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新论文 · v1arXiv:2611.07653

PharmAgents2: Towards Autonomous End-to-End Drug Discovery

Haichuan Tan, Bowen Gao, Tao Huang, Jiaxin Tan, Xin Hong, Baoguo Yao, Yifei Wang, Zhichao Deng 等 25 位作者

原文摘要

Drug discovery requires continuous scientific decision-making across a vast research space. We introduce PharmAgents2, an autonomous system for end-to-end drug discovery that combines knowledge-enhanced decision-making with organized large-scale exploration. Paper2Skill extracts transferable scientific decision knowledge from public sources and, together with expert-developed skills, supports research decisions. Self-Scaling Discovery expands exploration through parallel agents inheriting research context and decision-making capabilities across targets, scientific hypotheses, and discovery strategies. We introduce PharmAgents-Bench v0.1, comprising 121 questions across nine decision scenarios and three end-to-end tasks assessed with expert-defined process rubrics. PharmAgents2 outperforms evaluated baselines in most decision categories and achieves the highest process scores on all three end-to-end tasks. In three real-world studies, autonomous investigations generated findings subsequently supported by human-executed experiments. For LpxH, PharmAgents2 hypothesized a previously unreported allosteric site and screened compounds against it, identifying a novel inhibitor scaffold with experimentally confirmed inhibitory activity and binding. For JAK1, it prioritized a covalent inhibition strategy and nominated compounds with experimentally demonstrated activity. Starting from a known bioactive molecule, Self-Scaling Discovery explored candidate targets across the proteome and identified a new binding target, with the interaction subsequently confirmed experimentally. PharmAgents2 represents a prototype of a virtual pharmaceutical company, marking a step toward autonomous end-to-end drug discovery.

cs.AI · q-bio.QM

版本更新 · v2arXiv:2603.15221

Preference-Guided Adversarial Policy Optimization for Long-Tail Robust Driving

Tong Nie, Yihong Tang, Junlin He, Yuewen Mei, Jie Sun, Lijun Sun, Wei Ma, Jian Sun

原文摘要

Deploying autonomous driving systems requires robustness against long-tail scenarios that are rare but safety-critical. While adversarial training offers a promising solution, existing methods typically decouple scenario generation from policy optimization and rely on heuristic surrogates. This leads to objective misalignment and fails to capture the shifting failure modes of evolving policies. This paper presents ADV-0, a closed-loop min-max optimization framework that treats the interaction between driving policy (defender) and adversarial agent (attacker) as a zero-sum Markov game. By aligning the attacker's utility directly with the defender's objective, we reveal the optimal adversary distribution. To make this tractable, we cast dynamic adversary evolution as iterative preference learning, efficiently approximating this optimum and offering an algorithm-agnostic solution to the game. Theoretically, ADV-0 converges to a Nash Equilibrium and maximizes a certified lower bound on real-world performance. Experiments indicate that it effectively exposes diverse safety-critical failures and greatly enhances the generalizability of both learned policies and motion planners against unseen long-tail risks.

cs.LG · cs.AI

版本更新 · v2arXiv:2607.10630

World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning

Tong Nie, Yuewen Mei, Junlin He, Yihong Tang, Jian Sun, Wei Ma

原文摘要

Robust motion planning in dense traffic requires autonomous vehicles to interact in rare and safety-critical scenarios that are underrepresented in naturalistic driving data. Although adversarial training offers a feasible solution, existing methods often rely on external scenario generators, heuristic perturbations, or simulator-heavy rollouts, which makes them difficult to integrate with modern autoregressive planners. Here, we cast adversarially robust planner learning as a constrained min-max game and propose Adversarial World Modeling (AWM), a theoretically grounded multi-agent self-play fine-tuning framework. Since solving the exact game is intractable, AWM introduces a principled decoupled solver. In the inner minimization, the planner's predictive world model is converted into a role-conditioned adversary that learns sparse, scene-adaptive attack coalitions via counterfactual credit assignment. In the outer maximization, the ego planner optimizes a regret-aware robust best response against the frozen AWM, utilizing tail-risk weighting and reference-anchored trust regions to improve hard-case recovery while preserving nominal driving behavior. Experiments on the nuPlan and InterPlan benchmarks demonstrate that our method generates transferable adversarial interactions and yields a robust planner that achieves competitive closed-loop performance in both nominal and highly interactive long-tail scenarios. Theoretical analysis justifies the decoupled solver and the main optimization components.

cs.RO · cs.AI

新论文 · v1arXiv:2611.06654

Compounding Physical RSI: Turning Execution Failure into Inherited Capability

Yixuan Yang, Qiang Chen, Run Shao, Shuwei Dong, Wenhao Li, Yunpeng Wang, Wenhan Fang, Haomiao Wu 等 34 位作者

原文摘要

Generalist robot policies are trained on static offline datasets, yet physical manipulation unfolds sequentially across stages. Because a weakness in a downstream stage remains unobservable until the policy passes earlier ones, each resolved bottleneck exposes the next hidden failure mode. This staged structure calls for Recursive Self-Improvement (RSI), in which a policy iteratively executes, diagnoses failures, and updates itself. Moreover, because task completion behaves like a product of stage-level pass rates, recursive gains can multiply across generations. In physical environments, three bottlenecks obstruct compounding: terminal execution feedback rarely localizes the stage that caused a failure, failed trajectories do not supply the corrective action, and updating shared parameters can degrade previously mastered skills. We propose Compounding Physical RSI, a self-evolving policy framework that turns execution failures into heritable capability. First, automated capability-gap assessment traces failed rollouts to the task stage where progression breaks down and formulates a structured improvement objective. Second, conditioned on this objective, our remedy stage curates validated, stage-relevant experience and refines the policy via behavior-regularized offline reinforcement learning, without requiring costly online rollouts at each optimization step. Third, to safeguard existing skills, our retention stage constructs weight-space candidates between the inherited reference policy and the refined policy, evaluates them across the task suite, and promotes the best candidate as the reference state for the next generation. Evaluated across all 42 tasks of the RoboDojo-Sim benchmark, CSU-AI-07 ranks first on the leaderboard with a three-seed mean Overall Score of 26.15 and Success Rate of 20.70%, outperforming the next-best entry by 5.92 points and 5.82 percentage points.

cs.RO

新论文 · v1arXiv:2611.06593

BudgetSplat: Budget-Controllable Generalizable Gaussian Splatting

Yuxi Hu, Jun Zhang, Wei Mao, Yuchen Rao, Friedrich Fraundorfer

原文摘要

Feed-forward 3D Gaussian Splatting enables efficient generalizable novel view synthesis, but existing pixel-aligned methods often generate highly redundant Gaussian primitives, causing the final representation size and rendering cost to grow rapidly with image resolution and the number of input views. We propose BudgetSplat, a budget-controllable feed-forward framework that adapts the final Gaussian representation to a user-specified preservation ratio. Rather than treating compaction as simple importance ranking, we formulate it as a joint problem of importance estimation, spatial coverage, and cross-view redundancy. A single trained model supports varying numbers of context views and multiple test-time budgets without per-budget retraining or per-scene compression. To realize this formulation, Intra-Cross Mask Supervision provides structure-, coverage-, and redundancy-aware guidance for learning Gaussian importance, while budget-conditioned feature modulation adapts Gaussian opacity and attributes to the requested preservation ratio. Coverage-Aware Budget Selection further combines patch-wise pre-selection, view-wise opacity ranking, and 3D redundancy suppression to construct compact yet spatially distributed Gaussian representations. Experiments on indoor reconstruction and cross-dataset generalization demonstrate consistent quality--size trade-offs across different input view counts and preservation ratios, substantially reducing final representation storage and rendering cost while preserving rendering quality.

cs.CV

新论文 · v1arXiv:2611.01791

RIFT: Residual-Informed Flow Transfer for One-Step Generative Video Compression

Qizhe Wang, Jiaye Fu, Feng Ye, Haocheng Tang, Zetian Song, Chuanmin Jia, Siwei Ma, Jiaqi Zhang

原文摘要

Recent advances in video generation have enabled generative video compression to reconstruct details lost during coding using pretrained spatiotemporal priors. However, a substantial gap remains between codec-induced degradation and the perturbation trajectories learned by flow-matching models. In this paper, we identify a compression-dependent directional mismatch that degradation-strength-based timestep calibration alone cannot resolve. Compressed latents remain strongly aligned across codec operating points, while their reconstruction residuals vary substantially in magnitude and direction. To bridge this gap, we propose RIFT, a Residual-Informed Flow Transfer framework for one-step generative video compression. At its core, RIFT introduces a Residual Geometry Inducer (RGI) that converts the pretrained flow prediction into a content-adaptive restoration update using decoder-visible codec cues. RGI integrates flow-timestep conditioning with a learned full-band residual-strength estimate and content-conditioned direction and gain modulation, aligning the orientation and magnitude of the update with the compression-dependent residual geometry. Extensive experiments on three public video compression benchmarks show that RIFT outperforms competing generative video compression methods. The code is publicly available on RIFT.

cs.CV

新论文 · v1arXiv:2610.39517

FFAI: Flow Matching with Feedback Training and Adaptive Initialization for CT Reconstruction

Jigang Duan, Heran Wang, Genwei Ma, Xing Zhao

原文摘要

Although low-dose, sparse-view, and limited-angle CT involve distinct degradation mechanisms, all three pose reconstruction challenges due to limited measurement information and can therefore be addressed within a unified framework. In iterative image restoration with flow matching, prediction errors may cause inference states to deviate from the prescribed training path, while a fixed initialization may be unsuitable for inputs with varying degradation severity. We propose a unified conditional flow matching method that conditions on the initial reconstruction and combines feedback-aware training with degradation-adaptive initialization. During training, a teacher network simulates inference updates to generate shifted states, from which a student network learns to recover high-quality reference images, improving its ability to handle prediction errors. During inference, the starting time is selected based on the noise level or extent of missing projection data, and the noise added to the initial state is adjusted accordingly to adapt the starting point to the input. Experiments on public benchmark datasets show that the proposed method achieves better quantitative results than the compared methods across all three reconstruction tasks, effectively suppressing noise and artifacts while preserving anatomical structures and details.

cs.CV

新论文 · v1arXiv:2610.36838

MVRCap: Towards Comprehensive Video Captioning via Hierarchical Multi-Dimensional Verifiable Rewards

Weihuang Lin, Xianing Chen, Zhibin Wang, Congzhi Zhang, Yiwei Ma, Jiayi Ji, Miao Chen, Jun Song 等 12 位作者

原文摘要

Despite significant progress, current models struggle to generate comprehensive video captions, constrained primarily by coarse-grained supervision, which often fails to capture spatial-temporal dynamics and the underlying logical intent. To address this issue, we introduce MVRCap, a novel framework that reformulates video captioning as a reinforcement learning task steered by structured verification. Central to our approach is a Fine-Grained Verifiable Reward mechanism, serving as dense supervision to enforce rigorous visual-semantic alignment. Specifically, we construct this reward system anchored by three complementary pillars: a Hierarchical Concept Coverage Reward utilizing our newly constructed MVRCap-QA dataset to ensure multi-dimensional completeness and semantic depth, a Factuality Verification Reward to enhance factual consistency, and a Conciseness Constraint to maximize semantic density. Furthermore, we curate the high-quality MVRCap-SFT dataset, providing structured annotations across six key dimensions, to serve as a robust foundational initialization for the RL policy in this training pipeline. Extensive experiments demonstrate that MVRCap achieves state-of-the-art performance on authoritative benchmarks including VDC, CAPability, and VC4VG.

cs.CV

新论文 · v1arXiv:2610.36729HF 社区推荐

Hy-Nomas: Towards Free-form Interactive World Generation

Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者

原文摘要

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV

新论文 · v1arXiv:2610.36210

Diagnosing and Correcting Bias in MLLM for Long Video Understanding

Xusheng Liang, Jianqiao Sun, Hao Zhang, Yulei Niu, Hengshuang Zhao, Jiawei Ma

原文摘要

Long-video question answering is challenging since the answer often hinges on a few decisive moments scattered throughout the video, while memory constraints force Multimodal Large Language Models (MLLMs) to sample frames at extremely low rates, resulting in sparsity that risks omitting key evidence. Though aggressively enlarging the context size is intuitive, we argue that performance remains fundamentally constrained by the bias, \emph{i.e.}, the misleading cues caused by spurious \textit{linguistic} correlations and salient yet irrelevant \textit{visual} observations. In this paper, we first introduce {S-MME}, a benchmark designed to systematically diagnose shortcut-biased behavior in MLLMs. To mitigate this failure, we further propose a training-free framework, Counterfactual Long-video Evidence-Aware Reasoning (CLEAR). By treating the full video-question pair as a complete view, CLEAR estimates bias effects via augmented views by only keeping the question or locally salient visual clips. Then, we intervene hidden states to mitigate the discrepancy at inference such that the correct answer can be predicted confidently. With experimental studies across five benchmarks, we show that our method is generalizable and can be integrated in different MLLMs, yielding consistent gains in prediction and robustness. We hope CLEAR can offer a complementary direction in test-time scaling for long-video understanding.

cs.CV

新论文 · v1arXiv:2610.35361

SG-Splat: Stable Geometry Learning under Pose Uncertainty for Pose-Free 3D Gaussian Splatting

Xiaohan Lu, Jiaqi Zhang, Weijia Jiang, Siwei Ma

原文摘要

3D Gaussian Splatting (3DGS) has become a promising representation for real-time novel view synthesis and 3D scene reconstruction. For practical deployment, recent studies have explored pose-free feed-forward 3DGS, which reconstructs Gaussian representations directly from unposed input images. However, these methods remain sensitive to residual pose errors, which perturb canonical-space Gaussian transformation, introducing noisy supervision for geometry and attribute learning. To address this problem, we present SG-Splat, a pose-free feed-forward 3DGS framework that improves robustness to pose uncertainty and stabilizes the learning of Gaussian primitives. SG-Splat decouples geometry estimation and Gaussian attribute prediction into two dedicated branches, reducing error coupling between pose-sensitive geometry and Gaussian attributes. We further introduce a coarse-to-fine refinement pipeline, consisting of Flow-Guided Pose Refinement (FGPR) and Residual-Guided Geometry Correction (RGC), to improve geometric alignment before Gaussian attribute reconstruction. Specifically, FGPR refines camera poses with flow-based correlation features and differentiable bundle adjustment. RGC then corrects initial point maps using depth residuals derived from FGPR, producing more reliable Gaussian centers. To stabilize training, we introduce a dual-path strategy that mixes ground-truth and predicted poses for canonical transformation. It provides clean supervision for Gaussian attributes while improving geometry robustness to residual pose errors. Extensive experiments on DL3DV and RealEstate10K show that SG-Splat achieves state-of-the-art performance in both novel view synthesis and pose estimation.

cs.CV

新论文 · v1arXiv:2610.34450

EvolveMAS: A Unified Self-Evolution Framework for Decentralized Multi-Agent Systems

Yalun Wu, Qiwei Ma, Bingbing Xu, Dan Zhang, Long Bai, Boyang Wang, Jiatong Li, Zheqi Lv 等 13 位作者

原文摘要

Decentralized multi-agent systems (MAS) enable large language model agents to interact without centralized control. Agents need to adapt to other agents at test time and reuse accumulated experience to refine their interaction strategies for future interactions across cooperative, mixed-motive, and adversarial settings. However, existing approaches often develop adaptation mechanisms for particular interaction settings. This raises a central question: how can decentralized MAS support test-time adaptation and reliable experience reuse across interaction settings? We propose EvolveMAS, a unified self-evolution framework that supports experience-driven adaptation within and across episodes. EvolveMAS pairs each main agent with a dedicated MemoryAgent for test-time memory governance, which maintains isolated Structured Memory outside the main agent's reasoning context. EvolveMAS organizes adaptation into two complementary processes: Within-Episode Online Adaptation and Cross-Episode Knowledge Evolution. During Within-Episode Online Adaptation, MemoryAgent updates episodic, semantic, and working memory from interaction evidence to inform subsequent actions. During Cross-Episode Knowledge Evolution, the main agent uses memory and episode outcomes to distill reusable interaction knowledge comprising partner profiles and interaction strategies for subsequent episodes. Across five benchmarks and six evaluation configurations spanning the three interaction settings, EvolveMAS achieves the highest normalized average score of 77.2 among the compared methods. Ablations show that test-time memory governance and cross-episode knowledge reuse both improve performance. Interaction traces further illustrate how updated memory and distilled knowledge guide subsequent interactions. These results support experience-driven adaptation in decentralized MAS without updating model parameters.

cs.MA · cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1994ACL Anthology · ACL 2026

RL-PLUS: Countering Capability Boundary Collapse of LLMs in Reinforcement Learning with Hybrid-policy Optimization

Yihong Dong, Xue Jiang, Yongding Tao Peking University, Huanyu Liu Peking University, Kechi Zhang Peking University, Lili Mou University of Alberta, Rongyu Cao, Yingwei MA Alibaba Group 等 14 位作者

原文摘要

Reinforcement Learning with Verifiable Reward (RLVR) has significantly advanced the complex reasoning abilities of Large Language Models (LLMs). However, it struggles to break through the inherent capability boundaries of the base LLM, due to its essentially on-policy strategy coupled with LLM’s immense action space and sparse reward. Critically, RLVR can lead to the capability boundary collapse, narrowing the LLM’s problem-solving scope. To address this problem, we propose R-PLUS, a novel hybrid-policy optimization approach for LLMs that synergizes internal exploitation with external data to achieve stronger reasoning capabilities and surpass the boundaries of base models. R-PLUS integrates two core components, i.e., Multiple Importance Sampling to address distributional mismatch from external data, and Exploration-Based Advantage Function to guide the model towards high-value, unexplored reasoning paths. We provide both theoretical analysis and extensive experiments to demonstrate the superiority and generalizability of our approach. Compared with existing RLVR methods, R-PLUS achieves 1) state-of-the-art performance on six math reasoning benchmarks; 2) superior performance on six out-of-distribution reasoning tasks; 3) consistent and significant gains across diverse model families, with average relative improvements up to 69.2%. Moreover, the analysis of Pass@k curves indicates that R-PLUS effectively resolves the capability boundary collapse problem.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表