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新论文 · v1arXiv:2611.04614

Policy Network Diffusion

Jiate Liu, Deheng Ye

Diffusion models have shown remarkable progress in AI-generated content, including images and videos. In this paper, we explore whether diffusion models can generate the parameters of policy networks in reinforcement learning (RL), and whether the generated policies exhibit generalization capabilities. To achieve this, we propose Diffusion-based Conditional Policy Network Parameter Generation (DPPG), which consists of a Transformer-based autoencoder and a task-conditioned diffusion model. The autoencoder achieves a high compression rate by patchifying network parameters, while the task-conditioned diffusion model generates corresponding parameters conditioned on different environments. Our experiments demonstrate that, with a single unified DPPG model, we can synthesize high-quality policies across a diverse set of tasks from different environment domains, including Classic Control, Atari games, and MuJoCo. Additionally, our method can generate networks with a larger number of parameters compared to previous approaches. Furthermore, we find that in previously unseen environments, DPPG can generate parameters that achieve faster convergence and reach competitive performance, showcasing the potential future applications of parameter generation via diffusion.

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cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2512.02631

SeeNav-Agent: Enhancing Vision-Language Navigation with Visual Prompt and Step-Level Policy Optimization

Zhengcheng Wang, Zichuan Lin, Yijun Yang, Haobo Fu, Deheng Ye

Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from errors of perception, reasoning, and planning, which significantly hinder their navigation performance. To address these limitations, a novel VLN agent framework, named SeeNav-Agent, is proposed. First, to reduce hallucinations of the visual module of the VLN agent, a dual-view Visual Prompt (VP) technique is introduced, which can also improve the agent's understanding of current spatial states. Subsequently, a novel step-level Reinforcement Fine-Tuning (RFT) method, Step Reward Group Policy Optimization (SRGPO), is designed for post-training. In SRGPO, we first define verifiable process rewards for navigation, and then perform efficient step-level advantage estimation by randomly grouping navigation steps. SRGPO provides dense reward signals for the RFT of the VLN agent and enhances its planning capability. Experiments on both the EmbodiedBench Navigation (Embench-Nav) and VLN-CE validate the effectiveness of the proposed method. By introducing the zero-shot VP module, the GPT-4.1 achieves a navigation success rate of 86.7%, surpassing the current best LVLM by approximately 20 percentage points (pp) on Embench-Nav and achieves an 11.1 pp improvement on VLN-CE compared to the base model. With VP+SRGPO, the Qwen2.5-VL-3B model reaches a navigation success rate of 72.3%, outperforming the best existing LVLM model by 5.6 pp on Embench-Nav and achieves 8.9 pp improvement on VLN-CE compared to the baseline method. Moreover, compared to GRPO and GiGPO, the proposed SRGPO demonstrates significant improvements in training stability, convergence efficiency, and generalization capability.

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cs.LG
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.250ACL Anthology · ACL 2026

The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games

Zhang Zheng The Hong Kong University of Science and Technology, Deheng Ye, Peilin Zhao Shanghai Jiao Tong University, Hao Wang The Hong Kong University of Science and Technology (Guangzhou)

Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive communication in influencing other players’ beliefs and responses. In SDGs, success depends not only on making correct deductions but also on convincing others to respond in alignment with one’s intent. To address this limitation, we formalize turn-based dialogue in SDGs as a Stackelberg competition, where the current player acts as the leader who strategically influences the follower’s response. Building on this theoretical foundation, we propose a reinforcement learning framework that trains agents to optimize utterances for persuasive impact. Through comprehensive experiments across four diverse social deduction benchmarks, we demonstrate that our agents significantly outperform baselines. This work represents a significant step toward developing AI agents capable of strategic social influence, with implications extending to scenarios requiring persuasive communication. Our code and data are available at https://3dagentworld.github.io/leader_follower.

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cs.CL · cs.AI

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
版本更新 · v2arXiv:2402.05120Google Research

More Agents Is All You Need

Junyou Li, Qin Zhang, Yangbin Yu, Qiang Fu, Deheng Ye

We find that, simply via a sampling-and-voting method, the performance of large language models (LLMs) scales with the number of agents instantiated. Also, this method, termed as Agent Forest, is orthogonal to existing complicated methods to further enhance LLMs, while the degree of enhancement is correlated to the task difficulty. We conduct comprehensive experiments on a wide range of LLM benchmarks to verify the presence of our finding, and to study the properties that can facilitate its occurrence. Our code is publicly available at: https://github.com/MoreAgentsIsAllYouNeed/AgentForest

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cs.CL · cs.AI · cs.LG
arXiv ↗PDF ↗