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新论文 · v1arXiv:2611.09476

LEMMO: A Large Electromagnetic Model leveraging Pretrained LLMs for Million-Sample Signal Understanding

Mingkai Li, Jiajun Wu, Yihan Mao, Zilin Sang, Taosong Yu, Yuan Ma, Minghe Liu, Qianqian Yang 等 9 位作者

原文摘要

Large language models have expanded beyond text to vision, audio, and other modalities, but understanding raw electromagnetic (EM) signals remains challenging. Wideband recordings can contain millions of samples, whereas existing waveform-based EM models are primarily evaluated on short in-phase and quadrature (IQ) segments, leaving long-recording understanding and detailed description insufficiently explored. We introduce LEMMO, a large EM model for instruction-driven recognition and description of long raw IQ recordings. LEMMO combines a linear-attention EM encoder with anti-aliased temporal resampling to process up to eight million complex samples. Its EM-text interaction module conditions learnable queries on instructions before retrieving signal evidence. Compact queries support recognition, while structured queries with auxiliary factual supervision organize scene-level properties, signal attributes, and cross-signal relationships for detailed description. We also construct and release a unified 1.38-TB corpus of real-world and synthetic EM signals, including LEMMO-ShortQA and LEMMO-LongDesc. Compared with MERLIN-LoRA, LEMMO improves mean EM-Bench perception accuracy by 15.77 %, mean strategy-generation ROUGE-L F1 by 4.38 points, and mean LEMMO-ShortQA accuracy by 14.31 %. It also improves categorical and numerical fact F1 on both LEMMO-LongDesc tasks while preserving its language backbone's MMLU performance. Our code and datasets are available at https://github.com/N1rv4n4/LEMMO and https://huggingface.co/datasets/DaftJun/RFLAS, respectively.

cs.AI · cs.SD

版本更新 · v2arXiv:2610.08220

VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation

Yutian Zhang, Xingrui Xiong, Siyuan Ma, Donghao Wang, Yang Li, Jiawen Wen, Jiaqi Zhai, Liwen Yang 等 16 位作者

原文摘要

Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-free motion supervision from RGB observations remains challenging. Existing approaches often rely on teleoperation or specialized devices equipped with additional sensing hardware, while directly using estimated visual odometry (VO) trajectories can introduce inconsistencies due to accumulated drift and imperfect motion supervision. We present the Visual-Odometry-Conditioned Mobile Manipulation Interface (VOMMI), a portable demonstration collection and learning framework that connects portable RGB demonstrations to vision-language-action (VLA) post-training through offline trajectory reconstruction and online visual-motion conditioning. VOMMI synchronizes body and hand views to capture navigation context and local object interactions without requiring human-robot kinematic correspondence calibration. R2-VO refines offline demonstration trajectories using sparse geometric anchors and produces causal local-motion tokens over multiple prediction horizons for online policy conditioning. An action-group residual adapter incorporates these tokens only into the base branch. Experiments use a 500-trajectory portable for each task, with 75 trajectories held out for RGB-VO evaluation, and 200 robot demonstrations as references. Our policy, post-trained only on portable demonstrations, achieves 18.2% lower base-velocity error than a policy trained with robot-collected demonstrations, while maintaining comparable end-effector translation accuracy. Offline reconstruction reduces absolute trajectory errors for the body and hand streams by 24.6% on average relative to the best evaluated baseline for each stream. The complete system improves the mean success rate by 8.3 percentage points over OpenPI 0.5 across three real-robot tasks.

cs.RO · cs.AI

版本更新 · v3arXiv:2604.09568

EvoDesign:通过设计专长演化实现智能体式可编辑图表创建

EvoDesign: Agentic Editable Diagram Creation via Design Expertise Evolution

Tianfu Wang, Leilei Ding, Ziyang Tao, Yi Zhan, Zhiyuan Ma, Wei Wu, Yuxuan Lei, Junyang Wang 等 15 位作者

AI 速读 基于摘要

提出一种基于可操作画布中间表示与设计专长演化记忆的智能体框架,用于生成可编辑图表,并给出 CanvasBench 评测基准。

cs.HC · cs.CL · cs.CV

查看原文摘要

High-fidelity diagram creation requires coordinated visual-spatial decisions over semantic topology, visual styling, and geometric layout. Existing methods face a representation gap: pixel-based generation offers limited object-level control, while code-based synthesis provides executable structure at the cost of intuitive manipulation. We introduce EvoDesign, an agentic framework for editable diagram creation through an intermediate canvas schema that is both machine-actionable and directly manipulable by users. EvoDesign first constructs a diagram manifest through coordinated structure, style, and layout agents, and then renders the manifest in a diagnostic verification environment. This environment produces objective defect signals and VLM-based critique, enabling localized refinement of the current diagram while also providing evidence for long-term design expertise evolution. The evolution mechanism distills refinement traces into a three-tier design expertise memory, where candidate strategies are linked to the verification evidence that supports them and are promoted into broader guidelines and principles only through repeated cross-context support. We further define CanvasBench, a canvas-recoverable benchmark and evaluation protocol with content, visual, and cognitive dimensions. Experiments across pixel, code-based, agentic, one-shot schema, and canvas-native methods show that EvoDesign provides the strongest overall balance across content fidelity, visual organization, and cognitive usability. Our code is available at https://github.com/GeminiLight/EvoDesign.

版本更新 · v2arXiv:2610.31338

ValuSpec:面向树式推测解码的目标验证前即插即用候选评估

ValuSpec: Plug-and-Play Candidate Valuation before Target Verification for Tree-Based Speculative Decoding

Liang He, SiYuan Ma, Qishi Zhan, Yongqi Fan, Mingyu Cao, Qizhen Lan, Zhaolu Kang, Xilu Wang

AI 速读 基于摘要

提出一种即插即用的候选评估机制,在目标模型验证前过滤候选树中的低质量分支,以提升树式推测解码的验证效率。

cs.AI

查看原文摘要

Tree-based speculative decoding accelerates large language model inference by verifying multiple candidate branches in parallel. However, in practical serving scenarios, similar requests repeatedly induce overlapping candidate branches. While retrieval-based methods mitigate this by reusing historical drafts, the resulting candidate trees often contain many low-quality branches as the candidate tree grows, which reduces verification efficiency and wastes target-side computation. To address this, we propose ValuSpec, a plug-and-play candidate valuation mechanism that filters low-quality branches from a supplied candidate tree before expensive target-side verification. ValuSpec introduces transfer-based supervision to align filtering with the target model's behavior. A filtering threshold is estimated from the target model's greedy trajectories on a calibration split, without any parameter training. The target model then verifies the filtered tree under the output-identical greedy rule, so accepted tokens are guaranteed to match standard autoregressive decoding exactly. Experimental results on HumanEval, GSM8K, Dolly, and SpecBench show that, in our main evaluation, ValuSpec achieves up to 2.38x end-to-end speedup in retrieval-based tree settings. Furthermore, integrating ValuSpec into the EAGLE-3 dynamic tree framework yields up to 2.78x end-to-end speedup without modifying its tree construction strategy, demonstrating that ValuSpec serves as a generally applicable and plug-and-play candidate valuation module.

新论文 · v1arXiv:2611.07815

Newton Steps are Faster for Linear Complementarity Problems

Haoyuan Ma, László A. Végh, Adrian Vladu

原文摘要

Linear Complementarity Problems (LCPs) with sufficient matrices form a well-studied class of problems, dating back from the foundational works of Cottle and Dantzig (1968). LCPs capture convex quadratic programs, and admit reductions from problems such as discounted stochastic games or mean-payoff games. While the original approach for solving these problems was based on pivoting methods, in their 1991 book, Kojima, Megiddo, Noma, and Yoshise introduced an interior point method (IPM) with running time that is polynomial in the input size, but which depends linearly on a certain parameter called the handicap number of the matrix. Despite the ensuing rich literature on sufficient LCP IPMs, the linear dependence on the handicap number has not been improved since then. We present an IPM whose running time depends on the square root of the handicap number. The algorithm can decrease the duality gap by a constant factor in $O\left(\min\left\{\sqrt{n} (1+κ),n^{9/8}\sqrt{1+κ}\right\}\right)$ iterations. Curiously, this can already be achieved using standard Newton updates. We analyze the IPM in a norm defined by a local weighting, where centralizing Newton steps quadratically converge to the central path, without any dependence on the handicap number. The weights arise from a characterization by Rump (Linear Algebra and Its Applications, 1997, 1998, 2003) of the sign-real spectral radius and its relation to sufficiency; another ingredient of our proof is a new operator norm characterization of the handicap number. Moreover, the connection to Rump's work also enables us to show coNP-completeness of testing sufficiency, and approximation hardness of the handicap number.

math.OC · cs.DS

新论文 · v1arXiv:2611.06813

3-一致超团假设为假

The 3-Uniform Hyperclique Hypothesis is False

Timothy M. Chan, Reina Itakura, Zhiyuan Ma, Yuancheng Yu

AI 速读 基于摘要

作者给出检测或计数3-一致超图中4-超团的真正次四次算法,从而否证细粒度复杂性中一个流行假设。

cs.DS

查看原文摘要

We present truly subquartic algorithms for detecting or counting 4-hypercliques in a 3-uniform hypergraph with $n$ vertices, disproving a popular hypothesis in fine-grained complexity. The result immediately implies a faster algorithm for finding a $k$-hyperclique in a 3-uniform hypergraph for all constant $k\ge 4$, and a faster exponential-time algorithm for Max-3-SAT.

新论文 · v1arXiv:2611.06728

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Shuai Dong, Kanghui Tian, Linghan Chen, Wenqi Shao, Hongrui Wu, Haowen Hou, Yongfu Zhu, Xuehui Wang 等 23 位作者

原文摘要

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

cs.CV · cs.CL · cs.LG

新论文 · v1arXiv:2611.06084

Shallow Encoding Emits Deep Memories

Mingyuan Ma, Yangmin Li, Harris Nover, Zheyu Fu, Po-Han Huang, Alex Settle, Ashwin Nanjappa

原文摘要

Hybrid language models interleave a few softmax-attention layers with many linear-attention or state-space layers, so every layer keeps a memory of earlier tokens: a key-value cache or a fixed-size recurrent state. Serving them spends more compute and high-bandwidth memory on these memories than the output requires. The prefill runs every layer for every prompt token, and every decode step loads and stores whole recurrent states, which on Qwen3.8-Flash-Next take as many bytes per request as the attention cache of thousands of tokens. We find two properties of trained hybrids that locate this excess. First, writes are easier than reads: writing a deep layer's memory of a token needs little of the deep computation that predicting the next token needs. Trained copies of the deep layers' write paths, which we call emitters, therefore write a prompt's deep memories from the residual stream of a shallower anchor layer, and all prompt tokens but the last run as few as 63% of the layers. Second, recurrent states have a state sink: most of their energy lies in a rank-one term along a fixed direction of each head, and the rest is a low-rank working memory. SEED builds on both: it makes the prefill shallow in depth and the decode state shallow in representation. Each recurrent state is stored as its sink plus low-rank factors, which the Gated DeltaNet, Kimi Delta Attention and Mamba-2 updates extend exactly; we prove that the open-loop error of the periodic compressions back to low rank is bounded independently of their number. SEED keeps the original weights frozen, compresses no attention cache, and runs all layers for every generated token. On six checkpoints of five production hybrids of 30B to over 300B parameters, it is nearly lossless on eleven official exams. Served with SGLang on NVIDIA GB300 GPUs on an agentic-coding trace, it raises the per-GPU throughput of Qwen3.8-Flash-Next 1.2-1.4x.

cs.LG · cs.DC

新论文 · v1arXiv:2611.05636

Route to Remember: Adaptive Memory Selection for LLM Agents

Zeyu Fang, Jun Yin, Yongsheng Mei, Xu Han, Chaitali Joshi, Zhongkai Sun, Jie Hao, Bin Guo 等 11 位作者

原文摘要

The memory of production agents is increasingly becoming a bottleneck and is built almost exclusively from text: key points are extracted from out-of-limit context and retrieved into context at query time. Therefore, every new query incurs an additional cost that grows with the accumulated history. Weight memory is a complementary alternative that internalizes knowledge into model parameters and answers with no context at all, and has recently proven effective in self-evolving agents for internalizing skills and behaviors. However, its application in episodic and semantic memory, such as user-specific facts, remains comparatively unexplored, and a gap remains between earlier attempts at weight memory and text-based systems regarding recall performance. We study how to make weight memory competitive as a long-term factual store by applying on-policy self-distillation (OPSD). It trains a context-free student from a teacher, which is the same model conditioned on the user's memory, together with a verify-then-regenerate router that lets weight and text memory each cover the queries they handle best. On the HaluMem benchmark, OPSD matches or surpasses strong text-memory baselines, including full-context prompting and retrieval systems, while reading fewer tokens per query. We further conduct an extensive study that characterizes the behavior of weight memory and analyzes how different training recipes affect its performance. As agent harnesses move toward persistent, multi-session deployments, these results position weight memory as a practical, low-cost component of agent memory and provide insights into feasible training and evaluation protocols for combining it with retrieval.

cs.AI

新论文 · v1arXiv:2611.04311

Bilateral Protection for Private LoRA Inference with Intel TDX

Xiaodong Li, Mingyuan Ma, Dongbo Yan

原文摘要

Cloud services using private low-rank adaptation (LoRA) must protect client inputs and outputs alongside owners' proprietary parameters and execute the approved adaptation. We design and implement a system for bilateral protection of private LoRA inference using Intel Trust Domain Extensions (TDX), connecting approved application identity to actual artifact consumption and adapter activation. The client and LoRA owner independently verify remote attestation, application identity, and binding to the actual Transport Layer Security (TLS) public key before releasing inputs and the weight-decryption key. A fixed read-only image and verified-byte consumption connect approved identities to inference objects, with all inference inside a trust domain. Experiments on real TDX hardware reject controlled application and boot-parameter modifications before secret release. Across 400 fixed dialogues, protected and native CPU inference in the same trust domain produce identical token sequences for all 400 pairs. Across 12 independent trust-domain boots, the steady-state service-to-native time ratio is 1.0094, with a 95% interval of [1.0064, 1.0126]. The system connects bilateral secret release, approved model use, and task-capability preservation, providing verifiable implementation and cost evidence for confidential inference with a public base and private adapter.

cs.CR

新论文 · v1arXiv:2611.03246

A Common Language for Dynamic Graphs: Interaction Tokenization Enables Foundation Models

Fuyuan Ma, Yili Wang, Xin He, Xin Zhang, Ying Wang, Xin Wang

原文摘要

Dynamic graphs capture evolving interactions in Web systems, including online communication, user engagement, and recommendation. Graph foundation models aim to reuse predictive capabilities across networks, but extending this capability to dynamic graphs faces two challenges. First, node identities are graph-specific, and similar interaction patterns can appear at different temporal and activity scales, making histories difficult to represent consistently across networks. Second, the predictive roles of historical patterns vary across interaction dynamics, limiting transfer from a narrow range of training processes. In this paper, we show that a common interaction language, combined with learning across diverse interaction processes, offers a basis for dynamic graph foundation modeling. We propose CL-DGFM, a Common Language Dynamic Graph Foundation Model for temporal link prediction. Its Dynamic Interaction Tokenizer encodes interaction memory, historical connectivity, and ordered destination transitions into calibrated tabular inputs, making dynamic histories accessible to existing predictors without an additional trainable graph encoder. Its Dynamic Interaction Prior trains a pretrained tabular foundation predictor across diverse synthetic dynamics. Labeled historical context guides prediction, with a Contextual Value Adapter modulating attention values. The model transfers to real graphs without target-graph parameter updates. Experiments on TGB and TGB-Seq demonstrate competitive performance. Further comparisons show that the common language supports basic machine learning and neural models, and enables direct use of frozen tabular foundation models on dynamic graphs.

cs.LG · cs.SI

新论文 · v1arXiv:2611.02550

Re$^3$Rank: Listwise Reranking with Reasoning-Conditioned Retrieval Heads

Ruiyi Yan, Zhuoyuan Mao, Yugo Murawaki, Yiwen Guo

原文摘要

Attention-based rerankers score each candidate by the attention mass that retrieval heads route to it from the question, but the question, serving as a fixed query, carries limited information for locating relevant evidence. We propose Re$^3$Rank, a listwise reranker built on reasoning-conditioned retrieval heads (RRHeads). A generator first writes a reasoning trace over the question and the candidates, and a scorer then uses the trace tokens as the attention query of a few selected RRHeads, reading relevance as continuous scores. We present a straight-through estimator to propagate the ranking loss through the discrete trace, so that the generator and the scorer can be trained jointly for ranking. Averaged over 9 benchmarks, Re$^3$Rank outperforms 11 baseline rerankers: our 4B variant exceeds the strongest baseline by 3.11 NDCG@10 points on average, and even our 0.6B variant surpasses rerankers with up to 32B parameters.

cs.CL

新论文 · v1arXiv:2611.01846

Z-Cache: Accelerating Diffusion Transformers via Self-Reflection

Zegang Cheng, Zhikai Wang, Jiacheng Liu, Xiaobing Tu, Chang Zou, Junjie Chen, Yue Ma, Zhiyuan Ma 等 11 位作者

原文摘要

Diffusion transformers have become the most powerful models for visual generation, but still suffer from massive computation costs. To solve this problem, feature caching has been proposed to cache the features of diffusion models in the previous computation steps and then reuse them in the following caching steps, which brings significant acceleration but also degradation in generation quality. To address this problem, this paper proposes Z-cache as a feature caching method that can maintain high-quality generation through self-reflection. Concretely, we observe that the error from feature caching tends to be sharply reduced after each full computation. Based on this observation, Z-Cache is designed to first predict the features in the future caching steps and then perform a full computation. After that, Z-Cache returns to the caching steps and re-predicts them based on the previous and the current computation steps, which brings correction in features. Experiments demonstrate that with Z-Cache, diffusion transformers achieve comparable generation quality to the original model but with faster inference speed, for instance, 6.22X acceleration on FLUX-dev for text-to-image generation. Our code is released on GitHub.

cs.CV

新论文 · v1arXiv:2611.01581

Recursive Self-Improvement of Exoskeleton Assistance Policies through Human-in-the-Loop Feedback

Muyuan Ma, Shuo Jiang, Lijun Han, Xinpan Meng, Zhenghua Ma, Xiuze Xia, Houcheng Li, Long Cheng

原文摘要

To reduce reliance on manual design and extensive parameter tuning, a framework for the autonomous evolution of exoskeleton assistance policies through human feedback is proposed. Assistance policies are autonomously generated as executable control code by an intelligent agent and evaluated in experiments with human participants. Subjective user feedback, movement performance, and muscle activation measurements are incorporated into policy assessment. Based on these assessments, policy deficiencies are autonomously identified and the control code is revised by the agent for subsequent trials. A closed loop of policy generation, human feedback, evaluation, and autonomous refinement is thereby established. The framework is evaluated using GPT, DeepSeek, GLM, and Kimi, and initial assistance performance and refinement outcomes are compared across models. Despite differences in initial performance, effective assistance is achieved with all four models after a single autonomous refinement iteration under the tested conditions. Across three tasks, biceps and triceps muscle activation levels are reduced by 29.4% and 35.2%, respectively, compared with those measured without an exoskeleton. However, limited adaptability to unexpected situations is observed, indicating that further improvements in robustness and safety are required.

cs.RO

版本更新 · v3arXiv:2610.35826

Understanding Jev-Style System One Models: Does Structure Reduce Selection Bias?

Mingyang Song, Mao Zheng, Zhiyuan Ma, Xinpeng Zhou

原文摘要

Selection bias in large language models (LLMs) can persist despite instructions to ignore presentation order or prompts that elicit reasoning. Recent efforts to reproduce Jev-style System One behavior have produced a growing family of models that predict probabilities directly over supplied candidates. Yet systematic comparisons of selection bias across Jev versions, Jev reproductions, and generative LLMs remain limited in multi-option tasks. This leaves a central question: does Jev-style decision structure reduce selection bias? We address this question with a simple test that shuffles options while keeping question and candidate content fixed. Across two Jev versions, twelve Jev reproductions, and six generative LLMs, we trace individual answers through eight presentations and compare them with fixed-order repetition. On our primary collection of 1,700 questions from two benchmarks, Jev's accuracy varies by less than two percentage points, yet its cumulative failure set expands by 27.3-28.5% relative to the original order, with first failures continuing into the final presentation. Reordering loses substantially more initial successes than fixed-order repetition, a gap that also appears in highly repeatable Jev reproductions. Nor does Jev show a general advantage over the LLM baselines in preserving correct choices. Aggregation offers limited protection: voting yields modest gains for Jev, while even unanimous answers are frequently wrong. These results expose a gap between repeatable decisions and decisions that remain correct across equivalent presentations, showing why stable accuracy alone cannot establish resistance to selection bias.

cs.CL

版本更新 · v2arXiv:2610.31302

Whole-Body Motion Guided Reference Generation for Uncertainty-Aware Compliant Assistance

Muyuan Ma, Long Cheng, Lijun Han, Haotian Zhai, Xinpan Meng, Xiuze Xia, Houcheng Li, Zeyu Liu

原文摘要

Exoskeletons have shown great potential for augmenting human physical capabilities, yet generating reliable assistance remains challenging because human motion patterns and interaction requirements vary substantially in practice. To address this problem, a dual-loop assistance strategy is proposed to couple multimodal exoskeleton trajectory generation with variable admittance control, where trajectory variance links the outer-loop generator and the inner-loop controller. The generator synthesizes future exoskeleton trajectories through denoising, primarily using whole-body human motion and exoskeleton proprioception, with task descriptions as auxiliary semantic cues. To reduce cross-modal representation mismatch, a three-stage training pipeline is introduced to progressively optimize the human motion encoder, the exoskeleton proprioception encoder, and the trajectory generator. In the inner loop, multiple future trajectories are sampled from the generator to estimate the trajectory mean and variance. The mean is used as the control reference, while the variance provides an uncertainty measure for prediction reliability. This measure is further incorporated into a stiffness regulation law, enabling compliant assistance with input-to-state stability under bounded lumped interaction input. Experimental results demonstrate that the proposed method significantly reduces muscle activation levels compared with standard baselines, while also decreasing users' metabolic energy expenditure relative to the unassisted condition.

cs.RO

新论文 · v1arXiv:2610.38095

Nemotron 3.5 Super and Lightning: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Models for Agentic AI

NVIDIA, :, Aastha Jhunjhunwala, Aayushi Ashokkumar Srivastava, Abhibha Gupta, Abhinav Garg, Abhinav Khattar, Achsah Wildish 等 559 位作者

原文摘要

We introduce Nemotron 3.5 Super and Nemotron 3.5 Lightning, open and efficient Mixture-of-Experts Hybrid Mamba-Transformer models designed for reasoning, long-context understanding, and agentic workloads. Super is a 120B-parameter, 12B-active multimodal model, while Lightning is a smaller 30B-parameter, 3B-active text model; both designed for efficient deployment. Both models combine large-scale distillation, long-context training, and native speculative decoding, while Super further incorporates Indic continued pretraining and agentic software-engineering mid-training. We develop a comprehensive post-training pipeline spanning supervised fine-tuning and reinforcement learning (RLVR and RLHF), complemented in Super by specialized teacher training and multi- teacher on-policy distillation (MOPD). This transforms Super from a text-only base model into a multimodal agent capable of reasoning over text, images, video, and interactive tool environments. We further explore test-time scaling through parallel agent execution and self-verification. Across training and deployment, we jointly optimize capability and efficiency. Indic continued pretraining improves Indian-language benchmarks by up to 9.82 percentage points, while agentic mid-training strengthens software-engineering capabilities and robustness across agent harnesses. The post-trained Super model achieves 51.78% on SWE-bench Pro, surpassing Nemotron 3 Ultra despite using approximately 4.6x fewer active parameters. Post-training MTP boosting improves speculative- decoding acceptance length by up to 21.8% under probabilistic draft sampling, while NVFP4 quantization achieves 99.62% median accuracy recovery relative to BF16. Inference optimizations enable up to 4,856 output tokens/s/GPU on GB200 while sustaining at least 50 tokens/s/user.

cs.CL · cs.AI · cs.LG

新论文 · v1arXiv:2610.38065

Vision Tomography: Towards Portable 3D Bidirectional Face-Skull Inference from Visual Data

Zidu Wang, Meng Xu, Miao Xu, Hengyuan Ma, Jiankuo Zhao, Xutao Li, Zhen Lei, Xiangyu Zhu

原文摘要

Traditional computed tomography (CT) can capture paired 3D face and skull geometry, but it remains costly, fixed in location, and exposes patients to radiation. For applications such as remote diagnostics, digital healthcare, forensic identification, missing-person investigation, and archaeological analysis, there is an urgent need for a portable, safe, and accessible solution to capture 3D skull geometry. In this work, we introduce Vision Tomography (VT), a concept and framework capable of reconstructing paired 3D face-skull geometry from various visual modalities, and also enabling joint manipulation of 3D facial and skull geometry. To achieve this, we first construct a dataset of over 200 samples, where each case includes a CT-based skull, a CT-based face, and a high-fidelity textured face scan. Secondly, we propose a novel dense ray matching registration method that ensures topological consistency across face, skull, and their tissue correspondences. Building on this registration, we introduce the 3D Bidirectional Face-Skull Morphable Model (BFSM) as the foundation of Vision Tomography, which enables shape inference between the face and skull through a shared coefficient space, while also modeling tissue thickness variation to support one-to-many facial reconstructions from the same skull, reflecting individual facial changes such as age or body fat. Finally, we demonstrate the effectiveness of Vision Tomography across various forensic and medical applications, including paired 3D face-skull reconstruction from images or sketches and predicting surgical outcomes with joint face-skull editing. Extensive experiments confirm the robustness and accuracy of our method. Vision Tomography is available at https://github.com/wang-zidu/BFSM

cs.CV

版本更新 · v3arXiv:2604.18215

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Yanjun Guo, Zhengqiang Zhang, Pengfei Wang, Xinyue Liang, Zhiyuan Ma, Lei Zhang

原文摘要

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even when trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observations. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency. Project page can be found at https://iguoyanjun.github.io/memorize-when-needed-project-page/.

cs.CV

新论文 · v1arXiv:2610.36778

Does LLM Pre-Training Typically Occur at the Edge of Stability?

Yuhang Cai, Haodong Wen, Haofeng Huang, Deyi Liu, Yiyuan Ma, Kaifeng Lyu

原文摘要

Quadratic approximations provide a common lens for studying neural network optimization, but recent evidence challenges their predictive validity. In full-batch gradient descent with learning rate (LR) $η$, Cohen et al. (2021) observed the Edge of Stability (EoS), where the largest Hessian eigenvalue concentrates near $2/η$, seemingly at odds with classical stability conditions predicted by quadratic approximations. In this work, we revisit the fidelity of quadratic approximations as a model of neural network training dynamics, with a particular focus on their failure modes in LLM training. We first highlight a distinct failure mode of the quadratic approximation, where persistent negative curvature causes the quadratic dynamics to diverge regardless of the LR, even though the real dynamics remain stable. We term this phenomenon the Edge of Convexity (EoC). After removing the effect of this LR-independent instability, we then propose a generalized definition of Edge of Stability (EoS) for stochastic training with adaptive optimizers, based on whether increasing the LR induces significant divergence in the quadratic dynamics while leaving the real dynamics largely unchanged. Across different LLM pretraining runs with various model sizes up to 787M, we find that (1) EoC is always observed across LLM pretraining, and (2) EoS is also prevalent but not universal: it disappears when the LR becomes sufficiently small (e.g., after decay) or when the batch size falls below a critical threshold that has a positive correlation with the critical batch size. Together, these findings characterize when and how quadratic approximations fail and provide a foundation for future work on understanding training dynamics.

cs.LG

新论文 · v1arXiv:2610.34987

AskGLP1: A Knowledge Graph LLM Agent for Exploring GLP-1 Experience from Online Patient Narratives

Zhaoqian Xue, Anay Somani, Siddhartha Singh, Junting Mu, Zhongyin Wang, Haozheng Liu, Ayesha Khatun, Yeaeun Kwon 等 13 位作者

原文摘要

GLP-1 medications are increasingly used for weight management, and many people share their experiences online. These narratives show why people take the drugs and what they experience, but they remain unstructured and disconnected from formal pharmacovigilance. We therefore present AskGLP1, a system that transforms online patient narratives into a knowledge graph (KG) and answers questions about medication experiences. Through an LLM-assisted pipeline grounded in the MedDRA terminology, AskGLP1 screens nearly 8.5 million Reddit posts for medication experiences and distills 163,135 of them, with 2,506 WebMD reviews, into a KG of 385,790 drug-side-effect and drug-purpose relations. We find that GLP-1 experiences are source- and drug-specific. Online narratives share the most common gastrointestinal symptoms with FAERS, but they foreground everyday burdens such as fatigue and food aversion, whereas FAERS reports more often include injection-site reactions and selected serious diagnoses such as pancreatitis. We further find that posts report less nausea and vomiting for tirzepatide than for semaglutide, more fatigue for Wegovy than Ozempic and for Zepbound than Mounjaro. Evaluations show that the agent answers with verifiable evidence and declines requests for medical advice. Our findings reveal gaps between what FAERS captures and what people report online, and they call for patient-centered approaches to pharmacovigilance. Code, prompts, and evaluation questions are available at https://github.com/ZhaoqianXue/AskGLP1.

cs.CL · cs.AI · cs.SI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1525ACL Anthology · ACL 2026

Leveraging Outline-Optimized Generative Interactions and Critique for Self-Refining Outlines with Reinforcement Learning

Hengwei Liu, Haoyuan Ma, Qingqing Lyu, Daoxin Zhang, Yao Hu Xiaohongshu, Yongliang Shen Zhejiang University, Yin Zhang Zhejiang University, Weiming Lu Zhejiang University

原文摘要

Long-form outline generation requires satisfying multiple competing objectives simultaneously: outlines must be engaging, well-organized, topically relevant, and comprehensive while maintaining logical consistency across hierarchical structures. Current approaches either rely on expensive multi-turn interactions with large language models or employ procedural refinement pipelines that cannot systematically learn from critique. We present Logic-RL, a framework that transforms critique-guided outline refinement into a learnable policy through reinforcement learning. Our approach constructs refinement trajectories from teacher demonstrations, synthesizes explicit reasoning chains that decompose the critique-revision process, and optimizes a refinement policy using group relative policy optimization with structure-aware rewards. Experiments on FreshWiki and WikiOutline demonstrate that Logic-RL achieves substantial improvements over strong baselines, with the 0.6B model obtaining 79.17% relative gain and the 1.7B model achieving 8.67% improvement in average rubric scores compared to the best existing methods. Further analysis reveals that learned refinement policies generalize across domains and can be iteratively applied, with quality continuing to improve through three refinement rounds before diminishing returns.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2076ACL Anthology · ACL 2026

I2E: From Image Pixels to Actionable Interactive Environments for Text-Guided Image Editing

Jinghan Yu, Junhao Xiao, Chenyu Zhu, Jiaming Li, Jia Li, HanMing Deng Huazhong University of Science and Technology, Xirui Wang, Guoli Jia Tsinghua University 等 12 位作者

原文摘要

Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action” paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

版本更新 · v3arXiv:2505.04021Google Research

Prism: Cost-Efficient Multi-LLM Serving via GPU Memory Ballooning

Shan Yu, Yifan Qiao, Mingyuan Ma, Yangmin Li, Shuo Yang, Xinyuan Tong, Yang Wang, Zhiqiang Xie 等 21 位作者

原文摘要

Inference providers must maintain availability for many LLMs, including low-volume but essential models, making resource efficiency increasingly important as token prices fall. Analysis of production traces reveals a dynamic bursty-group pattern in which sets of models become active together and shift over time; existing space- and time-sharing approaches lack principled mechanisms to adapt to this variability, forcing trade-offs between SLO adherence and efficiency. We observe that elastic memory allocation can unify spatial and temporal sharing. Based on this insight, we have developed Prism, a memory-centric LLM co-serving framework that applies memory ballooning to reclaim memory across models and support both forms of sharing under a single scheme. Prism's balloon driver, referred to as kvcached, has been open-sourced at https://github.com/ovg-project/kvcached, and deployed in production environments across 10K+ GPUs.

cs.DC · cs.AI · cs.LG · cs.PF

新论文 · v1arXiv:2409.07429Google Research

Agent Workflow Memory

Zora Zhiruo Wang, Jiayuan Mao, Daniel Fried, Graham Neubig

原文摘要

Despite the potential of language model-based agents to solve real-world tasks such as web navigation, current methods still struggle with long-horizon tasks with complex action trajectories. In contrast, humans can flexibly solve complex tasks by learning reusable task workflows from past experiences and using them to guide future actions. To build agents that can similarly benefit from this process, we introduce Agent Workflow Memory (AWM), a method for inducing commonly reused routines, i.e., workflows, and selectively providing workflows to the agent to guide subsequent generations. AWM flexibly applies to both offline and online scenarios, where agents induce workflows from training examples beforehand or from test queries on the fly. We experiment on two major web navigation benchmarks -- Mind2Web and WebArena -- that collectively cover 1000+ tasks from 200+ domains across travel, shopping, and social media, among others. AWM substantially improves the baseline results by 24.6% and 51.1% relative success rate on Mind2Web and WebArena while reducing the number of steps taken to solve WebArena tasks successfully. Furthermore, online AWM robustly generalizes in cross-task, website, and domain evaluations, surpassing baselines from 8.9 to 14.0 absolute points as train-test task distribution gaps widen.

cs.CL