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版本更新 · v4arXiv:2509.26455

Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting

Hanzhou Liu, Jia Huang, Mi Lu, Srikanth Saripalli, Peng Jiang

原文摘要

We present Stylos, a single-forward 3D Gaussian framework for 3D style transfer that operates on unposed content, from a single image to a multi-view collection, conditioned on a separate reference style image. Stylos synthesizes a stylized 3D Gaussian scene without per-scene optimization or precomputed poses, achieving geometry-aware, view-consistent stylization that generalizes to unseen categories, scenes, and styles. At its core, Stylos adopts a Transformer backbone with two pathways: geometry predictions retain self-attention to preserve geometric fidelity, while style is injected via global cross-attention to enforce visual consistency across views. With the addition of a voxel-based 3D style loss that aligns aggregated scene features to style statistics, Stylos enforces view-consistent stylization while preserving geometry. Experiments across multiple datasets demonstrate that Stylos delivers high-quality zero-shot stylization, highlighting the effectiveness of global style-content coupling, the proposed 3D style loss, and the scalability of our framework from single view to large-scale multi-view settings. Our codes are available at https://github.com/HanzhouLiu/Stylos.

cs.CV

版本更新 · v4arXiv:2511.09818

Lumos3D: A Single-Forward Framework for Low-Light 3D Scene Restoration

Hanzhou Liu, Peng Jiang, Jia Huang, Mi Lu

原文摘要

Restoring 3D scenes with low-light conditions is challenging, and most existing methods depend on precomputed camera poses and scene-specific optimization, which greatly restricts their application to real-world scenarios. To overcome these limitations, we propose Lumos3D, a pose-free single-forward framework for 3D low-light scene restoration. First, we develop a cross-illumination distillation scheme, where a frozen teacher network takes normal-light ground truth images as input to distill accurate geometric information to the student model. Second, we define a Lumos loss to improve the restoration quality of the reconstructed 3D Gaussian space. Trained on a single dataset, Lumos3D performs inference in a purely feed-forward manner, directly restoring illumination and structure from unposed, low-light multi-view images without any per-scene training or optimization. Experiments on real-world datasets demonstrate that Lumos3D achieves competitive restoration results compared to scene-specific methods. Our codes are available at https://github.com/HanzhouLiu/Lumos3D.

cs.CV

新论文 · v1arXiv:2610.39608

From Intent to Improvement: Agentic Dataset Search for Better Model Training

Qiaosheng Chen, Kaijia Huang, Fanqi Zhou, Gong Cheng

原文摘要

Finding training data in million-scale machine learning repositories is a Web search problem where text relevance is not enough. A query couples a semantic training goal with constraints such as task, license, and training stage, and the metadata that would verify them are often missing. Text retrieval ranks dataset cards by similarity but cannot enforce hard constraints or follow the relations that reach a sparsely described dataset. Free-form tool-calling agents are more flexible, but the same model that picks a dataset also declares it a match, and nothing checks that the query's constraints are actually met. Neither approach establishes that the data it returns will improve model training. To address it, we propose AgenticDS, a contract-governed agentic framework in which every language model decision instantiates a typed object before deterministic code consumes it. The framework compiles a query into a typed search plan, executes it through admissible deterministic operators over hybrid retrieval and bounded graph expansion, and verifies the provenance-grounded evidence before accepting a ranking or emitting a typed diagnosis that permits only local repairs. On HuDS-Bench, a new benchmark of 200 queries with 24,908 graded judgments pooled over 15 systems, AgenticDS improves NDCG@10 by 25.7\% over the strongest dense--sparse hybrid and by 18.9\% over a commercial LLM agent. A controlled search-to-train study further shows that the datasets it retrieves give the best downstream accuracy in mathematics, code, and medicine. Code and data are publicly available at https://github.com/nju-websoft/AgenticDS.

cs.AI · cs.IR

版本更新 · v10arXiv:2507.16199

LLM Abstention Can Be a Prompt Artifact, in Addition to Genuine Uncertainty

Zipeng Ling, Shuliang Liu, Yuehao Tang, Junqi Yang, Shenghong Fu, Seonil Son, Chen Huang, Kejia Huang 等 11 位作者

原文摘要

Large Language Models (LLMs) are increasingly trained to abstain from answering questions they are unsure about. However, this ability is often misapplied: in real-world applications, user prompts sometimes contain elements of uncertainty, which lead LLMs to abstain even on problems they are capable of solving. We argue that LLM abstention is not only an expression of genuine uncertainty; it can also be an artifact largely shaped by prompts. We name this phenomenon *Abstention Inflation*. We add "Unknown" as an extra option for LLMs to choose from; experiments show serious accuracy drops on True/False Questions (TFQs). Replacing "Unknown" with an unrelated random word produces a similar effect. We argue that LLMs are trained to imitate the surface pattern of abstention, rather than to express genuine uncertainty. Based on ten experimental settings, we support four claims that form a progressive argument: **(C1)** *Abstention Inflation* can be triggered by the presence of an extra option, not by genuine uncertainty; **(C2)** it makes the models deny they can answer, even when they can; **(C3)** it is a later-layer output override, as the reasoning traces and mid-layer representations preserve correct answers; **(C4)** it is not stochastic noise: it results from various factors, emerges through instruction tuning, is boosted by problems' higher difficulty, and can be mitigated at larger model sizes.

cs.CL

新论文 · v1arXiv:2610.36022HF 社区推荐

Learning and Reasoning with Geometry: How Generation Helps Spatial Understanding

Rui Yang, Yanwei Li, Sili Chen, Jingjia Huang, Yi Lin, Hengshuang Zhao

原文摘要

Image and video generators can produce spatially consistent visual content, but how to use this capability to improve spatial understanding remains underexplored. We study this problem from two perspectives: geometric supervision during training and explicit geometric evidence during inference. To this end, we introduce a unified geometric understanding and generation model (GeoUG) that integrates depth and multi-view generation with spatial understanding. First, we design a multi-scale depth codec that enables metric-depth generation using a pretrained visual autoencoder, and show that joint training yields task-dependent gains in spatial understanding. Second, we introduce 3DCueBench to control geometric difficulty while balancing selected 2D cues, and find that generated depth provides larger reasoning gains on questions requiring fine-grained geometric discrimination. Building on this finding, we develop adaptive interleaved reasoning, in which GeoUG first drafts an answer and then decides whether to generate geometric evidence to confirm or revise it. We train this decision through reinforcement learning, balancing accuracy gains over retaining the draft against generation cost. GeoUG achieves circular accuracies of 97.9%, 90.8%, and 94.2% on CV-Bench-3D, 3DCueBench, and DA-2K with fewer generation calls than always generating.

cs.CV

新论文 · v1arXiv:2503.14607Google Research

Can Large Vision Language Models Read Maps Like a Human?

Shuo Xing, Zezhou Sun, Shuangyu Xie, Kaiyuan Chen, Yanjia Huang, Yuping Wang, Jiachen Li, Dezhen Song 等 9 位作者

原文摘要

In this paper, we introduce MapBench-the first dataset specifically designed for human-readable, pixel-based map-based outdoor navigation, curated from complex path finding scenarios. MapBench comprises over 1600 pixel space map path finding problems from 100 diverse maps. In MapBench, LVLMs generate language-based navigation instructions given a map image and a query with beginning and end landmarks. For each map, MapBench provides Map Space Scene Graph (MSSG) as an indexing data structure to convert between natural language and evaluate LVLM-generated results. We demonstrate that MapBench significantly challenges state-of-the-art LVLMs both zero-shot prompting and a Chain-of-Thought (CoT) augmented reasoning framework that decomposes map navigation into sequential cognitive processes. Our evaluation of both open-source and closed-source LVLMs underscores the substantial difficulty posed by MapBench, revealing critical limitations in their spatial reasoning and structured decision-making capabilities. We release all the code and dataset in https://github.com/taco-group/MapBench.

cs.CV