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版本更新 · v3arXiv:2510.20279

CS-54k: A Paper-Grounded Corpus and Benchmark for AI Research QA

Penghao Wang, Yuhao Zhou, Mengxuan Wu, Ziheng Qin, Bangyuan Zhu, Shengbin Huang, Xuanlei Zhao, Panpan Zhang 等 15 位作者

原文摘要

Large language models (LLMs) are increasingly being used to support computer science research. To contribute reliably, these systems must be able to work with information distributed across research papers and across different aspects of the research process. However, large-scale resources that systematically organize such information into structured supervision for both model evaluation and post-training remain limited. To address this gap, we propose a systematic paper-to-QA construction pipeline that organizes information from AI research papers into structured QA pairs supported by source evidence. Using this pipeline, we construct CS-54k, a 54k-pair corpus derived from 14,474 openly licensed AI research papers. The corpus covers eight recurring paper components, including research domain, prior work, existing challenges, motivation, findings and assumptions, methods, experimental settings, and experimental results. We further derive two complementary subsets: CS-4k, a benchmark for evaluating LLMs on paper-derived research QA, and CS-50k, a companion corpus for post-training. Extensive evaluations on CS-4k reveal substantial performance differences across existing LLMs and paper components, with experimental settings and results remaining particularly challenging. Moreover, post-training on CS-50k substantially improves Qwen2.5-7B-Instruct on CS-4k, demonstrating the practical utility of structured, paper-derived supervision. Together, CS-4k and CS-50k provide a unified and scalable resource for benchmarking and improving LLMs on research paper question answering.

cs.LG

新论文 · v1arXiv:2611.16816

Outcome-Mass Alignment: Controlling Length-Dependent Trajectory Influence in Multi-Turn LLM Agent Reinforcement Learning

Dawei Zhang, Yubin Huangfu, Jessica Fan, Boyu Wei, Likang Wu, Hongke Zhao, Ming He, Zhu Teng

原文摘要

To keep long interaction contexts tractable, stepwise group-relative training for multi-turn LLM agents materializes each source trajectory into multiple response rows and valid tokens. This expansion creates an outer-accounting problem distinct from within-trajectory credit assignment: row-based outcome statistics can count one episode outcome multiple times, while token-level reduction can assign unequal aggregate objective mass across trajectories. We term these effects outcome-statistics multiplicity and objective-mass imbalance. We introduce Outcome-Mass Alignment (OMA), a two-component method that makes both accounting choices explicit. Outcome Alignment computes outcome statistics over unique source trajectories, while Mass Alignment controls aggregate objective mass after within-trajectory aggregation of optimizer-native token objectives. Neither redesigns the base optimizer's credit assignment, importance ratios, or clipping. Across matched ALFWorld GRPO comparisons at two model scales, where failed trajectories typically expand much more than successful ones, OMA improves matched-horizon endpoint success by 7.0-9.4 percentage points. Ordinary WebShop exhibits weak or reversed expansion-outcome coupling and correspondingly mixed effects, whereas in a success-oriented WebShop setting, WebShop-SOL, OMA improves success nAUC from 0.399 to 0.511. Component ablations and GiGPO and GSPO comparisons further support component separability and cross-optimizer compatibility. These results show that trajectory expansion always defines an implicit weighting rule, but its practical effect depends on how expansion couples to outcomes and optimizer-native updates.

cs.CL

新论文 · v1arXiv:2611.15602

CoCode-World: Shared 3D Proxy Representation for Multi-Player World Models

Qirui Li, Xin Zhang, Yabo Chen, Jinkun Hao, Paul L Rosin, Yu-Kun Lai, Haibin Huang, Yin Chen 等 10 位作者

原文摘要

Multiplayer generative world models must produce observations that agree on shared entities despite different camera motions and occlusions. Explicit world representations provide spatial control, but precise modeling of individual game maps limits scene diversity, while shared geometry alone cannot ensure consistent appearance across views. We present CoCode-World, a shared 3D proxy framework that separates structural control from visual synthesis for two-player video generation. Programmable proxies specify scene layout, motion, and occlusion, while RGB references guide character and scene appearance. To coordinate visual details across players, we concatenate paired proxy videos, appearance references, and target views in a consistent spatial layout and generate both views jointly with a pretrained video model. This formulation uses the model's native attention for cross-view communication within a single generation branch, with LoRA adaptation learning proxy adherence and appearance correspondence from paired observations. We construct a two-player GTA~V dataset that pairs synchronized RGB observations with proxy videos derived from shared map geometry and game-engine state. Experiments demonstrate appearance transfer to characters and scene styles unseen during training, with improvements in video quality and cross-view player identity over the evaluated baseline. Ablations further examine how proxy construction and cross-view communication affect generation. Project page: https://iapple233.github.io/CCW/.

cs.CV

版本更新 · v2arXiv:2508.14948

LFM4Ads: Large Foundation Model for Ads Recommendation

Jie Jiang, Shangyu Zhang, Shijie Quan, Zhongren Wang, Tianqu Zhuang, Junwei Pan, Bo Fu, Yilong Sun 等 35 位作者

原文摘要

Recent work leverages large-scale pretrained foundation models (FMs) to transfer generalizable representations to downstream advertising tasks. Most existing approaches transfer user representations (URs) and item representations (IRs), while underutilizing the user-item cross representations (CRs) generated by deeper interaction layers. Although a recent work transfers target-aware embeddings (TAEs), it requires real-time upstream FM inference alongside the downstream, introducing additional engineering complexity and overhead. To address these limitations, we propose Large Foundation Model for Ads Recommendation (LFM4Ads), an efficient pretrain-then-transfer paradigm for cross-domain ad recommendation. LFM4Ads jointly exploits URs, IRs, and CRs from the upstream FM. It extracts sample-level CRs from pretrained interaction layers and aggregates them into user-level CRs using a time-aware exponential moving average, thereby decoupling upstream inference from downstream online serving. To use CRs efficiently, we propose three downstream usages at different levels of granularity: feature-level gating to fuse CRs into downstream embeddings, module-level fine-tuning to yield downstream CRs, and model-level retrieval by matching CRs with IRs. LFM4Ads has been deployed on Tencent's advertising platform since Q4 2024. It has supported 10+ launches across major scenarios, yielding a platform-wide gross merchandise value (GMV) lift of 2.45% and annual revenue gains in the hundreds of millions of dollars. Offline experiments on KuaiRand-1K further demonstrate our effectiveness. Our code is available at https://github.com/ZhuangQu/LFM4Ads.

cs.LG

版本更新 · v2arXiv:2611.08904

MotionCore: A Latent Neural Simulator for Video Generation with Rigid-Body Dynamics

Zheng Wang, Zhengwei Gong, Yuanzhi Liang, Haibin Huang, Chi Zhang

原文摘要

Video generation models can produce highly realistic videos while generating physically inconsistent object motion. This limitation suggests that visual modeling alone may not provide a transferable representation of physical dynamics. We introduce MotionCore, a framework for learning physical dynamics via a learnable partial differential equation solver and focuses on rigid-body motion. We introduce a latent neural simulator learning to predict the evolution of object-level physical states from observed motion. Its predictions are then converted into spatially aligned latent controls for a controllable video diffusion model. The generator serves as a visual interface: it provides appearance and scene detail, while the learned dynamics model specifies the physical trajectory. To preserve this trajectory through the interface, MotionCore combines a diffusion-matching objective with a low-capacity decodability constraint on object identity and position. We evaluate MotionCore on public physical-consistency benchmarks and on paired data with known trajectories. Results indicate that MotionCore improves physical consistency and trajectory obedience in the evaluated rigid-body settings, while maintaining comparable visual quality. A controlled ablation protocol compares learned dynamics with an analytic prior and studies the choice of latent evolution processor.

cs.CV

新论文 · v1arXiv:2611.11125

LongCap: Hour-Scale Timestamped Audio Captioning via Chunk-wise Processing

Jinchuan Tian, Sen Chen, Wenbin Huang, Chao Weng, Zhengwei Huang, Jiatong Shi, Yichen Lu, Haoran Wang 等 10 位作者

原文摘要

Describing hours of audio requires accurate event timing and sustained descriptive detail throughout the recording. We present LongCap, a framework for timestamped audio captioning (TAC), with the human-annotated LongCapBench and three diarization-inspired metrics: Timeline Error Rate (TER), Granularity Error Rate (GER), and Caption Similarity (tcpCapSim). LongCap interleaves audio chunks with structured event captions, using relative timestamps and retained context to support length extrapolation within a 1M-token inference context window. Event-level reannotation restores caption detail, while systematic studies examine model scaling, dependency supervision, and self-distillation. LongCap-Diar achieves strong benchmark results and extrapolates to 16 hours of concatenated audio despite training on recordings no longer than 40 minutes. Our TAC models are competitive with Qwen3.5-Omni-Plus on short clips, outperform evaluated baselines in caption similarity and timeline accuracy in segment-level comparisons on LongCapBench-TAC-Long, and caption full recordings approaching two hours. On LongCapBench-TAC, 9B and 35B-A3B offer favorable size-performance tradeoffs, while 122B-A10B substantially improves event-dependency recovery. These findings support long-horizon general audio understanding and provide a foundation for always-on voice agents.

cs.CL · cs.SD

新论文 · v1arXiv:2611.09355

HiMEM: Hippocampus-Inspired Memory Consolidation, Pruning, and Composition for Vision-Language-Action Models in 3D Scenes

Boran Zhao, Yanbin Hu, Jun Ye, Zhenxian Hu, Yuxin Zhai, Jin Cui, Pengju Ren

原文摘要

Memory plays a crucial role in long-horizon task execution and cross-task generalization for Vision-Language-Action (VLA) models operating in complex 3D scenes. However, existing VLA memory mechanisms suffer from memory noise, particularly in complex 3D scenes, as stored episodic memories contain extensive redundant details about scene layouts, object configurations, and robot-specific states, which obscure generalizable manipulation principles and hinder cross-task transfer. To address this challenge, we first introduce a hippocampus-inspired memory consolidation mechanism that synthesizes extensive episodic experiences into a compact set of essential semantic memories, enabling VLA models to derive generalizable principles from practical experience. Second, we propose an episodic memory pruning mechanism that removes redundant episodic memories whose contents are captured by consolidated semantic memories, thereby increasing effective memory capacity and improving long-horizon task execution. Finally, to handle complex task scenarios, we develop a flexible memory composition mechanism that jointly leverages multiple episodic and semantic memories to enhance cross-scenario generalization. Experiments on LIBERO, LIBERO-Plus demonstrate the effectiveness of HiMEM across different VLA backbones, improving the average success rate of pi_0 from 91.88% to 98.20% on LIBERO.

cs.CV · cs.AI

版本更新 · v2arXiv:2611.07648

Generator-Aligned Reward Modeling with Target-Aware Bounded Optimization for Visual Generation

Ziqiao Weng, Yuanzhi Liang, Haibin Huang, Weidong Cai, Xuelong Li

原文摘要

Post-training aims to enhance desired attributes in visual generative models while preserving their general generation capabilities. Reward-guided post-training faces two challenges: real training data may mismatch the generator's output distribution, and attribute supervision may be confounded by unrelated content. Unbounded reward maximization can also cause overoptimization and degrade generation quality. We propose a framework combining Generator-Aligned Reward Modeling (GARM) and Target-Aware Bounded Optimization (TABO). GARM mitigates distribution mismatch through generator-support matching and reduces content confounding using content-matched real contrasts, yielding generator-relevant, attribute-focused reward supervision. TABO maps the learned reward to a smooth, upper-bounded function calibrated from real target-positive examples. This transformation is independent of the optimization algorithm and supports both direct reward-gradient and policy-based optimization. We further introduce Target-Aware GRPO (TA-GRPO), an adaptation of Flow-GRPO that combines fixed stage-wise advantage scaling, a generator-to-target curriculum, and timestep-balanced credit assignment for flow-based video optimization. Experiments show that GARM improves target-attribute expression while maintaining competitive generation quality. TABO better balances attribute enhancement and visual quality than unconstrained reward maximization, while TA-GRPO improves target enhancement over vanilla Flow-GRPO and reduces unintended attribute leakage on neutral prompts. These results highlight the importance of generator-aligned reward supervision and controlled, data-calibrated optimization for targeted visual generation.

cs.CV

新论文 · v1arXiv:2611.08099

面向实用的20 kbps生成式视频压缩:自适应分词与熵建模

Towards Practical 20 kbps Generative Video Compression via Adaptive Tokenization and Entropy Modeling

Jiancheng Zhao, Jixiang Luo, Haibin Huang, Chi Zhang, Xuelong Li

AI 速读 基于摘要

作者提出一种将预训练因果视频VAE改造为离散分词器并联合优化小型自回归熵模型的方法,用于超低码率生成式视频压缩。

cs.CV

查看原文摘要

Video compression at ultra-low bitrates remains challenging due to the loss of perceptually important details under limited bit budgets. Recent generative video compression methods leverage pretrained video priors to improve perceptual quality and temporal coherence, but many follow a compress-then-generate paradigm, where generative priors are primarily exploited during reconstruction. Moreover, representations learned for generation and reconstruction are not inherently optimized for entropy coding. In this work, we propose \method, which adapts pretrained video representations into compression-oriented representations while preserving their reconstruction capability. Specifically, we adapt the pretrained causal video VAE of MiniMax-H3 into a discrete video tokenizer and develop a small autoregressive entropy model that captures local and global token dependencies, with grouped prediction for parallel decoding. To further improve coding efficiency, we jointly optimize the tokenizer and entropy model using a differentiable rate surrogate, allowing rate gradients to adapt token assignments toward lower coding costs while preserving reconstruction quality. Experiments on UVG, MCL-JCV, and HEVC Class B demonstrate superior perceptual rate--distortion performance, achieving BD-LPIPS savings of 82.2\%--87.5\% and BD-DISTS savings of 78.3\%--85.0\% relative to GLC-Video.

新论文 · v1arXiv:2611.07836

THG-Omni: Traceable Human-Centric Graph Supervision for Video Reasoning

Jisheng Dang, Kai Wei, Ronghao Lin, Bimei Wang, Hong Peng, Wei-Shi Zheng, Bin Hu, Qi Tian 等 9 位作者

原文摘要

Omni-modal models can answer questions about video, but their predictions rarely show which participant, event, or interval supports an answer. Moreover, answer-level supervision alone does not teach a model to interpret structured video evidence. To systematically mitigate this issue, we present THG-Omni, a human-centric graph-supervision framework that links Segment Anything Model~3 participant tracks with temporally grounded Qwen3-VL annotations. Candidate semantic claims are checked against the source video and available audio before they are used to construct training questions, while track geometry provides explicit spatial and temporal supervision. The resulting questions teach an omni-modal reasoning model to interpret participant attributes, actions, affect, interactions, and their timing from a structured graph. At inference, THG-Omni uses a predicted graph constructed from the evaluation video. Experiments on IntentBench show consistent improvements over the unadapted backbone across social reasoning, emotion understanding, and deception perception. On NExT-QA, THG-Omni achieves 89.54\% accuracy with the matched graph, compared with 85.10\% without graph input. Further validation experiments show that compact graph input achieves 78.22\% accuracy, compared with 78.02\% using the full graph and 77.58\% without graph input. A complementary diagnostic demonstrates that the predicted graph preserves evidence useful for answering questions even without the source video and audio. Together, these findings show that THG-Omni improves human-centric video reasoning while grounding its evidence in identifiable participants and events. Our codes are available at https://anonymous.4open.science/r/review-n94hhfcwp5666/

cs.CV · cs.AI

新论文 · v1arXiv:2611.08543

SAFTAC: Simulation-Augmented Fine-Tuning of Open-Source LLMs for Analog Circuit Design

Junsheng Huang, Yifan Sun, Zhuoer Zhang, Ning Wei, Yening Liu, Michael Molter, Pavan Kumar Hanumolu, Elyse Rosenbaum 等 10 位作者

原文摘要

Circuit design for analog integrated circuits (ICs) is challenging because circuit topology, device sizing, and circuit performance are tightly coupled. Existing large language model (LLM)-based methods either rely on inference-time correction around frozen models or train on limited circuit types without directly using simulation outcomes as training signals. A key bottleneck is that existing datasets do not provide sufficient task information for training LLMs on end-to-end specification-conditioned design. To fill this gap, we first construct a large-scale simulation-grounded dataset with 8,626 design tasks across 10 different types of analog circuits, where each task includes a textual description, labeled I/O ports, loading condition, target specifications, a testbench, and a reference netlist. Using this dataset, we present SAFTAC, a simulation-augmented fine-tuning framework that trains LLMs to generate and revise analog circuit design. SAFTAC combines three-stage supervised fine-tuning, which progressively builds the capabilities required for analog circuit design and feedback-guided correction, with simulation feedback-augmented reinforcement fine-tuning, which further optimizes models using simulation-grounded rewards. We evaluate SAFTAC under single-pass generation and two-pass generation with simulation feedback, showing improvements over the strongest closed-source LLM by 15.9% and 7.8%, respectively.

cs.AR · cs.AI

新论文 · v1arXiv:2611.04711

Cycle WAM: Coupling Action and Video through Cycle Consistency

Qinglin Yang, Jiepeng Wang, Yuxing Huang, Haibin Huang, Kai Xu, Chi Zhang, Ruizhen Hu, Xuelong Li

原文摘要

Recent advances in video modeling have driven substantial progress in world action models (WAMs). Existing approaches exploit pretrained video priors by decoding actions from latent representations or inferring them from generated videos. The underlying link is causal: robot actions produce changes in the scene, and video observations of these changes provide evidence for inferring the actions that produced them. However, existing training formulations do not by themselves ensure that actions and their predicted visual consequences are consistent, potentially limiting the use of pretrained capabilities. We treat video and action as paired modalities linked by this causal relationship and learn their correspondence through a unified training framework designed to better exploit pretrained video priors. Cycle WAM first augments video-action co-training with bidirectional conversion to reinforce cross-modal correspondence and recover forward and inverse dynamics. It then introduces a differentiable cycle-reconstruction objective to further couple the two mappings. The resulting model supports both forward and inverse dynamics, with the potential to improve performance through more effective use of pretrained video priors. Cycle WAM achieves state-of-the-art performance among comparable methods on LIBERO-Pro and substantially improves DreamZero on DROID. Comparisons with UWM characterize its inverse-dynamics performance and show sharper visual detail in the displayed forward-dynamics predictions.

cs.CV · cs.AI · cs.RO

版本更新 · v2arXiv:2605.30350

DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation

Jusuk Lee, Seungjae Lee, Jonghun Shin, Hoseong Jung, Sungha Kim, Daesol Cho, H. Jin Kim, Jia-Bin Huang 等 9 位作者

原文摘要

Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.

cs.RO · cs.LG

版本更新 · v2arXiv:2608.01321

BiCAA: Bidirectional Credit Assignment for Search-Augmented Agent

Yibin Huang, Bin Xu, Hailong Cao, Conghui Zhu

原文摘要

By iteratively retrieving and integrating external evidence, multi-step search enables search-augmented agents to tackle complex question answering. However, vanilla GRPO assigns rewards based solely on final answers, providing limited guidance for intermediate search steps. To provide fine-grained process feedback, we evaluate the value of each search step: it should acquire evidence that advances problem solving while avoiding redundant retrieval. Building on these complementary criteria, we introduce BiCAA, which combines Forward Solvability Gain (FSG) and Subsequent Reasoning Gain (SRG) for bidirectional credit assignment. To reward progress in evidence acquisition, FSG quantifies changes in ground-truth answer likelihood after each interaction. SRG compares the subsequent action's likelihood with and without the current interaction to approximately measure its support for subsequent reasoning, using this support as a proxy signal for non-redundant search to encourage effective and efficient search. BiCAA calibrates local feedback through asymmetric fusion; for policy optimization, it integrates accumulated process rewards with terminal outcome supervision. Across seven open-domain QA benchmarks and two Qwen backbones, experiments show improvements in average F1, particularly on multi-hop tasks.

cs.CL

版本更新 · v3arXiv:2605.20290

PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction

Xin Zhang, Yabo Chen, Yijie Fang, Wanying Qu, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li

原文摘要

Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose PhysOmni, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By rep?resenting the full scene geometry in a unified spatial coordinate system, PhysOmni resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scene?level multi-object interactions and introduces richer, complex control types for advanced mechanics?based manipulation. By decoupling simulation from rendering, PhysOmni bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that PhysOmni substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. Project Page: https://zephipage.github.io/PhysOmni/

cs.GR · cs.CV

新论文 · v1arXiv:2611.02387

EviCast: Forecasting Retrieval Gains Through Shared Response Calibration

Yibo Wang, Jisheng Dang, Bimei Wang, Jiongpei Hou, Jingwen Zhao, Wenjun Ma, Fei Shen, Juncheng Li 等 12 位作者

原文摘要

Retrieval-augmented generation (RAG) extends large language models with external evidence, yet relevant evidence does not ensure that a generator can use it. Indiscriminate retrieval can degrade task performance while adding retrieval and long-context inference costs. Existing methods neither determine before large-scale execution whether a generator, task distribution, and retriever configuration is worth deploying nor diagnose multiple candidate retrievers under a shared budget. We introduce EviCast, a framework that forecasts retrieval value through interventional evidence-state decomposition. EviCast measures a generator's response to controlled evidence states once and combines this shared profile with the offline evidence-state distribution of each candidate retriever, yielding the end-to-end net utility and its 95% lower confidence bound without executing every RAG configuration. A state-refinement analysis characterizes when its binary and topology-aware instantiations are exact and when shared calibration is statistically more efficient than per-retriever calibration. In frozen evaluations, EviCast correctly decides all 14 HotpotQA retrieval configurations with a forecast error of 2.75 F1 points while reducing diagnostic generation calls by 80%, and it attains the lowest forecast error among seven predictors in the low-budget regime. Its topology-aware instantiation, EviCast-T, captures the complementarity between terminal and bridge evidence, correctly deciding all 16 configurations on MuSiQue and HotpotQA and 23 of 24 after prospective transfer to a third dataset. These results show that retrieval deployment depends on both evidence availability and the generator's ability to convert evidence structure into stable net utility. Code is available at https://github.com/YiboWang2002/EviCast.

cs.CL · cs.LG

新论文 · v1arXiv:2611.01715

EarlySelectKV: Anticipatory KV Selection via Cross-Layer Query Proxies

Yuhao Liu, Yuehao Li, Linghe Zhang, Gaobin Huang, Junran Li, Hongchang Wang, Haifang Jian

原文摘要

Query-conditioned sparse KV selection reduces long-context inference cost by attending to a subset of historical KV entries at each decoding step. Existing selectors must wait for the target-layer query before scoring candidates and generating indices, placing routing on the immediate pre-attention path. We introduce EarlySelectKV, a training-free transformation that uses proxy queries from earlier hidden states to precompute selected KV indices while retaining the real target-layer query for final attention. Tests with RocketKV, Quest, and Loki show no consistent pattern of quality degradation across the evaluated settings. In the primary RocketKV evaluation, ES-RocketKV differs by +0.018 points on LongBench, approximately -0.01 points on RULER, and +0.25 percentage points on representative NIAH/Passkey settings. In a TensorRT-LLM deployment with CPU-offloaded routing, ES-RocketKV improves end-to-end output throughput by up to 12.4% and reduces GPU-resident memory by 11.1% of the combined KV/K-summary pool. This makes routing timing an explicit optimization target alongside KV subset selection in sparse long-context decoding. Code is available at https://github.com/sea-with-sakura/EarlySelectKV.

cs.CL

新论文 · v1arXiv:2611.01551

TopoDPO: Dense Preference Alignment for Structure-Sensitive Aerial Referring Segmentation

Huaiyuan Peng, Jisheng Dang, Wencan Zhang, Jingwen Zhao, Hong Peng, Wenjun Ma, Bin Hu, Qi Tian 等 9 位作者

原文摘要

Preference optimization for multimodal segmentation faces a granularity mismatch: dense masks contain spatially heterogeneous preference signals, whereas image-level objectives assign one shared nonlinear weight to all spatial margins. We introduce TopoDPO, a topology-aware dense preference alignment framework for structure-sensitive aerial referring segmentation. Topo-Prior mines informative preference pairs using connected-component discrepancy and macro-corner recall, while the dense objective applies the preference penalty to each local margin before spatial aggregation against a frozen supervised reference. On Topo-RS-Hard, a 4590-instance structural stress set, TopoDPO improves intersection over union (IoU) from 50.91% to 51.24% over image-level direct preference optimization (DPO) and reduces Betti-0 error from 1.34 to 0.90; paired image-cluster bootstrap intervals against image-level DPO exclude zero for all five reported metrics. Matched supervised controls and a complete factorial analysis separate the effects of topology-aware pair mining, localized correction, and dense reference-relative preference weighting. An unfiltered stratification over all 39,244 validation records further shows the clearest structural gains on samples with moderate or severe pre-alignment component-count errors. The code is publicly available at: https://github.com/phy709/TopoDPO.

cs.CV · cs.AI

新论文 · v1arXiv:2610.39619

FutureWorld: A Plug-and-Play Causal Next-State Predictor for Interactive Video World Exploration

Guangyuan Li, Kelu Yao, Shuolin Xu, Xinlei Yu, Wei Xing, Lei Zhao, Peng-Tao Jiang, Xiaogang Xu 等 9 位作者

原文摘要

Interactive video world models aim to follow user actions while maintaining scene consistency over extended interactions. History-based methods reuse generated latents to preserve scene content, but three limitations of this reuse contribute to error recirculation. 1) The latent generated at each interaction is retained as history, potentially containing blurred details, geometric distortions, or semantic drift. 2) Although retrieved historical content matches the current scene, it can still contain errors that are carried into the next chunk. 3) New outputs then become history for later interactions, potentially reinforcing the same errors through repeated reuse. To limit this cycle, we aim to predict the future scene state from the current generated latent and the next action before generating the next interaction's video chunk. This future-state prior provides guidance for the next chunk, with the aim of reducing the errors carried forward from history. To this end, we propose a plug-and-play Causal Next-Chunk Predictor (C-NCP) with cross-model adaptability and prediction-guided modulation. We integrate C-NCP into four base generators and evaluate the augmented models across three benchmarks for interactive long-video generation and action-conditioned world modeling. Extensive experiments demonstrate reduced error accumulation and improved long-horizon consistency across diverse generation settings. The project page is at https://GuangYuanKK.github.io/futureworld.

cs.CV

版本更新 · v3arXiv:2610.32381

UniWorld: A Unified World Model for Real-Time Visual World Simulation

Xin Zhang, Yabo Chen, Shuaiwei Wang, Zixuan Duan, Haibin Huang, Feng Xu, Xuelong Li

原文摘要

Continuous visual world simulation requires coupling evolving scene geometry with temporally persistent appearance. We present UniWorld, a unified framework that integrates depth trajectories and reference appearance within a shared video generation model. The central design maintains visual and geometric histories on a common timeline. Noise-aligned overlapping continuation places generated history at the prescribed sampling noise level and commits only newly generated latents. Rolling depth latent state preserves the corresponding geometric controls, incrementally reads newly available geometry, and keeps the conditioning fixed within each sampling window. Together, these mechanisms ensure exact preservation of latent history while bounding the active depth state by the window size. We evaluate continuous generation, paired history interventions, and long-horizon behavior across diverse scene categories. The same generator supports estimated, native, and on-demand simulator depth, while cached and incremental execution paths produce bitwise-identical outputs. Appearance changes and geometric control branches operate through the same interface without modifying committed history. The measured steady-state DiT execution path achieves real-time generation throughput, demonstrating the efficiency of UniWorld for continuous visual world simulation. Project page: https://zephipage.github.io/UniWorld.

cs.CV

新论文 · v1arXiv:2610.37566

ReferStream: Interactive Subject Injection for Streaming Video Generation

Shuolin Xu, Guanyuan Li, Boyu Li, Kelu Yao, Xiaogang Xu, Hongchuan Yu, Shuicheng Yan, Xiaobin Hu

原文摘要

Injecting new subjects naturally during streaming video generation requires integrating newly supplied visual references into the existing video while preserving established subjects and the scene. Encoding references independently of the current scene provides little guidance for this integration, while keeping their features in persistent memory can interfere with established context. We propose ReferStream, a framework that requires no additional training and combines reference construction using the current scene with transient cache injection. Joint Latent places reference latents in target regions of the latest scene latent, allowing reference features to be extracted in context. Cache Restoration uses these features to condition the injection chunk, then restores the overwritten global cache entries while retaining the newly generated history. This procedure incorporates new visual conditions without retraining the generator or revising emitted frames. We further introduce ReferStream Bench, a new benchmark with scheduled reference arrivals, evolving instructions, and explicit annotations of subject presence for InShot and MultiShot generation. Evaluation follows the event schedule and measures both the fidelity of new subjects and the preservation of established subjects, alongside video quality, text adherence, and count accuracy. Experiments on ReferStream Bench show higher scores for text adherence, subject similarity, and count accuracy than the compared baselines, including offline methods given all references in advance. Project page: https://xushuolin.github.io/ReferStream/.

cs.CV

新论文 · v1arXiv:2610.36593

WithinVAE: Compact Visual Autoencoding with Self-Distilled Semantics

Yuzhou Ji, Jiepeng Wang, Tianyu Jin, Lizhuang Ma, Haibin Huang, Chi Zhang, Xuelong Li

原文摘要

Visual autoencoders must balance reconstruction fidelity, compactness, and semantic structure. Existing semantic tokenizers typically inherit semantics from pretrained recognition encoders, whose invariances can discard the appearance detail required for inversion. We show that this inheritance is unnecessary: semantic structure can be learned inside an autoencoder's own reconstructive representation. We introduce WithinVAE, a compact variational visual autoencoder with a sequential bottleneck, DINO/iBOT-style self-distillation from an exponential-moving-average copy of the autoencoder itself, and position-dependent token masking to achieve a 4-fold compression ratio, which is free of pretrained representation encoder or external semantic target. On ImageNet-1K at $256\times256$, WithinVAE improves all four reported reconstruction metrics over RPiAE including PSNR by 1.36 dB, while using half its latent scalar capacity. Under frozen evaluation, the same latents improve linear probing by 6.5 points over RPiAE and 5.1 points over our reconstruction-only baseline, attributing the semantic gains to self-distillation rather than architecture or external supervision. An auxiliary latent-to-latent model reproduces the ordered-compression trend, and a pixel-to-latent model transfers the objective to a pretrained generative space. These results separate the origin of semantic supervision from its use: a compact visual autoencoder can organize semantic structure without borrowing a recognition representation.

cs.CV

版本更新 · v3arXiv:2610.29968

CulturalRiddles: A Multicultural Benchmark of Riddles

My Chiffon Nguyen, Tianyi Hu, Vinod Anbalagan, Henry Gagnier, Pouya Sadeghi, Farah Abdou, Tidor-Vlad Pricope, Diego MMS Oliveira 等 164 位作者

原文摘要

As LLMs expand their language coverage, evaluating how well they understand and represent diverse cultures becomes increasingly important. However, many benchmarks remain English-centric, with limited cultural coverage and a focus on factual knowledge over its application in real-world cultural contexts. We propose CulturalRiddles, a benchmark of original, culturally grounded riddles created entirely by humans through a participatory community effort, spanning 62 cultures (45 countries, 51 languages). These riddles are deeply rooted in their respective cultures and require abductive and compositional reasoning, alongside detailed factual and social knowledge, language skills, and an understanding of culturally specific associations. We benchmark 28 LLM configurations using both automatic and large-scale human evaluation. Even frontier models achieve at most 22% accuracy in some communities. We publicly release all artifacts alongside an open contribution process to expand the benchmark's linguistic and cultural coverage.

cs.CL · cs.AI

新论文 · v1arXiv:2610.36285

ASPEN: Adaptive Semantic Reasoning via Command Persistence Prediction for Efficient Navigation VLAs

Vieri N. Akustia, Bin Hu

原文摘要

Navigation vision-language-action (VLA) policies repeatedly invoke costly semantic reasoning even when the next command remains unchanged. Command reuse can reduce computation but risks missing instruction-dependent turns or stops. We introduce ASPEN, an event-triggered scheduler based on command persistence prediction: estimating whether the frozen base policy would reissue its previous command. A lightweight multimodal predictor combines temporal observations, language instructions, execution history, and cached VLA confidence. At eligible command boundaries, sufficient predicted persistence permits command reuse. Otherwise, ASPEN triggers fresh semantic reasoning from the VLA. Evaluated with frozen NaVILA on cross-dataset RxR-CE val-unseen, ASPEN reduces VLA calls by 9.5% and estimated inference time by 8.1%, including scheduling overhead. It maintains comparable navigation performance and preserves identical baseline action sequences on 92.1% of episodes.

cs.RO

新论文 · v1arXiv:2610.35522

Generative Structure from Motion with Native 3D Diffusion

Haobin Duan, Binbin Huang, Mochu Xiang, Yiqun Zhao, Zibo Zhao, Yi Ma, Shenghua Gao

原文摘要

Recovering an object's 3D structure and camera motion from a few uncalibrated views is a fundamental problem in computer vision. Classical structure from motion methods recover 3D geometry consistent with the input images but cannot recover unseen regions; native generation methods produce plausible 3D objects which are related but not necessarily faithful to the input images. Methods simply concatenating reconstruction and generation allow error to cascade across the two stages, instead of producing a 3D object consistent with both the distribution and the input. We propose GenSfM, which integrates image-based 3D reconstruction with a native 3D diffusion model. In particular, we use a multi-modal diffusion transformer to jointly denoise the shape latent and per-view pose latents under shared self-attention, grounding generated geometry in the observed views while using object-level priors to infer unobserved regions. A compact 3D-native UV-volume tokenization keeps the joint sequence small as views are added, and a pose-aware stage refines geometry and texture by sampling per-voxel image features at the recovered camera poses. On Toys4k and GSO, for $4$ uncalibrated views, GenSfM improves novel-view PSNR by $3.2$-$4.5$ dB and reduces median Chamfer distance by $2.8$-$3.8\times$ over a strong native-3D generation baseline, while recovering input-view poses over $96\%$ Acc@$5^\circ$ without any external pose-estimation backbone, post-hoc optimization, or known intrinsics. Project page: https://dotb1ue.github.io/GenSfm/.

cs.CV · cs.AI

新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

原文摘要

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

cs.SE · cs.AI · cs.LG

版本更新 · v3arXiv:2606.24064

Beyond Trajectory Imitation: Strategy-Guided Policy Optimization for LLM Reasoning

Tianyuan Shi, Canbin Huang, Bei Li, Xin Chen, Xiaojun Quan, Jingang Wang, Qifan Wang

原文摘要

Distilling reasoning capabilities from strong to weak language models typically involves imitating specific solution trajectories, effectively transferring what to answer rather than how to reason. This trajectory-level imitation encourages memorization of instance-specific steps rather than acquisition of transferable problem-solving skills, limiting generalization to novel problems. We propose Strategy-Guided Policy Optimization (SGPO), which replaces instance-level trajectory imitation with reusable strategy distillation. SGPO extracts structured strategy descriptions from strong-model responses and, for each problem, constructs both autonomous and strategy-guided trajectories to enable direct comparison of the model's behavior with and without strategic guidance. The framework then addresses two key questions. For how to distill, a token-level forward-KL objective selectively transfers the distributional shift induced by strategy conditioning into the unguided policy, with proximal constraints ensuring stability. For when to distill, adaptive instance-level weighting strengthens guidance when autonomous exploration falls short and reduces it as the model's own competence grows. Experiments on four mathematical benchmarks across two model families show that SGPO consistently outperforms SFT, on-policy RL, and hybrid-policy baselines, improving the average score by 2.2 points over the strongest baseline on Qwen2.5-7B-Instruct. Analysis reveals that the forward-KL objective provides an inherently selective distillation signal that outperforms direct trajectory imitation, and that strategy distillation exhibits complementary scaling with base model capability.

cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.121ACL Anthology · ACL 2026

PUPPET: Neural-Symbolic Standardized Patients for Mental Health

Chen Xu, Yu Ji Beijing Institute of Technology, Zhenyu Lyu, Yang Yi, Yizhe Yang, Luyao Ji, Chaoyi Chen, Xianyang Wang 等 15 位作者

原文摘要

The critical therapist shortage demands scalable training solutions. Standardized Patients, the gold standard, are scarce and costly. Current LLM-based approaches focus on patient simulation for conversational realism but lack pedagogical rigor as Virtual Standardized Patients, lacking faithful reactions to clinical errors and explainable feedback. To bridge this gap, we propose PUPPET, the first neural-symbolic Virtual Standardized Patient governed by an OBSERVE-THINK-BEHAVE architecture. PUPPET externalizes LLM reasoning into a symbolic system where experts implant causal associations between intervention logic (propositional logic) and patient mental states (state machine). This allows PUPPET to behave coherently with controllable and explainable psychological dynamics: intervention logic (OBSERVE) → state transition (THINK) → response (BEHAVE). Our PUPPET-TRAINER further leverages this chain to educate trainees about intervention consequences, standardizing and scaling mental health training. Experiments across three clinical scenarios confirm that PUPPET outperforms baselines in clinical faithfulness and pedagogical value.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1480ACL Anthology · ACL 2026

EvoSpark: Endogenous Interactive Agent Societies for Unified Long-Horizon Narrative Evolution

Shiyu He, Minchi Kuang Tsinghua University, Mengxian Wang, Bin Hu, Tingxiang Gu

原文摘要

Realizing endogenous narrative evolution in LLM-based multi-agent systems is hindered by the inherent stochasticity of generative emergence. In particular, long-horizon simulations suffer from social memory stacking, where conflicting relational states accumulate without resolution, and narrative-spatial dissonance, where spatial logic detaches from the evolving plot. To bridge this gap, we propose EvoSpark, a framework specifically designed to sustain logically coherent long-horizon narratives within Endogenous Interactive Agent Societies. To ensure consistency, the Stratified Narrative Memory employs a Role Socio-Evolutionary Base as living cognition, dynamically metabolizing experiences to resolve historical conflicts. Complementarily, a Generative Mise-en-Scène mechanism enforces Role-Location-Plot alignment, synchronizing character presence with the narrative flow. Underpinning these is the Unified Narrative Operation Engine, which integrates an Emergent Character Grounding Protocol to transform stochastic sparking into persistent characters. This engine establishes a substrate that expands a minimal premise into an open-ended, evolving story world. Experiments demonstrate that EvoSpark significantly outperforms baselines across diverse paradigms, enabling the sustained generation of expressive and coherent narrative experiences.

cs.CL · cs.MA

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.294ACL Anthology · ACL 2026

ContextLens: Modeling Imperfect Privacy and Safety Context for Legal Compliance

Haoran Li, Yulin Chen National University of Singapore, Huihao Jing Hong Kong University of Science and Technology and MODEIO HOLDING COMPANY LIMITED, Wenbin Hu, Tsz Ho Li Hong Kong University of Science and Technology, Chanhou Lou, Hong Ting Tsang, Sirui Han The Hong Kong University of Science and Technology 等 9 位作者

原文摘要

Individuals’ concerns about data privacy and AI safety are highly contextualized and extend beyond sensitive patterns. Addressing these issues requires reasoning about the context to identify and mitigate potential risks. Though researchers have widely explored using large language models (LLMs) as evaluators for contextualized safety and privacy assessments, these efforts typically assume the availability of complete and clear context, whereas real-world contexts tend to be ambiguous and incomplete. In this paper, we propose ContextLens, a semi-rule-based framework that leverages LLMs to ground the input context in the legal domain and explicitly identify both known and unknown factors for legal compliance. Instead of directly assessing safety outcomes, our ContextLens instructs LLMs to answer a set of crafted questions that span over applicability, general principles and detailed provisions to assess compliance with pre-defined priorities and rules. We conduct extensive experiments on existing compliance benchmarks that cover the General Data Protection Regulation (GDPR) and the EU AI Act. The results suggest that our ContextLens can significantly improve LLMs’ compliance assessment and surpass existing baselines without any training. Additionally, our ContextLens can further identify the ambiguous and missing factors.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表