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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0730ba8690d26de9da6f3fff20d9eeebCVF · CVPR 2026

Yume1.5: A Text-Controlled Interactive World Generation Model

Mao, Xiaofeng, Li, Zhen, Li, Chuanhao, Xu, Xiaojie, Ying, Kaining, Zhang, Kaipeng

原文摘要

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities.To address these challenges, we propose Yume1.5, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. Yume1.5 achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation method combining unified context compression and linear attention; (2) a context compression-based bidirectional attention distillation approach with an enhanced text embedding scheme for real-time streaming video generation. Yume1.5 achieves an average generation speed of 12 fps at 540p resolution using only a single A100 GPU; (3) a text-controlled method for generating world events. Github: https://github.com/stdstu12/YUME.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0cfbfa40b3c78b6a75506fd00104afa7CVF · CVPR 2026

PhyOceanCast: Global Ocean Forecasting with Physics-Informed Diffusion

Li, Qixiu, Zhu, Xiang, Li, Xiaoyong, Xu, Xiaolong

原文摘要

Ocean dynamics drive global climate patterns and extreme weather events, making accurate spatiotemporal forecasting essential for climate monitoring and marine operations. Traditional Global Ocean Forecasting Systems (GOFSs) offer high accuracy predictions, yet remain computationally expensive and fail to fully leverage growing historical data. Recent deep learning models have achieved notable success, but still face three fundamental challenges: (1) they homogenize ocean variables despite strong physical coupling via equation-of-state relationships; (2) they neglect spherical geometry, resulting in severe distortions at high latitudes; and (3) they struggle to model multi-scale temporal dynamics. We introduce PhyOceanCast, a physics-informed diffusion model that overcomes these limitations through two key innovations. First, the Spherical Graph Attention Network for Multi-scale Ocean Coupling (SGAN-MOC) preserves spherical topology while enabling cross-variable interactions via heterogeneous encoding and k-hop-constrained attention. Second, the Physics-Informed Wavelet Temporal Coherence (PWTC) module that decomposes ocean dynamics across multiple scales with advection-diffusion constraints. PhyOceanCast forecasts 145 ocean variables, including temperature, salinity, and velocity fields, across 36 depth levels plus sea surface height. Extensive experiments demonstrate superior performance over diffusion, transformer, and hybrid baselines, promising a new paradigm for global ocean canonical variable forecasting.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:221c32e21fe791897a07fef14b228f00CVF · CVPR 2026

Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition

Yin, Shengming, Zhang, Zekai, Tang, Zecheng, Gao, Kaiyuan, Xu, Xiao, Yan, Kun, Li, Jiahao, Chen, Yilei 等 13 位作者

原文摘要

Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose Qwen-Image-Layered, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling inherent editability, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:30f1af9494aa4a56d57ec633bad98950CVF · CVPR 2026

Multi-modal Test-time Adaptation via Adaptive Probabilistic Gaussian Calibration

Xu, Jinglin, Li, Yi, Sun, Chuxiong, Xu, Xiao, Li, Jiangmeng, Xu, Fanjiang

原文摘要

Multi-modal test-time adaptation (TTA) enhances the resilience of benchmark multi-modal models against distribution shifts by leveraging the unlabeled target data during inference. Despite the documented success, the advancement of multi-modal TTA methodologies has been impeded by a persistent limitation, i.e., the lack of explicit modeling of category-conditional distributions, which is crucial for yielding accurate predictions and reliable decision boundaries. Canonical Gaussian discriminant analysis (GDA) provides a vanilla modeling of category-conditional distributions and achieves moderate advancement in uni-modal contexts. However, in multi-modal TTA scenario, the inherent modality distribution asymmetry undermines the effectiveness of modeling the category-conditional distribution via the canonical GDA. To this end, we introduce a tailored probabilistic Gaussian model for multi-modal TTA to explicitly model the category-conditional distributions, and further propose an adaptive contrastive asymmetry rectification technique to counteract the adverse effects arising from modality asymmetry, thereby deriving calibrated predictions and reliable decision boundaries. Extensive experiments across diverse benchmarks demonstrate that our method achieves state-of-the-art performance under a wide range of distribution shifts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:46087a3a34b35db10f2e44fe7baec284CVF · CVPR 2026

Test-Time Perturbation Tuning with Delayed Feedback for Vision-Language-Action Models

Zang, Zehua, Wang, Xi, Sun, Fuchun, Xu, Xiao, Liu, Lixiang, Zhou, Jiahuan, Li, Jiangmeng

原文摘要

Vision-Language-Action models (VLAs) achieve remarkable performance in sequential decision-making but remain fragile to subtle environmental shifts, such as small changes in object pose. We attribute this brittleness to trajectory overfitting, where VLAs over-attend to the spurious correlation between actions and entities, then reproduce memorized action patterns. We propose Perturbation learning with Delayed Feedback (PDF), a verifier-free test-time adaptation framework that improves decision performance without fine-tuning the base model. PDF mitigates the spurious correlation through uncertainty-based data augmentation and action voting, while an adaptive scheduler allocates augmentation budgets to balance performance and efficiency. To further improve stability, PDF learns a lightweight perturbation module that retrospectively adjusts action logits guided by delayed feedback, correcting overconfidence issue. Experiments on LIBERO (+7.4% success rate) and Atari (+10.3 human normalized score) demonstrate consistent gains of PDF in task success over vanilla VLA and VLA with test-time adaptation, establishing a practical path toward reliable test-time adaptation in multimodal decision-making agents.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c618f1e96cff3b225d24f59c95ee7aeCVF · CVPR 2026

SVBench: Evaluation of Video Generation Models on Social Reasoning

Peng, Wenshuo, Wang, Gongxuan, Yang, Tianmeng, Li, Chuanhao, Xu, Xiaojie, He, Hui, Zhang, Kaipeng

原文摘要

Recent text-to-video generation models have made remarkable progress in visual realism, motion fidelity, and text-video alignment, yet they still struggle to produce socially coherent behavior. Unlike humans, who readily infer intentions, beliefs, emotions, and social norms from brief visual cues, current models often generate literal scenes without capturing the underlying causal and psychological dynamics. To systematically assess this limitation, we introduce the first benchmark for social reasoning in video generation. Grounded in developmental and social psychology, the benchmark covers thirty classic social cognition paradigms spanning seven core dimensions: mental-state inference, goal-directed action, joint attention, social coordination, prosocial behavior, social norms, and multi-agent strategy. To operationalize these paradigms, we build a fully training-free agent-based pipeline that distills the reasoning structure of each paradigm, synthesizes diverse video-ready scenarios, enforces conceptual neutrality and difficulty control through cue-based critique, and evaluates generated videos with a high-capacity VLM judge along five interpretable dimensions of social reasoning. Using this framework, we conduct the first large-scale evaluation of seven state-of-the-art video generation systems. Results show a clear gap between surface-level plausibility and deeper social reasoning, suggesting that current models remain limited in their ability to generate socially grounded behavior. https://github.com/Gloria2tt/SVBench-Evaluation

cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6b6b518b8d3c958f24294576973e2975CVF · CVPR 2026

MDS-VQA: Model-Informed Data Selection for Video Quality Assessment

Zou, Jian, Xu, Xiaoyu, Wang, Zhihua, Wang, Yilin, Adsumilli, Balu, Ma, Kede

原文摘要

Learning-based video quality assessment (VQA) has advanced rapidly, yet progress is increasingly constrained by a disconnect between model design and dataset curation. Model-centric approaches often iterate on fixed benchmarks, while data-centric efforts collect new human labels without systematically targeting the weaknesses of existing VQA models. Here, we describe MDS-VQA, a model-informed data selection mechanism for curating unlabeled videos that are both difficult for the base VQA model and diverse in content. Difficulty is estimated by a failure predictor trained with a ranking objective, and diversity is measured using deep semantic video features, with a greedy procedure balancing the two under a constrained labeling budget. Experiments across multiple VQA datasets and models demonstrate that MDS-VQA identifies diverse, challenging samples that are particularly informative for active fine-tuning. With only a 5% selected subset per target domain, the fine-tuned model improves mean SRCC from 0.651 to 0.722 and achieves the top gMAD rank, indicating strong adaptation and generalization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6ba41a674bf53c080dd4645104749e44CVF · CVPR 2026

GDRO: Group-level Reward Post-training Suitable for Diffusion Models

Wang, Yiyang, Chen, Xi, Xu, Xiaogang, Liu, Yu, Zhao, Hengshuang

原文摘要

Recent advancements adopt online reinforcement learning (RL) from LLMs to text-to-image rectified flow diffusion models for reward alignment. The use of group-level rewards successfully aligns the model with the targeted reward. However, it faces challenges including low efficiency, dependency on stochastic samplers, and reward hacking. The problem is that rectified flow models are fundamentally different from LLMs: 1) For efficiency, online image sampling takes much more time and dominates the time of training. 2) For stochasticity, rectified flow is deterministic once the initial noise is fixed. Aiming at these problems and inspired by the effects of group-level rewards from LLMs, we design Group-level Direct Reward Optimization (GDRO). GDRO is a new post-training paradigm for group-level reward alignment that combines the characteristics of rectified flow models. Through rigorous theoretical analysis, we point out that GDRO supports full offline training that saves the large time cost for image rollout sampling. Also, it is diffusion-sampler-independent, which eliminates the need for the ODE-to-SDE approximation to obtain stochasticity. We also empirically study the reward hacking trap that may mislead the evaluation, and involve this factor in the evaluation using a corrected score that not only considers the original evaluation reward but also the trend of reward hacking. Extensive experiments demonstrate that GDRO effectively and efficiently improves the reward score of the diffusion model through group-wise offline optimization across the OCR and GenEval tasks, while demonstrating strong stability and robustness in mitigating reward hacking.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6bebf2bda6a6755e331fe39a36ee28a3CVF · CVPR 2026

Hybrid Robust Collaborative Perception with LiDAR-4D Radar Fusion under Adverse Weather Conditions

Yang, Yuquan, Zhang, Hui, Lu, Wenyu, Zhang, Ziyin, Zhang, Chuanming, Xu, Xiaohua

原文摘要

Current collaborative perception systems have significantly improved 3D object detection performance. However, widely used LiDAR and camera systems often suffer performance degradation under adverse weather conditions. The weather-robust 4D radar provides a promising solution to address this challenge. Nevertheless, the effective fusion of sparse 4D radar measurements with degraded LiDAR data remains a significant challenge due to cross-modal corruption and information loss. In this work, we propose a novel hybrid robust collaborative perception framework (HRCP), designed to improve the collaborative perception performance under adverse weather conditions through LiDAR-4D radar fusion. Specifically, we introduce a hybrid collaboration strategy that considers their distinct physical properties and differently processes them during information transmission. Additionally, we propose a bidirectional cross-modal gating (BCMG) module that enables LiDAR and 4D radar to mutually validate feature reliability, ensuring consistent cross-modal representation, and an adaptive feature enhancement (AFE) module that enables comprehensive refinement of degraded and suppressed regions to mitigate information loss. Extensive experimental results demonstrate that our method outperforms previous state-of-the-art approaches under adverse weather conditions.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d57dbde2a4dd3298a8a2c50a0197e3aaCVF · CVPR 2026

Aesthetic Camera Viewpoint Suggestion with 3D Aesthetic Field

Tang, Sheyang, Sarvestani, Armin Shafiee, Xu, Jialu, Xu, Xiaoyu, Wang, Zhou

原文摘要

The aesthetic quality of a scene depends strongly on camera viewpoint. Existing approaches for aesthetic viewpoint suggestion are either single-view adjustments, predicting limited camera adjustments from a single image without understanding scene geometry, or 3D exploration approaches, which rely on dense captures or prebuilt 3D environments coupled with costly reinforcement learning (RL) searches. In this work, we introduce the notion of 3D aesthetic field that enables geometry-grounded aesthetic reasoning in 3D with sparse captures, allowing efficient viewpoint suggestions in contrast to costly RL searches. We opt to learn this 3D aesthetic field using a feedforward 3D Gaussian Splatting network that distills high-level aesthetic knowledge from a pretrained 2D aesthetic model into 3D space, enabling aesthetic prediction for novel viewpoints from only sparse input views. Building on this field, we propose a two-stage search pipeline that combines coarse viewpoint sampling with gradient-based refinement, efficiently identifying aesthetically appealing viewpoints without dense captures or RL exploration. Extensive experiments show that our method consistently suggests viewpoints with superior framing and composition compared to existing approaches, establishing a new direction toward 3D-aware aesthetic modeling.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:de2cf43b74ba8508bf5bcb0f4fc9501fCVF · CVPR 2026

Learning Latent Proxies for Controllable Single-Image Relighting

Zheng, Haoze, Wang, Zihao, Wu, Xianfeng, Bai, Yajing, Liu, Yexin, Li, Yun, Xu, Xiaogang, Yang, Harry

原文摘要

Single-image relighting is highly under-constrained: small illumination changes can produce large, nonlinear variations in shading, shadows, and specularities, while geometry and materials remain unobserved. Existing diffusion-based approaches either rely on intrinsic- or G-buffer-based pipelines that require dense and fragile supervision, or operate purely in latent space without physical grounding, making fine-grained control of direction, intensity, and color unreliable. We observe that full intrinsic decomposition is unnecessary for accurate relighting. Instead, sparse but physically meaningful cues--indicating where illumination should change and how materials should respond--are sufficient to guide a diffusion model. Based on this insight, we introduce LightCtrl that integrates minimal physical priors at two levels: a few-shot latent proxy encoder that extracts compact material-geometry cues from limited PBR supervision, and a lighting-aware mask that identifies illumination-sensitive regions and steers the denoiser toward shading-relevant pixels. To compensate for scarce PBR data, we refine the proxy branch using a DPO-based objective that aligns predicted cues with perceptually preferred relighting behavior. We further present ScaLight, a large-scale object-level dataset with systematically varied illumination and complete camera-light metadata, enabling physically consistent and controllable training. Across object- and scene-level benchmarks, our method achieves photometrically faithful relighting with accurate continuous control, surpassing prior diffusion- and intrinsic-based baselines, including gains of up to +2.4 dB PSNR and 35% lower RMSE under controlled lighting shifts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表