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新论文 · v1arXiv:2611.10410

SimDuoReal: Object-Centric Bimanual Policy for Emergent Dexterity

Qiyang Yan, Yulin Liu, Akash Sharma, Haozhi Qi, Guanya Shi, C. Karen Liu

原文摘要

Bimanual dexterous manipulation requires coordinated arm and hand control, yet specifying such coordination manually is challenging and often task-specific. In this work, we explore whether complex bimanual dexterity can emerge from a simple object-centric learning objective. We train reinforcement learning policies under a shared object-centric reward, varying their training environments rather than tuning separate rewards for each behavior. We find that the policies discover pre-grasp manipulation, grasping and regrasping, in-hand adjustment and handover to reach object-pose goals without hand-designed motion sequences. We then refine the experts on transition states and use DAgger and reinforcement learning to distill them into a single policy that composes these behaviors for diverse bimanual tasks. On real hardware, the same policy succeeds in 61 of 80 trials (76.3\%) across four tasks with unseen objects and no task-specific fine-tuning. In simulated barcode scanning, our policy achieves 85.0\% success, compared with 60.4\% for two single-arm policies without handover. These results suggest that this objective provides a simple and scalable interface for learning general bimanual dexterity, shifting the burden from manually designing robot coordination to specifying what should happen to the object.

cs.RO

新论文 · v1arXiv:2611.10137

A Unified Inertial Encoder for Human and Humanoid Motion

Yutian Chen, Shibo Zhao, Rocky Duan, Karen Liu, Carmelo Sferrazza, Guanya Shi, Yuheng Qiu, Koushil Sreenath

原文摘要

Learning humanoid state estimation and language-grounded motion understanding from robot recordings ties training coverage to the robot's motion repertoire. Human motion datasets offer broader coverage, yet transferring this knowledge requires overcoming differences in body geometry, sensing, and physical disturbances. To enable this transfer, we propose a unified inertial encoder whose shared inertial interface uses kinematic IMU synthesis to represent human and humanoid motion at corresponding body sites. Within this common input space, joint training on human and kinematically retargeted humanoid motion combines velocity estimation and motion--text alignment with continuous-time encoding and sensor and motion randomization. The resulting model transfers zero-shot to a physical Unitree G1 without physics simulation, real-robot training trajectories, or fine-tuning, achieving the lowest velocity error among evaluated methods across five datasets, including 0.099m/s on real G1. Its motion-description retrieval also extends to retargeted G1 motion categories observed only in human training, demonstrating how human motion knowledge can support the generalization of humanoid inertial odometry and language-grounded motion understanding.

cs.RO

新论文 · v1arXiv:2611.06184

Can Astra Solve RoboMME without Breaking the Bank?

Bingao Chen, Haoquan Fang, C. Karen Liu

原文摘要

Robotic manipulation often requires remembering information that is no longer visible, such as an object's location before occlusion or the order of a demonstrated action sequence. A large vision-language planner can read this history, but calling it before every action chunk is slow and costly. We present a three-tier system for the RoboMME benchmark. GPT-6 Astra (System 2) selects a grounded subtask from stored visual history, a $π_{0.5}$ vision-language-action policy (System 1) executes it, and a fine-tuned Qwen3-VL-4B monitor (System 1.5) checks after each action chunk whether the subtask is finished. The instruction is kept until the monitor reports completion or a task-specific event occurs, while the policy keeps acting on new observations. On RoboMME, the system succeeds in 79.13% of episodes with an average of 3.63 Astra calls and 80.84 seconds per episode. This is 34.62 points above the best published non-oracle baseline and 4.95 points below GroundSG+Oracle, which gives the low-level policy ground-truth subgoals.

cs.RO

版本更新 · v2arXiv:2602.02481Berkeley BAIR

Flow Policy Gradients for Robot Control

Brent Yi, Hongsuk Choi, Himanshu Gaurav Singh, Xiaoyu Huang, Takara E. Truong, Carmelo Sferrazza, Yi Ma, Rocky Duan 等 12 位作者

原文摘要

Likelihood-based policy gradient methods are the dominant approach for training robot control policies from rewards. These methods rely on differentiable action likelihoods, which constrain policy outputs to simple distributions like Gaussians. In this work, we show how flow matching policy gradients, a recent framework that bypasses likelihood computation, can be made effective for training and finetuning more expressive policies in challenging robot control settings. We introduce an improved objective that enables success in legged locomotion, humanoid motion tracking, and manipulation tasks, as well as robust sim-to-real transfer on two humanoid robots. We then present ablations and analysis on training dynamics. Results show how policies can exploit the flow representation for exploration when training from scratch, as well as improved finetuning robustness over baselines.

cs.RO · cs.AI

版本更新 · v3arXiv:2602.03002Berkeley BAIR

RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrains

Yuanhang Zhang, Younggyo Seo, Juyue Chen, Yifu Yuan, Koushil Sreenath, Pieter Abbeel, Carmelo Sferrazza, Karen Liu 等 10 位作者

原文摘要

Humanoid perceptive locomotion has made significant progress and shows great promise, yet achieving robust multi-directional locomotion on complex terrains remains underexplored. To tackle this challenge, we propose RPL, a two-stage training framework that enables multi-directional locomotion on challenging terrains, and remains robust with payloads. RPL first trains terrain-specific expert policies with privileged height map observations to master decoupled locomotion and manipulation skills across different terrains, and then distills them into a transformer policy that leverages multiple depth cameras to cover a wide range of views. During distillation, we introduce two techniques to robustify multi-directional locomotion, depth feature scaling based on velocity commands and random side masking, which are critical for asymmetric depth observations and unseen widths of terrains. For scalable depth distillation, we develop an efficient multi-depth system that ray-casts against both dynamic robot meshes and static terrain meshes in massively parallel environments, achieving a 5-times speedup over the depth rendering pipelines in existing simulators while modeling realistic sensor latency, noise, and dropout. Extensive real-world experiments demonstrate robust multi-directional locomotion with payloads (2kg) across challenging terrains, including 20° slopes, staircases with different step lengths (22 cm, 25 cm, 30 cm), and 25 cm by 25 cm stepping stones separated by 60 cm gaps.

cs.RO

新论文 · v1arXiv:2609.38172Berkeley BAIR

Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation

Zihan Wang, Zhen Wu, Pieter Abbeel, Rocky Duan, Jitendra Malik, Carmelo Sferrazza, C. Karen Liu, Guanya Shi 等 9 位作者

原文摘要

Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.

cs.RO · cs.CV · cs.GR

新论文 · v1arXiv:2606.30645Berkeley BAIR

VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes

Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath 等 12 位作者

原文摘要

Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale. We address this bottleneck by generating vision-language-kinematics (VLK) supervision synthetically in reconstructed scenes. Our pipeline leverages 3D Gaussian Splatting to reconstruct metric-scale indoor environments, synthesizes navigation and object-interaction trajectories using privileged scene information, and renders paired egocentric observations after the fact. We produce 48,000 paired trajectories with no human intervention and train a VLK policy that predicts short-horizon whole-body kinematic trajectories. A whole-body tracker converts these predictions into actions on the physical humanoid. We evaluate on the physical Unitree G1 performing navigation and single-object transport, demonstrating that synthesized interactions in reconstructed scenes provide effective supervision for sim-to-real perception-based humanoid loco-manipulation. Project Website: https://vision-language-kinematics.github.io/

cs.RO · cs.AI · cs.GR · eess.SY

新论文 · v1arXiv:2606.05873Berkeley BAIR

LadderMan: Learning Humanoid Perceptive Ladder Climbing

Siheng Zhao, Yuanhang Zhang, Ziqi Lu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Yue Wang, C. Karen Liu 等 9 位作者

原文摘要

Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present \textbf{LadderMan}, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .

cs.RO · cs.AI · cs.CV · cs.LG