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版本更新 · v3arXiv:2608.06928

When Do Pretrained Audio Representations Help Music Recommendation? A Study Across Ranking and Generative Interfaces

Qingrui Li, Haowei Lou, Chengkai Huang, Quan Z. Sheng, Lina Yao

Pretrained audio encoders are increasingly used to provide content representations for music recommendation, but their downstream value can change substantially with the recommendation interface through which they are used. We study this effect across six pretrained audio encoders and three representative settings: content-based retrieval, sequential recommendation, and Semantic-ID-based generative recommendation. Using matched random-feature and ID-only controls, we distinguish absolute recommendation performance from gains over content-free inputs. Across two music datasets and a full-catalog evaluation, music-pretrained and audio-text-aligned encoders are generally stronger when their pretrained geometry is used directly or converted into Semantic IDs, while these differences become much smaller after interaction-based adaptation in SASRec. We further examine how audio representations should be discretized for generative recommendation by varying residual-quantization width, depth, and retained layers. At epoch 10, depth one performs best at every tested width, while larger codebooks generally help at depth three; the best single-layer subset also outperforms the full three-layer identifier in every evaluated comparison. For CLAP-Music, the third-layer identifier ranks higher under both original and shuffled assignments, whereas the full three-layer identifier gains more from the original assignment. Better reconstruction likewise does not ensure better ranking. Overall, our results show that the utility of pretrained audio representations is interface-dependent and that Semantic-ID quality should be assessed by downstream ranking rather than representation fidelity alone.

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cs.IR
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.779ACL Anthology · ACL 2026

SceneAlign: Aligning Multimodal Reasoning to Scene Graphs in Complex Visual Scenes

Chuhan Wang University of Notre Dame, Xintong Li, Jennifer Yuntong Zhang, Junda Wu University of California, San Diego, Chengkai Huang, Lina Yao University of New South Wales, Julian McAuley University of California, San Diego, University of California, San Diego, Jingbo Shang University of California, San Diego

Multimodal large language models often struggle with faithful reasoning in complex visual scenes, where intricate entities and relations require precise visual grounding at each step. This reasoning unfaithfulness frequently manifests as hallucinated entities, mis-grounded relations, skipped steps, and over-specified reasoning. Existing preference-based approaches, typically relying on textual perturbations or answer-conditioned rationales, fail to address this challenge as they allow models to exploit language priors to bypass visual grounding. To address this, we propose SceneAlign, a framework that leverages scene graphs as structured visual information to perform controllable structural interventions. By identifying reasoning-critical nodes and perturbing them through four targeted strategies that mimic typical grounding failures, SceneAlign constructs hard negative rationales that remain linguistically plausible but are grounded in inaccurate visual facts. These contrastive pairs are used in Direct Preference Optimization to steer models toward fine-grained, structure-faithful reasoning. Across seven visual reasoning benchmarks, SceneAlign consistently improves answer accuracy and reasoning faithfulness, highlighting the effectiveness of grounding-aware alignment for multimodal reasoning.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗