Multimodal agents use web and image tools to answer questions beyond their internal knowledge. Some search tasks use images mainly to identify an initial entity, then rely on text retrieval. These tasks offer limited insight into how agents connect information across images, objects, and search steps. We therefore focus on visual context management. This involves organizing and using visual information and linking it to other findings during search. Visually intensive tasks require agents to combine object appearance, local details, or spatial relations with external information. We introduce VisSearch-Bench, with 204 human-written tasks across 7 main domains and 25 subdomains. It covers Set-wise Visual Search, Sequential Visual Search, Hybrid Wide-Deep Search, Competitive Visual Disambiguation, and Visual-Structure-Guided Search. Each task provides a reference answer, traceable evidence, and scoring rules. Accuracy measures complete task success, while Process Score measures the correctness and completeness of individual results and subquestion answers. Across 16 multimodal models, the best system fully solves only 26.47% of tasks, even with search tools. These results highlight the challenge of linking visual evidence with search results to produce complete answers.
Building general game agents requires both high-level task reasoning and low-latency action control in rapidly changing visual environments. These capabilities favor models with substantially different computational profiles, making them difficult to realize within a single model. In this work, we present TaskFrame, a hierarchical planner-controller framework that connects task-level planning with frame-level keyboard-and-mouse control. A vision-language task planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized through supervised learning and dependency-aware GRPO. The hidden states of special goal tokens that terminate each atomic instruction provide continuous goal embeddings that are cached and reused across control steps. A causal Transformer controller combines the embedding of the active goal with recent observations to predict discrete keyboard and mouse-button actions and continuous camera motion at every game step. We train the system in three stages: planner training, controller pretraining, and joint alignment. Experiments in Minecraft show that TaskFrame is competitive with general-purpose vision-language models on instruction decomposition, and that in closed-loop evaluation the agent achieves a higher combat success rate than the evaluated baselines.
Hammer: Robust Function-Calling for On-Device Language Models via Function Masking
Qiqiang Lin, Muning Wen, Qiuying Peng, Guanyu Nie, Junwei Liao, Jun Wang, Xiaoyun Mo, Jiamu Zhou 等 12 位作者
AI 速览:提出 Hammer 系列端侧函数调用基础模型,通过增强数据集和函数掩码技术提升对无关函数的敏感性和跨基准泛化能力。
Large language models have demonstrated impressive value in performing as autonomous agents when equipped with external tools and API calls. Nonetheless, effectively harnessing their potential for executing complex tasks crucially relies on enhancements in their function calling capabilities. This paper identifies a critical gap in existing function calling models, where performance varies significantly across benchmarks, often due to being misled by specific naming conventions. To address such an issue, we introduce Hammer, a novel family of foundation models specifically engineered for on-device function calling. Hammer employs an augmented dataset that enhances models' sensitivity to irrelevant functions and incorporates function masking techniques to minimize misleading. Our empirical evaluations reveal that Hammer not only outperforms larger models but also demonstrates robust generalization across diverse benchmarks, achieving sota results. Our open source contributions include a specialized dataset for irrelevance detection, a tuning framework for enhanced generalization, and the Hammer models, establishing a new standard for function calling performance.