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arXiv 最近完成扫描:2026-11-14 16:12 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v3arXiv:2603.16861

MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation

Abhay Deshpande, Maya Guru, Rose Hendrix, Snehal Jauhri, Ainaz Eftekhar, Rohun Tripathi, Max Argus, Jordi Salvador 等 26 位作者

原文摘要

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.7 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the $π_0$ architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming $π_{0.5}$ at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical website: https://allenai.github.io/MolmoBot

cs.RO

新论文 · v1arXiv:2611.06184

Can Astra Solve RoboMME without Breaking the Bank?

Bingao Chen, Haoquan Fang, C. Karen Liu

原文摘要

Robotic manipulation often requires remembering information that is no longer visible, such as an object's location before occlusion or the order of a demonstrated action sequence. A large vision-language planner can read this history, but calling it before every action chunk is slow and costly. We present a three-tier system for the RoboMME benchmark. GPT-6 Astra (System 2) selects a grounded subtask from stored visual history, a $π_{0.5}$ vision-language-action policy (System 1) executes it, and a fine-tuned Qwen3-VL-4B monitor (System 1.5) checks after each action chunk whether the subtask is finished. The instruction is kept until the monitor reports completion or a task-specific event occurs, while the policy keeps acting on new observations. On RoboMME, the system succeeds in 79.13% of episodes with an average of 3.63 Astra calls and 80.84 seconds per episode. This is 34.62 points above the best published non-oracle baseline and 4.95 points below GroundSG+Oracle, which gives the low-level policy ground-truth subgoals.

cs.RO

新论文 · v1arXiv:2611.02497

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

Tan Sang Nguyen, Yi Ru Wang, Shailesh Shailesh, Gang Yang, Jiamo Hu, Jianuo Jiang, Haoquan Fang, Zhongzheng Ren 等 27 位作者

原文摘要

General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all systems struggle to complete open-world tasks reliably. After fine-tuning, GR00T N1.7 leads on SO-101 and pi0.5 leads on Franka and Bimanual-YAM. Policy rankings show weak agreement across embodiment-specific task suites (Kendall W = 0.24). Open Track rankings poorly predict relative performance after fine-tuning, with substantial rank reversals on all three embodiments shared between tracks. Measuring partial progress reveals differences that task success alone misses. On the G1 Humanoid, no policy completes any of the five tasks, yet average progress ranges from 13.3% to 23.2% across policies. Open Track rankings stabilize as trials accumulate, and active matchmaking achieves comparable ranking agreement with substantially fewer physical trials than uniform sampling. These results show how distributed physical evaluation can reveal where robot policies generalize, how well they adapt to new tasks, and how far they progress on tasks they fail to complete.

cs.RO · cs.AI

版本更新 · v3arXiv:2610.10288Berkeley BAIR

TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang 等 26 位作者

原文摘要

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.

cs.CV