Offline goal-conditioned reinforcement learning methods have shown promise for reach-avoid tasks, where an agent must reach a target state while avoiding undesirable regions of the state space. Existing approaches typically encode avoid-region information into an augmented state space and cost function, which prevents flexible, dynamic specification of novel avoid-region information at evaluation time. They also rely heavily on meticulously designed reward and cost functions, limiting transferability to novel environments and specifications. We introduce RADT, a decision transformer approach for offline, reward-free, goal-conditioned, avoid-region-conditioned RL. RADT encodes goals and avoid-regions directly as prompt tokens, allowing any number of avoid-regions of arbitrary size to be specified at evaluation time. Using only suboptimal offline trajectories from a random policy, RADT can learn reach-avoid behavior in a completely data-driven manner using our novel avoid-region hindsight relabeling approach, without the need for reward/cost supervision. We benchmark RADT against existing offline goal-conditioned RL models across 17 tasks, environments, and experimental settings. RADT generalizes in a zero-shot manner to out-of-distribution avoid-region sizes and counts, outperforming baselines that require retraining. In one such zero-shot setting, RADT achieves 35.7% improvement in normalized cost over the best retrained baseline while maintaining high goal-reaching success. We also apply RADT to cell reprogramming in biology, demonstrating its versatility.
Cheng-Han Chiang, Xiaofei Wang Microsoft, Linjie Li University of Washington and Microsoft, Chung-Ching Lin, Kevin Lin Microsoft, Shujie Liu, Zhendong Wang Microsoft, Zhengyuan Yang Microsoft 等 10 位作者
Current large language models (LLMs) and spoken language models (SLMs) begin thinking and taking actions only after the user has finished their turn. This prevents the model from interacting with the user during the user’s turn and can lead to high response latency when the model is thinking. To address this issue, we draw inspiration from the “think while listening” behavior of humans. In this paper, we propose SHANKS, a general inference framework that enables SLMs to generate unspoken chain-of-thought reasoning while listening to user input. SHANKS streams input speech in fixed-duration chunks and, as soon as a chunk is received, generates unspoken reasoning based on all previous speech and reasoning, while the user continues speaking. SHANKS uses unspoken reasoning to determine whether to interrupt the user and make tool calls to complete the task. We demonstrate that SHANKS enhances real-time user–SLM interaction in two scenarios: (1) SHANKS can listen to the user’s speech and interrupt when the user makes a mistake. (2) In a tool-augmented dialogue scenario, SHANKS can complete 56.9% of the tool calls before the user ends their turn. Overall, SHANKS is a step toward models that keep thinking throughout the conversation, not only after a turn ends. Demos can be found on the project page: https://d223302.github.io/SHANKS/.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Jun Shern Chan, Neil Chowdhury, Oliver Jaffe, James Aung, Dane Sherburn, Evan Mays, Giulio Starace, Kevin Liu 等 12 位作者
We introduce MLE-bench, a benchmark for measuring how well AI agents perform at machine learning engineering. To this end, we curate 75 ML engineering-related competitions from Kaggle, creating a diverse set of challenging tasks that test real-world ML engineering skills such as training models, preparing datasets, and running experiments. We establish human baselines for each competition using Kaggle's publicly available leaderboards. We use open-source agent scaffolds to evaluate several frontier language models on our benchmark, finding that the best-performing setup--OpenAI's o1-preview with AIDE scaffolding--achieves at least the level of a Kaggle bronze medal in 16.9% of competitions. In addition to our main results, we investigate various forms of resource scaling for AI agents and the impact of contamination from pre-training. We open-source our benchmark code (github.com/openai/mle-bench/) to facilitate future research in understanding the ML engineering capabilities of AI agents.
Charles Packer, Sarah Wooders, Kevin Lin, Vivian Fang, Shishir G. Patil, Ion Stoica, Joseph E. Gonzalez
AI 速览:受操作系统分层内存启发,提出虚拟上下文管理,让LLM在有限上下文窗口内处理超长文档与多轮长期对话。
Large language models (LLMs) have revolutionized AI, but are constrained by limited context windows, hindering their utility in tasks like extended conversations and document analysis. To enable using context beyond limited context windows, we propose virtual context management, a technique drawing inspiration from hierarchical memory systems in traditional operating systems that provide the appearance of large memory resources through data movement between fast and slow memory. Using this technique, we introduce MemGPT (Memory-GPT), a system that intelligently manages different memory tiers in order to effectively provide extended context within the LLM's limited context window, and utilizes interrupts to manage control flow between itself and the user. We evaluate our OS-inspired design in two domains where the limited context windows of modern LLMs severely handicaps their performance: document analysis, where MemGPT is able to analyze large documents that far exceed the underlying LLM's context window, and multi-session chat, where MemGPT can create conversational agents that remember, reflect, and evolve dynamically through long-term interactions with their users. We release MemGPT code and data for our experiments at https://memgpt.ai.