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新论文 · v1arXiv:2611.07854

Towards Foundation Decision Models: Drex

Nischay Dhankhar, Alisher Amantay, Zhanibek Datbayev, Darkhan Akhmetov, Yash Shah, Nurmukhamed Ubaidullayev, Raman Saparkhan, Dos Baha 等 9 位作者

Autoregressive approaches with large language models, such as long chain-of-thought reasoning, have become the default for new AI applications because they reach higher accuracy on a wide range of tasks. In production, however, they give inconsistent answers, require parsing of outputs, and add cost and latency. Decision models address this: given a question and a set of options supplied by the user, they return a probability distribution over the options without autoregressive decoding. We present Drex, a family of four open decision models with 8B (DLM), 9B (v1.5), 35B with 3B active (v2.0), and 27B (Max) parameters. Each request consists of a state (a document, record, or agent context, optionally with images) and questions about it, each asking for a choice among options, a yes/no judgment, or a score on an ordered scale. Training combines supervised fine-tuning with reinforcement learning from adjusted feedback (RLAF), plus vision tuning for Max. Ablations show that RLAF improves accuracy and that consistency losses improve robustness to option order. On Decision Index 0.4.1, Max sets a new state of the art among the decision models we compare (67.52 on the public suite vs. 60.70 for Jev 1.14.0). On Decision Bench v4, it is statistically tied with d3-turbo and GPT-6 Sol and trails Claude Opus 5.5 by 1.6 points, and it has the highest accuracy among decision models on DecideBench. Max answers a typical request in 183 ms, against about 2.0 s for GPT-6 Sol and 3.5 s for Claude Opus 5.5, and its outputs are stable under option reordering. All four models are open source: https://github.com/nace-ai/drex-decision-models

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arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-demo.84ACL Anthology · ACL 2026

GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

Shiven Agarwal Arizona State University, Yash Shah, Ashish Raj Shekhar Arizona State University, Priyanuj Bordoloi, Vivek Gupta Arizona State University

We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom’s Taxonomy objectives.Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents 73,500 → 19,900 tokens/game) at 0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone.Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.

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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗