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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0d52abe868747694b6151f4697128b6cCVF · CVPR 2026

CoWTracker: Tracking by Warping instead of Correlation

Lai, Zihang, Insafutdinov, Eldar, Sucar, Edgar, Vedaldi, Andrea

原文摘要

State-of-the-art point trackers typically rely on cost volumes to match features across frames, but this approach incurs quadratic complexity in spatial resolution, limiting scalability and efficiency. In this paper, we propose CoWTracker, a novel dense point tracker that eschews cost volumes in favor of warping. Inspired by recent advances in optical flow, our approach iteratively refines track estimates by warping features from the target frame to the query frame based on the current track estimate. Combined with a transformer that performs joint spatiotemporal reasoning across all tracks, our design establishes long-range correspondences without computing feature correlations. Our model is simple and achieves state-of-the-art performance on standard dense point tracking benchmarks, including TAP-Vid-DAVIS, TAP-Vid-Kinetics, and Robo-TAP. Remarkably, the model also excels at optical flow, sometimes outperforming specialized methods on the Sintel, KITTI, and Spring benchmarks. These results suggest that warping-based architectures can unify dense point tracking and optical flow estimation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fffc628efcef48ba3e05f3db5524ff5CVF · CVPR 2026

LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Szymanowicz, Stanislaw, Chen, Minghao, Wang, Jianyuan, Rupprecht, Christian, Vedaldi, Andrea

原文摘要

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation. See szymanowiczs.github.io/lagernvs for code, models, and examples.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2c9ac2428e465e0dce2e87b73d8357c5CVF · CVPR 2026

MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

Li, Weiyu, Toisoul, Antoine, Monnier, Tom, Shapovalov, Roman, Ranjan, Rakesh, Tan, Ping, Vedaldi, Andrea

原文摘要

We present MeshFlow, a new method for compressing and generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh connectivity, which, however, scales poorly due to the inference cost being quadratic in mesh size. AR methods also require discretizing the vertex coordinates, which introduces quantization errors and can cause vertex collapse. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space.This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified-Flow transformer, which generates all mesh vertices and edges in parallel. This model samples meshes 26xfaster than the fastest AR generator while also achieving state-of-the-art accuracy across standard mesh-generation metrics.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ace07a60db96f2e02b56bec26b54907CVF · CVPR 2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

Wang, Dilin, Jung, Hyunyoung, Monnier, Tom, Sohn, Kihyuk, Zou, Chuhang, Xiang, Xiaoyu, Yeh, Yu-Ying, Liu, Di 等 23 位作者

原文摘要

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly decomposed into individual, high-quality 3D meshes, making them compatible with standard game engines. Our approach first uses a language-driven procedural generator to lay out the scene's basic volumes and navigable regions. An image generator then establishes the scene's theme, style, and details. Next, we obtain a high-quality, compositional 3D reconstruction of the planned scene. This step first uses an image-to-3D model to perform a holistic reconstruction that implicitly determines the shape and location of all scene objects, accounting for context and navigability. The reconstruction is then decomposed into individual entities, which are regenerated at higher resolution, synthesizing additional details with guidance from the image generator. We ablate key design choices and compare qualitatively against existing scene generators, showing that our design addresses their gaps.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:412eae86cf0057b69555b5b5ef5529c1CVF · CVPR 2026

Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning

Sobol, Ido, Sohn, Kihyuk, Blum, Yoav, Zakharov, Egor, Bluvstein, Max, Vedaldi, Andrea, Litany, Or

原文摘要

We often aim to generate images that are both photorealistic and 3D-consistent, adhering to precise geometry, material, and viewpoint controls. Typically, this is achieved by fine-tuning an image generator, pre-trained on billions of real images, using renders of synthetic 3D assets, where annotations for control signals are available. While this approach can learn the desired controls, it often compromises the realism of the images due to domain gap between photographs and renders. We observe that this issue largely arises from the model learning an unintended association between the presence of control signals and the synthetic appearance of the images. To address this, we introduce Realiz3D, a lightweight framework for training diffusion models, that decouples controls and visual domain. The key idea is to explicitly learn visual domain, real or synthetic, separately from other control signals by introducing a co-variate that, fed into small residual adapters, shifts the domain. Then, the generator can be trained to gain controllability, without fitting to specific visual domain. In this way, the model can be guided to produce realistic images even when controls are applied. We enhance control transferability to the real domain by leveraging insights about roles of different layers and denoising steps in diffusion-based generators, informing new training and inference strategies that further mitigate the gap. We demonstrate the advantages of Realiz3D in tasks as text-to-multiview generation and texturing from 3D inputs, producing outputs that are 3D-consistent and photorealistic.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9a72a545eecb91c15d7aa4b20cd3b4a5CVF · CVPR 2026

V-DPM: 4D Video Reconstruction with Dynamic Point Maps

Sucar, Edgar, Insafutdinov, Eldar, Lai, Zihang, Vedaldi, Andrea

原文摘要

Powerful 3D representations such as DUSt3R's invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed-forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend the concept to dynamic 3D content by also representing scene motion. However, DPMs have so far been limited to image pairs and, like DUSt3R, require post-processing via optimisation when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to set up DPMs for videos to optimise representational power, facilitate neural prediction, and enable reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data suffices to adapt it into an effective V-DPM predictor. This yields state-of-the-art 3D and 4D reconstruction in dynamic settings. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the 3D motion of every point in the scene.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ced4171ae7803044601aac000cc757bcCVF · CVPR 2026

Particulate: Feed-Forward 3D Object Articulation

Li, Ruining, Yao, Yuxin, Zheng, Chuanxia, Rupprecht, Christian, Lasenby, Joan, Wu, Shangzhe, Vedaldi, Andrea

原文摘要

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the Part Articulation Transformer, which predicts all these parameters for all joints. We train the network end-to-end on a diverse collection of articulated 3D assets from public datasets. During inference, Particulate maps the output of the network back to the input mesh, yielding a fully articulated 3D model in seconds, much faster than prior approaches that require per-object optimization. Particulate also works on AI-generated 3D assets, enabling the generation of articulated 3D objects from a single (real or synthetic) image when combined with an off-the-shelf image-to-3D model. We further introduce a new challenging benchmark for 3D articulation estimation curated from high-quality public 3D assets, and redesign the evaluation protocol to be more consistent with human preferences. Empirically, Particulate significantly outperforms state-of-the-art approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d9093f3aaaa68ae1ec4b047d2315488fCVF · CVPR 2026

VGGT-Ω

Wang, Jianyuan, Chen, Minghao, Zhang, Shangzhan, Karaev, Nikita, Schönberger, Johannes, Labatut, Patrick, Bojanowski, Piotr, Novotny, David 等 10 位作者

原文摘要

We introduce VGGT-Ω, a feed-forward model for 3D reconstruction that improves accuracy, efficiency, and capabilities for both static and dynamic scenes. Prior models such as VGGT have shown that feed-forward 3D reconstruction is, in many cases, competitive with traditional optimization-based methods. Here, we show that the accuracy and robustness of these models scale predictably with model capacity and data size. To enable training 3D reconstruction models at an unprecedented scale, we introduce architectural changes that improve training efficiency and scalability, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We significantly simplify VGGT's architecture by using a single dense prediction head with multi-task supervision, removing expensive high-resolution convolutional layers, and introducing efficient scene tokens for feature aggregation in lieu of global attention. These changes allow us to train VGGT-Ω with 15 x more supervised data than prior work and to leverage vast amounts of unlabeled videos, while requiring only ~30% of VGGT's training memory. VGGT-Ω achieves strong results for 3D reconstruction of static and dynamic scenes across multiple benchmarks, e.g., improving over the previous best camera estimation accuracy by 77% on Sintel.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e4a0ff0a52b9ae7869a2edee4d7b74b1CVF · CVPR 2026

LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models

Xie, Mingyang, Khan, Numair, Wang, Tianfu, Dhingra, Naina, Nam, Seonghyeon, Yang, Haitao, Hui, Zhuo, Metzler, Christopher 等 11 位作者

原文摘要

Given a monocular video, the goal of video re-rendering is to generate views of the scene from a novel camera trajectory. Existing methods face two distinct challenges. Geometrically unconditioned models lack spatial awareness, leading to drift and deformation under viewpoint changes. On the other hand, geometrically-conditioned models depend on estimated depth and explicit reconstruction, making them susceptible to depth inaccuracies and calibration errors.We propose to address these challenges by using the implicit geometric knowledge embedded in the latent space of a large 4D reconstruction model to condition the video generation process. These latents capture scene structure in a continuous space without explicit reconstruction. Therefore, they provide a flexible representation that allows the pretrained diffusion prior to regularize errors more effectively. By jointly conditioning on these latents and source camera poses, we demonstrate that our model achieves state-of-the-art results on the video re-rendering task.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e826424b8a022b239f6bcdc8a5256fc5CVF · CVPR 2026

Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video

Jiang, Zeren, Zheng, Chuanxia, Laina, Iro, Larlus, Diane, Vedaldi, Andrea

原文摘要

We propose Mesh4D, a feed-forward model for monocular 4D mesh reconstruction. Given a monocular video of a dynamic object, our model reconstructs the object's complete 3D shape and motion, represented as a deformation field. Our key contribution is a compact latent space that encodes the entire animation sequence. This latent space is learned by an autoencoder that, during training, is guided by the skeletal structure of the training objects, providing strong priors on plausible deformations. Crucially, skeletal information is not required at inference time. The encoder employs spatio-temporal attention, yielding a more stable representation of the object's overall deformation. Building on this representation, we train a latent diffusion model that, conditioned on the input video and the mesh reconstructed from the first frame, predicts the full animation in one shot. We evaluate Mesh4D on reconstruction and novel view synthesis benchmarks, outperforming prior methods in recovering accurate 3D shape and deformation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表