StepBack: Step-Level Error-Localized Resampling for Efficient Test-Time Reasoning
Yang Ouyang, Jung-Eun Kim
AI 速览:StepBack 通过轻量信号定位草稿推理轨迹中可能的首次出错步骤,并只重采样该步骤及其后续片段,从而在保持自一致性准确率的同时降低推理 token 消耗。
Self-consistency (SC) is a widely used decoding strategy for improving chain-of-thought reasoning, but it requires sampling many complete reasoning trajectories with a preset budget. Its efficient variants reduce the cost mainly by stopping full-trajectory sampling early or distributing the number of samples across questions. In this paper, we propose StepBack, a step-level error-localized resampling method for efficient test-time reasoning. Given a small set of draft trajectories, StepBack localizes likely first error positions using lightweight signals and then resamples the detected error step and its suffix, followed by majority answer voting. Empirically, StepBack matches the accuracy of SC on average across seven mathematical reasoning and multi-hop QA benchmarks, while reducing token usage by up to 41.26%. In addition, by nature, StepBack can be combined with adaptive inference methods such as Adaptive Consistency, further improving their inference-time efficiency.
Peiyu Yang, Mohamad S. Moudallal, Antonio Langella, Giulio Turrisi, Victor Barasuol, Claudio Semini
Contact-based robotic manipulation is constrained by end-effector reachability and the mechanical properties of objects. Airflow can exert forces without direct robot-object contact, enabling manipulation of objects beyond the reach or when direct contact is undesirable. However, the lack of suitable simulation has hindered the application of reinforcement learning to airflow-based manipulation, limiting the broader adoption of this mechanism compared with contact-based methods. To address this gap, we developed a robot- and task-agnostic airflow extension for Isaac Lab that supports massively parallel training. The extension uses experimentally identified airflow models to compute the forces and torques exerted on objects. Based on this extension, we train a hybrid push-blow (HPB) policy that combines contact-based pushing with airflow manipulation and a rectangular reorientation (RR) policy that controls a cuboid's heading using airflow alone. To enable physical execution, we design a lightweight, high-speed blower that coexists with a gripper. In zero-shot real-world deployment, HPB achieves an 80% success rate over 20 trials, while RR achieves a mean absolute heading error of 2.6 degrees across four target headings. The project materials are available at https://github.com/iit-DLSLab/BeyondContact.
Zhongkai Gu, Yang Liu, Wei Zhu, Mitsuhiro Hayashibe
Contact transitions allow humanoid robots to redistribute object support across the whole body, enabling manipulation beyond hand-only grasps. Human videos provide a scalable source of such transitions for robots to learn from. However, body occlusion disrupts object pose tracking and corrupts retargeted motion. Moreover, accurately reproducing the object trajectory does not ensure that the robot applies stabilizing forces at the intended contacts, risking slips or drops in later phases. To address these challenges, we propose ReContact, which reconstructs and retargets human-object interactions through an object-centric contact plan. The plan specifies contact phases, contact pairs, anchors, pressing directions, and sticking or sliding modes. Contact priors stabilize object pose reconstruction through occlusion. A residual policy over a frozen whole-body tracker is rewarded for making contact at planned anchors with forces aligned to the specified directions. In simulation, on a thigh-supported regrasp task, ReContact achieves the planned two-palm bottom hold in 83.5 of episodes over three training seeds, versus 0.16% for the best adapted baseline. One policy trained on 247 references re-solved for new placements raises in-workspace tube-transfer success from 20.4% (source reference only) to 97.8%. On a real Unitree G1, policies execute seven contact-rich manipulation and two loco-manipulation tasks.
Reasoning language models answer math problems by writing long chains of thought, and sampling many chains per problem and taking a majority vote raises accuracy at a large cost in generated text. A popular way to cut that cost scores each chain by the model's confidence in each token it writes, where a token is a word or part of a word. The method averages this confidence over a sliding window of 2048 tokens and keeps or stops chains based on the lowest average. We treat the confidence, recorded token by token, as a signal in the sense of audio or radio, and examine the method with standard signal-processing tools such as spectral analysis and statistical tests for detecting a sudden change. We sampled 16 chains for each of 500 problems from two math benchmarks with a small open reasoning model. The windowed-minimum score turns out to measure mostly how long a chain is. Ranking chains by length alone does as well as or better than the confidence score, and once length is accounted for the score carries no information about correctness. Signal processing explains why: the minimum of a longer stretch of a slowly drifting signal is lower by chance alone, and the confidence signal drifts slowly enough that this effect dominates. The spectrum does hold a small signal that length does not explain, since incorrect chains carry more rapid token-to-token fluctuation, but it is too weak to improve the vote. For stopping chains early, neither the sliding average nor a classical change detector beats the simpler choice of sampling fewer chains.
While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between them in order to create real strategic agents. Several Nash equilibrium refinement concepts have been proposed and studied for sequential imperfect-information games, the most prominent being trembling-hand perfect equilibrium, quasi-perfect equilibrium, proper equilibrium, and recently one-sided quasi-perfect equilibrium. These concepts are robust to certain arbitrarily small mistakes, and are guaranteed to always exist; however, we argue that none of these is the correct concept for developing strong agents in sequential games of imperfect information. We define a new equilibrium refinement concept for extensive-form games called observable perfect equilibrium in which the solution is robust over trembles in publicly-observable action probabilities (not necessarily over all action probabilities that may not be observable by opposing players). Observable perfect equilibrium correctly captures the assumption that the opponent is playing as rationally as possible given mistakes that have been observed (while previous solution concepts do not). We prove that observable perfect equilibrium is always guaranteed to exist, and demonstrate that it selects a unique equilibrium in a simplified no-limit poker game where the prior extensive-form refinements retain a continuum of equilibria. We expect observable perfect equilibrium to be a useful equilibrium refinement concept for modeling many important imperfect-information games of interest in artificial intelligence.
Haobo Xu, Sirui Chen University of Illinois at Urbana-Champaign, Ruizhong Qiu University of Illinois Urbana-Champaign, Yuchen Yan Amazon, Chen Luo Amazon, Monica Xiao Cheng Amazon, Jingrui He University of Illinois at Urbana-Champaign, Hanghang Tong University of Illinois at Urbana-Champaign
Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, methods such as GRPO and DAPO suffer from substantial computational cost, since they rely on sampling many rollouts for each prompt. Moreover, in RLVR the relative advantage is often sparse: many samples become nearly all-correct or all-incorrect, yielding low within-group reward variance and thus weak learning signals. In this paper, we introduce ARRoL (Accelerating RLVR via online RoLlout Pruning), an online rollout pruning method that prunes rollouts during generation while explicitly steering the surviving ones more correctness-balanced to enhance learning signals. Specifically, ARRoL trains a lightweight quality head on-the-fly to predict the success probability of partial rollouts and uses it to make early pruning decisions. The learned quality head can further weigh candidates to improve inference accuracy during test-time voting. To improve efficiency, we present a system design that prunes rollouts inside the inference engine and re-batches the remaining ones for log-probability computation and policy updates. Across GRPO and DAPO on Qwen-3 and LLaMA-3.2 models (1B-8B), ARRoL improves average accuracy by +2.30 to +2.99 while achieving up to 1.7× training speedup, and yielding up to +8.33 additional gains in average accuracy in test-time voting.
尚无 AI 解读,展示原文摘要
cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Kennerley, Mikhail, Aviles-Rivero, Angelica I., Schönlieb, Carola-Bibiane, Tan, Robby T.
Combining multiple object detection datasets offers a path to improved model generalisation but is hindered by inconsistencies in class semantics and bounding box annotations. Some methods to address this assume shared label taxonomies and address only spatial inconsistencies; others require manual relabelling, or produce a unified label space, which may be unsuitable when a fixed target label space is required. We propose Label-Aligned Transfer (LAT), a label transfer framework that systematically projects annotations from diverse source datasets into the label space of a target dataset. LAT begins by training dataset-specific detectors to generate pseudo-labels, which are then combined with ground-truth annotations via a Privileged Proposal Generator (PPG) that replaces the region proposal network in two-stage detectors. To further refine region features and address pseudo-label noise, a Semantic Feature Fusion (SFF) module injects class-aware context and features from overlapping proposals using a confidence-weighted attention mechanism. This pipeline preserves dataset-specific annotation granularity while enabling many-to-one label space transfer across heterogeneous datasets, resulting in a semantically and spatially aligned representation suitable for training a downstream detector. LAT thus jointly addresses both class-level misalignments and bounding box inconsistencies without relying on shared label spaces or manual re-annotation. Across multiple benchmarks, LAT demonstrates consistent improvements in detection performance, achieving gains of up to +8.4 AP over baseline methods.
尚无 AI 解读,展示原文摘要
cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表