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首次观测 · 记录 #1CVF · CVPR 2026:cvf:2900593db31248203cf7367f033a2f6eCVF · CVPR 2026

RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Xiang, Mochu, Shen, Zhelun, Li, Xuesong, Ren, Jiahui, Zhang, Jing, Zhao, Chen, Liu, Shanshan, Feng, Haocheng 等 10 位作者

原文摘要

Humans perceive the 3D world from limited 2D observations. While recent feed-forward generalizable 3D reconstruction models can recover structures from sparse images, they typically represent only observed regions, leaving unseen geometry unmodeled. This raises a fundamental question: Can we infer complete 3D structure from partial observations? We present RnG (Reconstruction and Generation), a feed-forward Transformer that unifies reconstruction and generation by predicting an implicit, complete 3D representation. RnG introduces a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level while treating the KV-cache as an implicit 3D representation. Arbitrary poses can efficiently query this cache to render high-fidelity RGBD outputs. RnG accurately reconstructs visible geometry while generating plausible unseen structures and appearance. It achieves state-of-the-art performance in generalizable 3D reconstruction and novel view generation, while being efficient enough for real-time interactive applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a7d397ce06926fcc0a7f08049a9ba28aCVF · CVPR 2026

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Huang, Xuan, Xiang, Mochu, Shen, Zhelun, Wu, Jinbo, Wu, Chenming, Zhao, Chen, Wang, Kaisiyuan, Zhou, Hang 等 12 位作者

原文摘要

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing competitors.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表