Zhong-Shi Zhang, Zi-Li Yu, Xiao Xiao, Huan Liu, Gui-Song Xia, Cui Huang, Meng-Xun Li
Oral photographs contain rich clinical information and hold significant potential for artificial intelligence applications; however, most models are trained for individual tasks and rely on costly expert annotations. We hypothesized that self-supervised training on unlabeled oral photographs could produce transferable visual representations for heterogeneous vision tasks. To test this hypothesis, we developed DOVE (Dental Optical Visual Encoder) by domain-adaptive self-supervised pretraining on approximately 530,000 unlabeled oral photographs collected from publicly accessible sources. DOVE was benchmarked against 3 established baselines across 5 classification datasets and 4 segmentation datasets, covering both frozen backbone evaluation and end-to-end finetuning. DOVE achieved the strongest overall performance, ranking best in few-shot transfer and label efficiency on most benchmarks. Under the 20-shot frozen-backbone protocol, DOVE outperformed the second best DINOv3 by 4.37 percentage points in mean macro-F1 across classification datasets and by 4.49 percentage points in mean macro-Dice across segmentation tasks. Under end-to-end finetuning, DOVE achieved at least 80% of the strongest full-data baseline's performance across most evaluation datasets using only 10% of the labeled training data. Qualitative retrieval and feature analyses further indicated better organization of image-level and spatial representations. These findings support DOVE as a generalizable and label-efficient backbone for oral vision research.
Xin Xu, Ke Cheng, Hao Wang, Yangru Huang, Yanghao Xiao, Zhichao Chen, Zhisheng Zhong, Xun Liu 等 14 位作者
Improving an agent through successive revisions requires balancing exploration and evaluation under a limited budget. A narrow search can miss useful sequences of edits, while fully evaluating every intermediate version often exhausts the budget before those sequences yield a verified improvement. Inspired by the draft--verify principle of speculative decoding, we propose Speculative Recursive Self-Improvement (SpecRSI), a two-level framework coupling inner-loop agent search with outer-loop improver learning. SpecRSI drafts successors before their predecessors are fully evaluated, while adopting only fully evaluated, admissible versions. In the inner loop, Verification-Aware Tree Search (VATS) allocates the budget between further edits and outstanding checks using the predicted verified return of a continuation. In the outer loop, Group Verification Optimization (GVO) updates the improver from completed searches while keeping the real evaluator fixed. We evaluate SpecRSI on scientific optimization (including active queue management (AQM) for network infrastructure), coding, and general agent-system benchmarks. Under matched evaluation-call budgets, SpecRSI improves scientific terminal gain over Janus by 60.0%--96.3% and area under the budget curve by 32.1%--91.6%, while achieving higher means across all 50 scientific backbone--task pairs and outperforming MetaRSI-v1 by 1.30--2.70 percentage points (pp) in system score across twenty backbones. On instance-level comparisons, it further improves PyBaMM terminal gain by 142.6% and SWE-Pro success by 6.0 pp at 7.0% and 9.2% lower token cost, respectively. These results demonstrate the efficacy of the proposed approach.
Wen Zeng, Ke Hong, Xu Fu, Zixiao Huang, Zehao Wang, Zhuoran Zhu, Yuanqing Wang, Bo Dai 等 17 位作者
Embodied reinforcement learning (RL) coordinates policy inference, simulation, and model training with highly heterogeneous resource demands. Although individual components frequently underutilize GPU compute during execution, existing systems only overlap work at coarse component boundaries (e.g., pipelining inference and simulation across simulator groups), leaving substantial low-activity GPU windows within subcomponent phases and nested loops. Exploiting these fine-grained windows manually requires tedious dependency analysis and workload-specific coordination. Furthermore, even when independent work is scheduled concurrently, cross-process GPU time slicing and streaming multiprocessor (SM) contention can negate the benefits of overlap. We present Rose, a runtime-aware system that automates fine-grained overlap and GPU resource management for embodied RL while preserving synchronous training semantics. Through a lightweight programmable interface that exposes execution hierarchy and state accesses, Rose tracks runtime data readiness and GPU activity to perform a two-stage optimization. First, a window-guided graph optimizer identifies low-activity windows and applies graph transformations to overlap complementary work across components and loop levels. Second, leveraging NVIDIA Multi-Process Service (MPS) for cross-process GPU concurrency, a slack-aware resource manager tunes process-level SM quotas by exploiting branch synchronization slack to mitigate interference on the critical path. Both stages combine local profiling with end-to-end iteration validation to guarantee throughput gains with minimal tuning overhead. Across diverse policies, simulators, RL algorithms, and GPU platforms, Rose achieves 1.20--1.92$\times$ training throughput improvement and increases average SM activity by 23.8--39.3\% compared with the state-of-the-art systems.
LLM agents learn by interacting with environments, yet existing environments are designed for specific tasks and fail to generalize to new ones. Recent methods automate environment construction with LLMs. However, they generate each environment from scratch, neither reusing parts shared across environments nor carrying a fix from one environment to the rest. To address this, we propose a new paradigm of evolving environment atoms, which composes environments from reusable atoms (intent, rule, data and server) and evolves the atoms when an environment fails to give reliable feedback (e.g., an application lacks a tool the task requires). To instantiate this paradigm, we introduce LegoEnv, which builds 5,465 verified environments over 223 applications, and one round of evolution raises the share of solvable environments from 71.6% to 88.3%. On AutomationBench, SFT on these environments lifts Qwen3.6-27B from 16.0% to 32.0%, and RL with their verifiers lifts Qwen3.8-27B from 37.6% to 40.3%. Further analyses show steady gains with corpus size, transfer to unseen applications, and failures concentrated in a few shared root causes.
Evaluating human-AI co-design requires testing whether coding agents can translate real users' multimodal requests into working application revisions. We introduce Co-Design Bench, a reference-free benchmark of 273 tasks curated from 37,463 deduplicated queries across 26,314 real user coding sessions. Its two tracks, Multimodal Editing (ME) and Repository Editing (RE), cover localized edits with optional image, audio, video, or document inputs and coordinated repository revisions. Tasks span three capability dimensions: Grounded Understanding, UI Transformation, and Functional Implementation. The tasks pair normalized requests and runnable pre-edit applications with 2,331 hidden expert-authored acceptance criteria. Our judge-then-refute protocol grades criteria using source and browser evidence, challenges positive verdicts with a separate LLM verifier, and audits visual and interaction claims without gold code or target screenshots. Under a shared agentic harness, the strongest of ten model endpoints passes an average of 69.9% of criteria per task but fully satisfies only 26.4% of tasks. All ten endpoints achieve lower criterion completion on repository edits spanning three or four change types than on those spanning one or two. Co-Design Bench provides a testbed for studying the gap between partial requirement satisfaction and complete task success under agentic execution for real-user application revisions.
Recent advances have enabled unified omni-modal models in understanding audio, vision, and language. However, existing benchmarks, training data, and learning methods largely treat the modalities independently, leaving the capability of audio-visual joint reasoning poorly evaluated and insufficiently elicited. We address this gap with a benchmark, data engine, and learning method. First, we introduce OmniReasoningBench, a benchmark where both audio and visual evidence are indispensable. It comprises 1,150 multiple-choice and open-ended questions across two tasks, reasoning over video and reasoning beyond video. Second, we develop a data engine OmniQA. It automatically constructs evidence-grounded QA pairs that explicitly necessitate audio-visual joint reasoning, together with time-stamped clue chains that guide the annotation of thinking process. Besides our benchmark, this engine produces training data OmniReasoning-SFT-112K and OmniReasoning-RL-19K. Finally, we propose an on-policy self-distillation method Modality-Factored Self-Distillation (MFSD). It evaluates each sampled response under modality-specific clue contexts, disentangling the contributions of individual clues and their cross-modal interactions for token-level credit assignment. With our training data and learning method, our model OmniReasoning-30B-A3B achieves 50.0% on OmniVideoBench and 42.5% on OmniReasoningBench, improving the base model Qwen3-Omni-30B-A3B-Thinking by 12.8 and 9.3 percentage points, respectively. Moreover, it delivers substantial gains on general and long-video benchmarks, including Video-MME-v2. We hope our work offers a solid step for facilitating future research in omni-modal joint reasoning.
We study continuous-time stochastic linear--quadratic control with a scalar state and nonnegative control constraints. With quadratic running costs, randomized exploration can change the optimal mean feedback. We introduce an auxiliary problem without entropy in which the conditional policy mean is nonnegative and the covariance is prescribed in proportion to the squared state. Moment reduction and state separation yield two regional Riccati equations and characterize the finite-horizon value function and optimal conditional mean. We give a sufficient control--cost compatibility condition under which this mean coincides with the optimal feedback of the original constrained problem. For time-invariant coefficients, we characterize the undiscounted infinite-horizon optimum and establish mean square asymptotic stability under the stated assumptions. For unknown dynamics, we develop model-free actor--critic schemes for finite and infinite horizons. Numerical experiments compare the learned policies with their analytical targets and examine the effect of exploration on the optimal mean.
Xinyu Tang Renmin University of China, Yuliang Zhan, Zhixun Li, Xin Zhao Renmin University of China, Zhenduo Zhang, Zujie Wen Ant Group, Zhiqiang Zhang Ant Group, Jun Zhou Ant Group
Large reasoning models (LRMs) are typically trained using reinforcement learning with verifiable reward (RLVR) to enhance their reasoning abilities. In this paradigm, policies are updated using both positive and negative self-generated rollouts, which correspond to distinct sample polarities. In this paper, we provide a systematic investigation into how these sample polarities affect RLVR training dynamics and behaviors. We find that positive samples sharpen existing correct reasoning patterns, while negative samples encourage exploration of new reasoning paths. We further explore how adjusting the advantage values of positive and negative samples at both the polarity level and the token level affects RLVR training. Based on these insights, we propose an Adaptive and Asymmetric token-level Advantage shaping method for Policy Optimization, namely A3PO, that more precisely allocates advantage signals to key tokens across different polarities. Experiments across five reasoning benchmarks demonstrate the effectiveness of our approach.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yixuan Nan, Xixun Lin Institute of Information Engineering, Chinese Academy of Sciences, Yanmin Shang University of the Chinese Academy of Sciences, Ge Zhang Donghua University, Zheng Fang, Fang Fang Institute of Information Engineering,Chinese Academy of Sciences, Yanan Cao Institute of Information Engineering, Chinese Academy of Sciences
Entity alignment (EA) aims to identify entities across different knowledge graphs (KGs) that refer to the same real-world object and plays a critical role in knowledge fusion and integration. Traditional EA methods mainly rely on knowledge representation learning, but their performance is often limited under noisy or sparsely supervised scenarios. Recently, large language models (LLMs) have been introduced to EA and achieved notable improvements by leveraging rich semantic knowledge. However, existing LLM-based EA approaches typically treat LLMs as black-box decision makers, resulting in limited interpretability, and the direct use of large-scale triples substantially increases inference cost. To address these challenges, we propose EA-Agent, a reasoning-driven agent for EA. EA-Agent formulates EA as a structured reasoning process with multi-step planning and execution, enabling interpretable alignment decisions. Within this process, it introduces attribute and relation triple selectors to filter redundant triples before feeding them into the LLM, effectively addressing efficiency challenges. Experimental results on three benchmark datasets demonstrate that EA-Agent consistently outperforms existing EA methods and achieves state-of-the-art performance. The source code is available at https://anonymous.4open.science/r/EA-Agent-5696.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yilong Liu Institute of Information Engineering, Chinese Academy of Sciences, Xixun Lin Institute of Information Engineering, Chinese Academy of Sciences, Pengfei Cao Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Ge Zhang Donghua University, Fang Fang Institute of Information Engineering,Chinese Academy of Sciences, Yanan Cao Institute of Information Engineering, Chinese Academy of Sciences
Large language models (LLMs) have demonstrated impressive capabilities in utilizing external tools. In practice, however, LLMs are often exposed to tools that are irrelevant to the user’s query, in which case the desired behavior is to refrain from invocations. In this work, we identify a widespread yet overlooked mechanistic flaw in tool refusal, which we term structural alignment bias: Even when a tool fails to serve the user’s goal, LLMs still tend to invoke it whenever query attributes can be validly assigned to tool parameters. To systematically study this bias, we introduce SABEval, a new dataset that decouples structural alignment from semantic relevance. Our analysis shows that structural alignment bias induces severe tool-invocation errors in LLMs, yet remains largely unaccounted for in existing evaluations. To investigate the internal mechanisms underlying this bias, we propose Contrastive Attention Attribution, which reveals two competing pathways for semantic checking and structural matching. The relative strength of these pathways drives LLMs’ tool invocation decisions. Based on these findings, we further introduce a rebalancing strategy that effectively mitigates structural alignment bias, as demonstrated by extensive experiments, without degrading general tool-use capabilities.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Vision-Language Models (VLMs) have demonstrated impressive capabilities in code generation across various domains. However, their ability to replicate complex, multi-panel visualizations from real-world data remains largely unassessed. To address this gap, we introduce RealChart2Code, a new large-scale benchmark with over 2,800 instances grounded in authentic datasets and featuring tasks with clear analytical intent. Crucially, it is the first benchmark to systematically evaluate chart generation from large-scale raw data and assess iterative code refinement in a multi-turn conversational setting. Our comprehensive evaluation of 14 leading VLMs on RealChart2Code reveals significant performance degradation compared to simpler benchmarks, highlighting their struggles with complex plot structures and authentic data. Our analysis uncovers a substantial performance gap between proprietary and open-weight models and confirms that even state-of-the-art VLMs often fail to accurately replicate intricate, multi-panel charts. These findings provide valuable insights into the current limitations of VLMs and guide future research directions.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yongxuan Wu, Xixun Lin Institute of Information Engineering, Chinese Academy of Sciences, He Zhang Griffith University, Nan Sun Institute of Information Engineering, Chinese Academy of Sciences, Kun Wang, Chuan Zhou Academy of Mathematics and Systems Science, Chinese Academy of Sciences and School of Cyber Security, University of Chinese Academy of Sciences, Shirui Pan Griffith University, Yanan Cao Institute of Information Engineering, Chinese Academy of Sciences
LLM-based Multi-Agent Systems (MAS) have demonstrated remarkable capabilities in solving complex tasks. Central to MAS is the communication topology which governs how agents exchange information internally. Consequently, the security of communication topologies has attracted increasing attention. In this paper, we investigate a critical privacy risk: MAS communication topologies can be inferred under a restrictive black-box setting, exposing system vulnerabilities and posing significant intellectual property threats. To explore this risk, we propose Communication Inference Attack (CIA), a novel attack that constructs new adversarial queries to induce intermediate agents’ reasoning outputs and models their semantic correlations through the proposed global bias disentanglement and LLM-guided weak supervision. Extensive experiments on MAS with optimized communication topologies demonstrate the effectiveness of CIA, achieving an average AUC of 0.87 and a peak AUC of up to 0.99, thereby revealing the substantial privacy risk in MAS. The source code is available at https://github.com/aabbbcd/CIA.
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cs.CL · cs.MA
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
AI 速览:ToolACE提出一种自动化的智能体流水线,用于生成准确、复杂且多样的工具学习数据,以提升大语言模型的函数调用能力。
Function calling significantly extends the application boundary of large language models, where high-quality and diverse training data is critical for unlocking this capability. However, real function-calling data is quite challenging to collect and annotate, while synthetic data generated by existing pipelines tends to lack coverage and accuracy. In this paper, we present ToolACE, an automatic agentic pipeline designed to generate accurate, complex, and diverse tool-learning data. ToolACE leverages a novel self-evolution synthesis process to curate a comprehensive API pool of 26,507 diverse APIs. Dialogs are further generated through the interplay among multiple agents, guided by a formalized thinking process. To ensure data accuracy, we implement a dual-layer verification system combining rule-based and model-based checks. We demonstrate that models trained on our synthesized data, even with only 8B parameters, achieve state-of-the-art performance on the Berkeley Function-Calling Leaderboard, rivaling the latest GPT-4 models. Our model and a subset of the data are publicly available at https://huggingface.co/Team-ACE.