coordinated team play to complex tool use, translating these advances to physical systems remains difficult. A key barrier is infrastructural: physical platforms are often prohibitively expensive, require specialized facilities, or lack open mechanisms and designs for reproducibility. We introduce KlaskTron, an open-source, low-cost (<\$2500 USD), desktop-scale robotic testbed for adversarial MARL based on the dynamic tabletop game KLASK. The platform features dual CoreXY gantries with high-torque brushless motors, enabling the high-speed, precise manipulation required for competitive play. Crucially, we provide a complete ecosystem: hardware designs (CAD, BOM), a GPU-native digital twin in NVIDIA Isaac Lab for high-fidelity modeling and simulation, and a validated sim-to-real baseline using a learned neural actuator model. We demonstrate that this baseline enables zero-shot policy transfer, with trained agents exhibiting emergent adversarial behaviors. To ensure full reproducibility of our results, all project assets are released publicly: hardware CAD/BOM and assembly documentation at [https://idscethzurich.github.io/klask_hardware], inference software stack at [https://github.com/IDSCETHZurich/klask_software] and the simulation and MARL setup at [https://github.com/IDSCETHZurich/klask_rl].

cs.RO · cs.AR · cs.MA

新论文 · v1arXiv:2611.03091

KlaskTron-IL: A Contact-Rich Adversarial Imitation Learning Benchmark with a Validated Sim-to-Real Bridge

Nicklas Sohm, Aswin Ramachandran, Raffaello D'Andrea

原文摘要

KlaskTron is an open-hardware physical platform for two-player adversarial reinforcement learning, with a learned actuator model that supports zero-shot sim-to-real transfer of trained policies. Building on this platform, we contribute KlaskTron-IL: a multi-tier imitation learning dataset (80k human demonstration timesteps collected directly on the physical robot, 320k symmetry-augmented timesteps, and synthetic expert trajectories up to 5M steps generated by the zero-shot-validated PPO policy), and diagnostic baselines that expose three characteristic failure modes of standard IL methods under contact-rich adversarial dynamics: BC's data scaling plateau, GAIL's interpretable but weak-gradient discriminator (Spearman $ρ= -1.0$ peg-ball proximity recovery, but a logit span under 0.1), and an asymmetric BC-prior x reward-density interaction. Because the policy interface used throughout this paper is the same one the actuator model bridges to hardware, a policy trained on this benchmark can run unchanged on the physical robot, as we demonstrate zero-shot for the strongest BC baseline, so long as its commands respect the actuator model's $\pm 0.2$ m/s identification range.

cs.RO