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版本更新 · v2arXiv:2610.10474

Fast Almost-Uniform Sampling of Random $k$-SAT Solutions

Kun He, Zhidan Li, Kuan Yang

We study approximately uniform sampling of satisfying assignments from random $k$-SAT formulas. Fix a constant $B>0$. For every $k\ge 2^{20}$ and density $0<α\le 2^k/k^{16}$, we prove that, with high probability over a random formula on $n$ variables, every accuracy $n^{-B}\le\varepsilon\le 1/2$ admits a sampler whose output distribution is within total variation distance $\varepsilon$ of the uniform distribution on satisfying assignments with expected running time $$\widetilde O_B\left(\mathrm{poly}(k,α+1)n^{2+η}\right),\quad 0<η\le 2^{16-k}.$$ In particular, the exponent of $n$ is $2+O(2^{-k})$ while the dependence on the width and density is polynomial with a universal degree. This improves the parameter-dependent polynomial exponent of the sampling algorithm of Chen, Lonkar, Wang, Yang, and Yin (STOC 2025) in the density regime $2^k/\mathrm{poly}(k)$. Our algorithm separates a high-degree core from the remaining variables. Every residual formula on the good variables is a deletion subformula of a common bounded-dependency formula. Adapting the rejection--repair framework of Liu, Wang, Yin, Zhang and Zhou (arXiv 2026), we construct an executable sampler for all such residual formulas using ordinary connected violation sets replacing weighted 2-tree witnesses and use it to simulate approximate block heat-bath updates on the core. To analyze the resulting core chain, we integrate out the good variables, represent the core marginal by an absolutely convergent polymer expansion and combine a component-swap variance comparison with an adaptive exploration bound. Absorbing single-component interactions into the local weights leaves interactions of cluster size at least two; retaining their additional decay gives a spectral gap of at least $1/(2s n^{2^{12-k}})$ where $s$ counts core components. Together with the residual sampler, this yields the stated running time.

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cs.DS · cs.DM · math.PR
arXiv ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:006df768d24cc0a1e979b7ab92a5a650CVF · CVPR 2026

UniSER: A Foundation Model for Unified Soft Effects Removal

Zhang, Jingdong, Zhang, Lingzhi, Liu, Qing, Chiu, Mang Tik, Barnes, Connelly, Wang, Yizhou, You, Haoran, Liu, Xiaoyang 等 15 位作者

Digital images are often degraded by soft effects such as lens flare, haze, shadows, and reflections, which reduce aesthetics even though the underlying pixels remain partially visible. The prevailing works address these degradations in isolation, developing highly specialized, specialist models that lack scalability and fail to exploit the shared underlying essences of these restoration problems. While specialist models are limited, recent large-scale pretrained generalist models offer powerful, text-driven image editing capabilities. while recent general-purpose systems (e.g., GPT-4o, Flux Kontext, Nano Banana) require detailed prompts and often fail to achieve robust removal on these fine-grained tasks or preserve identity of the scene. Leveraging the common essence of soft effects, i.e., semi-transparent occlusions, we introduce a foundational versatile model UniSER, capable of addressing diverse degradations caused by soft effects within a single framework. Our methodology centers on curating a massive 3.8M-pair dataset to ensure robustness and generalization, which includes novel, physically-plausible data to fill critical gaps in public benchmarks, and a tailored training pipeline that fine-tunes a Diffusion Transformer to learn robust restoration priors from this diverse data, integrating fine-grained mask and strength controls. This synergistic approach allows UniSER to significantly outperform both specialist and generalist models, achieving robust, high-fidelity restoration in the wild.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:00debef14c55af56ceaed448fadafa20CVF · CVPR 2026

Scaling Up AI-Generated Image Detection with Generator-Aware Prototypes

Qin, Ziheng, Ji, Yuheng, Tao, Renshuai, Tian, Yuxuan, Liu, Yuyang, Wang, Yipu, Zheng, Xiaolong

The pursuit of a universal AI-generated image (AIGI) detector often relies on aggregating data from numerous generators to improve generalization. However, this paper identifies a paradoxical phenomenon we term the "Benefit then Conflict" dilemma, where detector performance stagnates and eventually degrades as source diversity expands. Our systematic analysis, diagnoses this failure by identifying two core issues: severe data-level heterogeneity which causes the feature distributions of real and synthetic images to increasingly overlap, and a critical model-level bottleneck from fixed, pretrained encoders that cannot adapt to the rising complexity. To address these challenges, we propose Generator-Aware Prototype Learning (GAPL) , a framework that constrain representation with a structured learning paradigm. GAPL learns a compact set of canonical forgery prototypes to create a unified, low-variance feature space, effectively countering data heterogeneity. To resolve the model bottleneck, it employs a two-stage training scheme with Low-Rank Adaptation, enhancing its discriminative power while preserving valuable pretrained knowledge. This approach establishes a more robust and generalizable decision boundary. Through extensive experiments, we demonstrate that GAPL achieves state-of-the-art performance, showing superior detection accuracy across a wide variety of GAN and diffusion-based generators. Code is available at https://github.com/UltraCapture/GAPL

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:032cac42653696c005e8d8624c092845CVF · CVPR 2026

ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions

Wang, Zikai, Zhang, Zhilu, Wang, Yiqing, Li, Hui, Zuo, Wangmeng

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:03e79a7e9edf2fc971756101cf29aa74CVF · CVPR 2026

MangoBench: A Benchmark for Multi-Agent Goal-Conditioned Offline Reinforcement Learning

Wang, Yi, Zhong, Ningze, Fu, Zhiheng, Wang, Longguang, Zhang, Ye, Guo, Yulan

Offline Multi-Agent Reinforcement Learning (MARL) is critical for coordinating multiple agents in costly and unsafe environments, yet existing methods struggle with high sensitivity to reward functions and weak generalization to new goals, limiting its practical impact. Inspired by single-agent Offline Goal-Conditioned RL (OGCRL), we propose the first goal-conditioned offline MARL framework, extending OGCRL to multi-agent settings under both fully decentralized and centralized training with decentralized execution (CTDE) paradigms. To systematically evaluate this setting, we introduce MangoBench, the first fully cooperative multi-goal benchmark for MARL, covering 3 environments, 4 agent types, and 47 tasks, designed to assess joint-control locomotion, synchronous and asynchronous bimanual manipulation, and robustness to high-dimensional inputs. Extensive experiments demonstrate that our baselines achieve strong multi-goal generalization under sparse rewards, yet no method dominates all tasks, revealing both the intrinsic complexity and the unexplored potential of goal-conditioned offline MARL.

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cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:06bbc658312a2338dc6af48ae5461c36CVF · CVPR 2026

Fresco: Frequency-Spatial Consistent Optimization for Fine-Grained Head Avatar Modeling

Zhang, Shikun, Li, Yong, Wang, Yiqun, Ke, Qiuhong, Chen, Cunjian

We propose Fresco, a unified optimization pipeline designed to mitigate early over-sharpening, and cross-view drifting in head avatar reconstruction. Fresco combines a Laplacian-pyramid-based frequency curriculum with UV-space consistency regularization to progressively enhance reconstruction quality. The optimization begins by stabilizing low-frequency appearance in the image domain, which suppresses spurious details and promotes reliable convergence. As learning proceeds, consistency across different viewpoints is reinforced through pixel-level alignment on shared UV texture coordinates. Finally, high-frequency components are refined under explicit frequency-band constraints, and seam boundary regularization is applied to preserve local continuity. By optimizing in a frequency- and UV-aligned space, Fresco achieves robust convergence without pseudo high-frequency artifacts and yields consistent, high-fidelity results across views. Experiments on the NeRSemble dataset validate the effectiveness of our design, outperforming previous state-of-the-art methods.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0c33f0124142a80c07b1abf624994203CVF · CVPR 2026

VIVA: VLM-Guided Instruction-Based Video Editing with Reward Optimization

Cong, Xiaoyan, Yang, Haotian, Wang, Angtian, Wang, Yizhi, Yang, Yiding, Zhang, Canyu, Ma, Chongyang

Instruction-based video editing aims to modify an input video according to a natural-language instruction while preserving content fidelity and temporal coherence. However, existing diffusion-based approaches are often trained on paired data of simple editing operations, which fundamentally limits their ability to generalize to diverse and complex, real-world instructions. To address this generalization gap, we propose VIVA, a scalable framework for instruction-based video editing that leverages VLM-guided encoding and reward optimization. First, we introduce a VLM-based instructor that encodes the textual instruction, the first frame of the source video, and an optional reference image into visually-grounded instruction representations, providing fine-grained spatial and semantic context for the diffusion transformer backbone. Second, we propose a post-training stage, Edit-GRPO, which adapts Group Relative Policy Optimization to the domain of video editing, directly optimizing the model for instruction-faithful, content-preserving, and aesthetically pleasing edits using relative rewards. Furthermore, we propose a data construction pipeline designed to synthetically generate diverse, high-fidelity paired video-instruction data of basic editing operations. Extensive experiments show that VIVA achieves superior instruction following, generalization, and editing quality over state-of-the-art methods.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:0c82b0f8e1530f334ca261ef084ce196CVF · CVPR 2026

Variation-aware Vision Token Dropping for Faster Large Vision-Language Models

Chen, Junjie, Liu, Xuyang, Wen, Zichen, Wang, Yiyu, Huang, Siteng, Chen, Honggang

Large vision-language models (LVLMs) have demonstrated remarkable capabilities in multimodal understanding tasks. However, the increasing demand for high-resolution image and long-video understanding results in substantial token counts, consequently leading to reduced inference efficiency. Token compression offers a direct solution by reducing the number of tokens to be processed, thereby improving computational efficiency without architectural changes. Through extensive analysis, we identify two critical limitations in existing inner-LLM token compression methods: positional bias and incompatibility with efficient operators, which critically hinder their practical deployment for LVLM acceleration. This paper presents the first approach from a dynamic token variation perspective, revealing that visual token variations within LLMs exhibit task-agnostic properties. We propose Variation-aware Vision Token Dropping (i.e., V2Drop), which progressively removes visual tokens with minimal variation during LVLM inference, thereby enhancing computational efficiency. Extensive experiments across multiple models and benchmarks consistently demonstrate that V2Drop maintains 94.0% and 98.6% of the original performance for image and video understanding tasks respectively, while reducing LLM generation latency by 31.5% and 74.2%.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:0d3318d73b4d01c1eae37c8749bee8d2CVF · CVPR 2026

Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning

Zhang, Sixian, Wang, Yiyao, Song, Xinhang, Zhang, Keming, Xu, Zijian, Jiang, Shuqiang

Understanding the geometric and semantic structure of environments is essential for embodied agents. Existing semantic mapping methods trade off between explicit geometry and multi-scale semantics,and lack a native interface for large models, thus requiring additional training of feature projection for semantic alignment. To this end, we propose the multi-scale Gaussian-Language Map (GLMap), which introduces three key designs: (1) explicit geometry, (2) multi-scale semantics covering both instance and region level concepts, and (3) a dual-modality interface where each semantic unit jointly stores a natural language description and a 3D Gaussian representation. The 3D Gaussians enable compact storage and fast rendering of task-relevant images via Gaussian splatting. To enable efficient incremental construction, we further propose a Gaussian Estimator that analytically derives Gaussian parameters from dense point clouds without gradient-based optimization. Experiments on ObjectNav, InstNav, and SQA tasks show that GLMap effectively enhances target localization and contextual reasoning, while remaining compatible with large-model-based methods in a zero-shot manner.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:11018f0dcf0949d0826e332824ca9fa4CVF · CVPR 2026

FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

Wang, Yixian, Yu, Haolin, Tang, Jiadong, Gao, Yu, Wang, Xihan, Yue, Yufeng, Yang, Yi

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:13b3c456a1d3d2f4441b0483153254c9CVF · CVPR 2026

CC-VQA: Conflict- and Correlation-Aware Method for Mitigating Knowledge Conflict in Knowledge-Based Visual Question Answering

Hong, Yuyang, Gu, Jiaqi, Lou, Yujing, Fan, Lubin, Yang, Qi, Wang, Ying, Ding, Kun, Wu, Yue 等 10 位作者

Knowledge-based visual question answering (KB-VQA) demonstrates significant potential for handling knowledge-intensive tasks. However, conflicts arise between static parametric knowledge in vision language models (VLMs) and dynamically retrieved information due to the static model knowledge from pre-training. The outputs either ignore retrieved contexts or exhibit inconsistent integration with parametric knowledge, posing substantial challenges for KB-VQA. Current knowledge conflict mitigation methods primarily adapted from language-based approaches, focusing on context-level conflicts through engineered prompting strategies or context-aware decoding mechanisms. However, these methods neglect the critical role of visual information in conflicts and suffer from redundant retrieved contexts, which impair accurate conflict identification and effective mitigation. To address these limitations, we propose CC-VQA: a novel training-free, conflict- and correlation-aware method for KB-VQA. Our method comprises two core components: (1) Vision-Centric Contextual Conflict Reasoning, which performs visual-semantic conflict analysis across internal and external knowledge contexts; and (2) Correlation-Guided Encoding and Decoding, featuring positional encoding compression for low-correlation statements and adaptive decoding using correlation-weighted conflict scoring. Extensive evaluations on E-VQA, InfoSeek, and OK-VQA benchmarks demonstrate that CC-VQA achieves state-of-the-art performance, yielding absolute accuracy improvements of 3.3% to 6.4% compared to existing methods. Code will be released upon acceptance.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:14166061896bed8b0704ebb86cb0907aCVF · CVPR 2026

BiPA: Bilevel Prompt Adaptation for Underwater Instance Segmentation

Ma, Long, Zheng, Haoze, Mao, Yuhang, Liu, Jinyuan, Xu, Chengpei, Xue, Xinwei, Wang, Yi, He, Xiangjian 等 9 位作者

Underwater instance segmentation is essential for fine-grained scene understanding. However, underwater imagery exhibits a strong domain gap from in-air vision due to severe degradation (e.g., turbidity). Consequently, despite its general segmentation ability, SAM degrades sharply underwater. In this work, we propose BiPA, which effectively adapts SAM to the underwater domain. To be concrete, we construct an underwater SAM with dual prompts and introduce a foreground-attentive injection block to enhance local foreground representation. We formulate dense prompt learning as a bilevel optimization, explicitly capturing the mutual dependency between prompt and model. To make this tractable, we design a two-stage learning strategy. The first stage adapts the dense prompt itself, updating it with Bayesian optimization to learn efficiently. The second stage fine-tunes the model parameters under the frozen optimized prompt, which finally enables effective cross-domain adaptation. Extensive experiments and analyses verify the superiority and efficiency of BiPA. The code is publicly available at https://github.com/ZeAstra/BiPA.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:146aabffbbeb81f22d1b5ab02f4fba6cCVF · CVPR 2026

Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis

Jiang, Yinuo, Cheng, Jun, Wang, Yiran, Cheng, Cheng

Neural Radiance Fields (NeRF) have shown remarkable success in image novel view synthesis (NVS), inspiring extensions to LiDAR NVS. However, most methods heavily rely on accurate camera poses for scene reconstruction. The sparsity and textureless nature of LiDAR data also present distinct challenges, leading to geometric holes and discontinuous surfaces. To address these issues, we propose SG-NLF, a pose-free LiDAR NeRF framework that integrates spectral information with geometric consistency. Specifically, we design a hybrid representation based on spectral priors to reconstruct smooth geometry. For pose optimization, we construct a confidence-aware graph based on feature compatibility to achieve global alignment. In addition, an adversarial learning strategy is introduced to enforce cross-frame consistency, thereby enhancing reconstruction quality. Comprehensive experiments demonstrate the effectiveness of our framework, especially in challenging low-frequency scenarios. Compared to previous state-of-the-art methods, SG-NLF improves reconstruction quality and pose accuracy by over 35.8% and 68.8%. Our work can provide a novel perspective for LiDAR view synthesis.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:1df41afc061a3333f21a741dc9c6a19fCVF · CVPR 2026

DreamOmni2: Multimodal Instruction-based Generation and Editing

Xia, Bin, peng, bohao, Zhang, Yuechen, Huang, Junjia, Liu, Jiyang, Li, Jingyao, Tan, Haoru, Wu, Sitong 等 12 位作者

Recent advancements in instruction-based image editing and subject-driven generation have garnered significant attention, yet both tasks still face limitations in meeting practical user needs. Instruction-based editing relies solely on language instructions, which often fail to capture specific editing details, making reference images necessary. Meanwhile, subject-driven generation is limited to combining concrete objects or people, overlooking broader, abstract concepts. To address these challenges, we propose two novel tasks: multimodal instruction-based editing and generation. These tasks support both text and image instructions and extend the scope to include both concrete and abstract concepts, greatly enhancing their practical applications. We introduce DreamOmni2, tackling two primary challenges: data creation and model framework design. Our data synthesis pipeline consists of three steps: (1) using a feature mixing method to create extraction data for both abstract and concrete concepts, (2) generating multimodal instruction-based editing training data using the editing and extraction models, and (3) further applying the extraction model to create training data for multimodal instruction-based editing. For the framework, to handle multi-image input, we propose an index encoding and position encoding shift scheme, which helps the model distinguish images and avoid pixel confusion. Additionally, we introduce joint training with the VLM and our generation/editing model to better process complex instructions. In addition, we have proposed comprehensive benchmarks for these two new tasks to drive their development. Experiments show that DreamOmni2 achieved impressive results.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:21228e0910d64b05cfa6ff57918c8155CVF · CVPR 2026

Asynchronous Temporal Modeling with Two-Agent Framework for Streaming Dense Video Captioning

Tang, Yolo Y., Huang, Chao, Liang, Susan, Bi, Jing, Wang, Yicheng, Shimada, Daiki, Xu, Chenliang

Streaming dense video captioning requires real-time processing of continuous visual input while determining precisely when and what to caption. Current approaches primarily focus on designing complex external memory mechanisms, failing to leverage Large Multimodal Models' (LMMs) inherent long-context capabilities. Moreover, existing methods employing threshold-based caption triggering face a severe Threshold-Gated Discrepancy (TGD) problem, a training-inference mismatch arising from data imbalance, where models predominantly predict silence tokens, requiring thresholds that vary drastically across videos with extremely narrow effective ranges. We introduce Takusen, an asynchronous temporal modeling two-agent framework comprising a Small Multimodal Model (SMM) as an Oracle agent and an LMM as a Listener agent. The Oracle agent processes sparse video inputs at an accelerated rate to detect event boundaries, while the Listener agent processes dense inputs to generate accurate captions when prompted by the Oracle's signals. This architecture eliminates threshold dependencies by fundamentally changing how silence/generation decisions are made, resolving the TGD problem. To enhance robustness against boundary prediction instabilities, we integrate uniformly distributed fixed decoding points with Oracle-predicted boundaries. Experiments on ActivityNet Captions and YouCook2 datasets demonstrate that Takusen achieves state-of-the-art performance with a simpler and more efficient design that balances temporal sensitivity with descriptive accuracy.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:22e230a058402f0dab5492c9a3941e26CVF · CVPR 2026

Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors

Feng, Yingjie, Wang, Yi, Wang, Jiaze, Liu, Anfeng, Tian, Zhuotao

Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. Code will be made publicly available.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:245fce70a9a28a97ed0b75f39d0fc55dCVF · CVPR 2026

Relational Visual Similarity

Nguyen, Thao, Mo, Sicheng, Singh, Krishna Kumar, Wang, Yilin, Shi, Jing, Kolkin, Nicholas, Shechtman, Eli, Lee, Yong Jae 等 9 位作者

Humans do not just see attribute similarity -- we also see relational similarity. An apple is like a peach because both are reddish fruit, but the Earth is also like a peach: its crust, mantle, and core correspond to the peach's skin, flesh, and pit. This ability to perceive and recognize relational similarity, is arguable by cognitive scientist to be what distinguishes humans from other species. Yet, all widely used visual similarity metrics today (e.g., LPIPS, CLIP, DINO) focus solely on perceptual attribute similarity and fail to capture the rich, often surprising relational similarities that humans perceive. How can we go beyond the visible content of an image to capture its relational properties? How can we bring images with the same relational logic closer together in representation space? To answer these questions, we first formulate relational image similarity as a measurable problem: two images are relationally similar when their internal relations or functions among visual elements correspond, even if their visual attributes differ. We then curate 114k image-caption dataset in which the captions are anonymized -- describing the underlying relational logic of the scene rather than its surface content. Using this dataset, we finetune a Vision-Language model to measure the relational similarity between images. This model serves as the first step toward connecting images by their underlying relational structure rather than their visible appearance. Our study shows that while relational similarity has a lot of real-world applications, existing image similarity models fail to capture it -- revealing a critical gap in visual computing.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:2bcf15c252af06ea48bb66a29797deb3CVF · CVPR 2026

SPAN: Spatial-Projection Alignment for Monocular 3D Object Detection

Wang, Yifan, Zhao, Yian, Pu, Fanqi, Yang, Xiaochen, Tang, Yang, Chen, Xi, Yang, Wenming

Existing monocular 3D detectors typically tame the pronounced nonlinear regression of 3D bounding box through decoupled prediction paradigm, which employs multiple branches to estimate geometric center, depth, dimensions, and rotation angle separately.Although this decoupling strategy simplifies the learning process, it inherently ignores the geometric collaborative constraints between different attributes, resulting in the lack of geometric consistency prior, thereby leading to suboptimal performance. To address this issue, we propose novel Spatial-Projection Alignment (SPAN) with two pivotal components: (i). Spatial Point Alignment enforces an explicit global spatial constraint between the predicted and ground-truth 3D bounding boxes, thereby rectifying spatial drift caused by decoupled attribute regression. (ii). 3D-2D Projection Alignment ensures that the projected 3D box is aligned tightly within its corresponding 2D detection bounding box on the image plane, mitigating projection misalignment overlooked in previous works. To ensure training stability, we further introduce a Hierarchical Task Learning strategy that progressively incorporates spatial-projection alignment as 3D attribute predictions refine, preventing early stage error propagation across attributes. Extensive experiments demonstrate that the proposed method can be easily integrated into any established monocular 3D detector and delivers significant performance improvements.

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Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

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Clinically-Grounded Counterfactual Reasoning for Medical Video Diagnosis

Gao, Jianzhe, Wang, Churan, Zhang, Weiyi, Li, Jianghua, Li, Li-An, Wang, Wenguan, Zhu, Yixin, Wang, Yizhou

Clinical video diagnosis, in which physicians assess dynamic tissue responses across procedural stages, is critical for detecting diseases such as cervical and colorectal cancers. Recent spatiotemporal models map visual progressions directly to diagnostic outputs, yet overlook two hallmarks of expert reasoning: clinically grounded diagnostic principles and hypothesis-driven counterfactual thinking. This gap leads existing methods to conflate causal pathological cues with non-pathological variations, thereby limiting their reliability in data-scarce settings. Here we show that explicitly modeling counterfactual tissue evolution, guided by clinical rules that encode expert diagnostic principles, substantially improves diagnostic robustness-emulating the hypothesis-driven reasoning clinicians employ in practice. We introduce MEDVCR, comprising a Counterfactual Generator (CG) that synthesizes hypothetical tissue transitions via diffusion modeling, a Counterfactual Representation Learning (CRL) module that enforces temporal consistency, pathological separability, and counterfactual alignment, and a Dual Diagnostic Prediction (DDP) strategy that combines video-level context with frame-level counterfactual contrast. On two representative tasks, MEDVCR achieves 93.0% Recall@1 on colposcopy (+10.2%) and 94.8% Average Precision (AP) on colonoscopy (+2.6%), outperforming all state-of-the-art (SOTA) baselines. We anticipate that this counterfactual reasoning paradigm will open new avenues for vision-based clinical diagnostic tasks toward more transparent and interpretable decision support.

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Finding Distributed Object-Centric Properties in Self-Supervised Transformers

Rawlekar, Samyak, Swain, Amitabh, Cai, Yujun, Wang, Yiwei, Yang, Ming-Hsuan, Ahuja, Narendra

Self-supervised Vision Transformers (ViTs) like DINO show an emergent ability to discover objects, typically observed in \texttt [CLS] token attention maps of the final layer. However, these maps often contain spurious activations resulting in poor localization of objects. This is because the \texttt [CLS] token, trained on an image-level objective, summarizes the entire image instead of focusing on objects. This aggregation dilutes the object-centric information existing in the local, patch-level interactions. We analyze this by computing inter-patch similarity using patch-level attention components (query, key, and value) across all layers. We find that: (1) Object-centric properties are encoded in the similarity maps derived from all three components (q, k, v), unlike prior work that uses only key features or the \texttt [CLS] token. (2) This object-centric information is distributed across the network, not just confined to the final layer. Based on these insights, we introduce Object-DINO, a training-free method that extracts this distributed object-centric information. Object-DINO clusters attention heads across all layers based on the similarities of their patches and automatically identifies the object-centric cluster corresponding to all objects. We demonstrate Object-DINO's effectiveness on two applications: enhancing unsupervised object discovery (+3.6 to +12.4 CorLoc gains) and mitigating object hallucination in Multimodal Large Language Models by providing visual grounding. Our results demonstrate that using this distributed object-centric information improves downstream tasks without additional training.

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cs.CV · cs.CL

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NTK-Guided Implicit Neural Teaching

Zhang, Chen, Zuo, Wei, Cheng, Bingyang, Wang, Yikun, Kou, Wei-Bin, Wu, Yik-Chung, Wong, Ngai

Implicit Neural Representations (INRs) parameterize continuous signals via multilayer perceptrons (MLPs), enabling compact, resolution-independent modeling for tasks like image, audio, and 3D reconstruction. However, fitting high-resolution signals demands optimizing over millions of coordinates, incurring prohibitive computational costs. To address it, we propose NTK-Guided Implicit Neural Teaching (NINT), which accelerates training by dynamically selecting coordinates that maximize global functional updates. Leveraging the Neural Tangent Kernel (NTK), NINT scores examples by the norm of their NTK-augmented loss gradients, capturing both fitting errors and heterogeneous leverage (self-influence and cross-coordinate coupling). This dual consideration enables faster convergence compared to existing methods. Through extensive experiments, we demonstrate that NINT significantly reduces training time by nearly half while maintaining or improving representation quality, establishing state-of-the-art acceleration among recent sampling-based strategies.

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DreamShot: Personalized Storyboard Synthesis with Video Diffusion Prior

Huang, Junjia, Yang, Binbin, Yan, Pengxiang, Liu, Jiyang, Xia, Bin, Wang, Zhao, Wang, Yitong, Lin, Liang 等 9 位作者

Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.

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Mantis: A Versatile Vision-Language-Action Model with Disentangled Visual Foresight

Yang, Yi, Li, Xueqi, Chen, Yiyang, Song, Jin, Wang, Yihan, Xiao, Zipeng, Su, Jiadi, Qiaoben, You 等 10 位作者

Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions. However, letting VLA directly predict high-dimensional visual states can distribute model capacity and incur prohibitive training cost, while compressing visual states into more compact supervisory signals inevitably incurs information bottlenecks. Moreover, existing methods often suffer from poor comprehension and reasoning capabilities due to the neglect of language supervision. This paper introduces Mantis, a novel framework featuring a Disentangled Visual Foresight (DVF) to tackle these issues. Specifically, Mantis decouples visual foresight prediction from the backbone with the combination of meta queries and a diffusion Transformer (DiT) head. With the current visual state provided to the DiT via a residual connection, a simple next-state prediction objective enables the meta queries to automatically capture the latent actions that delineate the visual trajectory, and hence boost the learning of explicit actions. The disentanglement reduces the burden of the VLA backbone, enabling it to maintain comprehension and reasoning capabilities through language supervision. Empirically, pretrained on human manipulation videos, robot demonstrations, and image-text pairs, Mantis achieves a 96.5% success rate on LIBERO benchmark after fine-tuning, surpassing powerful baselines while exhibiting high convergence speed. Real-world evaluations show that Mantis outperforms \pi_ 0.5 , a leading open-source VLA model, particularly in instruction-following capability, generalization to unseen instructions, and reasoning ability. We also introduce the adaptive temporal ensemble (ATE) strategy to balance computational efficiency and motion stability during inference, yielding the Mantis-ATE variant, which reduces inference counts by 45% while maintaining performance. We have released the code and model weights to the open-source community, which are available at https://github.com/SJTU-DENG-Lab/Mantis.

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Improving Diffusion Generalization with Weak-to-Strong Segmented Guidance

Yuan, Liangyu, Huang, Yufei, Lei, Mingkun, Zhao, Tong, Wang, Ruoyu, Chi, Changxi, Wang, Yiwei, Zhang, Chi

Diffusion models generate synthetic images through an iterative refinement process. However, the misalignment between the simulation-free objective and the iterative process often causes accumulated gradient error along the sampling trajectory, which leads to unsatisfactory results and a failure to generalize. Guidance techniques like Classifier Free Guidance (CFG) and AutoGuidance (AG) alleviate this by extrapolating between the main and inferior signal for stronger generalization. Despite empirical success, the effective operational regimes of prevalent guidance methods are still under-explored, leading to ambiguity when selecting the appropriate guidance method given a precondition. In this work, we first conduct synthetic comparisons to isolate and demonstrate the effective regime of guidance methods represented by CFG and AG from the perspective of weak-to-strong principle. Based on this, we propose a hybrid instantiation called SEG under the principle, taking the benefits of both. Furthermore, we demonstrate that the W2S principle along with SEG can be migrated into the training objective, improving the generalization ability of unguided diffusion models. We validate our approach with comprehensive experiments. At inference time, evaluations on SD3 and SD3.5 confirm that SEG outperforms existing training-free guidance variants. Training-time experiments on transformer architectures demonstrate the effective migration and performance gains in both conditional and unconditional settings. Code is available at https://github.com/Westlake-AGI-Lab/SGG

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ReasonEdit: Towards Reasoning-Enhanced Image Editing Models

Yin, Fukun, Liu, Shiyu, Han, Yucheng, Wang, Zhibo, Xing, Peng, Wang, Rui, Cheng, Wei, Wang, Yingming 等 14 位作者

Recent advances in image editing models have shown remarkable progress. A common architectural design couples a multimodal large language model (MLLM) encoder with a diffusion decoder, as seen in systems such as Step1X-Edit and Qwen-Image-Edit, where the MLLM encodes both the reference image and the instruction but remains frozen during training.In this work, we demonstrate that unlocking the reasoning capabilities of MLLM can further push the boundaries of editing models. Specifically, we explore two reasoning mechanisms, thinking and reflection, which enhance instruction understanding and editing accuracy.Based on that, our proposed framework enables image editing in a thinking-editing-reflection loop: the thinking mechanism leverages the world knowledge of MLLM to interpret abstract instructions, while the reflection reviews editing results, automatically corrects unintended manipulations, and identifies the stopping round.Extensive experiments demonstrate that our reasoning approach achieves significant performance gains, with improvements of ImgEdit(+4.4%), GEdit(+3.1%), and Kris(+11.5%) when initializing our DiT from the Step1X-Edit(ReasonEdit-S), and also outperforms previous open-source methods on both GEdit and Kris when integrated with Qwen-Image-Edit(ReasonEdit-Q).Code and checkpoints will be open-sourced.

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Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion

Lu, Keyang, Zhou, Sifan, Xu, Hongbin, Xu, Gang, Yang, Zhifei, Wang, Yikai, Xiao, Zhen, Long, Jieyi 等 9 位作者

Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a produce-refine-evaluate isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.

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cs.CV · cs.AI

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Seeing Beyond 8bits: Subjective and Objective Quality Assessment of HDR-UGC Videos

Saini, Shreshth, Chen, Bowen, Wang, Yilin, Birkbeck, Neil, Adsumilli, Balu, Bovik, Alan C.

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR's higher bit depth, wide color gamut, and elevated luminance range expose distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate HDR-UGC-44K, a large-scale subjective dataset of ~44K videos from 6.5K sources with >1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a gaussian weighted regression reward for fine-grained MOS calibration. Across HDR-UGC-44K and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance. Project page: https://shreshthsaini.github.io/Beynod8Bits

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Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs

Xu, Sicheng, Deng, Yu, Hu, Shoukang, Wang, Yichuan, Zhang, Yizhong, Chen, Zhan, Yang, Jiaolong, Guo, Baining

Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an auto-regressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.

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MS^2Gait: A Multi-Scale Spatio-Temporal Fusion Network for LiDAR-based Gait Recognition

Xu, Shenyin, Wang, Yishan, Li, Xinyu, Liu, Rui, Wang, Zhongyuan, Tian, Xin

3D LiDAR-based gait recognition has gained increasing attention due to its robustness to illumination, privacy preservation, and capability for long-range and non-contact identity verification. However, existing point cloud-based methods suffer from two critical limitations: they fail to model semantically distant correlations across spatial scales and employ simplistic temporal aggregation that cannot handle gait's inherent heterogeneity. To address these limitations, we propose MS^2Gait, a multi-scale spatio-temporal framework tailored for raw point cloud gait recognition. Our Hierarchical Spatial Feature Extraction module introduces four complementary interaction strategies to explicitly capture long-range semantic dependencies and recover structural information under blockage. Additionally, a Similarity-based Temporal Enhancement Transformer strategy leverages multi-scale aggregation to dynamically weight frames based on motion coherence, effectively handling temporal heterogeneity without explicit supervision. Extensive evaluations on SUSTech1K and FreeGait demonstrate that MS^2Gait achieves 93.5% and 83.1% in Rank-1 accuracy, respectively, outperforming prior state-of-the-art methods, while exhibiting significant robustness against non-gait nuisance factors.

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Specificity-aware reinforcement learning for fine-grained open-world classification

Angheben, Samuele, Berasi, Davide, Conti, Alessandro, Ricci, Elisa, Wang, Yiming

Classifying fine-grained visual concepts under open-world settings, i.e., without a predefined label set, demands models to be both accurate and specific. Recent reasoning Large Multimodal Models (LMMs) exhibit strong visual understanding capability but tend to produce overly generic predictions when performing fine-grained image classification. Our preliminary analysis reveals that models do possess the intrinsic fine-grained domain knowledge. However, promoting more specific predictions (specificity) without compromising correct ones (correctness) remains a non-trivial and understudied challenge. In this work, we investigate how to steer reasoning LMMs toward predictions that are both correct and specific. We propose a novel specificity-aware reinforcement learning framework, SpeciaRL, to fine-tune reasoning LMMs on fine-grained image classification under the open-world setting. SpeciaRL introduces a dynamic, verifier-based reward signal anchored to the best predictions within online rollouts, promoting specificity while respecting the model's capabilities to prevent incorrect predictions. Our out-of-domain experiments show that SpeciaRL delivers the best trade-off between correctness and specificity across extensive fine-grained benchmarks, surpassing existing methods and advancing open-world fine-grained image classification. Code and model are publicly available at https://github.com/s-angheben/SpeciaRL.

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