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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0a8dc186df6a22222b466a60d08aedb1CVF · CVPR 2026

AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots

Zhang, Likui, Tang, Tao, Zhan, Zhihao, Chen, Xiuwei, Chen, Zisheng, Han, Jianhua, Zhu, Jiangtong, Xu, Pei 等 12 位作者

原文摘要

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks.However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability.To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning.We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms \pi_ 0 by 2.4% on LIBERO, 10% on LIBERO-LONG, and outperforms \pi_ 0 and \pi_ 0.5 by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3% and 21% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5025f9bb2dfcb58c51cd11017b1130edCVF · CVPR 2026

Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting

Xu, Peiyu, Zhao, Shuang, Sun, Xin, Mullia, Krishna, Fei, Raymond, Georgiev, Iliyan

原文摘要

Ray-tracing-based 3D Gaussian splatting (3DGS) enjoys the generality of supporting non-pinhole camera models and relightable formulations. However, they are usually lacking in performance, partially due to the need for depth-based sorting of all intersecting Gaussians along the traced rays.In this paper, we introduce a sorting-free differentiable stochastic formulation for ray-traced 3DGS, enabling efficient reconstruction and rendering of both standard and relightable 3DGS scenes.For standard 3DGS, our method offers performance comparable to rasterization-based 3DGS and outperforms sorting-based ray tracing.For relightable 3DGS, our technique provides higher-quality reconstructions and renderings thanks to the accurate shadow and shading computation provided by fully ray-traced shadow and light rays.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c72da2ef671a90a7fc00ec6e405c883CVF · CVPR 2026

Push-and-Step: From RL-Based Balance Recovery to Physical Simulation of Dense Crowds

Jensen, Alexis, Xu, Pei, Karamouzas, Ioannis, Pontonnier, Charles, Pettré, Julien

原文摘要

We present a physics-based method for simulating full-body agents that recover balance by stepping or applying contact forces after being perturbed in dense crowds. While traditional 2D crowd simulations focus on navigation and social interactions in moderately dense settings, interactions in highly dense environments are predominantly physical, leading to push propagation, falls, and potential hazards. Existing models cannot capture how forces are transmitted through the body at the limb level. To address this, we use physics-based anthropomorphic simulations combined with a two-stage deep reinforcement learning framework. In the first stage, a policy is pre-trained using reference motion data and general balance rewards, enabling agents to handle a wide range of perturbations. In the second stage, an adaptive phase refines the policy to allow socially aware interactions, using hand contacts for stabilization guided by an online heuristic targeting neighbors' shoulders based on mechanical efficiency and collision risk. Ablation studies validate the training framework and reward components, and simulations reproduce trends observed in empirical studies of push propagation. Our method scales to large populations, offering new opportunities to study safety and collective behavior in dense crowds.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6dd8075ade4e12d9dbd6ec8351919926CVF · CVPR 2026

Extending Embodied Question Answering from Perception to Decision

Gong, Xicheng, Li, Qiwei, Xu, Peiran, Mu, Yadong

原文摘要

Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as spatial understanding or procedural reasoning, without offering a unified large-scale framework for comprehensive evaluation. We present EQA-Decision, a large-scale embodied QA dataset that systematically covers four complementary dimensions of embodied reasoning: static scene construction, spatial understanding, task dynamics reasoning, and instant decision. The dataset contains over four million question-answer pairs with hierarchical annotations across diverse embodied scenarios. In addition, we develop RoboDecision, a strong baseline model aligned with the EQA-Decision Benchmark, providing a unified framework that jointly evaluates perception, reasoning, and action-level decision-making in embodied environments. Results demonstrate that EQA-Decision effectively benchmarks and enhances VLM capabilities in spatial and interaction reasoning, providing a solid foundation for advancing embodied intelligence research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:980cdb80c0c66f20c2dfed4dc52517fbCVF · CVPR 2026

PARSE: Part-Aware Relational Spatial Modeling

Bai, Yinuo, Xu, Peijun, Shao, Kuixiang, Jiao, Yuyang, Zhang, Jingxuan, Yao, Kaixin, Gu, Jiayuan, Yu, Jingyi

原文摘要

Inter-object relations underpin spatial intelligence, yet existing representations--linguistic prepositions or object-level scene graphs--are too coarse to specify which regions actually support, contain, or contact one another, leading to ambiguous and physically inconsistent layouts. To address these ambiguities, a part-level formulation is needed; therefore, we introduce PARSE, a framework that explicitly models how object parts interact to determine feasible and spatially grounded scene configurations. PARSE centers on the Part-centric Assembly Graph (PAG), which encodes geometric relations between specific object parts, and a Part-Aware Spatial Configuration Solver that converts these relations into geometric constraints to assemble collision-free, physically valid scenes. Using PARSE, we build PARSE-10K, a dataset of 10,000 3D indoor scenes constructed from real-image layout priors and a curated part-annotated shape database, each with dense contact structures and a part-level contact graph. With this structured, spatially grounded supervision, fine-tuning Qwen3-VL on PARSE-10K yields stronger object-level layout reasoning and more accurate part-level relation understanding; furthermore, leveraging PAGs as structural priors in 3D generation models leads to scenes with substantially improved physical realism and structural complexity. Together, these results show that PARSE significantly advances geometry-grounded spatial reasoning and supports the generation of physically consistent 3D scenes.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ced7109d62bb4514d4670f869e6899c8CVF · CVPR 2026

Percept-WAM: Perception-Enhanced World-Awareness-Action Model for Robust End-to-End Autonomous Driving

Han, Jianhua, Tian, Meng, Zhu, Jiangtong, He, Fan, Zhang, Huixin, Guo, Sitong, Zhu, Dechang, Tang, Hao 等 19 位作者

原文摘要

Autonomous driving heavily relies on accurate and robust spatial perception. Many failures arise from inaccuracies and instability, especially in long-tail scenarios and complex interactions. However, current vision-language models are weak at spatial grounding and understanding, and VLA systems built on them therefore show limited perception and localization ability.To address these challenges, we introduce Percept-WAM, a perception-enhanced World-Awareness-Action Model that is the first to implicitly integrate 2D/3D scene understanding abilities within a single vision-language model (VLM).Instead of relying on QA-style spatial reasoning, Percept-WAM unifies 2D/3D perception tasks into World-PV and World-BEV tokens, which encode both spatial coordinates and confidence.We propose a grid-conditioned prediction mechanism for dense object perception, incorporating IoU-aware scoring and parallel autoregressive decoding, improving stability in long-tail, far-range, and small-object scenarios. Additionally, Percept-WAM leverages pretrained VLM parameters to retain general intelligence (e.g., logical reasoning) and can output perception results and trajectory control outputs directly. Experiments show that Percept-WAM matches or surpasses classical detectors and segmenters on downstream perception benchmarks, achieving 51.7/58.9 mAP on COCO 2D detection and nuScenes BEV 3D detection. When integrated with trajectory decoders, it further improves planning performance on nuScenes and NAVSIM, e.g., surpassing DiffusionDrive by 2.1 in PMDS on NAVSIM.Qualitative results further highlight its strong open-vocabulary and long-tail generalization.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d0f74c412e5e502655e12ab8117f465dCVF · CVPR 2026

RoboAgent: Chaining Basic Capabilities for Embodied Task Planning

Xu, Peiran, Zheng, Jiaqi, Mu, Yadong

原文摘要

This paper focuses on embodied task planning, where an agent acquires visual observations from the environment and executes atomic actions to accomplish a given task. Although recent Vision-Language Models (VLMs) have achieved impressive results in multimodal understanding and reasoning, their performance remains limited when applied to embodied planning that involves multi-turn interaction, long-horizon reasoning, and extended context analysis. To bridge this gap, we propose RoboAgent, a capability-driven planning pipeline in which the model actively invokes different sub-capabilities. Each capability maintains its own context, and produces intermediate reasoning results or interacts with the environment according to the query given by a scheduler. This framework decomposes complex planning into a sequence of basic vision-language problems that VLMs can better address, enabling a more transparent and controllable reasoning process. The scheduler and all capabilities are implemented with a single VLM, without relying on external tools. To train this VLM, we adopt a multi-stage paradigm that consists of: (1) behavior cloning with expert plans, (2) DAgger training using trajectories collected by the model, and (3) reinforcement learning guided by an expert policy. Across these stages, we exploit the internal information of the environment simulator to construct high-quality supervision for each capability, and we further introduce augmented and synthetic data to enhance the model's performance in more diverse scenarios. Extensive experiments on widely used embodied task planning benchmarks validate the effectiveness of the proposed approach.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表