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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1997fd29d05ed36b361ca4891df75579CVF · CVPR 2026

Exploring Spatial Intelligence from a Generative Perspective

Zhu, Muzhi, Jiang, Shunyao, Zheng, Huanyi, Luo, Zekai, Zhong, Hao, Li, Anzhou, Wang, Kaijun, Rong, Jintao 等 12 位作者

Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI)--the ability to respect and manipulate 3D spatial constraints during image generation--and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling.Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning--establishing a new pathway for advancing spatial intelligence in multimodal models.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:2139c62418b0f4387a4bff260dcbbd5fCVF · CVPR 2026

Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D

Chen, Ping, Chen, Zezhou, Zhang, Xingpeng, Qian, Yanlin, Hu, Huan, Liu, Xiang, Wang, Zipeng, Wang, Xin 等 11 位作者

Current 2D-to-3D conversion methods achieve geometric accuracy but are artistically deficient, failing to replicate the immersive and emotionally resonant experience of professional 3D cinema. This is because "geometric reconstruction" paradigms mistake deliberate artistic intent--such as strategic zero-plane shifts for "pop-out" effects and local depth sculpting--for data "noise" or ambiguity. This paper argues for a new paradigm: Artistic Disparity Synthesis, shifting the goal from physically accurate disparity estimation to artistically coherent disparity synthesis. We propose Art3D, a preliminary framework exploring this paradigm. Art3D uses a dual-path architecture to decouple global depth parameters (macro-intent) from local artistic effects (visual brushstrokes) and learns from professional 3D film data via indirect supervision. We also introduce a preliminary evaluation method to quantify cinematic alignment. Experiments show our approach demonstrates potential in replicating key local out-of-screen effects and aligning with the global depth styles of cinematic 3D content, laying the groundwork for a new class of artistically-driven conversion tools.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:28157f4ef4a210c92f89e61ed856d585CVF · CVPR 2026

HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image

Hu, Hezhen, Zhao, Wangbo, Guo, Lanqing, Jiang, Hanwen, Liu, Jonathan C., Fan, Zhiwen, Wang, Kai, Wang, Zhangyang 等 9 位作者

In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:30b1c7cf5af98b8490599568bef4e980CVF · CVPR 2026

GenColorBench: A Color Evaluation Benchmark for Text-to-Image Generation

Butt, Muhammad Atif, Gomez-Villa, Alexandra, Wu, Tao, Vazquez-Corral, Javier, Van De Weijer, Joost, Wang, Kai

Recent years have seen impressive advances in text-to-image generation, with image generative or unified models, generating high-quality images from text. Yet these models still struggle with fine-grained color control, often failing to accurately match colors specified in text prompts. While existing benchmarks evaluate compositional reasoning and prompt adherence, none systematically assess the color precision. Color is fundamental to human visual perception and communication, and critical for applications from art to design workflows requiring brand consistency. However, current benchmarks either neglect color or rely on coarse assessments, missing key capabilities like interpreting RGB values or aligning with human expectations. To this end, we propose GenColorBench, the first comprehensive benchmark for T2I color generation, grounded in color systems like ISCC-NBS and CSS3/X11, including numerical colors which are absent elsewhere. With 44K color-focused prompts covering 400+ colors, it reveals models' true capabilities via perceptual and automated assessments. Evaluations of popular T2I models on GenColorBench reveal significant performance variation, indicating which color conventions models understand the best and exposing their failure modes. Furthermore, GenColorBench provides insights to guide future improvements in precise color generation. The benchmark is available at https://moatifbutt.github.io/gencolorbench/.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:407209ea7f40aaa6bbd04e53c9dfde02CVF · CVPR 2026

Progress-Think: Semantic Progress Reasoning for Vision-Language Navigation

Wang, Shuo, Wang, Yucheng, Lian, Guoxin, Wang, Yongcai, Chen, Maiyue, Wang, Kaihui, Zhang, Bo, Su, Zhizhong 等 12 位作者

Vision-Language Navigation requires agents to act coherently over long horizons by understanding not only local visual context but also how far they have advanced within a multi-step instruction.However, recent Vision-Language-Action models focus on direct action prediction and earlier progress methods predict numeric achievements; both overlook the monotonic co-progression property of the observation and instruction sequences.Building on this insight, Progress-Think introduces semantic progress reasoning, predicting instruction-style progress from visual observations to enable more accurate navigation.To achieve this without annotations, we propose a three-stage framework.In the initial stage, Self-Aligned Progress Pretraining bootstraps a reasoning module via a novel differentiable alignment between visual history and instruction prefixes.Then, Progress-Guided Policy Pretraining injects learned progress states into the navigation context, guiding the policy toward consistent actions.Finally, Progress-Policy Co-Finetuning jointly optimizes both modules with tailored progress-aware reinforcement objectives.Experiments on R2R-CE and RxR-CE show substantial gains in success, efficiency, and interpretability, demonstrating semantic progress provides a more consistent and generalizable representation of navigation advancement.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:63a3434e5119c1bb5454f0b7af1de7d1CVF · CVPR 2026

Hear What You See: Video-to-Audio Generation with Diffusion Transformer and Semantic-Temporal Alignment-Ranked Direct Preference Optimization

Wang, Kai, Zhou, Tao, Lei, Jiayi, Wang, Jing, Zhao, Jinman, Pian, Weiguo, Cheng, Yuan, Tian, Yapeng 等 13 位作者

Generating high-fidelity audio that is both semantically meaningful and temporally synchronized with silent videos remains a challenging problem in video-to-audio generation. Existing approaches often fail to capture fine-grained temporal correspondence between visual events and audio dynamics, leading to unrealistic or desynchronized outputs. To address these limitations, we propose VisioSonic, a Video-Aligned Sound generation framework that unifies flow-matching diffusion and preference-guided alignment. VisioSonic introduces a multimodal conditioning module that jointly leverages video frames and textual cues to provide semantic and frame-level temporal guidance. A co-attention diffusion transformer efficiently fuses visual and audio representations, enabling content-aware sound synthesis with minimal computation costs. To further enhance alignment beyond supervised training, we introduce Semantic-Temporal Alignment Ranked Direct Preference Optimization (STAR-DPO), a novel preference-learning paradigm that automatically generates audio candidates, ranks them based on both semantic and temporal alignment, and subsequently fine-tunes the diffusion model using the derived preference pairs. Extensive experiments on various benchmarks demonstrate that VisioSonic achieves state-of-the-art audio-video synchronization and audio fidelity while using the fewest trainable parameters among competing approaches. Project page: https://kaiw7.github.io/VisioSonic/

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:66a5083bd540e4e9ed251d68e30fd331CVF · CVPR 2026

Towards Universal Computational Aberration Correction in Photographic Cameras: A Comprehensive Benchmark Analysis

Qian, Xiaolong, Jiang, Qi, Gao, Yao, Sun, Lei, Yi, Zhonghua, Yang, Kailun, Van Gool, Luc, Wang, Kaiwei

Prevalent Computational Aberration Correction (CAC) methods are typically tailored to specific optical systems, leading to poor generalization and labor-intensive re-training for new lenses.Developing CAC paradigms capable of generalizing across diverse photographic lenses offers a promising solution to these challenges.However, efforts to achieve such cross-lens universality within consumer photography are still in their early stages due to the lack of a comprehensive benchmark that encompasses a sufficiently wide range of optical aberrations.Furthermore, it remains unclear which specific factors influence existing CAC methods and how these factors affect their performance.In this paper, we present comprehensive experiments and evaluations involving 24 image restoration and CAC algorithms, utilizing our newly proposed UNICAC, a large-scale benchmark for photographic cameras constructed via automatic optical design.The Optical Degradation Evaluator (ODE) is introduced as a novel framework to objectively assess the difficulty of CAC tasks, offering credible quantification of optical aberrations and enabling reliable evaluation.Drawing on our comparative analysis, we identify three key factors -- prior utilization, network architecture, and training strategy -- that most significantly influence CAC performance, and further investigate their respective effects.We believe that our benchmark, dataset, and observations contribute foundational insights to related areas and lay the groundwork for future investigations.Benchmarks, codes, and Zemax files will be available.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:6e3352faff4e459ff18779348a1df2ddCVF · CVPR 2026

Adaptive Action Chunking at Inference-time for Vision-Language-Action Models

Liang, Yuanchang, Wang, Xiaobo, Wang, Kai, Wang, Shuo, Peng, Xiaojiang, Chen, Haoyu, Chua, David Kim Huat, Vadakkepat, Prahlad

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:73e95bb88fae3cc2267e94889214f870CVF · CVPR 2026

FedRAC: Rolling Submodel Allocation for Collaborative Fairness in Federated Learning

Wang, Zihui, Fu, Yuhang, Du, Mengmeng, Yuan, Zhimin, Liu, Yachen, Liao, Weisheng, Wang, Kaiyu, Wang, Zheng

Collaborative fairness in federated learning ensures that clients are rewarded according to their contributions, thereby fostering long-term participation among clients. However, existing methods often under-reward low-contributing clients in the early training stage and neglect critical issues (consistency across local models or unequal neuron training frequencies in the global model), leading to degraded performance. To address these issues, we propose FedRAC, a novel Federated learning framework employing Rolling submodel Allocation for Collaborative fairness, without compromising the global model performance. First, we design a dynamic reputation calculation module with a theoretical fairness guarantee to generate reputations matching clients' contributions. It adjusts their reputations dynamically during training, ensuring low-contribution clients access better models in the early stages for adequate training. Second, we propose a rolling submodel allocation module that assigns high-performance submodels to clients with high reputations. This module prioritizes low-frequency neurons during allocation and is supported by theoretical convergence guarantees, ensuring that all neurons in the global model are fully trained. Extensive experiments are conducted on four public datasets to confirm the advantages of our method in terms of fairness and model accuracy. The source code is available at https://github.com/ZiHuiWangpcl1/FedRAC.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:a7d397ce06926fcc0a7f08049a9ba28aCVF · CVPR 2026

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Huang, Xuan, Xiang, Mochu, Shen, Zhelun, Wu, Jinbo, Wu, Chenming, Zhao, Chen, Wang, Kaisiyuan, Zhou, Hang 等 12 位作者

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing competitors.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:acbb282f90f53a1c736e0af8129db76eCVF · CVPR 2026

Reading Your Actions: Learning Generalizable Action Representations via Pre-training AEMG

Huang, Zhenghao, Yao, Huilin, Wang, Kaikai, Shu, Lin

A fundamental role in decoding human motor intent and enabling intuitive human-computer interaction is played by electromyography (EMG). However, its generalization capability across subjects, devices, and tasks remains substantially limited by data heterogeneity, label scarcity, and the lack of a unified representational framework. To bridge this gap, we propose Any Electromyography (AEMG), the first large-scale, self-supervised representation learning framework for EMG. AEMG reconceptualizes neuromuscular dynamics linguistically, utilizing a novel Neuromuscular Contraction Tokenizer (NCT) to translate discrete muscle contractions into structural words and temporal activation patterns into coherent sentences. Furthermore, we compile the largest cross-device EMG signal vocabulary to date, enabling seamless transfer across arbitrary channel topologies and sampling rates. Experiments demonstrate that AEMG improves the zero-shot leave-one-subject-out (LOSO) accuracy by 5.79--9.25% compared to six state-of-the-art baselines, and achieves more than 90% few-shot adaptation performance with only 5% of target user data. Our work has proposed the concept of EMG signals as a cross-device physiological language, learned their grammar from massive amounts of data, and laid the groundwork for a single-training, universally applicable EMG foundation model. Our code, demos, and more resources are available at https://github.com/AEMG-series/AEMG.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:b9234b18264ee5a7e8dde74fc9a7d108CVF · CVPR 2026

Learning Latent Transmission and Glare Maps for Lens Veiling Glare Removal

Qian, Xiaolong, Jiang, Qi, Sun, Lei, Yu, Zongxi, Yang, Kailun, Wu, Peixuan, Zhou, Jiacheng, Gao, Yao 等 11 位作者

Beyond the commonly recognized optical aberrations, the imaging performance of simplified optical systems--including single-lens and metalens designs--is often further degraded by veiling glare caused by stray-light scattering from non-ideal optical surfaces and coatings, particularly in complex real-world environments.This compound degradation undermines traditional lens aberration correction yet remains underexplored. A major challenge is that conventional scattering models (e.g., for dehazing) fail to fit veiling glare due to its spatial-varying and depth-independent nature.Consequently, paired high-quality data are difficult to prepare via simulation, hindering application of data-driven veiling glare removal models.To this end, we propose VeilGen, a generative model that learns to simulate veiling glare by estimating its underlying optical transmission and glare maps in an unsupervised manner from target images, regularized by Stable Diffusion (SD)-based priors.VeilGen enables paired dataset generation with realistic compound degradation of optical aberrations and veiling glare, while also providing the estimated latent optical transmission and glare maps to guide the veiling glare removal process.We further introduce DeVeiler, a restoration network trained with a reversibility constraint, which utilizes the predicted latent maps to guide an inverse process of the learned scattering model.Extensive experiments on challenging compact optical systems demonstrate that our approach delivers superior restoration quality and physical fidelity compared with existing methods.These suggest that VeilGen reliably synthesizes realistic veiling glare, and its learned latent maps effectively guide the restoration process in DeVeiler. All code and datasets will be publicly released.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:c91445d2493b01a99c43eaa17d4db4f5CVF · CVPR 2026

LoPrune: Efficient Data Pruning for LoRA-Based Fine-Tuning of Vision Transformer

He, Qiang, Yang, Yaozong, Wang, Kaibin, Wei, Ziteng, Chen, Feifei, Chua, Caslon, Yang, Yun

Visual models are deployed on many Internet-of-Things (IoT) devices to power a variety of visual applications at the network edge. These models often need to be fine-tuned on-device continually to adapt to changing operating environments timely. However, the computing and energy overheads incurred are often overwhelming for resource-constrained IoT devices. Existing methods score sample importance based on the entire model via multi-epoch training, incurring overhead that may even exceed the training overhead reduction. To reduce these fine-tuning overheads, this paper presents LoPrune, a novel data pruning method that identifies and removes samples with negligible contributions to model adaptation. The key idea is to evaluate sample importance via a Trainable Subspace Alignment (TSA) Score to align the importance estimation with accurate update directions of the learnable adapter, i.e., Low-Rank Adaptation (LoRA). Specifically, LoPrune projects the influence function onto the LoRA subspace, enforcing consistency between the importance score and the model's updatable directions while substantially reducing the problem's dimensionality. It then leverages Kronecker-Factored Approximate Curvature to approximate the change of learnable adapter induced by a sample as its TSA score, retaining higher-scoring samples. Experiments with four representative visual models fine-tuned on three datasets demonstrate that compared with the best state-of-the-art data pruning baselines, LoPrune can reduce fine-tuning overhead by up to 72.9%, achieving a 3.69 xtraining speedup while improving fine-tuning accuracy by 3.50%.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:d1f8be9ab37c2b1b3ce9eb55f8eaa22dCVF · CVPR 2026

OmniSonic: Towards Universal and Holistic Audio Generation from Video and Text

Pian, Weiguo, Kushwaha, Saksham Singh, Chen, Zhimin, Deng, Shijian, Wang, Kai, Guo, Yunhui, Tian, Yapeng

In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:e27a2d27d513a10629611fc495d01aa5CVF · CVPR 2026

Fractal Camouflage: A Bio-Inspired Approach for Multi-Scale Adversarial Attacks in the Infrared Domain

Hu, Chengyin, Wang, Xin, Qiu, Rui, Jia, Zhe, Zhao, Yingying, Wang, Kai, Kang, Xu, Wei, Yiwei

Infrared pedestrian detection is crucial in safety-critical systems but remains vulnerable to adversarial attacks. Existing physical attacks often rely on fixed, static patterns. However, they often lack robustness across scales, as their hand-crafted or uniformly generated structures are fundamentally limited by a fixed receptive field and fail to adapt to varying distances and scene contexts. In light of this, we propose AdvFractal, a black-box attack that exploits the innate self-similarity and structural richness of fractal geometry to naturally generate multi-scale, physically realizable adversarial perturbations. By modeling perturbations with H-type fractals and optimizing parameters via Particle Swarm Optimization, AdvFractal seamlessly coordinates attacks across scales, progressively disrupting detector features from local textures to global shapes. Experiments show AdvFractal achieves an attack success rate (ASR) of 97.54% in the physical domain and 99.16% cross-dataset, significantly outperforming state-of-the-art methods. The perturbations are highly effective in the infrared spectrum while remaining stealthy in visible light, offering a novel approach for evaluating and understanding the security of infrared detection systems.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:ed8af4d21308258d66b55eb5192ff54dCVF · CVPR 2026

Multi-Crit: Benchmarking Multimodal Judges on Pluralistic Criteria-Following

Xiong, Tianyi, Ge, Yi, Li, Ming, Zhang, Zuolong, Kulkarni, Pranav, Wang, Kaishen, He, Qi, Zhu, Zeying 等 16 位作者

Large multimodal models (LMMs) are increasingly adopted as judges in multimodal evaluation systems due to their strong instruction following and consistency with human preferences. However, their ability to follow diverse, fine-grained evaluation criteria remains underexplored. We develop Multi-Crit, a benchmark for evaluating multimodal judges on their capacity to follow pluralistic criteria and produce reliable criterion-level judgments. Covering both open-ended generation and verifiable reasoning tasks, Multi-Crit is built through a rigorous data curation pipeline that gathers challenging response pairs with multi-criterion human annotations. It further introduces three novel metrics for systematically assessing pluralistic adherence, criterion-switching flexibility, and the ability to recognize criterion-level preference conflicts. Comprehensive analysis of 25 LMMs reveals that 1) proprietary models still struggle to maintain consistent adherence to pluralistic criteria--especially in open-ended evaluation; 2) open-source models lag further behind in flexibly following diverse criteria; and 3) critic fine-tuning with holistic judgment signals enhances visual grounding but fails to generalize to pluralistic criterion-level judgment. Additional analyses on reasoning fine-tuning, test-time scaling, and boundary consistency between open-source and proprietary models further probe the limits of current multimodal judges. As a pioneering study, Multi-Crit lays the foundation for building reliable and steerable multimodal AI evaluation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:ffce0980057083425911f43651a7da3aCVF · CVPR 2026

OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Camera

Shi, Hao, Wang, Ze, Guo, Shangwei, Duan, Mengfei, Wang, Song, Chen, Teng, Yang, Kailun, Wang, Lin 等 9 位作者

Robust 3D semantic occupancy is essential for legged and humanoid robots, yet most Semantic Scene Completion (SSC) systems are built for wheeled platforms with forward-facing sensors. We present OneOcc, a vision-only panoramic SSC framework tailored to severe body jitter and 360deg continuity. OneOcc integrates four complementary modules: (i) Dual-Projection fusion (DP-ER), which jointly exploits the raw annular panorama and its equirectangular unfolding to preserve true 360deg continuity while enabling grid-aligned feature extraction and seam-aware context; (ii) Bi-Grid Voxelization (BGV), which reasons in Cartesian and polar/cylindrical voxel spaces to reduce discretization bias and better align with panoramic geometry, yielding sharper free/occupied boundaries; (iii) a lightweight decoder with Hierarchical AMoE-3D fusion that dynamically routes multi-scale 3D features to specialized experts, improving long-range context and occlusion handling; and (iv) a plug-and-play Gait Displacement Compensation (GDC) module that learns feature-level motion correction from gait, stabilizing representations without extra sensors. We also release two panoramic occupancy benchmarks: QuadOcc (real quadruped, first-person 360deg) and Human360Occ (H3O) (CARLA human-ego 360deg with RGB/Depth/semantic-occupancy and standardized within-/cross-city splits). OneOcc sets new SOTA: on QuadOcc it exceeds strong vision baselines and even popular LiDAR methods, and on H3O it improves within-city by +3.83 mIoU and cross-city by +8.08. The modules are lightweight, enabling deployable full-surround semantic perception for legged and humanoid robots.

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Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

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