Nuclei instance segmentation is fundamental to quantitative pathology. Yet high-accuracy methods mostly build on large vision transformers (ViTs) or heavy convolutional backbones, whose parameter count and compute cost hinder deployment in clinical and edge settings. We present NucShare, a lightweight model whose shared decoder handles nuclear pixel segmentation, horizontal-vertical distance, and classification through learnable transposed convolutions for upsampling and three lightweight heads, using 37% of independent decoders' parameters with no loss in accuracy. Output-level distillation then transfers knowledge from NucShare-T (UNI2-h) to NucShare-S (ConvNeXt V2-Tiny), reducing 690.5M parameters to 34.7M. On PanNuke they reach mPQ 0.524 and 0.519, above the prior best CFR-SAM-H at 0.511, and NucShare-S surpasses HoVer-Net and Mask R-CNN by 5.6 and 15.0 points; on zero-shot MoNuSeg it attains bPQ 0.668 against CFR-SAM-H's 0.662. Code: https://github.com/L-iMeng-L/Newidea
Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce \method{}, a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train \method{} on a heterogeneous mixture of 1.44 million object-level samples spanning simulated and real-world domains. We further introduce WorldFlowBench, comprising 1,678 evaluation samples from 11 data sources across simulated and real-world interactions, including spatial reasoning tasks. Across all three evaluation sets, WorldFlow achieves the lowest average displacement error (ADE) and final displacement error (FDE) among the evaluated learning-based methods. Notably, on the challenging SpatialCog set, WorldFlow achieves an ADE of 0.060 m, a 54.2\% reduction compared with the strongest external baseline. It also reduces ADE and FDE by 55.9\% and 68.5\%, respectively, compared with its flow-only variant. Project page: https://worldflow-rbs.github.io/.
Discretizing continuous actions into discrete skills using methods like VQ-VAE has emerged as a powerful paradigm for robotic manipulation. However, quantization errors yield a suboptimal distribution for the skill prior, degrading its performance. While reinforcement learning offers a path for refinement, its direct application faces unstable encoder updates and a granularity dilemma in importance sampling. To address these challenges, we introduce Cascaded Skills Optimization (CSO), a two-stage post-training framework. First, Rejection-Sampling Supervised Fine-tuning aligns the model's observation-to-skill mapping with the distribution of successful online trajectories via supervised fine-tuning. Second, with the observation encoder frozen, Skills Policy Optimization computes an independent, clipped importance ratio for each complete skill, enabling stable and efficient updates. With a lightweight QueST-style policy, CSO raises overall LIBERO success from 80.1% to 97.5%, improves performance on RoboTwin2.0, and achieves 61.0% success across five physical single-arm tasks. Additional comparisons with FAST, discrete BEAST, and fixed-buffer IQL further validate the effectiveness of our two-stage post-training strategy.
Henrique Schechter Vera, Sahil Dua, Jovan Andonov, Sara Smoot, Sebastian Russo, Ivan Llanos, Max Matveev, Jae Hyeon Yoo 等 73 位作者
We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space. Our approach introduces improvements such as simplified per-layer embeddings and a multi-stage curriculum with modality and objective progression which ensure strong quality across unimodal, cross-modal, and mixed-modal evaluations. Notably, in comprehensive embedding benchmarks across all modalities, EmbeddingGemma 2 establishes a new Pareto frontier, outperforming both specialist models and models two to twelve times larger. Furthermore, our design offers flexibility for resource-constrained environments, supporting selective modality encoder loading, adjustable vision token budgets, truncatable embedding dimensions, and quantized weights. We present ablations analyzing key decisions and release EmbeddingGemma 2 to promote further research.
Xiaohan Ye, Zihan Gong, Jingqian Zhao, Lianyu Du, Yunmeng Shu, Xu Chen, Zesheng Zhou, Renchun You 等 12 位作者
Generative retrieval models have been increasingly adopted in search and recommendation systems. However, industrial generative retrieval models are commonly specialized to a fixed online scenario: they learn from scenario-specific interactions, support a narrow set of query forms and retrieval objectives. We study how to remove these couplings and build a unified end-to-end multimodal search system for open-ended image--text queries, heterogeneous shopping intents, and online scenarios with different resource constraints. We present \textbf{PailitaoMMSearch}, which directly generates product Semantic IDs from a raw query image and free-form instruction and scales along three dimensions. \textbf{Data scaling} uses a reusable toolset that can be composed into intent- and lifecycle-specific workflows for cold-start synthesis, quality control, real-traffic refinement, and continuous data production. \textbf{Intent scaling} progressively equips one model with e-commerce product knowledge, multiple retrieval relations, and adjustable reasoning budgets through continual pre-training (CPT), mixed-budget supervised fine-tuning (SFT), and unified reinforcement learning (RL). The RL stage combines intent-balanced optimization and Sample--Beam rollouts aligned with multi-candidate serving. \textbf{Scenario scaling} exposes quality--cost operating points across model capacity and reasoning budget. The system is deployed in multimodal search applications on Taobao Pailitao. A controlled online A/B test reports statistically significant improvements, including item page views $\textbf{+17.90\%}$, transactions $\textbf{+27.04\%}$, and gross merchandise value $\textbf{+8.94\%}$.
Remote sensing (RS) image-text retrieval plays a critical role in understanding massive RS imagery. However, the dense multi-object distribution and complex backgrounds in RS imagery make it difficult to simultaneously achieve fine-grained cross-modal alignment and efficient retrieval. Existing methods either rely on complex cross-modal interactions that lead to low retrieval efficiency, or depend on large-scale vision-language adaptation, which requires massive data and computational resources. To address these issues, we develop a fast-then-fine (FTF) retrieval framework centered on interaction-free multi-granular recall and parameter-free text-guided cross-modal reranking with the Balanced Text-guided Interaction Block (BTIB). Specifically, interaction-free multi-granular recall pre-computes gallery embeddings and matches them with the corresponding query embedding without full-gallery token-level text-image interaction, while text-guided cross-modal reranking with BTIB refines local semantic correspondence within the top-K candidate set. Furthermore, an inter- and intra-modal loss is designed to jointly optimize cross-modal alignment across multi-granular representations. Extensive experiments on public benchmarks demonstrate that the FTF achieves competitive retrieval accuracy while significantly improving retrieval efficiency compared with existing methods.
In long-term interactions with large language model (LLM) agents, users reveal habits through their choices and actions. These habits capture implicit user information that agents must infer across conversations. However, individual observations may provide only partial evidence about a habit or when it applies. Retaining past interactions alone does not ensure that agents can infer habits and apply them appropriately. We introduce HABIT-Bench to evaluate how well agent memory systems infer habits from weak evidence and apply them to later requests. We construct synthetic user histories from task-oriented dialogue data and controlled habit graphs. The histories span hundreds of sessions across food, finance, software, and travel. Four-choice tasks assess agents' ability to infer user habits and apply them appropriately. They include temporary exceptions, changes in habits, and suggestions that users have not accepted. Sampled tasks undergo independent human review. We evaluate eight memory methods with Qwen3-235B-A22B and GLM-5.3-Flash. The best-performing memory method achieves 33.61\% macro accuracy across the four domains. Performance remains limited even when annotated evidence is supplied directly. These results expose a persistent gap between access to past interactions and the ability to infer and appropriately use user habits.
Zexu Sun, Yongcheng Zeng, Erxue Min, Heyang Gao Renmin University of China, Bokai Ji, Dugang Liu Shenzhen University, Xing Tang Shenzhen Technology University, Xiuqiang He 等 9 位作者
Contemporary progress in Large Language Models (LLMs) has revealed notable inferential capacities via reinforcement learning (RL) employing verifiable rewards. However, “zero-RL” approaches relying on fixed prompt templates introduce substantial sampling inefficiencies for weak LLMs, as most problems generate invalid outputs during accuracy-driven filtration. To solve this, we propose Cog-Rethinker, a novel hierarchical metacognitive RL framework. Cog-Rethinker enhances the rollout procedure by improving sample utilization through a two-stage framework leveraging human cognition. First, it prompts the policy to decompose zero-accuracy problems into subproblems. Second, it prompts the policy to refine answers by referencing previous wrong solutions. Moreover, to enable cold-starts and maintain train-test consistency, Cog-Rethinker applies supervised fine-tuning using correct samples from these stages. Experimental results demonstrate Cog-Rethinker’s superior performance on mathematical reasoning benchmarks and its improved sample efficiency that accelerates convergence compared to baselines.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Mengxiao Zhu North China University of Technology, Haixu Chen, Jiu Sha Minzu University of China, Jie Liu North China University of Technology, Ge Shi
Low-resource multilingual OCR faces a dual challenge: complex script structures and severe data scarcity. In such settings, existing OCR models often struggle, as coarse visual representations combined with weak linguistic priors lead to frequent errors among visually similar characters.To address this, we present BASA (Beyond Atomic Sub-character Alignment), a OCR framework built upon high-resolution visual and language backbones with a novel glyph-aware interface. The core technical contribution is the Glyph-Aware Fine-grained Adapter (GAFA). Unlike standard linear projectors, GAFA employs learnable glyph prototypes to actively align sub-character structural primitives (e.g., strokes and radicals) with visual features, explicitly resolving topological ambiguities during vision–language alignment. To complement this, we introduce a two-stage curriculum learning strategy supported by a Glyph-Aware Reverse Synthesis pipeline, which generates large-scale multilingual training corpora with automatic, zero-cost component labels. Furthermore, we construct BASA-Bench, a representative benchmark spanning 11 languages with diverse script structures and 23 authentic scenarios. Experiments demonstrate that BASA achieves consistent improvements over strong OCR baselines, particularly on scripts with complex compositions. Our model and benchmark will be available at https://github.com/NcutLLM/BASA.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yang Yang SUN YAT-SEN UNIVERSITY, Feng Hu IEG, Tencent, Haiming Zhang Tencent AI Research, XU Cheng , Tsinghua University, Gui Zheng, Liang Yao SUN YAT-SEN UNIVERSITY, Wenqi Ren SUN YAT-SEN UNIVERSITY
While Large Vision-Language Models (LVLMs) have demonstrated remarkable proficiency in image captioning, existing research primarily focuses on real-world scenarios, leaving surreal, highly stylized, and semantically hybrid virtual-world scenarios significantly underexplored. In this work, we introduce Game Character Captioning, a novel task designed to evaluate LVLMs’ capability to perceive and describe game character from the virtual-world. To facilitate evaluation, we establish GC-Bench, a manually annotated benchmark, and propose Graph-F1 to effectively assess performance on this task. Our evaluation reveals that: (1) current state-of-the-art LVLMs, including closed-source giants such as Gemini 3 Pro and GPT-5.1, struggle to maintain the high performance seen in real-world scenarios; and (2) a notable gap exists between open-source and closed-source models. To bridge this gap, we construct GC-148K, a large-scale dataset generated via a specialized data pipeline, and develop the G-Cap series. Experiments demonstrate that G-Cap series rivals the performance of advanced closed-source models at a lower cost, offering an efficient solution for industrial-grade production environment.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zhiyuan Peng, Xin Yin, Pu Zhao, Fangkai Yang, Lu Wang Microsoft, Ran Jia Microsoft, Xu Chen, Qingwei Lin Microsoft Research 等 10 位作者
Large language models and agents have achieved remarkable progress in code generation. However, existing benchmarks focus on isolated function/class-level generation (e.g., ClassEval) or modifications to existing codebases (e.g., SWE-Bench), neglecting complete microservice repository generation that reflects real-world 0-to-1 development workflows. To bridge this gap, we introduce RepoGenesis, the first multilingual benchmark for repository-level end-to-end web microservice generation, comprising 106 repositories (60 Python, 46 Java) across 18 domains and 11 frameworks, with 1,258 API endpoints and 2,335 test cases verified through a “review-rebuttal” quality assurance process. We evaluate open-source agents (e.g., DeepCode) and commercial IDEs (e.g., Cursor) using Pass@1, API Coverage (AC), and Deployment Success Rate (DSR). Results reveal that despite high AC (up to 73.91%) and DSR (up to 100%), the best-performing system achieves only 23.67% Pass@1 on Python and 21.45% on Java, exposing deficiencies in architectural coherence, dependency management, and cross-file consistency. Notably, RepoGenesis-8B, fine-tuned on RepoGenesis (train), achieves performance comparable to GPT-5 mini, demonstrating the quality of RepoGenesis for advancing microservice generation. We release our benchmark at https://github.com/pzy2000/RepoGenesis.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Jiaquan Zhang, Chaoning Zhang University of Electronic Science and Technology of China, Shuxu Chen, Zhenzhen Huang, Pengcheng Zheng, Zhicheng Wang, Ping Guo Hong Kong Yuwin Technology Co., Ltd., Fan Mo University of Electronic Science and Technology of China 等 12 位作者
Although LLM agents can leverage tools for complex tasks, they still need memory to maintain cross-turn consistency and accumulate reusable information in long-horizon interactions. However, retrieval-based external memory systems incur low online overhead but suffer from unstable accuracy due to limited query construction and candidate filtering. In contrast, many systems use repeated large-model calls for online memory operations, improving accuracy but accumulating latency over long interactions. We propose LightMem, a lightweight memory system for better agent memory driven by Small Language Models (SLMs). LightMem modularizes memory retrieval, writing, and long-term consolidation, and separates online processing from offline consolidation to enable efficient memory invocation under bounded compute. We organize memory into short-term memory (STM) for immediate conversational context, mid-term memory (MTM) for reusable interaction summaries, and long-term memory (LTM) for consolidated knowledge, and uses user identifiers to support independent retrieval and incremental maintenance in multi-user settings. Online, LightMem operates under a fixed retrieval budget and selects memories via a two-stage procedure: vector-based coarse retrieval followed by semantic consistency re-ranking. Offline, it abstracts reusable interaction evidence and incrementally integrates it into LTM. Experiments show consistent gains across model scales, with an average F1 improvement of about 2.5 over A-MEM on LoCoMo, while achieving higher efficiency and low median latency (83 ms for retrieval and 581 ms end-to-end).
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表