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版本更新 · v2arXiv:2610.41558

A complete analytical characterization of optimal collision-free motion for two robots

Jan Kamm, Antonio Terpin, Raffaello D'Andrea

原文摘要

Collision-free motion planning for multi-agent robotic systems remains an active research area because of the complexity of coordinating robot trajectories, with applications ranging from coordinated drone shows to autonomous operations on land, in the air, and on water. Importantly, the analytical difficulty of nonconvex collision-avoidance constraints has so far driven the development of exclusively numerical methods. We derive a complete analytical characterization of the optimal trajectories for two robots with zero initial and final velocities, under double-integrator dynamics and a squared-acceleration objective. We prove that these trajectories belong to eight distinct contact families and determine which family applies for each configuration of initial and final positions. We analyze the geometrical properties of the optimal trajectories and provide a numerical algorithm for computing them. These insights have already been adopted to improve the performance of numerical methods for multi-agent motion planning by several orders of magnitude.

cs.RO · eess.SY · math.OC

新论文 · v1arXiv:2611.03138

KlaskTron: An Open-Source Platform for Physical Adversarial Multi-Agent RL

Aswin Ramachandran, Jona Schulz, Maurus Derungs, Carlo Angelini, Tobias Meier, Raffaello D'Andrea

原文摘要

Progress in robot learning, particularly physical multi-agent reinforcement learning (MARL), is currently challenged by a limited availability of accessible, standardized benchmarks. While simulation-based MARL has produced remarkable emergent behaviors, from coordinated team play to complex tool use, translating these advances to physical systems remains difficult. A key barrier is infrastructural: physical platforms are often prohibitively expensive, require specialized facilities, or lack open mechanisms and designs for reproducibility. We introduce KlaskTron, an open-source, low-cost (<\$2500 USD), desktop-scale robotic testbed for adversarial MARL based on the dynamic tabletop game KLASK. The platform features dual CoreXY gantries with high-torque brushless motors, enabling the high-speed, precise manipulation required for competitive play. Crucially, we provide a complete ecosystem: hardware designs (CAD, BOM), a GPU-native digital twin in NVIDIA Isaac Lab for high-fidelity modeling and simulation, and a validated sim-to-real baseline using a learned neural actuator model. We demonstrate that this baseline enables zero-shot policy transfer, with trained agents exhibiting emergent adversarial behaviors. To ensure full reproducibility of our results, all project assets are released publicly: hardware CAD/BOM and assembly documentation at [https://idscethzurich.github.io/klask_hardware], inference software stack at [https://github.com/IDSCETHZurich/klask_software] and the simulation and MARL setup at [https://github.com/IDSCETHZurich/klask_rl].

cs.RO · cs.AR · cs.MA

新论文 · v1arXiv:2611.03091

KlaskTron-IL: A Contact-Rich Adversarial Imitation Learning Benchmark with a Validated Sim-to-Real Bridge

Nicklas Sohm, Aswin Ramachandran, Raffaello D'Andrea

原文摘要

KlaskTron is an open-hardware physical platform for two-player adversarial reinforcement learning, with a learned actuator model that supports zero-shot sim-to-real transfer of trained policies. Building on this platform, we contribute KlaskTron-IL: a multi-tier imitation learning dataset (80k human demonstration timesteps collected directly on the physical robot, 320k symmetry-augmented timesteps, and synthetic expert trajectories up to 5M steps generated by the zero-shot-validated PPO policy), and diagnostic baselines that expose three characteristic failure modes of standard IL methods under contact-rich adversarial dynamics: BC's data scaling plateau, GAIL's interpretable but weak-gradient discriminator (Spearman $ρ= -1.0$ peg-ball proximity recovery, but a logit span under 0.1), and an asymmetric BC-prior x reward-density interaction. Because the policy interface used throughout this paper is the same one the actuator model bridges to hardware, a policy trained on this benchmark can run unchanged on the physical robot, as we demonstrate zero-shot for the strongest BC baseline, so long as its commands respect the actuator model's $\pm 0.2$ m/s identification range.

cs.RO