跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+7272新增论文
+6090其中 AI 相关
+125已有论文修订
+122新增 AI 导读

arXiv 最近完成扫描:2026-11-05 12:14 · 全站最近入库:2026-11-05 12:13各信源进度 →

统计口径与数据新鲜度

统计 2026-11-04 13:17 — 2026-11-05 13:17(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-05 12:14最近发现新增版本:2026-11-05 12:13库内论文最新更新时间:2026-11-05 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

15,949 已收录论文13,765 AI 相关3,571 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 7 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-05 12:12(北京时间)
版本更新 · v2arXiv:2604.08517

Learning vs. Optimizing Bidders in Budgeted Auctions

Giannis Fikioris, Balasubramanian Sivan, Éva Tardos

The study of repeated interactions between a learner and a utility-maximizing optimizer has yielded deep insights into the manipulability of learning algorithms. However, existing literature primarily focuses on independent, unlinked rounds, largely ignoring the ubiquitous practical reality of budget constraints. In this paper, we study this interaction in repeated second-price auctions in a Bayesian setting between a learning agent and a strategic agent, both subject to strict budget constraints, showing that such cross-round constraints fundamentally alter the strategic landscape. First, we generalize the classic Stackelberg equilibrium to the Budgeted Stackelberg Equilibrium. We prove that an optimizer's optimal strategy in a budgeted setting requires time-multiplexing; for a $k$-dimensional budget constraint, the optimal strategy strictly decomposes into up to $k+1$ distinct phases, with each phase employing a possibly unique mixed strategy (the case of $k=0$ recovers the classic Stackelberg equilibrium where the optimizer repeatedly uses a single mixed strategy). Second, we address the intriguing question of non-manipulability. We prove that when the learner employs a standard Proportional controller (the "P" of the PID-controller) to pace their bids, the optimizer's utility is upper bounded by their objective value in the Budgeted Stackelberg Equilibrium baseline. By bounding the dynamics of the PID controller via a novel analysis, our results establish that this widely used control-theoretic heuristic is actually strategically robust.

尚无 AI 解读,展示原文摘要

cs.GT
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.05580

Learning vs. Optimizing Players in Budgeted Games

Giannis Fikioris, Balasubramanian Sivan, Éva Tardos

We study repeated general games over $T$ rounds between a utility-maximizing optimizer and a learning agent, where budget constraints couple the players' decisions across rounds. Without budgets, low swap regret simultaneously guarantees the learner sublinear regret and caps the optimizer at its Stackelberg value. Budgets break this picture: adversarial no-regret becomes impossible, so the natural goals are non-manipulability---no adaptive optimizer earns more than $\mathtt{BSE} \cdot T + o(T)$, where $\mathtt{BSE}$ is its Budgeted Stackelberg Equilibrium value---and low stochastic regret when the optimizer plays a fixed mixed strategy. We give an efficient, budget-feasible learning algorithm that achieves both goals in every budgeted game: any adaptive optimizer, budgeted or not, earns at most $\mathtt{BSE} \cdot T + O(\sqrt{T})$ in expectation, and if the optimizer plays a fixed mixed strategy on each of a constant number of intervals, the learner has $O(\sqrt{T})$ regret on each such interval. Our learner best responds to forecasts of the optimizer's play that are calibrated in two novel senses, since under budgets the calibration that prevents manipulation no longer yields low stochastic regret. Response calibration, which conditions on the learner's own mixed response by embedding its continuous mixing weight as a step function in $L^2([-1,1])$, prevents manipulation without discretizing responses; dual-weighted Lagrangian calibration ensures low regret. Although low calibration error requires randomized forecasts---distributions over a continuous space that need not have a succinct representation or be directly computable---we construct such forecasts in polynomial time by simulating online gradient ascent.

尚无 AI 解读,展示原文摘要

cs.GT · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.04807

Asymptotic Optimality of $cμ$-Rule for LLM Inference Scheduling under Memory Constraint

Zhenghao Li, Shengbo Wang, Nian Si

Large language model (LLM) inference, the process by which a pre-trained model receives an input prompt and generates output tokens sequentially, has become increasingly important with the widespread deployment of LLM-based applications. As inference workloads continue to scale, GPU memory has emerged as a critical bottleneck: the long input prompts and generation sequences common in agentic and reasoning workloads lead to substantial key-value (KV) cache usage. In this paper, we study the resulting online scheduling problem from a queueing perspective. Requests arrive stochastically with heterogeneous prompt and output lengths, undergo prefill and autoregressive decode, and compete for a finite KV-cache capacity. Unlike classical queueing models, the duration of a processing step depends on both prefill computation and KV-cache I/O, so service capacity is jointly determined by computation, memory access, and memory occupancy. We develop a fluid model that reduces the system to a multiclass single-server queue with effective service rates capturing computation, memory access, and memory capacity. This fluid analysis yields a $cμ$ priority rule, where the effective service rate $μ$ is jointly determined by computational speed, memory bandwidth, and memory capacity. We prove that this rule minimizes cumulative holding cost in the fluid model and, for a finite workload, also minimizes completion time and maximizes full-run output-token throughput. We then construct a feasible scheduling policy for the original finite system and prove that its scaled dynamics converge to the optimal fluid policy. Finally, experiments on a real LLM serving engine using an NVIDIA H800 show that practical implementations of the proposed priority rule substantially reduce average latency while maintaining high throughput relative to existing scheduling policies.

尚无 AI 解读,展示原文摘要

math.OC · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01389

A GPU-Accelerated and Geometry-Aware Quantum-Classical Framework for Optimized PES Scans with CUDA-Q

Panayiotis Christou, Shuwen Kan, Ying Mao

Hybrid quantum-classical workloads, particularly Potential Energy Surface (PES) scans in quantum chemistry using batched VQE and QAOA, involve many structurally similar Hamiltonians differing only in coefficients. Existing warm-start and meta-optimization strategies reuse parameters between instances but still consume fixed quantum-classical resources, ignoring cross-instance structural similarities. We present OptiPESS, a GPU-accelerated runtime system for adaptive resource allocation in hybrid quantum-classical execution. OptiPESS introduces the Locality-Occupancy-Variance (LOV) metric, a lightweight, geometry-aware measure of Hamiltonian similarity, coupled with efficient alignment and Pauli-classification passes. Using LOV, OptiPESS performs distance-aware scheduling of iteration and shot budgets, predicting which instances can be skipped, quick-solved, or fully optimized. Implemented atop CUDA-Q with persistent multi-GPU execution and near-linear scaling, OptiPESS reduces classical and quantum evaluations by up to 78.3\% and wall-time by up to 74.8\% while maintaining baseline accuracy. This demonstrates how lightweight static analysis and adaptive scheduling can transform quantum-classical co-execution from fixed-budget loops into a predictive, resource-aware runtime.

尚无 AI 解读,展示原文摘要

quant-ph · cs.ET
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39491

Automated Verification of Hamiltonian Simulation by Quantum Signal Processing

Min Lai, Yu-Fang Chen, Shih-Han Hung

We present, to the best of our knowledge, the first fully automated verification framework for QSP-based Hamiltonian simulation. Our framework exploits the structure of the simulation algorithm: Hamiltonians are given as weighted sums of Pauli strings, embedded into larger unitaries through block encodings, and transformed into time-evolution operators by quantum signal processing (QSP). Using a symbolic Pauli-sum semantics for ancilla-indexed circuit blocks, our verifier proves that the distinguished all-zero ancilla block is proportional to the target Hamiltonian and infers the subnormalization factor automatically. It then verifies the QSP layer by extracting the implemented polynomial transformation and certifying its approximation error. This structure-aware abstraction is essential for scalability. Composing our verified block encoding and QSP wrapper yields an estimated macro-expanded size of about 1.52 million gates. The verifier certifies the block encoding once and checks the QSP layer through its abstract interface, without expanding the oracle calls. Our implementation verifies block encodings of structured Pauli-sum Hamiltonians with up to 256 system qubits and verifies QSP Hamiltonian-simulation instances by extracting their implemented polynomials and checking the resulting approximation bounds. These results show that fully automated verification can handle common Hamiltonian-simulation circuits at substantial scale when it exploits their algorithmic structure.

尚无 AI 解读,展示原文摘要

cs.PL · cs.LO · quant-ph
arXiv ↗PDF ↗
版本更新 · v2arXiv:2602.01825

Learning Sequential Decisions from Multiple Sources via Group-Robust Markov Decision Processes

Mingyuan Xu, Zongqi Xia, Tianxi Cai, Doudou Zhou, Nian Si

Learning a common policy from multiple source environments requires accounting for cross-source heterogeneity, and the offline setting introduces an additional challenge of limited data coverage. We formulate this problem as a distributionally robust Markov decision process under a shared linear MDP representation with source-specific transition and reward components. The uncertainty set is constructed through feature-wise mixtures of these components, yielding a $d$-rectangular structure that captures cross-source heterogeneity and admits a robust Bellman recursion. Building on this formulation, we develop Group-Robust Pessimistic Value Iteration (GR-PEVI), an offline policy-learning algorithm that combines feature-wise worst-case aggregation with a data-dependent pessimism penalty. Under a robust partial coverage condition, we establish finite-sample suboptimality guarantees for GR-PEVI and extend the analysis to clustered sources, characterizing the trade-off between the statistical gain from pooling similar sources and the approximation error induced by within-cluster heterogeneity. Simulation studies demonstrate the effectiveness of GR-PEVI, with empirical behavior consistent with the theoretical analysis. We apply GR-PEVI to a multi-source electronic health record study of multiple sclerosis treatment decisions to illustrate its use in a clinical setting.

尚无 AI 解读,展示原文摘要

stat.ME · cs.LG · math.OC · stat.ML
arXiv ↗PDF ↗
新论文 · v1arXiv:2502.20229Google Research

Swap Regret and Correlated Equilibria Beyond Normal-Form Games

Eshwar Ram Arunachaleswaran, Natalie Collina, Yishay Mansour, Mehryar Mohri, Jon Schneider, Balasubramanian Sivan

Swap regret is a notion that has proven itself to be central to the study of general-sum normal-form games, with swap-regret minimization leading to convergence to the set of correlated equilibria and guaranteeing non-manipulability against a self-interested opponent. However, the situation for more general classes of games -- such as Bayesian games and extensive-form games -- is less clear-cut, with multiple candidate definitions for swap-regret but no known efficiently minimizable variant of swap regret that implies analogous non-manipulability guarantees. In this paper, we present a new variant of swap regret for polytope games that we call ``profile swap regret'', with the property that obtaining sublinear profile swap regret is both necessary and sufficient for any learning algorithm to be non-manipulable by an opponent (resolving an open problem of Mansour et al., 2022). Although we show profile swap regret is NP-hard to compute given a transcript of play, we show it is nonetheless possible to design efficient learning algorithms that guarantee at most $O(\sqrt{T})$ profile swap regret. Finally, we explore the correlated equilibrium notion induced by low-profile-swap-regret play, and demonstrate a gap between the set of outcomes that can be implemented by this learning process and the set of outcomes that can be implemented by a third-party mediator (in contrast to the situation in normal-form games).

尚无 AI 解读,展示原文摘要

cs.GT · cs.LG
arXiv ↗PDF ↗