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新论文 · v1arXiv:2611.06297

Speaker-Consistent Grounding for Confusion-Resilient LLM-Based Target Speech Extraction

Hanyu Meng, Hao Shi, Zhanhong He, Qiquan Zhang, Yang Xiao, Sungwoo Cho, Haowei Lou, Haizhou Li

原文摘要

Deterministic target-speaker extraction (TSE) tends to preserve observed linguistic content but may extract the interfering speaker. In contrast, autoregressive generative TSE improves perceptual quality, but is prone to content hallucination and speaker identity drift, which can be mitigated by model grounding with the evidence from the deterministic TSE. However, grounding such a generative TSE model with speaker-confused evidence may therefore reinforce the error. To address this gap, we proposed a repair-before-grounding framework with a training-free evidence-repair stage. Conditioning-diverse candidate selection (CDCS) selects target speaker-consistent evidence from complementary frozen TSE outputs. The selected waveform can then be used by code-space grounding (CSG) to constrain LLM-based TSE decoding. On Libri2Mix, CDCS reduces wrong-speaker extraction errors from 6.87% to 0.75% on clean mixtures and from 18.95% to 10.46% under noise. With the LLM-based TSE checkpoint unchanged, CSG further reduces noisy content- and acoustic-switch rates from 12.79% and 1.68% to 9.10% and 0.51%, respectively. Despite this stronger grounding, generative TSE retains its predicted perceptual-quality advantage over direct deterministic extraction. These results show that repairing evidence identity before grounding improves the reliability of generative TSE. Audio demos and code are available at https://hanyu-meng.github.io/LLM-TSE-Grounding-Demo/.

eess.AS · cs.SD

版本更新 · v3arXiv:2608.06928

When Do Pretrained Audio Representations Help Music Recommendation? A Study Across Ranking and Generative Interfaces

Qingrui Li, Haowei Lou, Chengkai Huang, Quan Z. Sheng, Lina Yao

原文摘要

Pretrained audio encoders are increasingly used to provide content representations for music recommendation, but their downstream value can change substantially with the recommendation interface through which they are used. We study this effect across six pretrained audio encoders and three representative settings: content-based retrieval, sequential recommendation, and Semantic-ID-based generative recommendation. Using matched random-feature and ID-only controls, we distinguish absolute recommendation performance from gains over content-free inputs. Across two music datasets and a full-catalog evaluation, music-pretrained and audio-text-aligned encoders are generally stronger when their pretrained geometry is used directly or converted into Semantic IDs, while these differences become much smaller after interaction-based adaptation in SASRec. We further examine how audio representations should be discretized for generative recommendation by varying residual-quantization width, depth, and retained layers. At epoch 10, depth one performs best at every tested width, while larger codebooks generally help at depth three; the best single-layer subset also outperforms the full three-layer identifier in every evaluated comparison. For CLAP-Music, the third-layer identifier ranks higher under both original and shuffled assignments, whereas the full three-layer identifier gains more from the original assignment. Better reconstruction likewise does not ensure better ranking. Overall, our results show that the utility of pretrained audio representations is interface-dependent and that Semantic-ID quality should be assessed by downstream ranking rather than representation fidelity alone.

cs.IR