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新论文 · v1arXiv:2611.07328

DC-SQEM: Medial Mesh Extraction by Dual Contouring with Spherical Quadric Error Metric

Bingchuan Li, Ruilong Liu, Tianhao Hu, Congyi Zhang, Ningna Wang, Junfeng Yao, Xiaohu Guo

原文摘要

The medial axis, as a compact representation, describes not only the boundary but also the interior of the shape, and has been widely used in analyzing and simplifying shapes. However, approximating feature-preserving medial axis from unstructured data, such as oriented point clouds, remains challenging due to the lack of explicit connectivity and the presence of noise in the source. We propose DC-SQEM, a dual-contouring-based framework that computes medial meshes (an explicit representation of the medial axis) directly from oriented point clouds without relying on watertight manifold surfaces or volumetric structures. With the help of an adaptive octree, our method fits local medial spheres for each cell based on the Spherical Quadric Error Metric (SQEM). We address several long-standing robustness issues in dual-contouring and mesh extraction, including out-of-cell solutions, unstable feature classification, and redundant topological connections. To this end, we introduce virtual nodes, a feature-downgrading strategy, and a geometry-driven topology-aware cleanup procedure, enabling robust SQEM-based medial dual contouring with clean mesh outputs. Unlike prior point-cloud-based methods that produce either only 1D skeletal structures or incomplete medial features, our method preserves sharp geometric features from the input and reconstructs a complete medial structure, including sheets, curves, seams, and junctions. Compared to restricted-power-diagram-based approaches, our algorithm can handle point clouds as input, without having a strong requirement on water-tightness or manifoldness.

cs.GR

新论文 · v1arXiv:2611.05313

MDSKILL:通过多视角蒸馏学习内化技能记忆,实现高效的动态智能体自我进化

MDSKILL: Learning to Internalize Skill Memory through Multi-View Distillation for Efficient Dynamic Agent Self-Evolution

Dian Jin, Jinluan Yang, Kairong Han, Baohong Li, Zijing Hu, Yi He, Wenlin Zhong, Yunze Tong 等 12 位作者

AI 速读 基于摘要

MDSKILL 将技能记忆按状态定位、动作规划与执行控制三个功能视角组织,并用动态指标筛选高质量技能,再通过在线策略自蒸馏把互补经验内化到共享策略中,以提升智能体自我进化效率。

cs.CL

查看原文摘要

Skill memories encode past experiences as textual prompts to improve reinforcement learning (RL) for self-evolving agents. Complementing RL, On-Policy Self-Distillation (OPSD) provides dense, fine-grained supervision to internalize knowledge from skill-guided trajectories and accelerate policy learning. However, self-generated memories often contain noisy supervision and functionally entangled, redundant, or conflicting knowledge, making direct distillation difficult. Under limited training budgets, these issues can hinder knowledge internalization and even degrade performance. To address this problem, we propose MDSKILL, a multi-view distillation approach for skill memory internalization. MDSKILL organizes skill memories into three complementary functional views (state grounding, action planning, and execution control) and selects high-quality skills using dynamic metrics to construct view-specific and integrated reasoning branches. OPSD then transfers and consolidates complementary experiential knowledge across these branches into a shared policy, enabling efficient skill internalization and continuous agent self-evolution. We evaluate MDSKILL on three agent benchmarks against RL, skill-augmented, and self-distillation baselines that do not rely on stronger external teacher models. Without additional computational overhead, MDSKILL improves upon SOTA performance by up to 7.1% and 8.1% on ALFWorld and WebShop. Extensive ablations and evolution analyses further validate its effectiveness in knowledge internalization and policy improvement. The code is available at https://anonymous.4open.science/r/MDSKILL-CF53.

版本更新 · v2arXiv:2603.27194

Multi-AUV Ad-hoc Networks-Based Multi-Target Tracking Based on Scene-Adaptive Embodied Intelligence

Kai Tian, Jialun Wang, Chuan Lin, Guangjie Han, Shengchao Zhu, Ying Liu, Qian Zhu

原文摘要

With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.

cs.RO · cs.AI

新论文 · v1arXiv:2611.03063

Networked AI: Architecture, Theory, and Applications

Liang Song, Jiayue Jin, Peng Sun, Di Li, Yang Liu, Athanassios Skodras, Dimitris Ampeliotis, Yong Yuan 等 12 位作者

原文摘要

Recent advances in Artificial Intelligence (AI), particularly large-scale deep learning, have been driven by monolithic or offline training on massive curated datasets. While successful, these approaches face structural limitations: escalating data and computational demands, limited online adaptability, and a lack of system-level intelligence in open, non-stationary environments. This paper presents Networked AI - a networked intelligent system composed of interacting, heterogeneous, and continuously evolving AI agents. We establish a hierarchical layered architecture comprising an Agent Layer for heterogeneous capability construction, an Interaction Layer for signal-processing-guided online data extraction, and a Regulation Layer for stability-constrained collective evolution. Foundations in data science, signal processing, and system control are hereby synthesized into a unified theoretical framework of Networked AI, providing superior data efficiency, intelligence efficiency, interpretability, and scalability. Theoretical and experimental analysis demonstrates that Networked AI can approach near-linear scaling in resource demand, in contrast to the exponential increase in standalone end-to-end systems. It provides not only online adaptation to out-of-distribution environmental novelties, but also the autonomous evolution towards application-specific intelligence. Application frontiers are discussed for IoT spaces, embodied, spatial, and industrial intelligences, as well as the cellular infrastructure and beyond. Key open challenges are identified towards realizing locally autonomous, collectively intelligent, continuously evolving, globally regulated Networked AI.

cs.AI · cs.NI

版本更新 · v2arXiv:2509.15856

Smart Interrupted Routing Based on Multi-head Attention Mask Mechanism-Driven MARL in Software-defined UASNs

Zhenyu Wang, Chuan Lin, Guangjie Han, Shengchao Zhu, Ruoyuan Wu, Tongwei Zhang, Jialu Tian

原文摘要

Routing-driven timely data collection in Underwater Acoustic Sensor Networks (UASNs) is crucial for marine environmental monitoring, disaster warning, and underwater resource exploration, etc. However, harsh underwater conditions, including high delays, limited bandwidth, and dynamic topologies, make efficient routing decisions challenging in UASNs. In this paper, we propose a smart interrupted routing scheme for UASNs to address dynamic underwater challenges. We first model underwater noise influences from real underwater routing features, e.g., turbulence and storms. We then propose a Software-Defined Networking (SDN)-based Interrupted Software-defined UASNs Reinforcement Learning (ISURL) framework, which ensures adaptive routing through dynamical failure handling (e.g., energy depletion of sensor nodes or link instability) and real-time interrupted recovery. Based on ISURL, we propose the MA-MAPPO algorithm, integrating multi-head attention mask mechanism with MAPPO to filter out infeasible actions and streamline training. Furthermore, to support interrupted data routing in UASNs, we introduce MA-MAPPO\_i, MA-MAPPO with interrupted policy, to enable smart interrupted routing decisions in UASNs. The evaluations demonstrate that our proposed routing scheme achieves exact underwater data routing decisions with faster convergence speed and lower routing delays than existing approaches.

cs.NI

版本更新 · v2arXiv:2610.21270

Auditing Escalation Reliability in Healthcare LLM Agents: A Perturbation-Controlled Benchmark of Workflow-State Failures

Zihao Zheng, Junyi Yao, Baichuan Li, Jiayu Long

原文摘要

Trustworthy biomedical AI requires reliable action selection when evidence is missing, stale, conflicting, or late, not only accurate answers on static inputs. We instantiate an episode-level evaluation protocol as 400 synthetic healthcare workflow episodes: 40 hand-authored semantic seeds across four task classes, two surface parameterizations, and five controlled variants, scored on ANSWER/ASK CLARIFICATION/ABSTAIN/ESCALATE under a pre-declared 5:1 missed-versus-unnecessary escalation cost. Reference actions are single-author study-policy labels, not clinician-adjudicated ground truth. Across five open-weight configurations (1.7B--9.7B), clean decision accuracy reaches 0.97, yet uncertainty-prompted models miss 32--97% of required escalations. The stronger 9.7B configuration narrows but does not remove the gap, falling from 0.97 clean accuracy to 0.78 under conflict. Verbalized confidence is inconsistent (ECE 0.10--0.54; failure AUROC 0.48--0.77), and a development-tuned confidence-only policy yields no utility gain. A transparent workflow-aware controller improves 5:1 utility for every model and reduces missed escalations to 0.12--0.24, at specificity 0.83--0.93. However, a 30-concept lexical stress test reduces each rule detector's recall from 1.00 on trigger phrases to 0.00 on unseen paraphrases, limiting the controller claim to this benchmark. Seed-clustered statistics, ablations, cross-task transfer, raw outputs, and manifests are packaged for audit. The results motivate explicit workflow-state evaluation while showing that apparently effective routing controls need their own generalization tests.

cs.AI · cs.CL

新论文 · v1arXiv:2611.01728

MAC-Bench: Benchmarking Multi-Agent Collaboration via Interconnected Tasks

Zerui Chen, Qinggang Zhang, Qichuan Liu, Zhishang Xiang, Zhimin Wei, Yunbo Tang, Zhuo Li, Jinsong Su 等 9 位作者

原文摘要

Large language model (LLM)-based multi-agent systems (MAS) tackle challenging tasks by dividing work among agents and coordinating their contributions toward shared objectives. Evaluating these systems therefore requires benchmarks that assess not only task-solving performance but also the ability to handle interdependent work. However, existing benchmarks often emphasize task difficulty without substantial collaboration requirements or evaluate only a limited range of predefined collaboration patterns. In this paper, we introduce MAC-Bench, a comprehensive benchmark for evaluating multi-agent collaboration through interconnected tasks. Rather than imposing predefined agent roles or communication protocols, MAC-Bench embeds collaboration requirements directly into task dependencies and shared-resource constraints. Specifically, we mine reusable collaboration structures from selected benchmark tasks at two levels. Local collaboration patterns capture recurring interactions among subtasks, while global task structures characterize how these interactions contribute to complete workflows. Through coarse-to-fine composition, these structures are recombined into task graphs combining different collaboration requirements. Tasks are instantiated in executable environments with automated verification of partial progress and complete task resolution.

cs.MA · cs.AI · cs.CL

新论文 · v1arXiv:2611.03723

EMBERS: Empirically Motivated Robustness Testing of Deep Research Systems via Defect-Guided Fuzzing

Shuochuan Li, Zan Wang, Dong Wang, Yuhang Jiang, Huajin Cui, Chen Zhang, Gang Wang, Junjie Chen

原文摘要

Deep Research (DR) systems extend large language models into autonomous agents that decompose complex information needs, iteratively search the web, and synthesize evidence to answer challenging questions. However, their multi-stage execution may introduce robustness risks, as variations in user questions or intermediate search inputs may propagate across research stages and lead to incorrect answers. Existing evaluations focus on task-solving capabilities or robustness against external evidence disturbances, leaving intrinsic weaknesses in DR execution insufficiently explored. Thus, we conduct an empirical study of 1,932 execution trajectories from three representative DR systems and identify nine recurring defect categories across subquestion formulation, online search, and final reasoning. Guided by these findings, we propose EMBERS, an empirically motivated, defect-guided fuzzing framework for robustness testing of DR systems. Starting from correctly answered seed questions, EMBERS generates stage-targeted test inputs using defect-guided mutation, web-search-assisted fidelity assurance, and diversity-aware seed maintenance. Experiments across 16 framework--model--dataset settings show that EMBERS achieves 3.21 times the failure-discovery throughput of the strongest baseline under identical testing budgets. Human and LLM-assisted evaluations demonstrate that most generated inputs preserve the original information need and necessary contextual constraints. Moreover, model fine-tuning experiments show consistent-answer performance improvement, highlighting their value for robustness testing and model improvement.

cs.AI · cs.LG

新论文 · v1arXiv:2611.01626

Special and General Computational Aesthetics

Ganqing Luo, Chuan Li, Liaoruxing Zhang, Xin Jin

原文摘要

Computational aesthetics is a field at the intersection of computer science, artificial intelligence, aesthetics, and other disciplines. As AI has developed, the field has formed relations of inclusion, intersection, or support with computational art, AI art, AI aesthetics, AI-generated content (AIGC), computational creativity, affective computing, and neuroaesthetics. Without distinguishing scope, objectives, and methods, it may be narrowed to image aesthetic quality assessment or expanded into an umbrella term for AI's involvement in art. We analyze its internal structure and its relations with neighboring concepts, and propose a two-level scope: special computational aesthetics (SCA) and general computational aesthetics (GCA). SCA centers on aesthetic measurement and aesthetic process modeling. The former primarily corresponds to "Aesthetic Perception": computationally identifying and representing aesthetic attributes and predicting human aesthetic evaluations; the latter primarily to "Aesthetic Understanding": computationally describing, testing, and explaining how human aesthetic perception and judgment are formed. GCA extends this core to include "Aesthetic Generation," namely artistic generation guided by computational aesthetic models. Some computational aesthetic tasks can also use non-AI methods. Research in this scope using AI algorithms and models we define as AI aesthetics, which may involve the special core and the general extension. "Aesthetic Generation" intersects with AIGC, AI art, and computational creativity, but belongs to the general extension defined here only when computational aesthetic models substantively constrain, guide, or optimize artwork generation. We also draw on Feng Peng's discussion of the computability of beauty, aesthetic experience, and art as a theoretical reference for clarifying boundaries between computational aesthetics and related concepts.

cs.CV · cs.AI

新论文 · v1arXiv:2611.01245

Learning What to Ask and What to Believe: Distilling a Variational Bayesian Agent into Language Models

Baichuan Li, Yanling Chang, Alfredo Garcia

原文摘要

Interactive tasks such as eliciting a user's preferences or diagnosing a hidden mechanism require an agent to track its uncertainty over a latent state, ask informative questions and act on the answers. Language models have no explicit mechanism for this, whereas Bayesian information seeking provides one through posterior inference and expected information gain (EIG), and we ask whether it can be distilled into an 8B language model. Our teacher, a lightweight Bayesian agent with a sequential variational belief and EIG query selection, matches or approaches exact and particle references on three task families. We generate synthetic interactions with the teacher on episodes disjoint from the benchmark and fine-tune \Student{} to reproduce its queries and its belief state as a structured scratchpad. On three Multi-Turn Puzzles tasks the student raises Circuit Decoding from 0.00 to 0.93 success, lowers the normalized rank of the recommended film from 0.50 to 0.10 and cuts word guessing from 32 to 3.4 attempts, exceeding the strongest reported language models on the two comparable tasks. Exposing the belief state closes much of the gap where the decision is an implicit computation rather than a read-out of the interaction; in matched teacher contrasts, EIG supervision consistently outperforms random querying, whereas greater inference fidelity does not uniformly improve the distilled student; a 70B language-model teacher does not match the Bayesian teacher in downstream student performance, and the learned skill does not transfer to an unseen task family. Variational Bayesian information seeking can thus be amortized into a language model by transferring the belief state that drives its questions and decisions.

cs.LG

新论文 · v1arXiv:2610.39711

Sandman: Building and Operating Sandboxes for Agentic Reinforcement Learning on Shared Kubernetes

Yiming Yan, Hongyang Wang, Wenbo Chen, Xuan Wang, Jingguo Liu, Xian Li, Chen Qi, Leo Fan 等 15 位作者

原文摘要

Agentic reinforcement learning (RL) often requires repeated tool calls in task-specific environments. A training job may create thousands of these environments in bursts while sharing a cluster with other jobs. We present Sandman, a sandbox service built and operated at Amazon for agent tool execution and evaluation. It serves multiple production agentic RL workloads on shared Kubernetes. A training framework supplies a task image and uses commands and file operations in the returned sandbox. Files and processes persist across calls until the framework releases the environment. Sandman manages creation, readiness and cleanup. Each sandbox is a Kubernetes pod with a small daemon mounted into the unmodified image. In a scale test, Sandman held 11,858 concurrent tiny sandboxes. Four production SWE-bench Verified training campaigns created 3.1 million sandboxes in October 2026. We report the design trade-offs and operational lessons from handling creation bursts, preparing task environments, reclaiming abandoned sandboxes, and running evaluation under controlled conditions. We will open-source Sandman's daemon, provider and pool.

cs.DC · cs.AI · cs.LG

版本更新 · v2arXiv:2512.02631

SeeNav-Agent: Enhancing Vision-Language Navigation with Visual Prompt and Step-Level Policy Optimization

Zhengcheng Wang, Zichuan Lin, Yijun Yang, Haobo Fu, Deheng Ye

原文摘要

Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from errors of perception, reasoning, and planning, which significantly hinder their navigation performance. To address these limitations, a novel VLN agent framework, named SeeNav-Agent, is proposed. First, to reduce hallucinations of the visual module of the VLN agent, a dual-view Visual Prompt (VP) technique is introduced, which can also improve the agent's understanding of current spatial states. Subsequently, a novel step-level Reinforcement Fine-Tuning (RFT) method, Step Reward Group Policy Optimization (SRGPO), is designed for post-training. In SRGPO, we first define verifiable process rewards for navigation, and then perform efficient step-level advantage estimation by randomly grouping navigation steps. SRGPO provides dense reward signals for the RFT of the VLN agent and enhances its planning capability. Experiments on both the EmbodiedBench Navigation (Embench-Nav) and VLN-CE validate the effectiveness of the proposed method. By introducing the zero-shot VP module, the GPT-4.1 achieves a navigation success rate of 86.7%, surpassing the current best LVLM by approximately 20 percentage points (pp) on Embench-Nav and achieves an 11.1 pp improvement on VLN-CE compared to the base model. With VP+SRGPO, the Qwen2.5-VL-3B model reaches a navigation success rate of 72.3%, outperforming the best existing LVLM model by 5.6 pp on Embench-Nav and achieves 8.9 pp improvement on VLN-CE compared to the baseline method. Moreover, compared to GRPO and GiGPO, the proposed SRGPO demonstrates significant improvements in training stability, convergence efficiency, and generalization capability.

cs.LG

版本更新 · v2arXiv:2610.35318

Unified Heterogeneous Feature Interaction via Effective-Rank Scaling for Recommender Systems

Ao Zhang, Haochuan Li, Boya Du, Jian Yang, Qihang Fang, Yulin Xu

原文摘要

Large-scale industrial ranking models must jointly capture heterogeneous feature interactions, long-term user behaviors, and multi-scenario dependencies under stringent online serving constraints. Existing architectures typically process sequential and non-sequential features with separate modules, limiting bidirectional information exchange. Directly applying homogeneous self-attention to all semantic tokens can also be inefficient when sequential and non-sequential signals exhibit different effective-ranks (eRanks). Meanwhile, shared representations can overlook scenario-specific patterns and induce negative transfer between scenarios. In this paper, we propose HiRank, a unified framework for multi-scenario recommendation that jointly models Heterogeneous feature Interactions via effective-Rank scaling. HiRank integrates gated sequential attention with heterogeneous feature interaction within a unified backbone, enabling bidirectional fusion between sequential and non-sequential representations. HiRank further uses scenario-aware aggregation to compress heterogeneous low-order tokens into a compact representation. Distinct learned projections transform the full compact representation into scenario-aware composite tokens with complementary global feature views and more uniform information density, enabling more effective high-order self-attention. Extensive experiments on industrial-scale datasets demonstrate favorable performance scaling with parameter count and consistent improvements over competitive baselines. Online A/B tests further show a 2.27% increase in orders per user.

cs.IR

新论文 · v1arXiv:2610.34893

MMGNet: Multi-Modal 6-DoF Grasp Synthesis for Cluttered Scenes

Rui Cao, Jia-Hui Pan, Yichuan Li, Yunfan Yu, Chi-Wing Fu, Jiangliu Wang, Yun-Hui Liu

原文摘要

Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real-world point observations are often noisy, incomplete, and over-smoothed. RGB images provide object-region, boundary, and appearance cues, yet two bottlenecks limit their effective use in scene representation and local grasp reasoning. We present MMGNet, a Multi-Modal Grasp Synthesis Network that addresses these bottlenecks through hierarchical image-to-3D feature injection and rotational graspness modeling. Hierarchical injection integrates multi-scale image features throughout 3D representation formation, while the rotational graspness jointly predicts the grasp approach direction and in-plane rotation before organizing local image-informed features through grasp-shaded grouping. Ablation studies show that these two modules provide complementary gains. MMGNet achieves a mean AP of 60.34 on GraspNet-1Billion with RealSense, surpassing all compared methods. In real-world experiments with adversarial grasp objects, MMGNet improves the grasp success rate over AnyGrasp by 8.46 percentage points. \emph{Code, models, and data will be released upon publication.}

cs.RO · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1477ACL Anthology · ACL 2026

ReviewGrounder: Improving Review Substantiveness with Rubric-Guided, Tool-Integrated Agents

Zhuofeng Li, Yi Lu University of Waterloo and Texas A&M University - College Station, Dongfu Jiang, Haoxiang Zhang, Yuyang Bai, Chuan Li Lambda, Yu Wang University of Oregon and Vanderbilt University, Shuiwang Ji Texas A&M University 等 10 位作者

原文摘要

The rapid rise in AI conference submissions has driven increasing exploration of large language models (LLMs) for peer review support. However, LLM-based reviewers often generate superficial, formulaic comments lacking substantive, evidence-grounded feedback. We attribute this to the underutilization of two key components of human reviewing: explicit rubrics and contextual grounding in existing work. To address this, we introduce ReviewBench, a benchmark evaluating review text according to paper-specific rubrics derived from official guidelines, the paper’s content, and human-written reviews. We further propose ReviewGrounder, a rubric-guided, tool-integrated multi-agent framework that decomposes reviewing into drafting and grounding stages, enriching shallow drafts via targeted evidence consolidation. Experiments on ReviewBench show that ReviewGrounder, using a Phi-4-14B-based drafter and a GPT-OSS-120B-based grounding stage, consistently outperforms baselines with substantially stronger/larger backbones (e.g., GPT-4.1 and DeepSeek-R1-670B) in both alignment with human judgments and rubric-based review quality across 8 dimensions. The code is available at https://github.com/EigenTom/ReviewGrounder.

cs.CL · cs.MA

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表