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新论文 · v1arXiv:2610.38308

Does 3D Pose Improve Action Valuation in Football? An Empirical Study of Pose Representations and Learning Objectives

Rikuhei Umemoto, Kenjiro Ide, Soham Majumder, Ulf Brefeld, Keisuke Fujii

原文摘要

Football action valuation estimates players' contributions to future scoring. Existing multi-agent deep reinforcement learning (MADRL) models use 2D positions and velocities, omitting posture information relevant to imminent actions. We investigate whether adding 3D pose to a SARSA-based model improves observed-action values relative to attack returns: goals, conceded goals or final expected possession value. Using UEFA Champions League 2022/23 event, tracking and 3D pose data, we compare six representations (no pose, raw joints, torso and head orientation, and spatial-temporal graph convolutional network (ST-GCN) embeddings) across five learning settings and three seeds. The settings vary temporal-difference targets and action-prediction loss, with Monte Carlo return regression as a reference. Across 50 on-ball and off-ball comparisons, pose robustly improved return prediction in only three, all using torso and head orientation, while worsening it in twelve, mostly with ST-GCN. Training choices had greater effects: removing the action-prediction loss raised on-ball skill of position-only values from 0.003 to 0.040 and their correlation with expected goals from 0.23 to 0.60; the improvement in return prediction persisted at matched training length. Separately, pose improved prediction of the on-ball action 0.2 s ahead (macro AUC 0.914 to 0.934 with raw joints), while the passer's pose during execution improved pass-success prediction (AUC 0.844 to 0.856). Within this training protocol, pose informed imminent actions but rarely improved observed-action values.

cs.CV · cs.LG

版本更新 · v2arXiv:2610.05961

Strategic Multi-Agent Learning for Interpretable Action Valuation of All Players in Football

Kenjiro Ide, Taiga Someya, Kohei Kawaguchi, Keisuke Fujii

原文摘要

Valuing player actions in football, a complex multi-agent system, requires accounting for strategic interactions among 22 players, including off-ball movements and defensive positioning. Existing reinforcement-learning-based valuation methods commonly incorporate other players through the observed state while retaining independent-agent value formulations. To our knowledge, we introduce the first Markov perfect equilibrium (MPE)-inspired framework for valuing the actions of all 22 players using real football tracking and event data, formulating each possession as a finite-horizon multi-agent dynamic game. To improve interpretability, the framework uses Expandable Decision-Making States (EDMS) and decomposes each Q-value into a successor-feature basis and a linear reward-weight vector. The value basis is estimated through a two-stage procedure combining linear temporal-difference initialization with nonlinear iterative refinement from observed state-action transitions. Using tracking and event data from 95 J1 League matches, we compare the proposed formulation with an independent reinforcement learning baseline under both Position and Velocity States (PVS) and EDMS representations. With EDMS held fixed, the independent baseline assigns the highest value to forward movement in 99.21% of evaluated off-ball states, whereas the most frequent direction under the proposed formulation accounts for 17.63%. Qualitative analyses illustrate context-dependent off-ball valuations and highlight limitations of the current state representation for defensive positioning. Overall, the framework provides an MPE-inspired approach to interpretable action valuation in football, enabling analysis under alternative tactical reward weights.

cs.LG