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首次观测 · 记录 #1CVF · CVPR 2026:cvf:19e9791bfd0145b013038c29da156757CVF · CVPR 2026

SocialNav: Training Human-Inspired Foundation Model for Socially-Aware Embodied Navigation

Chen, Ziyi, Guo, Yingnan, Chu, Zedong, Luo, Minghua, Shen, Yanfen, Sun, Mingchao, Hu, Junjun, Xie, Shichao 等 16 位作者

Embodied navigation that adheres to social norms remains an open research challenge. Our SocialNav is a foundational model for socially-aware navigation with a hierarchical "brain-action" architecture, capable of understanding high-level social norms and generating low-level, socially compliant trajectories. To enable such dual capabilities, we construct the SocNav Dataset, a large-scale collection of 7 million samples, comprising (1) a Cognitive Activation Dataset providing social reasoning signals such as chain-of-thought explanations and social traversability prediction, and (2) an Expert Trajectories Pyramid aggregating diverse navigation demonstrations from internet videos, simulated environments, and real-world robots. A multi-stage training pipeline is proposed to gradually inject and refine navigation intelligence: we first inject general navigation skills and social norms understanding into the model via imitation learning, and then refine such skills through a deliberately designed Socially-Aware FlowExploration GRPO (SAFE-GRPO), the first flow-based reinforcement learning framework for embodied navigation that explicitly rewards socially compliant behaviors. SocialNav achieves +38% success rate and +46% social compliance rate compared to the state-of-the-art method, demonstrating strong gains in both navigation performance and social compliance. Data and code will be made publicly available.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb2567456676a94aec57f5e92bfe9a1CVF · CVPR 2026

Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

Sun, Mingze, Zeng, Cheng, Pei, Jiansong, Chen, Junhao, Song, Chaoyue, Wang, Shaohui, Chang, Tianyuan, Huang, Bin 等 10 位作者

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators. Our work paves the way for more flexible and efficient animation pipelines.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:23872da820c47a98423cad5bc5367a5fCVF · CVPR 2026

GeodesicNVS: Probability Density Geodesic Flow Matching for Novel View Synthesis

Wang, Xuqin, Wu, Tao, Zhang, Yanfeng, Liu, Lu, Sun, Mingwei, Wang, Yongliang, Zeller, Niclas, Cremers, Daniel

Recent advances in generative modeling have substantially enhanced novel view synthesis, yet maintaining consistency across viewpoints remains challenging. Diffusion-based models rely on stochastic noise-to-data transitions, which obscure deterministic structures and yield inconsistent view predictions. We advocate a Data-to-Data Flow Matching framework that learns deterministic transformations between paired views, enhancing view-consistent synthesis through explicit data coupling. Building on this, we propose Probability Density Geodesic Flow Matching (PDG-FM), which aligns interpolation trajectories with density-based geodesics of a data manifold. To enable tractable geodesic estimation, we employ a teacher-student framework that distills density-based geodesic interpolants into an efficient ambient-space predictor. Empirically, our method surpasses diffusion-based baselines on Objaverse and GSO30 datasets, demonstrating improved structural coherence and smoother transitions across views. These results highlight the advantages of incorporating data-dependent geometric regularization into deterministic flow matching for consistent novel view generation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c94d65c498b9d3ffee5e1ded7cb8ae9CVF · CVPR 2026

LottieGPT: Tokenizing Vector Animation for Autoregressive Generation

Chen, Junhao, Gao, Kejun, Cui, Yuehan, Sun, Mingze, Chen, Mingjin, Wang, Shaohui, Long, Xiaoxiao, Ma, Fei 等 11 位作者

Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector animations offer resolution-independence, compactness, semantic structure, and editable parametric motion representations, yet current generative models operate exclusively in raster space and thus cannot synthesize them. Meanwhile, recent advances in large multimodal models demonstrate strong capabilities in generating structured data such as slides , 3D meshes , LEGO sequences , and indoor layouts , suggesting that native vector animation generation may be achievable. In this work, we present the first framework for tokenizing and autoregressively generating vector animations. We adopt Lottie, a widely deployed JSON-based animation standard, and design a tailored Lottie Tokenizer that encodes layered geometric primitives, transforms, and keyframe-based motion into a compact and semantically aligned token sequence. To support large-scale training, we also construct LottieAnimation-660K, the largest and most diverse vector animation dataset to date, consisting of 660k real-world Lottie animation and 15M static Lottie image files curated from broad Internet sources. Building upon these components, we finetune Qwen-VL to create LottieGPT, a native multimodal model capable of generating coherent, editable vector animations directly from natural language or visual prompts. Experiments show that our tokenizer dramatically reduces sequence length while preserving structural fidelity, enabling effective autoregressive learning of dynamic vector content. LottieGPT exhibits strong generalization across diverse animation styles and outperforms previous state-of-the-art models on SVG generation (a special case of single-frame vector animation).

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:635c48db542bfda5d63daa52faafd561CVF · CVPR 2026

Stronger Normalization-Free Transformers

Chen, Mingzhi, Lu, Taiming, Zhu, Jiachen, Sun, Mingjie, Liu, Zhuang

Although normalization layers have long been viewed as indispensable components of deep learning architectures, the recent introduction of Dynamic Tanh (DyT) has demonstrated that alternatives are possible. The point-wise function DyT constrains extreme values for stable convergence and reaches normalization-level performance; this work seeks further for function designs that can surpass it. We first study how the intrinsic properties of point-wise functions influence training and performance. Building on these findings, we conduct a large-scale search for a more effective function design. Through this exploration, we introduce \mathrm Derf (x) = \mathrm erf (\alpha x + s), where \mathrm erf (x) is the rescaled Gaussian cumulative distribution function, and identify it as the most performant design. Derf outperforms LayerNorm, RMSNorm, and DyT across a wide range of domains, including visual recognition and generation, speech representation, and DNA sequence modeling. Our analysis also suggests that the performance gains of Derf largely stem from its improved generalization rather than stronger fitting capacity. Its simplicity and stronger performance make Derf a practical choice for normalization-free Transformer architectures.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:8a026b19d990fcb94d4632e494918528CVF · CVPR 2026

ShiftLUT: Spatial Shift Enhanced Look-Up Tables for Efficient Image Restoration

Zeng, Xiaolong, Yu, Yitong, Xiong, Shiyao, Hao, Jinhua, Sun, Ming, Zhou, Chao, Wang, Bin

Look-Up Table based methods have emerged as a promising direction for efficient image restoration tasks. Recent LUT-based methods focus on improving their performance by expanding the receptive field. However, they inevitably introduce extra computational and storage overhead, which hinders their deployment in edge devices.To address this issue, we propose ShiftLUT, a novel framework that attains the largest receptive field among all LUT-based methods while maintaining high efficiency. Our key insight lies in three complementary components. First, Learnable Spatial Shift module (LSS) is introduced to expand the receptive field by applying learnable, channel-wise spatial offsets on feature maps. Second, we propose an asymmetric dual-branch architecture that allocates more computation to the information-dense branch, substantially reducing inference latency without compromising restoration quality.Finally, we incorporate a feature-level LUT compression strategy called Error-bounded Adaptive Sampling (EAS) to minimize the storage overhead.Compared to the previous state-of-the-art method TinyLUT, ShiftLUT achieves a 3.8xlarger receptive field and improves an average PSNR by over 0.21 dB across multiple standard benchmarks, while maintaining a small storage size and inference time.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:b49b1fd627ec37a9a398b61c0698e35fCVF · CVPR 2026

InstantViR: Real-Time Video Inverse Problem Solver with Distilled Diffusion Prior

Bai, Weimin, Xu, Suzhe, Ren, Yiwei, Hao, Jinhua, Sun, Ming, Chen, Wenzheng, Sun, He

Video inverse problems such as inpainting, deblurring and super-resolution are fundamental to streaming, telepresence, and AR/VR, where high perceptual quality must coexist with tight latency constraints. Diffusion-based priors currently deliver state-of-the-art reconstructions, but existing approaches either adapt image diffusion models with ad hoc temporal regularizers--leading to temporal artifacts--or rely on native video diffusion models whose iterative posterior sampling is far too slow for real-time use. We introduce InstantViR, an amortized inference framework for ultra-fast video reconstruction powered by a pre-trained video diffusion prior. We distill a powerful bidirectional video diffusion model (teacher) into a causal autoregressive student that maps a degraded video directly to its restored version in a single forward pass, inheriting the teacher's strong temporal modeling while completely removing iterative test-time optimization. The distillation is prior-driven: it only requires the teacher diffusion model and known degradation operators, and does not rely on externally paired clean/noisy video data. To further boost throughput, we replace the standard VAE in video diffusion backbone with a highly efficient LeanVAE, enabling low-latency latent-space processing. Across streaming random inpainting, Gaussian deblurring and super-resolution, InstantViR matches or surpasses the reconstruction quality of diffusion-based baselines while running at over 35 FPS on NVIDIA A100 GPUs, achieving up to 100x speedups over iterative video diffusion priors. These results show that diffusion-based video reconstruction is compatible with real-time, interactive, editable, streaming scenarios, turning high-quality video restoration into a practical component of modern vision systems.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:d35a9d5da9dae269b50a34da4658ba3aCVF · CVPR 2026

Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views

Chen, Zhangquan, Zhang, Manyuan, Yu, Xinlei, Luo, Xufang, Sun, Mingze, Pan, Zihao, An, Xiang, Feng, Yan 等 11 位作者

Though recent advances in vision-language models (VLMs) have achieved remarkable progress across a wide range of multimodal tasks, understanding 3D spatial relationships from limited views remains a significant challenge. Previous reasoning methods typically rely on pure text (e.g., topological cognitive maps) or on 2D visual cues. However, their limited representational capacity hinders performance in specific tasks that require 3D spatial imagination. To address this limitation, we propose 3DThinker, a framework that can effectively exploit the rich geometric information embedded within images while reasoning, like humans do. Our framework is the first to enable 3D mentaling during reasoning without any 3D prior input, and it does not rely on explicitly labeled 3D data for training. Specifically, our training consists of two stages. First, we perform supervised training to align the 3D latent generated by VLM while reasoning with that of a 3D foundation model (e.g., VGGT). Then, we optimize the entire reasoning trajectory solely based on outcome signals, thereby refining the underlying 3D mentaling. Extensive experiments across multiple benchmarks show that 3DThinker consistently outperforms strong baselines and offers a new perspective toward unifying 3D representations into multimodal reasoning. Our code is available at https://github.com/zhangquanchen/3DThinker.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:fde27eae46d9ea5a3cebf20b11452568CVF · CVPR 2026

Score2Instruct: Scaling Up Video Quality-Centric Instructions via Automated Dimension Scoring

Xie, Qizhi, Yuan, Kun, Qu, Yunpeng, Gong, Jiachao, Wu, Mingda, Sun, Ming, Zhou, Chao, Zhu, Jihong

Classical video quality assessment (VQA) methods generate a numerical score to judge a video's perceived visual fidelity and clarity. Yet, a score fails to describe the video's complex quality dimensions (e.g., noise), restricting its applicability. Benefiting from the human-friendly linguistic output, adapting video large multimodal models (LMMs) to VQA via instruction tuning has the potential to address this issue. The core of the approach lies in the video quality-centric instruction data. Previous explorations mainly focus on the image domain, and their data generation processes heavily rely on human quality annotations and proprietary systems (e.g., GPT-4), limiting data scalability and effectiveness. To address these challenges, we propose the Score-based Instruction Generation (SIG) pipeline. Specifically, SIG first scores multiple quality dimensions of an unlabeled video and maps scores to text-defined levels. It then explicitly incorporates a hierarchical Chain-of-Thought (CoT) to model the correlation between specific dimensions and overall quality, mimicking the human visual system's (HVS) reasoning process. The automated pipeline eliminates the reliance on expert-written quality descriptions and proprietary systems, ensuring data scalability and generation efficiency. To this end, the resulting Score2Instruct (S2I) dataset contains over 320K diverse instruction-response pairs, laying the basis for instruction tuning. Moreover, to advance video LMMs' quality scoring and justification abilities simultaneously, we devise a progressive tuning strategy to fully unleash the power of S2I. Built upon SIG, we further curate a benchmark termed S2I-Bench with 400 open-ended questions to better evaluate the quality justification capacity of video LMMs. Experimental results on the S2I-Bench and existing benchmarks indicate that our method consistently improves quality scoring and justification capabilities across multiple video LMMs. The code and dataset will be available at https://github.com/KeiChiTse/S2I.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:fe2d86e075249520f63f9620a4a5a52aCVF · CVPR 2026

PointCNN++: Performant Convolution on Native Points

Li, Lihan, Zhong, Haofeng, Bu, Rui, Sun, Mingchao, Chen, Wenzheng, Chen, Baoquan, Li, Yangyan

Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. This loss of precision is a critical bottleneck for tasks such as point cloud registration. We propose PointCNN++, a novel architectural design that fundamentally mitigates this precision-performance trade-off. It generalizes sparse convolution from voxels to points, treating voxel-based convolution as a specialized, degraded case of our more general point-based convolution. First, we introduce a point-centric convolution where the receptive field is centered on the original, high-precision point coordinates. Second, to make this high-fidelity operation performant, we design a computational strategy that operates natively on points. We formulate the convolution on native points as a Matrix-Vector Multiplication and Reduction (MVMR) problem, for which we develop a dedicated, highly-optimized GPU kernel. Experiments demonstrate that PointCNN++ uses an order of magnitude less memory and is several times faster than representative point-based methods. Furthermore, when used as a simple replacement for the voxel-based backbones it generalizes, it significantly improves point cloud registration accuracies while proving both more memory-efficient and faster. PointCNN++ shows that preserving geometric detail and achieving high performance are not mutually exclusive, paving the way for a new class of 3D learning with high fidelity and efficiency.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗