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版本更新 · v3arXiv:2606.13843

Rethinking the UI of GenUI: A Tale of Two Designs

Xiang 'Anthony' Chen, Savvas Dimitrios Petridis, Ruofei Du, Yang Li

Generative user interface (GenUI) tools use large models to create UI mockups from high-level descriptions; a recurring interaction paradigm starts with an unstructured prompt, followed by depth-first generation of a polished, high-fidelity prototype. To examine how it supports early-stage, 0-to-1 design exploration, we contrast this paradigm with structured input, breadth-first workflow, and low-fidelity generation. In our study, 24 industry professionals in early-stage product and UX design used a commercial GenUI system and our research prototype as study-era instances of each paradigm for a comparative evaluation. Findings show that 1) structured input surfaces key facets but raises entry barriers; 2) breadth-first workflow reveals more possibilities, but previewing multi-screen UX ideas remains hard; and 3) despite low fidelity's value, participants rated high fidelity as better suited to their design stage and to communicating ideas. Our findings contribute a model-agnostic, design-level account of how GenUI users specify intent, traverse alternatives, and interpret fidelity.

尚无 AI 解读,展示原文摘要

cs.HC
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.03103

VLALagBench: Understanding When and Why VLA Inference Latency Matters

Qi Wen, Borui Xu, Hussein Amro, Hongshi Tan, Hanmin Lin, Chaoyi Ruan, Shanghao Liu, Gang Yang 等 14 位作者

Vision-language-action (VLA) models offer a promising path toward general-purpose robot manipulation. While inference latency can affect task success in a constantly evolving physical world, the relationship between latency and task success rate remains poorly understood. In this paper, we introduce VLALagBench, a comprehensive benchmark for studying VLA inference latency sensitivity across task types, object speeds, execution modes (synchronous and asynchronous), and VLA policies. Using VLALagBench, we find that even a modest inference latency of 100 ms can nearly halve task success on moving targets, with sensitivity varying substantially across tasks and policies. These differences reflect task-specific requirements for precision and continuous motion. By overlapping inference with action execution, asynchronous execution can recover some of the lost success at the cost of more frequent inference requests. Building on these findings, we develop an empirical model that predicts task success from limited calibration data, achieving root-mean-square prediction errors of only 5.7-7.8% across various VLA policies. Given an inference system's latency and per-robot throughput, these predictions guide the selection of system-specific VLA algorithm configurations to maximize task success. We believe VLALagBench and these findings provide a solid foundation for future robotics algorithm-system co-design.

尚无 AI 解读,展示原文摘要

cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.02497

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

Tan Sang Nguyen, Yi Ru Wang, Shailesh Shailesh, Gang Yang, Jiamo Hu, Jianuo Jiang, Haoquan Fang, Zhongzheng Ren 等 27 位作者

General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all systems struggle to complete open-world tasks reliably. After fine-tuning, GR00T N1.7 leads on SO-101 and pi0.5 leads on Franka and Bimanual-YAM. Policy rankings show weak agreement across embodiment-specific task suites (Kendall W = 0.24). Open Track rankings poorly predict relative performance after fine-tuning, with substantial rank reversals on all three embodiments shared between tracks. Measuring partial progress reveals differences that task success alone misses. On the G1 Humanoid, no policy completes any of the five tasks, yet average progress ranges from 13.3% to 23.2% across policies. Open Track rankings stabilize as trials accumulate, and active matchmaking achieves comparable ranking agreement with substantially fewer physical trials than uniform sampling. These results show how distributed physical evaluation can reveal where robot policies generalize, how well they adapt to new tasks, and how far they progress on tasks they fail to complete.

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cs.RO · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.38231

3DCodeEdit: Benchmarking Instruction-Guided 3D Program Editing

Binjie Wang, Xinran Zhao, Shoubin Yu, Xiang Li, Silong Yong, Chenyang Yang, Tianyu Chen, Ruofei Du 等 11 位作者

Language models increasingly create 3D content through code, with practical workflows often relying on editing existing programs rather than regenerating them, for speed and precise control. Such edits require understanding what a program builds and foreseeing how a change reshapes it, yet prior benchmarks mostly evaluate generation or simple edits against a reference. In this paper, we introduce 3DCodeEdit, a benchmark of 2,592 instruction-guided editing tasks over 108 Blender programs that construct objects entirely in code. Its edits range from parameter to structural changes, style redesign, and scene composition, and are judged from renders against human-reviewed checklists. Across 17 models, the average success rate is only 37%, and even the strongest models complete fewer than 60% of structural and style edits. As models become more capable, their failures shift to geometric foresight, where the code runs but builds the wrong shape. We therefore study whether multi-turn feedback can compensate for this missing foresight. Feedback from a separate reviewer model that describes how the renders differ from the request helps most, more than maximum reasoning effort or an agent harness, and can let a 27B model surpass the single-shot rate of a 2.8T-parameter model.

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cs.CL · cs.CV · cs.GR
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-industry.76ACL Anthology · ACL 2026

SCAIR: Schema-Conditioned Agentic Iterative Reasoning for Enterprise Knowledge Graphs

Prateek Chaturvedi, Yuqicheng Zhu, Hongkuan Zhou, Dongzhuoran Zhou, Yunjie He, Steffen Staab, Fei Du, Jie Tang 等 9 位作者

Knowledge Graph–based Retrieval-Augmented Generation (KG-RAG) enables natural language interaction with structured enterprise knowledge, yet existing agentic approaches that perform well on public benchmarks often fail to generalize to real-world enterprise Knowledge Graphs (KGs), which are dense, schema-driven, and operationally constrained. To address these limitations, we propose SCAIR (Schema-Conditioned Agentic Iterative Reasoning), a training-free framework that integrates structured planning with controlled iterative reasoning by injecting schema-conditioned structural priors and enforcing schema-aware traversal during multi-hop reasoning. Experiments on an enterprise-oriented benchmark constructed from a real-world Configuration Management DataBase (CMDB) demonstrate that SCAIR substantially improves performance over existing KG-RAG methods. Crucially, our study highlights that reliable enterprise graph reasoning cannot rely on generic agentic designs; instead, it must explicitly incorporate the target domain’s structural and operational constraints into the reasoning process. We demonstrate that by aligning agent design with business logic, substantial performance gains can be achieved without the need for costly model retraining.

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cs.CL · cs.AI

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
版本更新 · v3arXiv:2508.04086Google Research

ToolGrad:利用文本“梯度”高效生成工具使用数据集

ToolGrad: Efficient Tool-use Dataset Generation with Textual "Gradients"

Zhongyi Zhou, Kohei Uehara, Haoyu Zhang, Jingtao Zhou, Lin Gu, Ruofei Du, Zheng Xu, Tatsuya Harada

AI 速览:ToolGrad 提出“先答案后问题”的智能体框架,通过文本“梯度”迭代构造有效工具调用链,再反向合成用户查询,从而低成本生成高质量工具使用数据集。

Prior work synthesizes tool-use LLM datasets by first generating a user query, followed by complex tool-use annotations like depth-first search (DFS). This leads to inevitable annotation failures and low efficiency in data generation. We introduce ToolGrad, an agentic framework that inverts this paradigm. ToolGrad first constructs valid tool-use chains through an iterative process guided by textual "gradients", and then synthesizes corresponding user queries. This "answer-first" approach led to ToolGrad-500, a dataset generated with more complex tool use, lower cost, and almost 100% pass rate. Experiments show that ToolGrad models outperform those trained on expensive baseline datasets and proprietary LLMs. The ToolGrad source code, dataset, and models are available at https://github.com/zhongyi-zhou/toolgrad.

cs.CL
arXiv ↗PDF ↗