Yuxi Liu, Lijun Han, Ziming Wang, Ao Zhang, Cong Yang, Wei Sui
Foothold-constrained terrain limits feasible footholds to sparse, discontinuous, or narrow support regions, as in gaps, stepping stones, stairs, and balance beams. In such settings, a single misplaced step can cause a fall. Reliable traversal therefore requires precise foot placement and anticipation of upcoming terrain. To address this challenge, we present World-Model-Augmented Visual Locomotion (WM-LOCO), which augments a visual locomotion policy with predictive context from a jointly trained world model. Given onboard depth observations and proprioception, a recurrent state-space model (RSSM) learns action-conditioned latent dynamics that predict future proprioceptive states, egocentric observations, and task rewards. The resulting recurrent feature is then fed into the proximal policy optimization (PPO) actor-critic, providing predictive context for anticipatory foot placement on foothold-constrained terrain. WM-LOCO achieves average success rates of 96.0% on gaps, 96.9% on stepping stones, 94.0% on stairs, and 92.1% on balance beams, outperforming the evaluated baselines while improving gait efficiency and smoothness. Furthermore, WM-LOCO achieves zero-shot sim-to-real transfer to a Unitree G1, with 92.5% success across these four terrain classes.
To reduce reliance on manual design and extensive parameter tuning, a framework for the autonomous evolution of exoskeleton assistance policies through human feedback is proposed. Assistance policies are autonomously generated as executable control code by an intelligent agent and evaluated in experiments with human participants. Subjective user feedback, movement performance, and muscle activation measurements are incorporated into policy assessment. Based on these assessments, policy deficiencies are autonomously identified and the control code is revised by the agent for subsequent trials. A closed loop of policy generation, human feedback, evaluation, and autonomous refinement is thereby established. The framework is evaluated using GPT, DeepSeek, GLM, and Kimi, and initial assistance performance and refinement outcomes are compared across models. Despite differences in initial performance, effective assistance is achieved with all four models after a single autonomous refinement iteration under the tested conditions. Across three tasks, biceps and triceps muscle activation levels are reduced by 29.4% and 35.2%, respectively, compared with those measured without an exoskeleton. However, limited adaptability to unexpected situations is observed, indicating that further improvements in robustness and safety are required.
Zhichao Yang, Sepehr Janghorbani, Dongxu Zhang, Jun Han, Qian Qian, Andrew Ressler, Gregory D. Lyng, Sanjit Singh Batra 等 9 位作者
Reinforcement learning is a powerful approach for improving language models, but applying it to open-ended domains such as healthcare remains challenging because high-quality responses are often multidimensional, context-dependent, and difficult to capture with a single reward signal. Rubrics offer a natural form of supervision by providing a structured representation of the criteria that define a strong response. Existing rubric-based approaches, however, often rely on instance-specific criteria, creating two important limitations: (1) such rubrics are typically unavailable for unseen examples at test time; and (2) constructing new rubrics for every instance incurs substantial reward design costs. We introduce Health-SCORE, a scalable framework that captures recurring principles of response quality in the form of reusable meta-rubrics. Rather than relying on manually constructed instance-level criteria, Health-SCORE captures generalizable principles that can be applied across examples, tasks, and healthcare datasets. These meta-rubrics support two forms of model improvement: they can serve as structured, safety-aware reward signals for reinforcement learning during post-training, and they can be incorporated directly into prompts to guide model behavior at inference time. Across several open-ended healthcare benchmarks, models trained with Health-SCORE achieve performance competitive with models trained using human-authored instance-level rewards, while substantially reducing reward-design costs and improving generalizability.
Self-regularization and structural adaptation of NPMLE for Gaussian mixture models in all dimensions
Yanjun Han, Yandi Shen, Yihong Wu
AI 速览:作者证明:均值位于超立方体内的 d 维高斯混合模型,其 NPMLE 能以高概率自动拟合出 O((log n/log log n)^d) 个分量,并在有限混合数据下使拟合分量数依概率有界。
We establish structural properties of the nonparametric maximum likelihood estimator (NPMLE) for $d$-dimensional Gaussian mixtures whose means lie in a hypercube. We show that, with high probability, the NPMLE based on $n$ independent observations self-regularizes by fitting a mixture model with $O((\frac{\log n}{\log\log n})^d)$ components, achieving the optimal model complexity without explicit model selection. Furthermore, the NPMLE exhibits a structural adaptation property: For data drawn from a finite mixture, the number of fitted components is bounded in probability as $n\to\infty$. Our proof applies a multivariate Jensen-type bound to control the typical number of critical points of the KKT function associated with the first-order optimality conditions. The key step is to lower bound its gradient norm uniformly on complex spheres. We establish this lower bound by decomposing the KKT function into an empirical fluctuation term and a relative density estimation error term, combining small-ball probability estimates for the former with polynomial approximation and Hellinger error bounds for the latter.
3D Gaussian Splatting (3DGS) is increasingly explored as an input representation for 3D perception. Yet it remains unclear how current 3D architectures exploit heterogeneous Gaussian attributes. This ambiguity makes accuracy hard to interpret and limits principled architecture design for 3DGS perception. However, existing object-level 3DGS datasets lack the appearance variation or artifact control needed for systematic attribute-level analysis. We introduce COGS, a large-scale 3DGS dataset with 15,675 artifact-filtered and appearance-rich objects across 40 categories. Built on COGS, we establish COGS-Bench for object classification and attribute-usage diagnosis, complemented by external validation. Our benchmark shows that Gaussian attributes are not uniformly beneficial: selected subsets can outperform the full attribute set, and the effects of appearance, opacity, and covariance-related attribute combinations vary substantially across architectures. We further study this finding with HALO, a reference model that preserves attribute-specific evidence before hierarchical aggregation. Experiments on COGS-Bench and external 3DGS datasets demonstrate that COGS supports systematic diagnosis of 3DGS attribute usage, while HALO highlights the value of role-preserving attribute organization. Our dataset is available at https://huggingface.co/datasets/XiaoZhengCV/COGS.
Muyuan Ma, Long Cheng, Lijun Han, Haotian Zhai, Xinpan Meng, Xiuze Xia, Houcheng Li, Zeyu Liu
Exoskeletons have shown great potential for augmenting human physical capabilities, yet generating reliable assistance remains challenging because human motion patterns and interaction requirements vary substantially in practice. To address this problem, a dual-loop assistance strategy is proposed to couple multimodal exoskeleton trajectory generation with variable admittance control, where trajectory variance links the outer-loop generator and the inner-loop controller. The generator synthesizes future exoskeleton trajectories through denoising, primarily using whole-body human motion and exoskeleton proprioception, with task descriptions as auxiliary semantic cues. To reduce cross-modal representation mismatch, a three-stage training pipeline is introduced to progressively optimize the human motion encoder, the exoskeleton proprioception encoder, and the trajectory generator. In the inner loop, multiple future trajectories are sampled from the generator to estimate the trajectory mean and variance. The mean is used as the control reference, while the variance provides an uncertainty measure for prediction reliability. This measure is further incorporated into a stiffness regulation law, enabling compliant assistance with input-to-state stability under bounded lumped interaction input. Experimental results demonstrate that the proposed method significantly reduces muscle activation levels compared with standard baselines, while also decreasing users' metabolic energy expenditure relative to the unassisted condition.
Evan Chen, Shiqiang Wang, Dong-Jun Han, Shahryar Zehtabi, Christopher Brinton
Client-drift compensation methods mitigate the impact of data heterogeneity in federated learning (FL). While drift correction is well studied for stochastic gradient descent (SGD)-based FL, its interaction with adaptive client optimizers remains less understood. Adaptive optimizers such as Adam build each update from running averages of past gradients, so correcting only the final update direction leaves those averages, and the drift they contain, unchanged. We propose Federated Adaptive Gradient Correction ({\tt FA-GC}), which corrects each gradient before it enters these running averages, and compare it with Federated Adaptive Naive Tracking ({\tt FA-NT}), which adds the correction to the final direction. We show that, in an idealized setting without gradient noise, the direction FA-GC follows vanishes only at stationary points of the global objective, whereas the direction FA-NT follows can vanish elsewhere when the optimizer is nonlinear. We also prove convergence of FA-GC for Adam-family methods, gradient normalization, and Muon, which orthogonalizes matrix updates. Unlike our bound for FA-NT, these bounds contain no term for client heterogeneity. On seven image and language tasks, FA-GC with Adam needs the fewest rounds on average to reach the target accuracy, and on the three image tasks it also uses less total communication than uncorrected local Adam and FA-NT. On the QNLI question-entailment task with SOAP, which applies Adam in a rotated basis, and Muon under strong heterogeneity, FA-GC gives the highest accuracy, while FA-NT falls below the uncorrected optimizers.
Hyeonjin Kim, Hangyeol Jung, Heechan Yun, Sungjun Yun, Dong-Jun Han
Unlearning specific concepts in text-to-image diffusion models has become increasingly important for preventing undesirable content generation. Among prior approaches, sparse autoencoder (SAE)-based methods have attracted attention due to their ability to suppress target concepts through lightweight manipulation of latent features, without modifying model parameters. However, SAEs trained primarily for sparse reconstruction do not explicitly enforce concept-wise separation, allowing semantically related concepts to share latent features. To address this, we propose SAEParate, which explicitly separates semantically overlapping concepts in the SAE latent space through concept-aware contrastive learning, supported by cross-attention-guided spatial aggregation that emphasizes concept-relevant regions. In addition, we enhance the encoder with a nonlinear transformation to increase its expressive capacity under this separation objective, enabling more concept-discriminative latent representations. Experiments on UnlearnCanvas demonstrate state-of-the-art performance, with particularly strong gains in joint style-object unlearning, a challenging setting where existing methods suffer from severe interference between target and non-target concepts.
Jinyu Zhang, Lijun Han, Feng Jian, Lingxi Zhang, Hesheng Wang
In mobile robot shared control, effectively understanding human motion intention is critical for seamless human-robot collaboration. This paper presents a novel shared control framework featuring planning-level intention prediction. A path replanning algorithm is designed to adjust the robot's desired trajectory according to inferred human intentions. To represent future motion intentions, we introduce the concept of an intention domain, which serves as a constraint for path replanning. The intention-domain prediction and path replanning problems are jointly formulated as a Markov Decision Process and solved through deep reinforcement learning. In addition, a Voronoi-based human trajectory generation algorithm is developed, allowing the model to be trained entirely in simulation without human participation or demonstration data. Extensive simulations and real-world user studies demonstrate that the proposed method significantly reduces operator workload and enhances safety, without compromising task efficiency compared with existing assistive teleoperation approaches.
Guangya Wan, Mingyang Ling, Xiaoqi Ren, Rujun Han Google, Sheng Li Oracle and University of Virginia, Charlottesville, Zizhao Zhang Google
Long-horizon tasks that require sustained reasoning and multiple tool interactions remain challenging for LLM agents: small errors compound across steps, and even state-of-the-art models often hallucinate or lose coherence. We identify context management as the central bottleneck—extended histories cause agents to overlook critical evidence or become distracted by irrelevant information, thus failing to replan or reflect from previous mistakes. To address this, we propose COMPASS (Context-Organized Multi-Agent Planning and Strategy System), a lightweight hierarchical framework that separates tactical execution, strategic oversight, and context organization into three specialized components: (1) a Main Agent that performs reasoning and tool use, (2) a Meta-Thinker that monitors progress and issues strategic interventions, and (3) a Context Manager that maintains concise, relevant progress briefs for different reasoning stages. Across three challenging benchmarks—GAIA, BrowseComp, and Humanity’s Last Exam—COMPASS improves accuracy by up to 20% relative to both single- and multi-agent baselines. We further introduce a test-time scaling extension that elevates performance to match established DeepResearch agents, and a post-training pipeline that delegates context management to smaller models for enhanced efficiency.
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cs.CL · cs.MA
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Siru Ouyang, Jun Yan, I-Hung Hsu, Yanfei Chen, Ke Jiang, Zifeng Wang, Rujun Han, Long T. Le 等 17 位作者
With the growing adoption of large language model agents in persistent real-world roles, they naturally encounter continuous streams of tasks. A key limitation, however, is their failure to learn from the accumulated interaction history, forcing them to discard valuable insights and repeat past errors. We propose ReasoningBank, a novel memory framework that distills generalizable reasoning strategies from an agent's self-judged successful and failed experiences. At test time, an agent retrieves relevant memories from ReasoningBank to inform its interaction and then integrates new learnings back, enabling it to become more capable over time. Building on this powerful experience learner, we further introduce memory-aware test-time scaling (MaTTS), which accelerates and diversifies this learning process by scaling up the agent's interaction experience. By allocating more compute to each task, the agent generates abundant, diverse experiences that provide rich contrastive signals for synthesizing higher-quality memory. The better memory in turn guides more effective scaling, establishing a powerful synergy between memory and test-time scaling. Across web browsing and software engineering benchmarks, ReasoningBank consistently outperforms existing memory mechanisms that store raw trajectories or only successful task routines, improving both effectiveness and efficiency; MaTTS further amplifies these gains. These findings establish memory-driven experience scaling as a new scaling dimension, enabling agents to self-evolve with emergent behaviors naturally arise. Our code can be found at https://github.com/google-research/reasoning-bank.