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首次观测 · 记录 #1CVF · CVPR 2026:cvf:803ddb59eb77f300b7167df6439b4bf0CVF · CVPR 2026

BrepVGAE: Variational Graph Autoencoder with Unified Latent Representation for B-rep

Guo, Hao, Deng, Liyuan, Dai, Yongkang, Wang, Ruohan, Li, Jiahao, Bai, Yunpeng, Shi, Yilei

原文摘要

Due to the heterogeneity of faces and edges in B-rep, conventional graph-based representations is incapable of establishing a unified formulation for faces and edges, thereby constraining the capabilities of B-rep generative models. We propose a B-rep Variational Graph Auto Encoding (BrepVGAE), the first variational graph autoencoder framework capable of holistically encoding and decoding boundary representations of B-rep models.Firstly, we novelly represent both geometry faces and edges as nodes in a graph representation. We then design a sparse graph autoencoder to aggregate the complete B-rep structure into a compact global latent vector. We then construct a decoder that employs set-based generation, which uses bilinear layers to reconstruct adjacency relationships, i.e., topology, with a single latent vector. Afterwards, the same decoder generates node features for all faces and edges through learnable query vectors and cross-attention mechanisms. Finally, a two-stage training strategy ensures effective coupling of geometry and topology throughout. Comprehensive experiments demonstrate that BrepVGAE significantly outperforms existing methods in reconstruction accuracy, topological validity, and generative diversity. This validates the feasibility and efficacy of decoding complete CAD geometric-topological distributions from a unified latent representation, while also offering novel insights for CAD part retrieval and feature recognition domains.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2edc293ac26522363a374bd94abb243CVF · CVPR 2026

WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling

Fang, Shaoheng, Jiang, Hanwen, Bai, Yunpeng, Mitra, Niloy J., Huang, Qixing

原文摘要

Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally consistent. WorldReel jointly produces RGB frames together with 4D scene representations, including pointmaps, camera trajectory, and dense flow mapping, enabling coherent geometry and appearance modeling over time. Our explicit 4D representation enforces a single underlying scene that persists across viewpoints and dynamic content, yielding videos that remain consistent even under large non-rigid motion and significant camera movement.We train WorldReel by carefully combining synthetic and real data: synthetic data provides precise 4D supervision (geometry, motion, and camera), while real videos contribute visual diversity and realism. This blend allows WorldReel to generalize to in-the-wild footage while preserving strong geometric fidelity. Extensive experiments demonstrate that WorldReel sets a new state-of-the-art for consistent video generation with dynamic scenes and moving cameras, improving metrics of geometric consistency, motion coherence, and reducing view-time artifacts over competing methods. We believe that WorldReel brings video generation closer to 4D-consistent world modeling, where agents can render, interact, and reason about scenes through a single and stable spatiotemporal representation. Project page: https://bshfang.github.io/worldreel/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:bc94e6b17052c02bdfb743cfedeae9d7CVF · CVPR 2026

AutoRegressive Generation with B-rep Holistic Token Sequence Representation

Li, Jiahao, Bai, Yunpeng, Dai, Yongkang, Guo, Hao, Gan, Hongping, Shi, Yilei

原文摘要

Previous representation and generation approaches for the B-rep relied on graph-based representations that disentangle geometric and topological features through decoupled computational pipelines, thereby precluding the application of sequence-based generative frameworks, such as transformer architectures that have demonstrated remarkable performance. In this paper, we propose BrepARG, the first attempt to encode B-rep's geometry and topology into a holistic token sequence representation, enabling sequence-based B-rep generation with an autoregressive architecture. Specifically, BrepARG encodes B-rep into 3 types of tokens: geometry and position tokens representing geometric features, and face index tokens representing topology. Then the holistic token sequence is constructed hierarchically, starting with constructing the geometry blocks (i.e., faces and edges) using the above tokens, followed by geometry block sequencing. Finally, we assemble the holistic sequence representation for the entire B-rep. We also construct a transformer-based autoregressive model that learns the distribution over holistic token sequences via next-token prediction, using a multi-layer decoder-only architecture with causal masking. Experiments demonstrate that BrepARG achieves state-of-the-art (SOTA) performance. BrepARG validates the feasibility of representing B-rep as holistic token sequences, opening new directions for B-rep generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e995415ed28532537a83063e8c98ee73CVF · CVPR 2026

Vibe Spaces for Creatively Connecting and Expressing Visual Concepts

Yang, Huzheng, Xu, Katherine, Lu, Andrew, Grossberg, Michael D., Bai, Yutong, Shi, Jianbo

原文摘要

Creating new visual concepts often requires connecting distinct ideas through their most relevant shared attributes--their vibe. We introduce Vibe Blending, a novel task for generating coherent and meaningful hybrids that reveals these shared attributes between images. Achieving such blends is challenging for current methods, which struggle to identify and traverse nonlinear paths linking distant concepts in latent space. We propose Vibe Space, a hierarchical graph manifold that learns low-dimensional geodesics in feature spaces like CLIP, enabling smooth and semantically consistent transitions between concepts. To evaluate creative quality, we design a cognitively inspired framework combining human judgments, LLM reasoning, and a geometric path-based difficulty score. We find that Vibe Space produces blends that humans consistently rate as more creative and coherent than current methods.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:eaefe516d2a72ad4f398ca72d4a53c52CVF · CVPR 2026

Contrastive Cross-Bag Augmentation for Multiple Instance Learning-based Whole Slide Image Classification

Zhang, Bo, Xu, Xinan, Yan, Shuo, Bai, Yu, Zhang, Zheng, Wang, Wufan, Gao, Hui, Wang, Wendong

原文摘要

Recent pseudo-bag augmentation methods for Multiple Instance Learning (MIL)-based Whole Slide Image (WSI) classification sample instances from a limited number of bags, resulting in constrained diversity. To address this issue, we propose Contrastive Cross-Bag Augmentation (C2Aug) to sample instances from all bags with the same class to increase the diversity of pseudo-bags. However, introducing new instances into the pseudo-bag increases the number of critical instances (e.g., tumor instances). This increase results in a reduced occurrence of pseudo-bags containing few critical instances, thereby limiting model performance, particularly on test slides with small tumor areas. To address this, we introduce a bag-level and group-level contrastive learning framework to enhance the discrimination of features with distinct semantic meanings, thereby improving model performance. C2Aug samples instances with consistent bag-level labels across the entire dataset, which simultaneously enhances the diversity of pseudo-bags and mitigates label noise. Experimental results demonstrate that C2Aug consistently outperforms state-of-the-art approaches across multiple evaluation metrics. Our code is publicly available at: https://github.com/weiaicunzai/mixup.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f291bfde897f7396379f13a67039ab56CVF · CVPR 2026

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

Zeng, Huimin, Bai, Yue, Wang, Hailing, Fu, Yun

原文摘要

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表